Prochain Stern : Star Trek (Into Darkness)

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jlm33
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Re: Prochain Stern : Star Trek (Into Darkness)

Message par jlm33 » sam. 30 08, 2014 08:49

Au fait, la liste des changements:

V1.50 - August 26, 2014
=======================

- top lanes, red matter targets now match mission emblem colors during away team Tier 1 missions.
- Fixed colored emblems not being green when lock lamp effect plays.
- Fixed laser effect in Klingon Multiball start.
- added extra ball award for completing Vengeance HurryUp.
- added double scoring for completing the Warp Ramp sequence.
- Added new Admiral Stevens speech: "Away Team is lit"
- added MDK default initials.
- fix a problem with double scoring start speech.
- modified tilt speech.
- Fixed Klingon Multiball jackpot award lamp effects to not use the emblem or combo arrow lamps.
- Added new speech to Klingon Multiball total.
- Fixed scoring bug in Save The Enterprise III.
- fixed a problem where several missions, upon timing out, would not relight mission start.
- fixed a problem where the game would not auto launch balls in the shooter lane.
- Added explosion FX to end of Klingon Multiball start DE.
- added spinner logic/awards to Destroy the Drill I.
- added new scoring in missions
- added new scoring in away team:
- Fixed the Warp Champ text.
- added unique combos text.
- Added new speech to galactic events.
- Added new warp and combo high scores.
- added away team logic/rules to Destroy the Drill I.
- added away team logic/rules to Prime Directive I, Klingon Battle I, Space Jump I, Nero I & Save the Enterprise I Missions.
- Added speech to vengeance hurry up
- Fixed a scoring bug in Destroy the Drill I.
- Fixed some speech sound effect priorities.
- Fixed speech timing in 2 wizard modes.
- Added ball drain speech
- Modified the volume level of ball save.
- Added speech volume modification to Bones speech.
- default ball save timer for Kobayashi Maru is now longer.
- added/modified ball save speech
- fixed a statistics bug in Kobayashi Maru.
- fixed a statistics bug in Super Pops/Spinners/Ramps.
- Added delay between match sound and speech.
- Modified 5 year mission to have Star Trek theme instead of mission music.
- Added speech to 5 year Mission. Now has start speech and planet intros.
- Added names and speech to unique combos.
- Added timer to Space Jump II display effect.
- Modified unique combo score.
- Fixed some speech priorities.
- fixed game over speech that was getting cut off.
- fixed transporter Sound Effect that was getting cut off.
- changed choreography for mission column complete.
- Added/Changed Super Jackpots in Klingon Multiball.
- fixed bug(s) where Tier II,III mission were not re-lighting mission start correctly.
- Added some light show to PRO version of klingon_multiball.
- Increased score blink speed in Klingon Battle I award display effect.
- Fixed score flip not appearing in Klingon Battle II.
- Fixed text positioning in Klingon Battle III.
- Added enterprise ship ambience sound to match effect.
- delayed start of Klingon multiball start music.
- Added new start display effect to Klingon Multiball.
- Added new speech.
- Fixed an issue with speech playing incorrectly in final wizard mode.
- Modified total fonts to be centered.
- Fine tuned game_match door sounds.
- Modified tilt and tilt warning speech.
- Modified mission intro text to be all similarly centered.
- Added new speech and text for 5 year mission
- Match effects will not play characters twice in a row until all characters have played.
- Adjusted door sound timing and speech timings of match effects.
- Added new display effect to completing a mission's column (I, II, III).
- Added Carol Marcus match effect.
- Added more speech to Klingon Multiball.
- Fixed an issue in Kobayashi Maru where speech wasn't coming up correctly.
- Added speech to game match effects. (Kirk & Gorn)
- The 3-in-a-row & Super Spinners/Ramps/Pops display effects are suppressed if the player collects 3-in-a-row and immediately drains their last ball.
- The "Extra Ball lit" display effect is suppressed if the player lights extra ball and immediately drains their last ball.
- Added some new tilt and initials speech.
- Fixed Nero III total display effect.
- Warp Ramp now scores 250K, 500K, 1M when made as a combo.
- The flipper ball launch adjustment now works correctly.
- added/changed extra ball lit, extra ball speech.
- added logic to mission row completed speech, i.e. sometimes it would not be played due to interference with other long speech events.
- raised the priority for the top lanes transporter SE as it was being cut-off sometimes.
- added "Player X, step up" speech for multi-player games.
- The players scores are shown longer after bonus during multi-player games.
- Fixed choreography of dots upon completing a row of missions, i.e. the display order was out of sequence.
- The Mission Start Sound Effects no longer plays when the player returns to a mission after a ball drain.
- Tier I mission total display effects are more consistent. Modified speech and animations from certain mission total Display effects.
- Modified Enterprise Amok speech.
- Added new native running animations to Prime Directive I
- Added new abbreviated final shot animations to Tier I, III.
- changed blink speed on abbreviated final shot during Nero I.
- Added abbreviated final shot display effects to all Tier I missions when the left eject is awarded as the final shot of the mission.
- Raising the center drop target is postponed a bit to allow balls more time to pass over the target.
- added new debounce logic to the center lane optos as valid switch closures were happening on some games due to flipper noise.
- rewrote rescue logic to be compatible with both Pro/LE models.
- Added score flip to all 18 mission backgrounds during multiplayer games.
- Added shortened mission start Display Effects to all Tier I missions.
- Added new speech to Missions and first two wizard modes.
- Modified Total screens to not play long speech during end ball as this was cutting into the bonus screen sequence.
- added Bones speech.
- added rescue rule to the left outlane/target bank.
- reworked bottom lanes completed lamp effect to co-exist with rescue lamp logic.
- separated combos into discrete display effects.
- added double scoring as a warp ramp award.
- Now Away Team & Mission Start shots are lit/available at the end of Tier 1 missions.
- fixed a problem where mission select was aborted due to a noisy center lane opto switch.
- slings now use duty cycle power.
Je recherche un Stern WPT, Williams Defender, Williams Cosmic GunFight, Elbos Genesis ou Zaccaria Locomotion.

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RipleYYY
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Re: Prochain Stern : Star Trek (Into Darkness)

Message par RipleYYY » sam. 30 08, 2014 09:19

ha wai, c'est juste une toute petite mise à jour quoi ! :))=:
un peu comme celle du MET...

et donc, tant mieux pour les possesseurs de ST alors :x26:

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par jb » sam. 30 08, 2014 12:20

jlm33 a écrit :
manu2 a écrit :
All Missions are easier to start.
Alors, là, je ne vois pas, car les missions étaient vraiment simples à démarrer... :?):
Non, non, tout le monde n'a pas le niveau Aquiflip ::)):
Des propriétaires se plaignaient que les deux tirs permettant de démarrer une mission étaient trop durs....
faut arreter les conneries quoi,y'a pas plus facile que ce flipper pour avoir des missions.... :x25:
là franchement c'est du grand n'importe quoi....

rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par PHS » sam. 30 08, 2014 12:31

Mise à jour qui bug

error code 3

y a plus rien qui marche :evil: :evil:

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par PHS » sam. 30 08, 2014 13:59

c'est bon
mise à jour réussi :-o:

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par IBARAKURO » sam. 30 08, 2014 16:07

Est ce que quelqu'un peu m'expliquer le "Galactic award"
Je n'ai pas compris comment l'avoir ?
TRON LE - LORD LE - TRANSFOMERS LE Combo - METALLICA Prem - WALKING DEAD Prem - JURASSIC PARK Prem - GODZILLA Prem - ALIEN Ripley

SPACE SINGULARITY - le projet de flipper amateur FRANCAIS... suivez notre projet sur le site WWW.REBELLIONPINBALL.COM :)

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par manu2 » sam. 30 08, 2014 21:10

We have added a feature called “Galactic Away Team” to each of the Tier I Missions. Shooting the ball behind the upper right flipper after 3 Mission shots activates an added scoring objective for each of the 6 Tier 1 Missions. Timers are extended and bigger point opportunities are there for the taking. The LE/Premium gets appropriately colored lighting effects to mark each Galactic Away Team goal where possible.
Si je comprends bien, après avoir réussi au moins 3 tirs, il faut envoyer la bille derrière le flip de droite, pour obtenir plus de temps, un objectif de tir supplémentaire et plus de points à prendre. C'est valable pour chaque mission de niveau I.
Ligue Aquitaine : http://aquiflip.free.fr

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par JeanLuc Addams » dim. 31 08, 2014 12:50

j'aime mon xenon :x25:

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par RipleYYY » dim. 31 08, 2014 12:54

JeanLuc Addams a écrit :j'aime mon xenon :x25:
pas évident à jouer comme flip, y'a des trucs dessus que j'ai pas encore compris

:x26:

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par Crrispy » dim. 31 08, 2014 13:30

JeanLuc Addams a écrit :j'aime mon xenon :x25:
Oui c'est un bel objet décoratif ::)):
Fear of the dark, fear of the dark, I have a constant feeling someone's always near...

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