STERN : The Avengers: Infinity Quest !
Flipper concerné :Si necessaire, merci de proposer un flipper en relation avec ce sujet. |
- jb
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Re: STERN : The Avengers: Infinity Quest !
je pensais que les avengers infinity quest etaient arrivés en france mais apparement,il ya encore un gros retard avec le bateau.ce sera dans deux semaines si j'ai bien compris.
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
- Ch'ti Franck
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Re: STERN : The Avengers: Infinity Quest !
Rippleyyy ca multiplie pas le score apparemment.
J ai fait battle royale et ce mode est juste wow... je kiffe ma race !
Plein d adversaires et nombre de coups de batteur illimité.
Pour les gems je les place au hasard
J ai fait battle royale et ce mode est juste wow... je kiffe ma race !
Plein d adversaires et nombre de coups de batteur illimité.
Pour les gems je les place au hasard
-
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Re: STERN : The Avengers: Infinity Quest !
Hello, j'ai l'impression que les Avengers commencent à arriver sur le territoire.
Certains l'ont déjà reçu afin de partager leurs impressions ?
Y-a-t-il des LE ou Premium dans les 1eres fournées ?
Bonne journée.
Certains l'ont déjà reçu afin de partager leurs impressions ?
Y-a-t-il des LE ou Premium dans les 1eres fournées ?
Bonne journée.
JJP Dialed In LE & Stern Guardians of the Galaxy LE
NAC - 2*6 + Lapbox / HFSBox 15k / SNES / XBOX / Switch / PS4 / 3DS / N64 / GBA / NEC DUO RX / XRGB-MINI
NAC - 2*6 + Lapbox / HFSBox 15k / SNES / XBOX / Switch / PS4 / 3DS / N64 / GBA / NEC DUO RX / XRGB-MINI
-
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Re: STERN : The Avengers: Infinity Quest !
pro et LE d'abord
les premium arrivent ensuite.
Recherche un Medieval Madness (Williams)
- jb
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Re: STERN : The Avengers: Infinity Quest !
les avengers pro sont arrivés depuis quelques jours apres un gros retard de transport maritime.
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
-
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Re: STERN : The Avengers: Infinity Quest !
Hello :)
Juste pour avoir joué au pro et LE l'un a coté de l'autre, ben ya pas de réelle différence. Les 2 sont funs
je mattendais a plus de différences avec la rampe looping mais non. Pareil pour le tunnel, on sen passe. Donc tres bon flip que ce soit pro ou LE.
Juste pour avoir joué au pro et LE l'un a coté de l'autre, ben ya pas de réelle différence. Les 2 sont funs

- jb
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Re: STERN : The Avengers: Infinity Quest !
V0.92.0 - October 22nd, 2020
============================
- Tower Ball Saver - added a 3 second ball save for Tower releases for the first 2 (adjustable) releases per game (when there is not already a ball save running)
- Super Skill Shot - when awarded with other features lit the Ball Saver will now compensate for queued up display effects
- Avenger Collect / Power Up Displays - now add additional perk text describing how the collected Gem is being powered up if you have a Gem placed on that shot
- Avenger Power Up Level 2 - now just as easy as powering up Level 1
- All Gem Quests - Quest Final Blow display effect now has higher priority than Mulitball jackpots
- All Gem Quests - fixed an issue where multiplayer games that have been restarted with balls in the Subway could cause Quests started afterward to end immediately
- All Super Modes - don't pause Super Modes for Quests, only Wizards
- Quest Selection Screen - adding Gem colored perk text to quest selection screen
- Gem Collection Display - fixed issue with Replay animation interrupting Gem Collect and making the post go down prematurely
- Gem Collection Display - adding gem perk text to gem collection display, display holds on screen longer (can blowoff)
- Gem Collection Display - adding flashing instructions when gem placement callout is heard
- Gem Placement Display - gem placement display holds text for longer on screen so it can be read easier
- Soul Gem Jackpot Display - fixed issue with Replay interrupting Soul Gem Jackpot so you can't see the score
- Soul Gem Jackpot Display - adding separate display effect for soul gem jackpot (no longer reuses soul gem collect/place)
- Soul Gem Jackpot Lit Display - using first frame of new display effect video to show soul gem jackpot lit with instructions of which shot to shoot
- Super Mode Icons - fixing an issue where Super Mode Icons could be displayed with other text overlapping
- Game Intro - Thanos speech is heard sooner
- Sanctum Flasher - add sanctum flash light to disc spin flash effects
- Super Mode Totals - fixing an issue where Super Mode Totals have no music
- Gamma Ray - adding current multiplier value to display
- Gamma Ray - now adds 25K to the 50K base for each Gamma Ray start
- Gamma Ray - added new spinner sound
- Gamma Ray - now scores 500K per Left Orbit shot when it's running
- Shield Bonus - base scoring changed from 250K to 750K
- Shield Bonus - scoring increment changed from 5K to 15K
- Space Gem Quest - add Left and Right Ramp shot multiplier if Reality Gem is placed on them
- Reality Gem Quest - fixing an issue where the highest level Dr. Strange attack animation wouldn't play
- Reality Gem - fixing an issue with Left Spinner where it wasn't getting multiplied properly by Reality Gem perk
- Space Gem - adding a sound effect when Space Gem is used to move Gems
- Soul Gem Mode - fixing an issue where final shot that isn't captured at the magnet will result in nothing being lit and the final shot not being able to be made
- Soul Gem Mode - fixing an issue where using the Mind Gem on the Drop Targets was not spotting the mode shot in the Soul Gem Mode
- Soul Gem Mode - fixed and issue were Mystery award 'Spot Soul Gem Shot' would show the mode award first before the Mystery award was revealed
- Soul Gem Mode - fixed an issue where Hawkeye Combo lights would sometimes disappear in Soul Gem Mode
- Change Gems - fixed an issue where Change Gems would be lit when you haven't collected any gems, game will save the lit status and light once you collect a Gem
- Change Gems - fixed an issue where placing gems would sometimes cause the Action Button to also use Gems
- Change Gems - lighting up Lockdown button RGB (and optional illuminated shooter knob) while placing Gems
- Change Gems - adding a sound effect when locking in gems
- Change Gems - flashing Lockdown Button when locking in gems
- Score Frame UI - adding Gem use counts to the Gems in the UI
- Mystery - fixed an issue where Gamma Ray display would continue to the end if Mystery is awarded, Mystery will now interrupt it
- Mystery - fixed an issue where Avengers Assembled display plays before the Mystery award is revealed.
- Mystery - fixed an issue where 'Collect Avenger' award could happen in wizard modes
- Spot Iron - don't allow when you can't advance Iron Man lanes
- Instant Info - adding more Combo information including num combos and next award
- RBG Arrows - fixed many arrow layer conflicts
- Shaker Motor - adding more shaker motor code
- Sound Effect - adding many more sound effects
- Speech - adding many more speech calls
- Light Shows - adding many more light shows
- Topper - adding many more topper light shows
- Adjustment Changes:
- adding 'TOWER BALL SAVES' default to 2
- System - Updated to V2.60.0
============================
- Tower Ball Saver - added a 3 second ball save for Tower releases for the first 2 (adjustable) releases per game (when there is not already a ball save running)
- Super Skill Shot - when awarded with other features lit the Ball Saver will now compensate for queued up display effects
- Avenger Collect / Power Up Displays - now add additional perk text describing how the collected Gem is being powered up if you have a Gem placed on that shot
- Avenger Power Up Level 2 - now just as easy as powering up Level 1
- All Gem Quests - Quest Final Blow display effect now has higher priority than Mulitball jackpots
- All Gem Quests - fixed an issue where multiplayer games that have been restarted with balls in the Subway could cause Quests started afterward to end immediately
- All Super Modes - don't pause Super Modes for Quests, only Wizards
- Quest Selection Screen - adding Gem colored perk text to quest selection screen
- Gem Collection Display - fixed issue with Replay animation interrupting Gem Collect and making the post go down prematurely
- Gem Collection Display - adding gem perk text to gem collection display, display holds on screen longer (can blowoff)
- Gem Collection Display - adding flashing instructions when gem placement callout is heard
- Gem Placement Display - gem placement display holds text for longer on screen so it can be read easier
- Soul Gem Jackpot Display - fixed issue with Replay interrupting Soul Gem Jackpot so you can't see the score
- Soul Gem Jackpot Display - adding separate display effect for soul gem jackpot (no longer reuses soul gem collect/place)
- Soul Gem Jackpot Lit Display - using first frame of new display effect video to show soul gem jackpot lit with instructions of which shot to shoot
- Super Mode Icons - fixing an issue where Super Mode Icons could be displayed with other text overlapping
- Game Intro - Thanos speech is heard sooner
- Sanctum Flasher - add sanctum flash light to disc spin flash effects
- Super Mode Totals - fixing an issue where Super Mode Totals have no music
- Gamma Ray - adding current multiplier value to display
- Gamma Ray - now adds 25K to the 50K base for each Gamma Ray start
- Gamma Ray - added new spinner sound
- Gamma Ray - now scores 500K per Left Orbit shot when it's running
- Shield Bonus - base scoring changed from 250K to 750K
- Shield Bonus - scoring increment changed from 5K to 15K
- Space Gem Quest - add Left and Right Ramp shot multiplier if Reality Gem is placed on them
- Reality Gem Quest - fixing an issue where the highest level Dr. Strange attack animation wouldn't play
- Reality Gem - fixing an issue with Left Spinner where it wasn't getting multiplied properly by Reality Gem perk
- Space Gem - adding a sound effect when Space Gem is used to move Gems
- Soul Gem Mode - fixing an issue where final shot that isn't captured at the magnet will result in nothing being lit and the final shot not being able to be made
- Soul Gem Mode - fixing an issue where using the Mind Gem on the Drop Targets was not spotting the mode shot in the Soul Gem Mode
- Soul Gem Mode - fixed and issue were Mystery award 'Spot Soul Gem Shot' would show the mode award first before the Mystery award was revealed
- Soul Gem Mode - fixed an issue where Hawkeye Combo lights would sometimes disappear in Soul Gem Mode
- Change Gems - fixed an issue where Change Gems would be lit when you haven't collected any gems, game will save the lit status and light once you collect a Gem
- Change Gems - fixed an issue where placing gems would sometimes cause the Action Button to also use Gems
- Change Gems - lighting up Lockdown button RGB (and optional illuminated shooter knob) while placing Gems
- Change Gems - adding a sound effect when locking in gems
- Change Gems - flashing Lockdown Button when locking in gems
- Score Frame UI - adding Gem use counts to the Gems in the UI
- Mystery - fixed an issue where Gamma Ray display would continue to the end if Mystery is awarded, Mystery will now interrupt it
- Mystery - fixed an issue where Avengers Assembled display plays before the Mystery award is revealed.
- Mystery - fixed an issue where 'Collect Avenger' award could happen in wizard modes
- Spot Iron - don't allow when you can't advance Iron Man lanes
- Instant Info - adding more Combo information including num combos and next award
- RBG Arrows - fixed many arrow layer conflicts
- Shaker Motor - adding more shaker motor code
- Sound Effect - adding many more sound effects
- Speech - adding many more speech calls
- Light Shows - adding many more light shows
- Topper - adding many more topper light shows
- Adjustment Changes:
- adding 'TOWER BALL SAVES' default to 2
- System - Updated to V2.60.0
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
- owarnier
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Re: STERN : The Avengers: Infinity Quest !
Je suis pas étonné, le PRO offre déjà un panel de tirs importants. Et au delà de cette rampe looping, quel intérêt porte le tunnel ou l'on voit les billes lockées ?Yanflip a écrit : ↑jeu. 22 10, 2020 23:25Hello :)
Juste pour avoir joué au pro et LE l'un a coté de l'autre, ben ya pas de réelle différence. Les 2 sont funsje mattendais a plus de différences avec la rampe looping mais non. Pareil pour le tunnel, on sen passe. Donc tres bon flip que ce soit pro ou LE.
Possède JurassikPark Premium (Stern 2019) avec enfin le Milliard / Avengers AIQ LE
A possédé The Hobbit LE (JJP 2016) - Loue ou a louer DialedIn, Deadpool Prm, WillyWonka Std.
Flippers enviés : Pirates des Caraïbes, Avengers IQ, Deadpool, Indiana Jones (Williams).
A possédé The Hobbit LE (JJP 2016) - Loue ou a louer DialedIn, Deadpool Prm, WillyWonka Std.
Flippers enviés : Pirates des Caraïbes, Avengers IQ, Deadpool, Indiana Jones (Williams).
- RipleYYY
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Re: STERN : The Avengers: Infinity Quest !
quel intérêt : purement visuelowarnier a écrit : ↑ven. 23 10, 2020 06:07Je suis pas étonné, le PRO offre déjà un panel de tirs importants. Et au delà de cette rampe looping, quel intérêt porte le tunnel ou l'on voit les billes lockées ?Yanflip a écrit : ↑jeu. 22 10, 2020 23:25Hello :)
Juste pour avoir joué au pro et LE l'un a coté de l'autre, ben ya pas de réelle différence. Les 2 sont funsje mattendais a plus de différences avec la rampe looping mais non. Pareil pour le tunnel, on sen passe. Donc tres bon flip que ce soit pro ou LE.

le fait d'avoir un vrai lock, avec les billes éjectées par le trou à droite, sur la rampe
beaucoup de gens aiment ça (dont moi), c'est quand même + sympa qu'un lock virtuel
- Alrik
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Re: STERN : The Avengers: Infinity Quest !
Yanflip,
pourras-tu nous faire une petite vidéo découverte de gameplay sur le flip stp ?
Merci pr ton retour en tout cas :)
pourras-tu nous faire une petite vidéo découverte de gameplay sur le flip stp ?


Merci pr ton retour en tout cas :)
Aerosmith Pro & Deadpool Pro