(Compte tenu de la liste des bugs)
Club des possesseurs de Dungeons & Dragons: The Tyrant’s Eye pro/prem/LE
Flipper concerné :Si necessaire, merci de proposer un flipper en relation avec ce sujet. |
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Clubide
- Dept: 69
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- Messages : 85
- Inscription : ven. 25 09, 2020 21:21
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- Localisation : Grand Lyon
Re: Club des possesseurs de Dungeons & Dragons: The Tyrant’s Eye pro/prem/LE
Les premiers flipps à être développés à grands coups d'IA 
(Compte tenu de la liste des bugs)
(Compte tenu de la liste des bugs)
- RipleYYY
- Dept: BE
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- Inscription : mar. 25 01, 2011 18:28
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- Localisation : Liège
- Contact :
Re: Club des possesseurs de Dungeons & Dragons: The Tyrant’s Eye pro/prem/LE
je ne sais pas si Dwight s'aide de l'IA, mais comme je l'ai dit plus haut, je pense qu'il a visé un peu trop compliqué sur ce coup, avec cette volonté d'intégrer 1 jeu RPG dans 1 flip
mais bon, tant qu'il est dessus, ça veut dire qu'il y travaille...
- RipleYYY
- Dept: BE
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- Messages : 5166
- Inscription : mar. 25 01, 2011 18:28
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Re: Club des possesseurs de Dungeons & Dragons: The Tyrant’s Eye pro/prem/LE
après, je vais encore répéter 1 truc : pour les joueurs lambda (et ça n'est pas péjoratif hein), qui veulent juste 1 jeu pour shooter tranquillement la bille, dans une ambiance qui leur parle, alors que probablement ils s'en foutent des bugs ! et dans ce cas, bon amusement à vous
par contre, nul besoin de déconseiller actuellement ce flip aux gros joueurs, ceux qui veulent aller loin dans un jeu (et encore mieux le finir), là c'est pas le bon plan dans l'état actuel
par contre, nul besoin de déconseiller actuellement ce flip aux gros joueurs, ceux qui veulent aller loin dans un jeu (et encore mieux le finir), là c'est pas le bon plan dans l'état actuel
- RipleYYY
- Dept: BE
- Rech/Achete: 0 flip
- Messages : 5166
- Inscription : mar. 25 01, 2011 18:28
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Liège
- Contact :
Re: Club des possesseurs de Dungeons & Dragons: The Tyrant’s Eye pro/prem/LE
la mise à jour en 1.0 vient de sortir... et la liste des corrections de bugs et autres tweaks est absolument impressionante !!!
mais tant mieux bien sur, c'est une bonne nouvelle
voila juste ces 2 points :
...
*** FIXED ***
- Level 4 of the Dungeon Crawl said the wrong speech call.
- Fixed an issue that made the Shield lamp not be shown when it should have been.
- Fixed Dark Hold Bonus Round to always award the gold and XP as it should.
- Ball Save Trinkets will now add 3 seconds to ball saves each.
- Fixed Achievements: "Dragon Battles are cool!" and "To 20 and Beyond!".
They should now be achievable.
- Fixed The Dwarves (WHITE 1) attacking during the
starting cutscene. The Dwarves will attack early and
often if you have not saved Diego from Arabel, but
should not attack before the cutscene is complete.
- Attract mode lights will properly resume after cutscene gallery is
closed.
- In Rescue King Raddok, the dungeon can now be reactivated if it times out after defeating Balinor.
- The Up post now delays ball search in effort to stop unnecessary ball
search during cutscenes.
- Fixed cases where you could complete the campaign and the new campaign would not reset properly.
- Fixed an issue where Instructions would be wrong or not show up in
Abandoned Farm (BLUE 2).
- Improved the logic of Abandoned Farm (BLUE 2) so that monsters will
show which shots are lit as they should.
- If you were the Ranger and you had the Occulus Bow (the ranged weapon
artifact) you were not getting the benefit as you should. The 3 arrows
should move less as it ping pongs back and forth.
- The Stealth needed to sneak past the Guardian was easier than designed.
- Improved the logic at the end of the campaign regarding
whether the final mode should restart and whether the
player should be allowed to start one again.
- In Undermountain, ranged attacks can now be used to score Xanathar's
Hurry up.
- In Undermountain, Xanathar's hurry up had incorrect shots. The right
ramp, which is lit, does not award the hurry up. The center ramp, which
was not lit, did. This has been fixed and now the right ramp awards the
hurry up like it should.
- In Undermountain, ranged attacks now have a grace period when shooting
Xanathar. This makes it easier to hit Xanathar's shots with the ranged
weapon.
- In Undermountain, the display effect for Xanathar attacking now correctly
says "Xanathar steals the hurry up!" after failing the hurry up.
- Added Logic so that Ritual of the Chosen gives the same XP and other
awards as the other two ending wizard modes.
- Sometimes clearing a ONE SHOT during a character
selection would not clear it correctly.
- Sometimes during Dungeon Crawl the ball was not held
when you found the Stairs.
- Fixed the HP bars for the party during a fight.
- Shooting Treasure Chest during lit prompts will now do the correct
behavior.
- Fixed an issue where if you tilted while the ball was in the left eject
or the top vuk and you were playing Dungeon Crawl or The Challenge Mode, and you were being prompted to choose a direction, the game would not kick out the ball and would appear to have crashed.
- Removed Lissandra's THE GRAVEYARD AT DRAGONSPEAR CASTLE (Blue 3) success ending speech. It was only supposed to play during failure.
- In THE GRAVEYARD AT DRAGONSPEAR CASTLE (Blue 3), the Inner Loop would blink rapidly if there was a monster on it even if the monster wasn't
about to attack. This has been fixed.
- Double scoring's max time was incorrect leading to it being a bit
shorter than it should be.
- Fixed an issue where if you started a game and then logged in your stats
would not be calculated correctly.
- If you buy Double Scoring from Fizmo it will now start correctly.
- The Max level of Skill shot will start Double Scoring correctly.
- Replay's Lamp Effect has been cleaned up and now excludes important
lights like Extra Ball. This should improve readability during play.
- ACQUIRE LIFEBLOOD ARMOR's (White 3) intro was not playing speech as it
should.
- Fixed an issue where after finding the stairs in Dungeon Crawl the arrow
lights would not show up.
- Instant Info was not showing the initials correctly.
- Achievements will now show up correctly at the end of Instant Info
- (PREM/LE) The Dungeon will go back down when it should at the end of
The Battle of Gauntlgrym, or The Lich of Dragonspear Castle.
- Fixed an issue where if you found the invisible Sammaster in the left
eject at the same time as a Mimic was about to start the game would not
behave correctly.
- Fixed issues where the default Game Play Mode would not be correct if the game was set to Competitive play.
- Changed text in several places from ... TO RAISE DUNGEON to TO ADVANCE so it would be compatible with the PRO and PREMIUM / LE.
*** TWEAKED ***
- Wizards will no longer be allowed to buy ranged weapons from FIZMO.
- Wizards will no longer receive ranged weapons from Treasure chest.
- The Bard will not be able to use a Ranged weapon until they buy or find
one.
- Reduced the damage from most monsters a bit.
- Cleaned up Spectator spawning timer in White 2. Should no longer give
spawning speech at incorrect times.
- Going down stairs in Dungeon Crawl now tells you which level you are
descending down to.
- Maxed the number of healing potions you can have to 3.
- Extra Ball pop up description changed. Now specifies the right ramp.
- Changed the sorting order of the base stats of some of the characters to
be more like the 2014 players handbook.
- Moved the XP earned from Fizmo to the end so that you will not go up a
level in the middle.
- Changed how much damage the Ranger does with a ranged weapon. They now deal 3X damage instead of 2X. Also sped up how fast the rangers arrows move.
- In Competition Play you can now only play Dungeon Crawl once per ball.
- The ball will be held during the Unlocked Character, Trinket Award,
Award Artifact and Award Legendary Display Effects.
- Most of the items bought from FIZMO will go up 10% for the next time you
go to buy that same item in that game. The exceptions are Magic Items and Trinkets.
- Reduced how many points Gems give in Bonus.
- Reduced the number of potions from a treasure chest to 2 from 3.
- Increased the number of Gems from a treasure chest from 3 to 5.
- Made Double Scoring harder to start. A ball that goes down the lane will
not advance the rule unles the lane is lit. It will still restart the
timer if its already running.
...
mais tant mieux bien sur, c'est une bonne nouvelle
voila juste ces 2 points :
...
*** FIXED ***
- Level 4 of the Dungeon Crawl said the wrong speech call.
- Fixed an issue that made the Shield lamp not be shown when it should have been.
- Fixed Dark Hold Bonus Round to always award the gold and XP as it should.
- Ball Save Trinkets will now add 3 seconds to ball saves each.
- Fixed Achievements: "Dragon Battles are cool!" and "To 20 and Beyond!".
They should now be achievable.
- Fixed The Dwarves (WHITE 1) attacking during the
starting cutscene. The Dwarves will attack early and
often if you have not saved Diego from Arabel, but
should not attack before the cutscene is complete.
- Attract mode lights will properly resume after cutscene gallery is
closed.
- In Rescue King Raddok, the dungeon can now be reactivated if it times out after defeating Balinor.
- The Up post now delays ball search in effort to stop unnecessary ball
search during cutscenes.
- Fixed cases where you could complete the campaign and the new campaign would not reset properly.
- Fixed an issue where Instructions would be wrong or not show up in
Abandoned Farm (BLUE 2).
- Improved the logic of Abandoned Farm (BLUE 2) so that monsters will
show which shots are lit as they should.
- If you were the Ranger and you had the Occulus Bow (the ranged weapon
artifact) you were not getting the benefit as you should. The 3 arrows
should move less as it ping pongs back and forth.
- The Stealth needed to sneak past the Guardian was easier than designed.
- Improved the logic at the end of the campaign regarding
whether the final mode should restart and whether the
player should be allowed to start one again.
- In Undermountain, ranged attacks can now be used to score Xanathar's
Hurry up.
- In Undermountain, Xanathar's hurry up had incorrect shots. The right
ramp, which is lit, does not award the hurry up. The center ramp, which
was not lit, did. This has been fixed and now the right ramp awards the
hurry up like it should.
- In Undermountain, ranged attacks now have a grace period when shooting
Xanathar. This makes it easier to hit Xanathar's shots with the ranged
weapon.
- In Undermountain, the display effect for Xanathar attacking now correctly
says "Xanathar steals the hurry up!" after failing the hurry up.
- Added Logic so that Ritual of the Chosen gives the same XP and other
awards as the other two ending wizard modes.
- Sometimes clearing a ONE SHOT during a character
selection would not clear it correctly.
- Sometimes during Dungeon Crawl the ball was not held
when you found the Stairs.
- Fixed the HP bars for the party during a fight.
- Shooting Treasure Chest during lit prompts will now do the correct
behavior.
- Fixed an issue where if you tilted while the ball was in the left eject
or the top vuk and you were playing Dungeon Crawl or The Challenge Mode, and you were being prompted to choose a direction, the game would not kick out the ball and would appear to have crashed.
- Removed Lissandra's THE GRAVEYARD AT DRAGONSPEAR CASTLE (Blue 3) success ending speech. It was only supposed to play during failure.
- In THE GRAVEYARD AT DRAGONSPEAR CASTLE (Blue 3), the Inner Loop would blink rapidly if there was a monster on it even if the monster wasn't
about to attack. This has been fixed.
- Double scoring's max time was incorrect leading to it being a bit
shorter than it should be.
- Fixed an issue where if you started a game and then logged in your stats
would not be calculated correctly.
- If you buy Double Scoring from Fizmo it will now start correctly.
- The Max level of Skill shot will start Double Scoring correctly.
- Replay's Lamp Effect has been cleaned up and now excludes important
lights like Extra Ball. This should improve readability during play.
- ACQUIRE LIFEBLOOD ARMOR's (White 3) intro was not playing speech as it
should.
- Fixed an issue where after finding the stairs in Dungeon Crawl the arrow
lights would not show up.
- Instant Info was not showing the initials correctly.
- Achievements will now show up correctly at the end of Instant Info
- (PREM/LE) The Dungeon will go back down when it should at the end of
The Battle of Gauntlgrym, or The Lich of Dragonspear Castle.
- Fixed an issue where if you found the invisible Sammaster in the left
eject at the same time as a Mimic was about to start the game would not
behave correctly.
- Fixed issues where the default Game Play Mode would not be correct if the game was set to Competitive play.
- Changed text in several places from ... TO RAISE DUNGEON to TO ADVANCE so it would be compatible with the PRO and PREMIUM / LE.
*** TWEAKED ***
- Wizards will no longer be allowed to buy ranged weapons from FIZMO.
- Wizards will no longer receive ranged weapons from Treasure chest.
- The Bard will not be able to use a Ranged weapon until they buy or find
one.
- Reduced the damage from most monsters a bit.
- Cleaned up Spectator spawning timer in White 2. Should no longer give
spawning speech at incorrect times.
- Going down stairs in Dungeon Crawl now tells you which level you are
descending down to.
- Maxed the number of healing potions you can have to 3.
- Extra Ball pop up description changed. Now specifies the right ramp.
- Changed the sorting order of the base stats of some of the characters to
be more like the 2014 players handbook.
- Moved the XP earned from Fizmo to the end so that you will not go up a
level in the middle.
- Changed how much damage the Ranger does with a ranged weapon. They now deal 3X damage instead of 2X. Also sped up how fast the rangers arrows move.
- In Competition Play you can now only play Dungeon Crawl once per ball.
- The ball will be held during the Unlocked Character, Trinket Award,
Award Artifact and Award Legendary Display Effects.
- Most of the items bought from FIZMO will go up 10% for the next time you
go to buy that same item in that game. The exceptions are Magic Items and Trinkets.
- Reduced how many points Gems give in Bonus.
- Reduced the number of potions from a treasure chest to 2 from 3.
- Increased the number of Gems from a treasure chest from 3 to 5.
- Made Double Scoring harder to start. A ball that goes down the lane will
not advance the rule unles the lane is lit. It will still restart the
timer if its already running.
...
- Luckas
- Dept: 000
- Collec Perso: 5 flips
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- Messages : 206
- Inscription : lun. 02 02, 2009 20:33
- Niveau : Débutant
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- Localisation : Chicoutimi/Québec
Re: Club des possesseurs de Dungeons & Dragons: The Tyrant’s Eye pro/prem/LE
Ahaha, tu m'as grillé! Vivement ce soir que je puisse essayer le nouveau mode de jeux! :)
Visitez ma salle de jeux: https://youtu.be/qnFE0MYrXlE
-
Akouel18
- Dept: 39
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- Inscription : lun. 13 12, 2021 16:45
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Re: Club des possesseurs de Dungeons & Dragons: The Tyrant’s Eye pro/prem/LE
Je vais faire la mise à jour aussi ce soir pour voir.
Après même avec un peu beugué, car au final ça n'empêchait pas d'avancer et tu arrives quand même au bout pour débloquer les personnages. Le joueur lambda comme moi n'y arrive pas, ça shoot vraiment mal je trouve, impossible de passer du batteur droite au gauche avec un tir propre... C'est punitif à mort... Heureusement qu'il y a le système de sauvegarde pour reprendre ou l'on en est resté.
Ok le code est vraiment profond et l'ambience et top mais pour moi c'est tout, ça fait longtemps que je n'ai pas autant détesté un flipper. Depuis l'AIQ en fait.
Après même avec un peu beugué, car au final ça n'empêchait pas d'avancer et tu arrives quand même au bout pour débloquer les personnages. Le joueur lambda comme moi n'y arrive pas, ça shoot vraiment mal je trouve, impossible de passer du batteur droite au gauche avec un tir propre... C'est punitif à mort... Heureusement qu'il y a le système de sauvegarde pour reprendre ou l'on en est resté.
Ok le code est vraiment profond et l'ambience et top mais pour moi c'est tout, ça fait longtemps que je n'ai pas autant détesté un flipper. Depuis l'AIQ en fait.