Stern Batman'66: enfin un LCD !

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i99133
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Re: Stern Batman'66: enfin un LCD !

Message par i99133 » ven. 28 04, 2017 10:11

C'est le début, une Future Bombe, Stern ne va pas le laisser tomber comme cela ;)

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Re: Stern Batman'66: enfin un LCD !

Message par jb » ven. 28 04, 2017 11:38

apparement,on est toujours loin d'une version 1.0 pour le game code....

rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

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Re: Stern Batman'66: enfin un LCD !

Message par i99133 » ven. 28 04, 2017 11:49

Ce bout de code métamorphose le jeu, ça sent bon pour la suite :-j:

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Re: Stern Batman'66: enfin un LCD !

Message par elmax75 » lun. 01 05, 2017 13:10

Je suis sur le point d'en acheter un, j'hésite encore car j'ai fait une partie vite fait dessus y a un mois mais je ne l'ai pas trouvé transcendent...
A voir avec le nouveau code.

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Re: Stern Batman'66: enfin un LCD !

Message par IBARAKURO » ven. 12 05, 2017 15:37

Au prix de la bête... prends le temps de reflechir...
Moi un flipper qui me fait pas rêver à chaque partie... je le prends pas...
Et c'est pas comme si tu n'avais pas le choix ces temps ci avec des super flippers...
TRON LE - LORD LE - TRANSFOMERS LE Combo - METALLICA Prem - WALKING DEAD Prem - JURASSIC PARK Prem - GODZILLA Prem - ALIEN Ripley

SPACE SINGULARITY - le projet de flipper amateur FRANCAIS... suivez notre projet sur le site WWW.REBELLIONPINBALL.COM :)

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Re: Stern Batman'66: enfin un LCD !

Message par Sébastien03 » ven. 12 05, 2017 16:57

J ai eu la chance de jouer sur le Batman LE, tout en ayant admiré le SLE chez B.L., le flipper est beau je dois reconnaître, par contre j ai joué ensuite sur l Aérosmith PRO et là? i n y a pas photo, j ai pris beaucoup plus de plaisir sur l AE que le Batman, qui devient vite ennuyeux, mais cela reste un avis, mais je n ai pas été convaincu, à choisir il vaut mieux de loin l AE ou le Ghost
Sébastien

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Re: Stern Batman'66: enfin un LCD !

Message par colonel caveeerne!!! » ven. 12 05, 2017 17:20

elmax75 a écrit :Je suis sur le point d'en acheter un, j'hésite encore car j'ai fait une partie vite fait dessus y a un mois mais je ne l'ai pas trouvé transcendent...
A voir avec le nouveau code.
Demandes un conseil avisé et sans aucun parti pris à i99133. il se fera un plaisir de t'aider...y compris là ou il faut l'acheter :mrgreen:
Recherche un Medieval Madness (Williams)

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Re: Stern Batman'66: enfin un LCD !

Message par elmax75 » dim. 14 05, 2017 08:31

BORDESOULT a écrit :J ai eu la chance de jouer sur le Batman LE, tout en ayant admiré le SLE chez B.L., le flipper est beau je dois reconnaître, par contre j ai joué ensuite sur l Aérosmith PRO et là? i n y a pas photo, j ai pris beaucoup plus de plaisir sur l AE que le Batman, qui devient vite ennuyeux, mais cela reste un avis, mais je n ai pas été convaincu, à choisir il vaut mieux de loin l AE ou le Ghost

Salut, j'ai aussi essayé les 2 et le Batman ne m'a vraiment pas amusé, alors mettre 9000 balles la dedans ca m'aurait fait mal au cul.
J'ai choisi l'AE car en effet il m'a bien éclaté, encore un petit soucis de code pour le coffre car son ouverture est parfois un peu aléatoire.

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Re: Stern Batman'66: enfin un LCD !

Message par jb » jeu. 25 05, 2017 23:50

V0.75.0 - May 25, 2017
======================

- Tightened up the lock post closing time after a ball is locked or
multiball is started. The lock post and the diverter should both be
fully closed before a new ball is served.
- Added batphone hurry-up award when restarting VILLAIN ESCAPE via
add-a-ball as there is a possibility that the hurry-up can be started
during the VILLAIN ESCAPE grace period.
- Skill shot award was not stopping the super skill shot or the penguin
skill shot. This has been corrected.
- Reworked the Joker mode:
- At the start, the Gordon target, the Penguin hole, and the Atomic
Pile target are lit.
- Shooting the Atomic Pile target starts the main part of the mode
and cancels the Gordon target and the Penguin hole. Shooting the
Penguin hole starts the Batcave sequence, lights the left loop to
finish the sequence, and cancels the Gordon target.
- The timers for the Gordon target and the Batcave sequence are set
via adjustment (default: OFF).
- The player may play and see as much or as little of the story as they
want. Playing more of the story results in bigger scores during VILLAIN
ESCAPE.
- Added sounds, clips, and speech.
- Reworked the Riddler mode:
- At the start, the Gordon target, the Penguin hole, and both Riddler
loop shots are lit.
- Shooting either Riddler loop shot starts the main part of the mode
and cancels the Gordon target and the Penguin hole. Shooting the
Penguin hole starts the Batcave sequence, lights the left loop to
finish the sequence, and cancels the Gordon target.
- The timers for the Gordon target and the Batcave sequence are set
via adjustment (default: OFF).
- The player may play and see as much or as little of the story as they
want. Playing more of the story results in bigger scores during VILLAIN
ESCAPE.
- Added sounds, clips, and speech.
- Added SLE tables. Reworked some custom speech to use data from the
micro-SD card for custom speech in attract mode.
- Fixed a bug with applying gadgets during VILLAIN ESCAPE that would
award shots that had already been completed.
- Main multiball lock display effect was not being queued when awarded
from the turntable lock. Certain higher priority effects (super skill
shot) were preventing the lock display from running. This has been
corrected.
- Super skill shot and short plunge skill shot were not scoring points
multiplied by the shot multiplier. This has been corrected.
- Added super skill shot display effect. Fixed a bug with the penguin
skill shot where it would not display the correct number of points
scored.
- Fixed a bug in the villain vision effect request code that was
preventing certain background effects from running.
- Added a setting (default: ON) to disable super jackpot collect during
multiball.
- Added villain vision effects for ball save, tilt warning, extra ball
lit, extra ball, and tilt.
- Replaced main multiball villain vision effect with jackpot.
- Extra ball lit effect is killed in some cases where extra ball is
awarded and extra ball lit is running or pending.
- Major villain wizard mode multiball autofire timer increased by 5
seconds. Super jackpot gives add-a-ball, adjustable: settings are
NONE, 1-4, UNLIMITED. Default = 3.
- Fixed a bug in bat turn where the villain vision and batphone targets
would not score a shot in the mode.
- Fixed bat turn mania champion text. When entering initials, the text
would not fit on the display.
- Added lockout for applying gadgets immediately after a ball is served.
- Added check and recording of major villain (Catwoman, Joker, Penguin,
Riddler) HSTD.
- Fixed hurry-up re-initialize of hits left to start the hurry up again.
The villain should only be harder to start the next time if the hurry-up
was made and the villain mode was started.
- A new ball in the turntable lock now kills the skill shot.
- Extra ball award display effect kills the extra ball fanfare when the
display effect goes away. The fanfare was running past the end of the
display effect, and since it ducked the music, it was causing some
mode music (primarily Riddler 1/2) to be very quiet.
- Removed some bad extra ball speech.
- Changed MORE TIME for VILLAIN ESCAPE, PLAYFIELD MULTIPLIER, and BATTURN
such that the time is added without a cap.
- Removed more time from batturn batmobile spinner hit.
- Added playfield multiplier to timed modes group so MORE TIME will work.
- Increased initial time for the playfield multiplier from 20 seconds to
30 seconds. MORE TIME value is 20 seconds.
- Turntable lock post was not being raised during ball search when lock
was lit for a physical lock. This caused the locked balls to empty out
of the lock during ball search. The lock post is now raised during
ball search.
- Player score now updated during bonus when "TOTAL BONUS" page is
displayed.
- Implemented different newspaper headlines for instant info.
- Worked in the newspaper zoom to the first frame of the instant info.
- Reworked instant info so the newspaper animation loops, which eliminates
occasional glitches between pages.
- Changed batturn mania RGB lamps from WHITE/CYAN to CYAN/BLUE so they
stand out more from other modes.

rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

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Re: Stern Batman'66: enfin un LCD !

Message par Crrispy » jeu. 27 07, 2017 13:07

George Gomez a indiqué que de gros enrichissements du code allaient bientôt arriver:

"As we attempted to do releases every 2 weeks it became clear to us that the types of features that could be released every 2 weeks would be minor and the complaint would then be about the lack of significant impact of those features. This means that the work required to complete bigger features requires more development and testing time than a 2 week duration will allow.
In addition it is not uncommon to discover bugs related to the new code or how it interacts with the existing code during testing, which in turn regresses the release for fixing and re-testing.
Lyman and I are personally committed to delivering a product worthy of the legacy of games that we have created thru the years. To this end he is working on the game full time and will remain so until the game is done to our satisfaction. This particular game requires significant effort due to the breadth of material available in the Batman 66 theme. We have every intention of delivering on the promise of a great game.
We are very close to doing the next releases which contains many of the features that the community has been asking for including substantially more video, speech, sounds and more evolved rules and play events.
Thank you for your patience.

GG "
Fear of the dark, fear of the dark, I have a constant feeling someone's always near...

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