led zeppelin (stern)
Flipper concerné :
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- Dept: 35
- Rech/Achete: 0 flip
- Messages : 228
- Enregistré le : 10/04/2005
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : Saint Malo
Re: led zeppelin (stern)
effectivement ce led zep n’est pas très excitant
après toujours opposer Stern vs JJP, perso je m’en fous
j’ai eu les 2 marques à la maison et chacune a ses qualités et defauts
Porsche vs renault ? pas d’accord
oui les JJP sont mieux finis et souvent plus sexy mais la Porsche c’est surtout du plaisir de conduite et j’ai plus souvent eu mon compte chez stern à ce niveau là que chez JJP même si j’ai eu un dialed in que j’ai beaucoup apprécié
ensuite, Stern c’est 3 à 4 flips par an et du coup le choix est enorme
On a quand même eu de sacrés morceaux ces 10 dernières années
j’attends de pouvoir jouer à ce led zep pour me faire une idée mais
tout le monde disait du mal du bksor de ritchie et j’avoue de plus en plus aimer la bête
après toujours opposer Stern vs JJP, perso je m’en fous
j’ai eu les 2 marques à la maison et chacune a ses qualités et defauts
Porsche vs renault ? pas d’accord
oui les JJP sont mieux finis et souvent plus sexy mais la Porsche c’est surtout du plaisir de conduite et j’ai plus souvent eu mon compte chez stern à ce niveau là que chez JJP même si j’ai eu un dialed in que j’ai beaucoup apprécié
ensuite, Stern c’est 3 à 4 flips par an et du coup le choix est enorme
On a quand même eu de sacrés morceaux ces 10 dernières années
j’attends de pouvoir jouer à ce led zep pour me faire une idée mais
tout le monde disait du mal du bksor de ritchie et j’avoue de plus en plus aimer la bête
actuellement : en réflexion (spooky?)
précédemment : Godzilla LE, JP Premium, DP pro,TZ, IJ, DI LE, STLE, LOTR, TOM, STTNG, CV, ACDC premium, MET premium monster
Envisagés pour achat ou futurs échanges : TCM/LT, Evil Dead, Elton John, Harry Potter, MMR Merlin Edition, futur Back to the futur…
précédemment : Godzilla LE, JP Premium, DP pro,TZ, IJ, DI LE, STLE, LOTR, TOM, STTNG, CV, ACDC premium, MET premium monster
Envisagés pour achat ou futurs échanges : TCM/LT, Evil Dead, Elton John, Harry Potter, MMR Merlin Edition, futur Back to the futur…
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- Dept: 69
- Collec Perso: 3 flips
- Rech/Achete: 0 flip
- Messages : 202
- Enregistré le : 27/07/2016
- Niveau : Confirmé
- Pro / revendeur : non
Re: led zeppelin (stern)
Les goûts et les couleurs comme tu dis car j’adore le flow et la construction du jeu des Jjp.
On est pas d’accord et c’est tant mieux!
Visuellement je trouve la caisse du led réussie, puisque c’est un de leur album... et la majorité l’a trouve bidon.
Comme quoi.
Mais depuis pour moi le lord et l’ac dc, stern ne m’intéresse plus trop.
On est pas d’accord et c’est tant mieux!
Visuellement je trouve la caisse du led réussie, puisque c’est un de leur album... et la majorité l’a trouve bidon.
Comme quoi.
Mais depuis pour moi le lord et l’ac dc, stern ne m’intéresse plus trop.
- jb
- Dept: 33
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- Messages : 20075
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
Re: led zeppelin (stern)
PRO V0.93 - January 18, 2021
==========================
Fixed:
- Fixed an issue that could prevent the cabinet lights from showing in test
or gameplay.
- Fixed an issue that could prevent the tournament screens from appearing in
attract mode while a tournament was running. Tournaments started and still
in progress from previous code revisions should now display in attract mode.
- Fixed an issue which could cause the light show to continue running for
super features after super scoring had been exhausted.
- Fixed an issue which could cause the light show to continue running for
tour objectives after they had been achieved.
- Fixed an issue which prevented the Icarus X multiplier from being applied
during grace period.
- Fixed instances where the Icarus X multiplier would not apply to certain
game scores.
- Fixed an issue where song mode shots could become re-lit during grace
period.
- Fixed an issue where Instant Info would not show show the player's Icarus X
value.
- Fixed an issue which could sometimes cause certain devices to award points
twice when they only should have been awarded once.
- Fixed an issue which could show the incorrect mode totals for tour multiball
modes.
- Fixed an issue which could cause certain high score names to overrun the
display.
- Fixed an issue which could prevent the Zeppelin Multiball super jackpot
from lighting.
- Fixed an issue which prevented the drop targets from resetting, even when
all of them were down.
- Fixed an issue which could prevent a player from completing World Tour
multiball.
- Fixed an issue which could freeze the expression lights if different players
had selected the same song.
- Fixed an issue which prevented the skill shot from being awarded when it
was also the last target hit to complete the LED target bank.
- Fixed an issue which allowed the player to advance to the next tour mode
during World Tour multiball.
Tweaked:
- Adjustments:
- Changed the trough eject power minimum to 64.
- Removed the "Song Repeats After Ending" adjustment.
- Lights:
- Greatly improved the Expression Light effects for all 10 songs.
- Tweaked the RGB colors on the band member inserts to better represent
the player's multiplier values.
- Tweaked the light show on the Zeppelin 1-2-3 lights to more easily show
the number of locks qualified and earned.
- Removed the Song Mode arrows from game award light shows.
- Reduced the intensity of the Band Member symbol flahers by 50%.
- Display:
- Improved the Icarus X overlay display effect.
- Tweaked the record scoring overlay display effect to only show the record
award when the display is not busy showing other awards.
- Extended the duration of the Tilt animation.
- Improved the spinner effect overlay behavior.
- Improved the instruction text during UK 1971 tour.
- Sounds:
- Delayed the knocker sound effect until the REPLAY text appears in the
REPLAY display effect.
- Reduced the delay of the game start speech.
- Rules:
- Reduced the maximum number of right ramp shots to light a tour from 6 to
4.
- Hold up the left eject kickout if the Extra Ball is Lit display effect is
running.
- Changed the multiball total screens to hold up endball.
- Increased the values of super features each time you start them.
- Tweaked combo scoring. Combo scores increase each time you successfully
terminate a combo.
- Tweaked Bonus:
- Bonus now counts all gold records earned, then all platinum records
earned.
- Bonus awards 25,000 per gold record. 500,000 per platinum record.
- Added a combo bonus.
- Improved sound effects.
- Improved timing.
- Tweaked Song Mode Behavior:
- Increased song mode scoring.
- Various scoring tweaks related to balancing song modes.
- Implement a fixed base value for the number of sales earned per song
shot in addition to the dynamic value based on the song length.
- Tweaked Kashmir Mode:
- Kashmir verse sections will now remember the player's shot progress.
- Tweaked Good Times Bad Times Mode:
- Added a guitar solo section in which the center ramp is always lit.
- Tweaked Rock and Roll Mode:
- Added a guitar solo section in which the center ramp is always lit.
- Tweaked Multiballs:
- Score balancing for every multiball.
- Decreased the number of Icarus target hits for add-a-ball to 3 (was 4.)
- Tweaked Earl's Court Multiball:
- Reworked the multiball to encourage shooting diverse target banks for
super jackpots.
- Tweaked USA 1975 Tour Multiball:
- Made the different ramp shots become available more often.
- Tweaked USA 1977 Tour Multiball:
- Gate will close unless a higher priority shot is
available at the hermit target.
- Tweaked World Tour Multiball:
- Add-a-ball can be earned after every 2nd city jackpot.
- Added points-per-mile scoring.
- Tweaked Super Pops:
- Gate will close during super pops unless a higher priority shot is
available at the hermit target.
- Additional score balancing.
New:
- Audits:
- Added audits for all multiballs.
- Adjustments:
- Default the sound filter to use the 10-band equalizer with the recommended
settings for each EQ band.
- Added an adjustment to disable the flipper lane change on the LED targets.
- Sounds:
- Added a sound effect for the hermit target switch.
- Display:
- Added Zeppelin Award status to instant info.
- Added the Icarus X timer to instant info.
- Added additional high score entries.
- Added display text to show the number of song sales awarded each shot when
the record is not spinning.
- Lights:
- Added a lamp effect to show that the Icarus target was hit.
- Added a lamp effect to show that World Tour Multiball is ready.
- Added Expression Light effects to DJ Mixer.
- Rules:
- Added a 4th difficulty level to tours. Tours get harder each time they are
completed until the 4th level is reached. A tour difficulty setting of
HARD starts at level 3.
- Added a rule to increase pop bumper base values by shooting the right
orbit.
- Added a rule to increase spinner base values by scoring the inlanes.
- Added ball save on a skill shot award.
- Added a hidden ball save for rebounds off of the Hermit target that travel
directly into the right outlane.
- Added a rule to disable the bottom lane change if a player is repeatedly
shooting the center ramp. The lane change will enable again once a player
shoots a different major shot.
- Added the change song feature:
- Lights by earning enough gold records (default 5) or by earning a
platinum record if not already lit.
the song change is lit feature at the top eject.
- Choosing a song you have already played will reset the scoring bonus
applied for the number of shots made during that song.
- Added Top of the Charts Multiball:
- Lit by completing all 10 song modes.
- Allows a player to progress through the 10 song modes and earn more record
sales. Songs which a player has already gone platinum are skipped and the
player is awarded bonus points.
- When a player earns a platinum record during Top of the Charts multiball,
the song ends and the player moves to the next song.
- Added Top of the Charts Challenge Mode:
- Display the game mode menu by holding in both flippers.
- Choosing Top of the Charts challenge mode starts a challenge mode game.
- Top of the Charts Challenge is plays through all 10 songs starting from
a fixed number of sales. Shooting lit shots and hitting switches advances
the number of sales.
- When a player earns 999,999 sales, shooting the left eject will award a
platinum record, advance the player to the next song, and add an
additional ball into play.
- When the song ends, Top of the Charts challenge ends, all balls in play
will drain, and the game will end.
- Player starts with 4 balls in play.
- Shooting the ejects during a song increases the song shots and sales
earned at each shot to 2x and 3x.
- When a player drains all balls in play, the song sales they have earned
are reduced and a ball is returned to play.
- Added a leaderboard to show the top 3 Top of the Charts challenge scores
and Top of the Charts challenge times.
- Added a high score entry for Top of the Charts multi-album master.
- Set the gameplay backbox brightness to 50% by default to improve visibility
on the playfield.
- Added additional shaker motor effects.
- Added additional game light shows.
Moved to System 2.69:
Update to nodeboard firmware v0.66.0
==========================
Fixed:
- Fixed an issue that could prevent the cabinet lights from showing in test
or gameplay.
- Fixed an issue that could prevent the tournament screens from appearing in
attract mode while a tournament was running. Tournaments started and still
in progress from previous code revisions should now display in attract mode.
- Fixed an issue which could cause the light show to continue running for
super features after super scoring had been exhausted.
- Fixed an issue which could cause the light show to continue running for
tour objectives after they had been achieved.
- Fixed an issue which prevented the Icarus X multiplier from being applied
during grace period.
- Fixed instances where the Icarus X multiplier would not apply to certain
game scores.
- Fixed an issue where song mode shots could become re-lit during grace
period.
- Fixed an issue where Instant Info would not show show the player's Icarus X
value.
- Fixed an issue which could sometimes cause certain devices to award points
twice when they only should have been awarded once.
- Fixed an issue which could show the incorrect mode totals for tour multiball
modes.
- Fixed an issue which could cause certain high score names to overrun the
display.
- Fixed an issue which could prevent the Zeppelin Multiball super jackpot
from lighting.
- Fixed an issue which prevented the drop targets from resetting, even when
all of them were down.
- Fixed an issue which could prevent a player from completing World Tour
multiball.
- Fixed an issue which could freeze the expression lights if different players
had selected the same song.
- Fixed an issue which prevented the skill shot from being awarded when it
was also the last target hit to complete the LED target bank.
- Fixed an issue which allowed the player to advance to the next tour mode
during World Tour multiball.
Tweaked:
- Adjustments:
- Changed the trough eject power minimum to 64.
- Removed the "Song Repeats After Ending" adjustment.
- Lights:
- Greatly improved the Expression Light effects for all 10 songs.
- Tweaked the RGB colors on the band member inserts to better represent
the player's multiplier values.
- Tweaked the light show on the Zeppelin 1-2-3 lights to more easily show
the number of locks qualified and earned.
- Removed the Song Mode arrows from game award light shows.
- Reduced the intensity of the Band Member symbol flahers by 50%.
- Display:
- Improved the Icarus X overlay display effect.
- Tweaked the record scoring overlay display effect to only show the record
award when the display is not busy showing other awards.
- Extended the duration of the Tilt animation.
- Improved the spinner effect overlay behavior.
- Improved the instruction text during UK 1971 tour.
- Sounds:
- Delayed the knocker sound effect until the REPLAY text appears in the
REPLAY display effect.
- Reduced the delay of the game start speech.
- Rules:
- Reduced the maximum number of right ramp shots to light a tour from 6 to
4.
- Hold up the left eject kickout if the Extra Ball is Lit display effect is
running.
- Changed the multiball total screens to hold up endball.
- Increased the values of super features each time you start them.
- Tweaked combo scoring. Combo scores increase each time you successfully
terminate a combo.
- Tweaked Bonus:
- Bonus now counts all gold records earned, then all platinum records
earned.
- Bonus awards 25,000 per gold record. 500,000 per platinum record.
- Added a combo bonus.
- Improved sound effects.
- Improved timing.
- Tweaked Song Mode Behavior:
- Increased song mode scoring.
- Various scoring tweaks related to balancing song modes.
- Implement a fixed base value for the number of sales earned per song
shot in addition to the dynamic value based on the song length.
- Tweaked Kashmir Mode:
- Kashmir verse sections will now remember the player's shot progress.
- Tweaked Good Times Bad Times Mode:
- Added a guitar solo section in which the center ramp is always lit.
- Tweaked Rock and Roll Mode:
- Added a guitar solo section in which the center ramp is always lit.
- Tweaked Multiballs:
- Score balancing for every multiball.
- Decreased the number of Icarus target hits for add-a-ball to 3 (was 4.)
- Tweaked Earl's Court Multiball:
- Reworked the multiball to encourage shooting diverse target banks for
super jackpots.
- Tweaked USA 1975 Tour Multiball:
- Made the different ramp shots become available more often.
- Tweaked USA 1977 Tour Multiball:
- Gate will close unless a higher priority shot is
available at the hermit target.
- Tweaked World Tour Multiball:
- Add-a-ball can be earned after every 2nd city jackpot.
- Added points-per-mile scoring.
- Tweaked Super Pops:
- Gate will close during super pops unless a higher priority shot is
available at the hermit target.
- Additional score balancing.
New:
- Audits:
- Added audits for all multiballs.
- Adjustments:
- Default the sound filter to use the 10-band equalizer with the recommended
settings for each EQ band.
- Added an adjustment to disable the flipper lane change on the LED targets.
- Sounds:
- Added a sound effect for the hermit target switch.
- Display:
- Added Zeppelin Award status to instant info.
- Added the Icarus X timer to instant info.
- Added additional high score entries.
- Added display text to show the number of song sales awarded each shot when
the record is not spinning.
- Lights:
- Added a lamp effect to show that the Icarus target was hit.
- Added a lamp effect to show that World Tour Multiball is ready.
- Added Expression Light effects to DJ Mixer.
- Rules:
- Added a 4th difficulty level to tours. Tours get harder each time they are
completed until the 4th level is reached. A tour difficulty setting of
HARD starts at level 3.
- Added a rule to increase pop bumper base values by shooting the right
orbit.
- Added a rule to increase spinner base values by scoring the inlanes.
- Added ball save on a skill shot award.
- Added a hidden ball save for rebounds off of the Hermit target that travel
directly into the right outlane.
- Added a rule to disable the bottom lane change if a player is repeatedly
shooting the center ramp. The lane change will enable again once a player
shoots a different major shot.
- Added the change song feature:
- Lights by earning enough gold records (default 5) or by earning a
platinum record if not already lit.
the song change is lit feature at the top eject.
- Choosing a song you have already played will reset the scoring bonus
applied for the number of shots made during that song.
- Added Top of the Charts Multiball:
- Lit by completing all 10 song modes.
- Allows a player to progress through the 10 song modes and earn more record
sales. Songs which a player has already gone platinum are skipped and the
player is awarded bonus points.
- When a player earns a platinum record during Top of the Charts multiball,
the song ends and the player moves to the next song.
- Added Top of the Charts Challenge Mode:
- Display the game mode menu by holding in both flippers.
- Choosing Top of the Charts challenge mode starts a challenge mode game.
- Top of the Charts Challenge is plays through all 10 songs starting from
a fixed number of sales. Shooting lit shots and hitting switches advances
the number of sales.
- When a player earns 999,999 sales, shooting the left eject will award a
platinum record, advance the player to the next song, and add an
additional ball into play.
- When the song ends, Top of the Charts challenge ends, all balls in play
will drain, and the game will end.
- Player starts with 4 balls in play.
- Shooting the ejects during a song increases the song shots and sales
earned at each shot to 2x and 3x.
- When a player drains all balls in play, the song sales they have earned
are reduced and a ball is returned to play.
- Added a leaderboard to show the top 3 Top of the Charts challenge scores
and Top of the Charts challenge times.
- Added a high score entry for Top of the Charts multi-album master.
- Set the gameplay backbox brightness to 50% by default to improve visibility
on the playfield.
- Added additional shaker motor effects.
- Added additional game light shows.
Moved to System 2.69:
Update to nodeboard firmware v0.66.0
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
-
- Dept: 03
- Rech/Achete: 2 flips
- Messages : 2683
- Enregistré le : 06/10/2013
- Niveau : Initié
- Pro / revendeur : non
- Localisation : ABREST (Allier)


Re: led zeppelin (stern)
Toujours aussi efficace JB pour les mises à jour
Mais là je ne suis pas certain qu'il va y en avoir beaucoup par chez nous, plusieurs pro ont décidé d'annuler leurs commandes pour ce flipper 


Sébastien
- erikrom
- Dept: 83
- Collec Perso: 3 flips
- Rech/Achete: 0 flip
- Messages : 1475
- Enregistré le : 19/10/2006
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : var
- Contact :

Re: led zeppelin (stern)
euh attend as tu testé , les keith elwin création de stern ?Lacalade a écrit : ↑mar. 05 01, 2021 12:33Les goûts et les couleurs comme tu dis car j’adore le flow et la construction du jeu des Jjp.
On est pas d’accord et c’est tant mieux!
Visuellement je trouve la caisse du led réussie, puisque c’est un de leur album... et la majorité l’a trouve bidon.
Comme quoi.
Mais depuis pour moi le lord et l’ac dc, stern ne m’intéresse plus trop.
iron maiden , jurassik park , avengers infinity quest ?
whaouuuu
a mon sens les teste pas , car ton porte feuille t'en voudra



vieux jeu pas forcement bon jeu , nouveau jeu pas forcement meilleur . Nouvelle adresse du blog du retrogamer
http://retrogamer.blog4ever.com
http://retrogamer.blog4ever.com
-
- Dept: 38
- Collec Perso: 5 flips
- Rech/Achete: 0 flip
- Messages : 103
- Enregistré le : 22/08/2018
- Pas vu depuis 11 mois
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Grenoble

Re: led zeppelin (stern)
Juste une question. Est-ce qu'il y a la chanson Stairway to heaven dans ce flip ?
C'est quand même la chanson mythique de Led Zep, et je n'ai pas l'impression de la voir dans les vidéos que j'ai regardées.
Bon, même avec cette chanson, il n'y a aucune chance que je craque pour ce flip, mais je trouve ça étrange.
C'est quand même la chanson mythique de Led Zep, et je n'ai pas l'impression de la voir dans les vidéos que j'ai regardées.
Bon, même avec cette chanson, il n'y a aucune chance que je craque pour ce flip, mais je trouve ça étrange.

- RipleYYY
- Dept: BE
- Rech/Achete: 0 flip
- Messages : 5106
- Enregistré le : 25/01/2011
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Liège
- Contact :
Re: led zeppelin (stern)
si on en croit PINSIDE, et les infos supposées distillées par Tim (le codeur), non !Ben38 a écrit : ↑mar. 19 01, 2021 18:56Juste une question. Est-ce qu'il y a la chanson Stairway to heaven dans ce flip ?
C'est quand même la chanson mythique de Led Zep, et je n'ai pas l'impression de la voir dans les vidéos que j'ai regardées.
Bon, même avec cette chanson, il n'y a aucune chance que je craque pour ce flip, mais je trouve ça étrange.![]()
-
- Dept: 03
- Rech/Achete: 2 flips
- Messages : 2683
- Enregistré le : 06/10/2013
- Niveau : Initié
- Pro / revendeur : non
- Localisation : ABREST (Allier)


Re: led zeppelin (stern)
Sans doute pour des questions de budget sur les droits, ce fût la même chose sur le Kiss ou il n'y avait pas le tube "I was made for loving you", chanson trop chère... et oui chez Stern nous sommes à l'ère des économies, parfois un peu trop et on voit le résultat... 

Sébastien
- LorenZ
- Dept: 38
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- Rech/Achete: 9 flips
- Messages : 4588
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- Pas vu depuis 1 mois
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- Contact :

Re: led zeppelin (stern)
Spirit accusait Led Zep de plagiat: la justice a tranché il y a peu. l'histoire a duré 6 ans
https://www.20minutes.fr/arts-stars/cul ... en-plagiat
https://www.20minutes.fr/arts-stars/cul ... en-plagiat
https://www.collectionneursdeflippers.com/lorenz38
https://www.facebook.com/Flippodrome
https://www.facebook.com/Flippodrome
- RipleYYY
- Dept: BE
- Rech/Achete: 0 flip
- Messages : 5106
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- Contact :
Re: led zeppelin (stern)
la raison concernant "I was made for loving you" n'était en rien le prix des droits, mais bien le fait que cette chanson sonne discoSébastien03 a écrit : ↑mar. 19 01, 2021 19:54Sans doute pour des questions de budget sur les droits, ce fût la même chose sur le Kiss ou il n'y avait pas le tube "I was made for loving you", chanson trop chère... et oui chez Stern nous sommes à l'ère des économies, parfois un peu trop et on voit le résultat...![]()
