Post des possesseurs de WOZ

Aide, Dépannage, et discussions relatives aux flippers LCD

Flipper concerné :

Wizard Of Oz
Jersey Jack Pinball, 2013
(lié par : romain)
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Crrispy
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Re: Club des possesseurs de WOZ

Message par Crrispy » dim. 16 08, 2015 19:39

Une grosse mise à jour arrive imminement sous peu!

==============================================================================
== Version 5.03 ==
==============================================================================

=== Game Code

* Attempt to kickstart Crystal Ball with every command sent now.
* Display bog removed when a LOT of replays/score awards are turned on.
* Capture Dorothy light now blinks when ball will be locked and is solid when
a ball is already locked and will kick out to upper playfield.
+ Asset protection.
+ Tweet-your-game ability via QR code after game ends. Code only shows up
for 5 minutes after a game, but the timer will be reset if there's activity
on the flipper buttons.
+ Social media attract screen.
* Winkie VUK now scores during Haunted Holes. Sorry about that.
+ Multiball resurrection via starting a new multiball during grace period of
an exiting one, or via a grace period Glinda Add-a-Ball award. Melt the
Witch and Somewhere Over the Rainbow do not resurrect any multiballs. Melt
the Witch cannot be resurrected via Add-a-Ball, but SOTR can. No other
multiball can resurrect those 2. Everything else should resurrect
everything else.
+ Fireball Frenzy audits.
+ Fireball Frenzy extra balls. This is controlled by 4 new adjustments:
- "First Extra Ball at" sets the # of successful (blue) shots to light extra
ball. Default is 10, range is 5-25.
- "EB Shot Add Amount" sets how many shots get added to light the next extra
ball. Default is 5, range is 3-50.
- "Maximum FBF Extra Balls" sets how many EBs are allowed to be awarded by
Fireball Frenzy. Default is 5, range is 0-10. If set to 0, no extra balls
will be possible from Fireball Frenzy.
- "FBF Extra Ball Memory" sets whether a FBF lit extra ball will survive to
the next ball or not. Default is ON.
* Edited game credits.
* Significantly reduced HSTD minimums. Note that if you change these, you'll
need to do a Reset High Scores to make the changes show up.
* Ramp lock insert is now subject to light shows.
+ Glinda can now award Add-a-Ball during multiball. This will work only once,
but if a new multiball is started after collecting it, it will be available
again.
+ Glinda can now award Munchkin(TM) time.
* Glinda's "change horses" award now has priority over points.
+ HOADC audits.
+ HOADC extra ball. This is controlled by 2 new adjustments:
- "Horse Extra Ball Level" sets how many horses you need to collect
successfully to light extra ball. Default is 5, can be 4, 5, 6, 7 or OFF.
- "Horse Extra Ball Memory" sets whether extra ball stays lit after draining
or not. Default is ON.
* Munchkin Modes now have grace periods and can be resurrected by Glinda
during that time.
* OZ top lane display will not show up during ECMB now except to show a
completed bonus X award.
* Fixed a bug where ECMB might not be relightable.
* Fixed an issue where a Haunted Mode would be "forgotten" if the Haunted
skill shot was made while a Haunted Mode was already running. What happens
now is that you get 30s more Haunted time and 2 value increases for the
current mode.
* Fixed an issue where someone might not get to enter initials for starting
SOTR.
* Melt the Witch will now kill every running mode upon start.

=== Pindemption(TM) Code

+ "Free Play Dispensing" adjustment: Allows tickets to dispense when game is
set to Free Play. Default is NO.
+ "Service Credit Dispensing" adjustment: Allows tickets to dispense when
game is playing off of a service credit. Default is NO.
+ "Service Credits Tickets" audit. Number of tickets dispensed from service
credit games (this is a subset of "Tickets Dispensed").

=== Core Code

* Fixed ball search during tilt issues - ball search paused on tilt start,
ball will force-end after 4 searches (unless Chase Ball is OFF).
+ Asset protection.
+ Log boot-ups.
+ Added Franken (Swiss Francs) to currency list.
* Fixed time over sound playing when ball had already drained.
* HSTD 5-8 default to 0 credits awarded.
* Fixed trough not taking settle time into account with regards to ball
savers.

=== OS

* Base version is now Ubuntu 14.04, should support gen 1 and gen 2
motherboards.

==============================================================================
== Version 5.00 ==
==============================================================================

=== Game Code

* Reduced max power setting for jet bumpers.
* Added switch numbers to trough test display.
* Removed TICKET option from Special Award.
* Attract mode altered when Pindemption(TM) is active.
* Fixed credit light sometimes staying on in diag.
* Score display shows time remaining instead of balls if timed game.
+ Timed-game-related choreography.
* No ball save speech during timed game.
* Castle door latch coil test time now matches time used in gameplay.
* Score now shows tickets won when set for Pindemption.
* Many display changes for Pindemption.
* No bonus screens for Pindemption.
+ Game over tickets won display for Pindemption.
* Updated intro movie and quad cross for Pindemption.
* "Shoot throne room" speech no longer fires in grace period.
* Disable status report in Pindemption.
* Melt the Witch altered for Pindemption.
+ Hits to raise Witch adjustment (default 3, range 1-3).
+ Hits to lower Witch adjustment (default 2, range 1-2).
+ YBR Spots adjustment (default 0, range 0-9). Controls how many free
advances on the Yellow Brick Road you get at the start of the game.
* Fixed card reader attract mode movie (wouldn't display more than once).
* Intro movie aborts if game is not active (e.g. entered diag).
+ Video now loops in diag on the Crystal Ball to show it's working.
+ Game Over Music adjustment (default ON).
+ Default payouts adjusted based on Desired Payout Percentage.
+ Attempt to kickstart Crystal Ball in case display had a power glitch and
is sitting in init.

=== Pindemption(TM) Code

+ Pindemption(TM) system.
+ Pindemption Rules adjustment. Controls how entire game operates (and
enables/disables further Pindemption settings).
+ Ticket value adjustment.
+ Total ticket payout adjustment.
+ Pindemption ticket histograms.

=== Core Code

* Added dedicated switches to Single Switch Test.
* Fixed ball search not running during tilt.
+ Monitor info on bootup.
* Fixed a bug where sounds might stay ducked if the ducker was killed.
* Improved opening of device drivers.
* Fixed switch test grid plotting problem that showed up on some monitors.
* A stuck-closed tilt now dispatches at ball start.
* Fixed an error in sorting for the Ordered LED Test.
+ Left and right flipper audits.
* Error dot defaults to OFF now. When on, moves every few seconds.
+ Ticket mech support.
* TICKET removed from possible award settings.
+ Game Play Type adjustment (BALLS or TIME).
+ Time Per Game adjustment (in seconds - default 45, range 30-300).
+ Timed Game Over Type adjustment. Can be set to:
- SUDDEN DEATH - game is over next time the ball drains.
- SUDDEN TIMER - game is over next drain or when extra timer is up.
- INSTANT DEATH - (default) game is over immediately.
+ Sudden Death Timer adjustment (in seconds - default 10, range 2-15).
* When Sound Test is in RUNNING state, the display now scrolls properly.
* Adjustment values now wrap around when editing.
+ Pindemption Preset.
+ Money Limit adjustment (maximum money game will hold at once).
+ Credit Limit adjustment (maximum credits that may be on game at once).
+ Money Eaten audit (overage lost to the Money Limit).
+ Credits Eaten audit (overage lost to the Credit Limit).
* Pricing levels that violate the Credit Limit aren't considered/honored.
+ Logical ticket accounting (specific values for programming analysis).
+ Money-in Auto-start adjustment (default OFF - controls whether game starts
immediately after sufficient money is inserted for a credit).
+ Flipper Auto-launch adjustment (default OFF, can be OFF, LEFT FLIPPER,
RIGHT FLIPPER, EITHER FLIPPER, BOTH FLIPPERS - controls what flippers can
cause the ball to launch if it is sitting in the shooter lane waiting to
be plunged by the player).
* Default trough fire strength is now 8 (was 18).
Fear of the dark, fear of the dark, I have a constant feeling someone's always near...

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Docx
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Re: Club des possesseurs de WOZ

Message par Docx » dim. 16 08, 2015 19:49

Crrispy a écrit :Une grosse mise à jour arrive imminement sous peu!

==============================================================================
== Version 5.03 ==
==============================================================================

=== Game Code

* Attempt to kickstart Crystal Ball with every command sent now.
* Display bog removed when a LOT of replays/score awards are turned on.
* Capture Dorothy light now blinks when ball will be locked and is solid when
a ball is already locked and will kick out to upper playfield.
+ Asset protection.
+ Tweet-your-game ability via QR code after game ends. Code only shows up
for 5 minutes after a game, but the timer will be reset if there's activity
on the flipper buttons.
+ Social media attract screen.
* Winkie VUK now scores during Haunted Holes. Sorry about that.
+ Multiball resurrection via starting a new multiball during grace period of
an exiting one, or via a grace period Glinda Add-a-Ball award. Melt the
Witch and Somewhere Over the Rainbow do not resurrect any multiballs. Melt
the Witch cannot be resurrected via Add-a-Ball, but SOTR can. No other
multiball can resurrect those 2. Everything else should resurrect
everything else.
+ Fireball Frenzy audits.
+ Fireball Frenzy extra balls. This is controlled by 4 new adjustments:
- "First Extra Ball at" sets the # of successful (blue) shots to light extra
ball. Default is 10, range is 5-25.
- "EB Shot Add Amount" sets how many shots get added to light the next extra
ball. Default is 5, range is 3-50.
- "Maximum FBF Extra Balls" sets how many EBs are allowed to be awarded by
Fireball Frenzy. Default is 5, range is 0-10. If set to 0, no extra balls
will be possible from Fireball Frenzy.
- "FBF Extra Ball Memory" sets whether a FBF lit extra ball will survive to
the next ball or not. Default is ON.
* Edited game credits.
* Significantly reduced HSTD minimums. Note that if you change these, you'll
need to do a Reset High Scores to make the changes show up.
* Ramp lock insert is now subject to light shows.
+ Glinda can now award Add-a-Ball during multiball. This will work only once,
but if a new multiball is started after collecting it, it will be available
again.
+ Glinda can now award Munchkin(TM) time.
* Glinda's "change horses" award now has priority over points.
+ HOADC audits.
+ HOADC extra ball. This is controlled by 2 new adjustments:
- "Horse Extra Ball Level" sets how many horses you need to collect
successfully to light extra ball. Default is 5, can be 4, 5, 6, 7 or OFF.
- "Horse Extra Ball Memory" sets whether extra ball stays lit after draining
or not. Default is ON.
* Munchkin Modes now have grace periods and can be resurrected by Glinda
during that time.
* OZ top lane display will not show up during ECMB now except to show a
completed bonus X award.
* Fixed a bug where ECMB might not be relightable.
* Fixed an issue where a Haunted Mode would be "forgotten" if the Haunted
skill shot was made while a Haunted Mode was already running. What happens
now is that you get 30s more Haunted time and 2 value increases for the
current mode.
* Fixed an issue where someone might not get to enter initials for starting
SOTR.
* Melt the Witch will now kill every running mode upon start.

=== Pindemption(TM) Code

+ "Free Play Dispensing" adjustment: Allows tickets to dispense when game is
set to Free Play. Default is NO.
+ "Service Credit Dispensing" adjustment: Allows tickets to dispense when
game is playing off of a service credit. Default is NO.
+ "Service Credits Tickets" audit. Number of tickets dispensed from service
credit games (this is a subset of "Tickets Dispensed").

=== Core Code

* Fixed ball search during tilt issues - ball search paused on tilt start,
ball will force-end after 4 searches (unless Chase Ball is OFF).
+ Asset protection.
+ Log boot-ups.
+ Added Franken (Swiss Francs) to currency list.
* Fixed time over sound playing when ball had already drained.
* HSTD 5-8 default to 0 credits awarded.
* Fixed trough not taking settle time into account with regards to ball
savers.

=== OS

* Base version is now Ubuntu 14.04, should support gen 1 and gen 2
motherboards.

==============================================================================
== Version 5.00 ==
==============================================================================

=== Game Code

* Reduced max power setting for jet bumpers.
* Added switch numbers to trough test display.
* Removed TICKET option from Special Award.
* Attract mode altered when Pindemption(TM) is active.
* Fixed credit light sometimes staying on in diag.
* Score display shows time remaining instead of balls if timed game.
+ Timed-game-related choreography.
* No ball save speech during timed game.
* Castle door latch coil test time now matches time used in gameplay.
* Score now shows tickets won when set for Pindemption.
* Many display changes for Pindemption.
* No bonus screens for Pindemption.
+ Game over tickets won display for Pindemption.
* Updated intro movie and quad cross for Pindemption.
* "Shoot throne room" speech no longer fires in grace period.
* Disable status report in Pindemption.
* Melt the Witch altered for Pindemption.
+ Hits to raise Witch adjustment (default 3, range 1-3).
+ Hits to lower Witch adjustment (default 2, range 1-2).
+ YBR Spots adjustment (default 0, range 0-9). Controls how many free
advances on the Yellow Brick Road you get at the start of the game.
* Fixed card reader attract mode movie (wouldn't display more than once).
* Intro movie aborts if game is not active (e.g. entered diag).
+ Video now loops in diag on the Crystal Ball to show it's working.
+ Game Over Music adjustment (default ON).
+ Default payouts adjusted based on Desired Payout Percentage.
+ Attempt to kickstart Crystal Ball in case display had a power glitch and
is sitting in init.

=== Pindemption(TM) Code

+ Pindemption(TM) system.
+ Pindemption Rules adjustment. Controls how entire game operates (and
enables/disables further Pindemption settings).
+ Ticket value adjustment.
+ Total ticket payout adjustment.
+ Pindemption ticket histograms.

=== Core Code

* Added dedicated switches to Single Switch Test.
* Fixed ball search not running during tilt.
+ Monitor info on bootup.
* Fixed a bug where sounds might stay ducked if the ducker was killed.
* Improved opening of device drivers.
* Fixed switch test grid plotting problem that showed up on some monitors.
* A stuck-closed tilt now dispatches at ball start.
* Fixed an error in sorting for the Ordered LED Test.
+ Left and right flipper audits.
* Error dot defaults to OFF now. When on, moves every few seconds.
+ Ticket mech support.
* TICKET removed from possible award settings.
+ Game Play Type adjustment (BALLS or TIME).
+ Time Per Game adjustment (in seconds - default 45, range 30-300).
+ Timed Game Over Type adjustment. Can be set to:
- SUDDEN DEATH - game is over next time the ball drains.
- SUDDEN TIMER - game is over next drain or when extra timer is up.
- INSTANT DEATH - (default) game is over immediately.
+ Sudden Death Timer adjustment (in seconds - default 10, range 2-15).
* When Sound Test is in RUNNING state, the display now scrolls properly.
* Adjustment values now wrap around when editing.
+ Pindemption Preset.
+ Money Limit adjustment (maximum money game will hold at once).
+ Credit Limit adjustment (maximum credits that may be on game at once).
+ Money Eaten audit (overage lost to the Money Limit).
+ Credits Eaten audit (overage lost to the Credit Limit).
* Pricing levels that violate the Credit Limit aren't considered/honored.
+ Logical ticket accounting (specific values for programming analysis).
+ Money-in Auto-start adjustment (default OFF - controls whether game starts
immediately after sufficient money is inserted for a credit).
+ Flipper Auto-launch adjustment (default OFF, can be OFF, LEFT FLIPPER,
RIGHT FLIPPER, EITHER FLIPPER, BOTH FLIPPERS - controls what flippers can
cause the ball to launch if it is sitting in the shooter lane waiting to
be plunged by the player).
* Default trough fire strength is now 8 (was 18).
Merci pour l'info :x26:
HOBBIT gold se/ MMr LE/ AFMr LE/DIALED in LE/ AEROSMITH LE /WILLY WONKA LE/ STARS WARS comics Premium / MANDALORIAN LE/ GODZILLA LE/LABYRINTHE COLLECTOR / Cactus canyon r/Avatar Collector/ King Kong LE/(LAPBOX),2 NAC (RPI2 JAMMA),/3 bartops/ & un Juke box Sound Leisure

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FrankDeLyon
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Re: Club des possesseurs de WOZ

Message par FrankDeLyon » sam. 29 08, 2015 17:15

Hello section trucs et astuces :
ce matin je fais quelques parties de Woz et quand je déclenche la sorcière, je me dis tiens nouvelle feature, quand elle est énervé elle tape sur le haut du plexi en se tournant vers le joueur et à l'air d'une démente! je me dis tiens c nouveau je me rappelais pas qu'elle faisait ça! mais pourquoi pas!
Pour un autre truc je regarde dans le bizness en enlevant la vitre et soulevant le plateau et en mode test la sorcière quand elle est en haut ça fait un bruit bizarre et ça tape sur le haut du plexi, finalement ça n'a pas l'air normal, je regarde un peu je descends, je monte la sorcière en mode test et je remarque qu'il y a de la graisse sur l'opto. voilà le problème un coup de nettoyage coton tige + alcool a bruler et hop tout remarche comme avant.
Voilà si jamais ça vous arrive...
De plus pendant que j'y pense il y a quelques temps Erikrom avait un problème avec son bumper haut gauche qui fonctionnait aléatoirement, moi c'était pareil en fait c'est le playfield protector qui bloquait la coupelle si jamais...
A+
http://www.collectionneursdeflippers.com/elringardo

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RipleYYY
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Re: Club des possesseurs de WOZ

Message par RipleYYY » sam. 29 08, 2015 17:50

FrankDeLyon a écrit :...quand je déclenche la sorcière, je me dis tiens nouvelle feature, quand elle est énervé elle tape sur le haut du plexi en se tournant vers le joueur et à l'air d'une démente!...
c'est con que c'est un bug, car comme tu l'as raconté, ça avait l'air sympa !

:)

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Docx
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Re: Club des possesseurs de WOZ

Message par Docx » sam. 29 08, 2015 18:11

FrankDeLyon a écrit :Hello section trucs et astuces :
ce matin je fais quelques parties de Woz et quand je déclenche la sorcière, je me dis tiens nouvelle feature, quand elle est énervé elle tape sur le haut du plexi en se tournant vers le joueur et à l'air d'une démente! je me dis tiens c nouveau je me rappelais pas qu'elle faisait ça! mais pourquoi pas!
Pour un autre truc je regarde dans le bizness en enlevant la vitre et soulevant le plateau et en mode test la sorcière quand elle est en haut ça fait un bruit bizarre et ça tape sur le haut du plexi, finalement ça n'a pas l'air normal, je regarde un peu je descends, je monte la sorcière en mode test et je remarque qu'il y a de la graisse sur l'opto. voilà le problème un coup de nettoyage coton tige + alcool a bruler et hop tout remarche comme avant.
Voilà si jamais ça vous arrive...
De plus pendant que j'y pense il y a quelques temps Erikrom avait un problème avec son bumper haut gauche qui fonctionnait aléatoirement, moi c'était pareil en fait c'est le playfield protector qui bloquait la coupelle si jamais...
A+
Merci du conseil :x26:
HOBBIT gold se/ MMr LE/ AFMr LE/DIALED in LE/ AEROSMITH LE /WILLY WONKA LE/ STARS WARS comics Premium / MANDALORIAN LE/ GODZILLA LE/LABYRINTHE COLLECTOR / Cactus canyon r/Avatar Collector/ King Kong LE/(LAPBOX),2 NAC (RPI2 JAMMA),/3 bartops/ & un Juke box Sound Leisure

Gatcho91
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Re: Club des possesseurs de WOZ

Message par Gatcho91 » dim. 30 08, 2015 00:59

Bonsoir
Vous l'avez trouvé où cette version 5.03 du software du woz car rien vu sur le site de Jersey Jack ???

l.the
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Re: Club des possesseurs de WOZ

Message par l.the » mer. 02 09, 2015 21:03

oui!
ou?

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erikrom
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Re: Club des possesseurs de WOZ

Message par erikrom » mer. 02 09, 2015 21:34

elle a du etre retiré car je trouve pas non plus
vieux jeu pas forcement bon jeu , nouveau jeu pas forcement meilleur . Nouvelle adresse du blog du retrogamer
http://retrogamer.blog4ever.com

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Crrispy
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Re: Club des possesseurs de WOZ

Message par Crrispy » jeu. 03 09, 2015 09:43

Elle n'est pas encore dispo, ça immine d'après Keith....
Fear of the dark, fear of the dark, I have a constant feeling someone's always near...

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FrankDeLyon
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Re: Club des possesseurs de WOZ

Message par FrankDeLyon » mer. 16 09, 2015 18:11

Hello, j'ai un petit soucis avec le singe, il coince un peu en remontant, ça grippe, ce qui le fait vibrer, c'est pas génial, cela ne le fait qu'à la montée jamais à la descente.
1°) est-ce que c'est déjà arrivé à quelqu'un?
2°) auriez-vous une solution? un peu de graisse?

Allez a+ dans l'attente du hobbit..... sait-on jamais....
http://www.collectionneursdeflippers.com/elringardo

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