Je te rassure : pas besoin de mettre une pièce, il suffit d'allumer le jeu pour lire (au pire) v. 1.00 ! ...et tourner les talons !Ch'ti Franck a écrit :
Comment avec 2 euros et quelques parties claquées, on peut dire que dommage le code n est pas fini.
flipper metallica stern année 2013
- manu2
- Dept: 000
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- Enregistré le : 01/10/2002
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : - - -
Re: flipper metallica stern année 2013
Ligue Aquitaine : http://aquiflip.free.fr
- pic
- Dept: 85
- Collec Perso: 7 flips
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Re: flipper metallica stern année 2013
manu2 a écrit :Je te rassure : pas besoin de mettre une pièce, il suffit d'allumer le jeu pour lire (au pire) v. 1.00 ! ...et tourner les talons !Ch'ti Franck a écrit :
Comment avec 2 euros et quelques parties claquées, on peut dire que dommage le code n est pas fini.
et oui tu te fais vieux ou bien tu es en fin de soirée....j'ai juste dis qu'avec 2€ et quelques parties jouées,je me suis vite,disons...lassé.ce n'est pas moi qui dis depuis le début du post que le code n'est pas terminé et qu'il faut faire des mises à jour régulière..je conclus juste que c'est dommage de payer des machines chères et qu'elles ne soient pas finies.c'est comme acheter une Ferrari bridée,c'est balot.
et puis ,ne viens pas me chatouiller,tu sais très bien ce que je voulais dire
JP Stern Pro,GOTG Pro,AFM,Roadshow,Flintstones,The Machine,Four Seasons.
- sylvain
- Dept: 42
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Re: flipper metallica stern année 2013
je vous trouve super dur avec ce flip . je suis loin d'être un adepte de stern et il est vrai que la logique voudrait que les mises à jour ne devraient que corriger certains bugs visibles qu'après une utilisation intensive alors que depuis quelque flip les règles du jeu ne sont pas finis du tout .
mais perso celui ci je lui laisse vraiment sa chance ,dans l'attente d'une programmation plus aboutie .il n'est pas exclus qu'il rentre à la maison .
mais perso celui ci je lui laisse vraiment sa chance ,dans l'attente d'une programmation plus aboutie .il n'est pas exclus qu'il rentre à la maison .
Hasta la vista baby ! .............. I'll be back !!!
Festi'Flip le festival du flipper et des jeux de café a St Etienne (42) ......festiflip.com
Festi'Flip le festival du flipper et des jeux de café a St Etienne (42) ......festiflip.com
- Ch'ti Franck
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Re: flipper metallica stern année 2013
+ 1 pour toi alors pic, je peux comprendre que tu t' es lassé sur le flip. Je tiens pas a chatouiller ! Mais en effet beacoup sont durs envers ce flip qui pourtant plait a pas mal de monde.
De toutes façons, il n' y a que le mode final qui va être ajouté lors de la sortie du prochain code et rien d autre car le reste ne sera pas modifié.
Le Star Trek par contre est différent a tout point de vue du metallica avec beaucoup de choses trés basiques et des combos a gogo a faire...
De toutes façons, il n' y a que le mode final qui va être ajouté lors de la sortie du prochain code et rien d autre car le reste ne sera pas modifié.
Le Star Trek par contre est différent a tout point de vue du metallica avec beaucoup de choses trés basiques et des combos a gogo a faire...
- vincz
- Dept: 76
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Re: flipper metallica stern année 2013
les 2 personnes a donner des avis négatif n'ont pas de stern. heureusement que tout les stern ne sont pas super sinon y aurait longtemps que je n'aurai plus mes vieux bally /wms
la version pro je l'ai essayé , je n'ai pas été convaincu car mal réglé et pas eu de feelling , j'ai ensuite eu la chance de jouer sur la version premium et j'ai maintenant un avis complétement différent .
la version pro je l'ai essayé , je n'ai pas été convaincu car mal réglé et pas eu de feelling , j'ai ensuite eu la chance de jouer sur la version premium et j'ai maintenant un avis complétement différent .
- sylvain
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Re: flipper metallica stern année 2013
je remet des réserves sur mon avis car je n'ai pas essayé le pro ,que le L.E et réglé au petits oignons ...vincz a écrit :les 2 personnes a donner des avis négatif n'ont pas de stern. heureusement que tout les stern ne sont pas super sinon y aurait longtemps que je n'aurai plus mes vieux bally /wms
la version pro je l'ai essayé , je n'ai pas été convaincu car mal réglé et pas eu de feelling , j'ai ensuite eu la chance de jouer sur la version premium et j'ai maintenant un avis complétement différent .
Hasta la vista baby ! .............. I'll be back !!!
Festi'Flip le festival du flipper et des jeux de café a St Etienne (42) ......festiflip.com
Festi'Flip le festival du flipper et des jeux de café a St Etienne (42) ......festiflip.com
- pic
- Dept: 85
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Re: flipper metallica stern année 2013
si si j'ai bien un Stern actuellement le Simpson et j'ai eu aussi le ripley's.vincz a écrit :les 2 personnes a donner des avis négatif n'ont pas de Stern
J'attends un lord et j'aime beaucoup jouer sur spiderman et ac\dc.
Donc merci de ne pas laisser d'avis infondés .....
JP Stern Pro,GOTG Pro,AFM,Roadshow,Flintstones,The Machine,Four Seasons.
- vincz
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Re: flipper metallica stern année 2013
c'est simplement que ça ne rime a rien de dire j'aime ou j'aime pas, soyez plus constructif dans vos réponses
moi aussi j'aime pas metallica
moi aussi j'aime pas metallica
- jb
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Re: flipper metallica stern année 2013
mise a jour 1.64 dispo!
V1.64 - April 23, 2015
======================
- Seek & Destroy mode has been changed so it now awards 1 cross,
1 snake, and 1 electric chair each time one of the main shots (left
loop, cross lane, left ramp, right ramp, right loop) is made when
lit. This allows progress towards lighting "Crank It Up" during
Seek & Destroy. This rule change also solves the problem of not
being able to light the snake to collect SNAKE letters during
Seek & Destroy, since only a shot on the playfield would allow this.
- Boosted Seek & Destroy scores from 750k to 1M (seek shot) and 375k
to 500k (regular shot).
- Added lamp status on the sparky lamps for electric chair multiball
and battery mode that indicate progress toward lighting the super
jackpot and completing the mode, respectively.
- Added art to the combo high score to date display effect in the
attract mode. Changed the font for the combo award and the combo
jackpot award.
- Increased lady justice "big value" score.
- Added design team members to the default (factory reset) HSTD.
- Increased the display/lamp/sound priorities for the multiball modes
(Coffin, Cross, Electric Chair, Snake). Previously, these were the
same as Fuel/Seek & Destroy, which caused interference. The priority
for Coffin was set to something higher than Cross/Electric Chair/Snake,
as Coffin is rare to get, and alternates between shots and the captive
ball (so there will be opportunity to see Cross/Electric Chair/Snake
effects on the shots when Coffin is available on the captive ball).
- Changed the names of the diagnostic buttons (these are translated now).
- Fixed a problem with the mystery sound effect not coming through due
to higher priority sound effects from previous effects taking too long
to finish up.
- Removed track #4 from outlane drain sound so big effects will not get
cut off.
- Fixed text running off the display
V1.64 - April 23, 2015
======================
- Seek & Destroy mode has been changed so it now awards 1 cross,
1 snake, and 1 electric chair each time one of the main shots (left
loop, cross lane, left ramp, right ramp, right loop) is made when
lit. This allows progress towards lighting "Crank It Up" during
Seek & Destroy. This rule change also solves the problem of not
being able to light the snake to collect SNAKE letters during
Seek & Destroy, since only a shot on the playfield would allow this.
- Boosted Seek & Destroy scores from 750k to 1M (seek shot) and 375k
to 500k (regular shot).
- Added lamp status on the sparky lamps for electric chair multiball
and battery mode that indicate progress toward lighting the super
jackpot and completing the mode, respectively.
- Added art to the combo high score to date display effect in the
attract mode. Changed the font for the combo award and the combo
jackpot award.
- Increased lady justice "big value" score.
- Added design team members to the default (factory reset) HSTD.
- Increased the display/lamp/sound priorities for the multiball modes
(Coffin, Cross, Electric Chair, Snake). Previously, these were the
same as Fuel/Seek & Destroy, which caused interference. The priority
for Coffin was set to something higher than Cross/Electric Chair/Snake,
as Coffin is rare to get, and alternates between shots and the captive
ball (so there will be opportunity to see Cross/Electric Chair/Snake
effects on the shots when Coffin is available on the captive ball).
- Changed the names of the diagnostic buttons (these are translated now).
- Fixed a problem with the mystery sound effect not coming through due
to higher priority sound effects from previous effects taking too long
to finish up.
- Removed track #4 from outlane drain sound so big effects will not get
cut off.
- Fixed text running off the display
- jb
- Dept: 33
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- Messages : 19828
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Re: flipper metallica stern année 2013
encore une mise a jour sur le metallica.
passage en version 1.70!
1.70 - PRO Release Notes
*******
- Timed modes (Blackened, Coffin Hurry-Up, Fuel, Lady Justice, Seek &
Destroy) were not being paused when the Crank It Up mode select was
active. This has been corrected.
- Changed combo scoring so 3+-way combos increase in value much more
quickly.
- Fuel lane now awards 1 blown piston for each lit light, instead of
1 blown piston for all three lit lights.
- Added speech to the "Enter Sandman" and the "For Whom The Bell Tolls"
modes.
- Synced knocker to run with replay/special effects.
- Added speech for chair guy fry ready (electric chair multiball).
- Added a speech call for snake lock lit.
- Fixed player up effects so they wait for speech.
- For whom the bell tolls mode was not displaying the score correctly.
This has been corrected.
- Added mystery awards for the "Crank It Up" modes:
Battery -
Awards 1 sparky hit.
Lights all shots at level 2 (blinking).
Increases the sparky value.
Increases the shot values.
Enter Sandman -
Awards the first blinking shot from left to right.
Lights 1 additional item.
Increases the shot values.
Fade To Black -
Awards the blinking shot.
Requires 2 fewer switch hits to achieve the next fade level,
to a minimum of 5 switch hits per level.
Increases the shot values.
For Whom The Bell Tolls -
Awards the first blinking shot from left to right.
Lights all shots to complete an entire column (1 time).
Increases the shot values.
There is no advantage to increasing the mystery level before collecting
the award; the award will not improve.
- Cross/electric chair/coffin/snake super skill shots now award +1
of the item towards bonus/crank it up/end of the line bonus for each
regular skill shot made.
- Fixed a problem with the bonus where stopping the bonus presentation using the
flipper buttons would leave one of the item flasher effects (cross,
electric chair, coffin, snake) running.
- Some switches would be flagged with an error in the tech alert when
they should not have been. The list of offending switches are:
TOURNAMENT START BUTTON
START BUTTON
TROUGH JAM
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
BACK
MINUS
PLUS
SELECT
DIP #1 - #8
- Added bonus for all items collected at the start of "The End Of The
Line". Added speech and sound effects.
- Added a lamp effect for coffin hurry-up start.
- Added alternate speech for fuel mode start.
- Removed "casket" text from coffin multiball start effect.
- Fixed an issue where the music was not quiet immediately after the player
selected a mode for "Crank It Up".
- Added super jackpot stage to snake multiball. After collecting 3
(adjustable) snake combo jackpots, all shots are lit for super jackpot
until the end of the multiball. Playfield shots disappear when
collected, and reappear when all have been collected or the snake
eject is scored.
- Added speech for HSTD enter initials timeout.
- Fixed a bug that was causing the device driver for the magnets to ignore
the "disabled" adjustment.
- Fixed the player up display effect so it does not end with blank text.
- Fixed stray (bad) pixels in the BATTERY mode intro art.
- Combos were not clearing a counter properly, which caused incorrect
combo values to carry over to other players. This has been corrected
passage en version 1.70!
1.70 - PRO Release Notes
*******
- Timed modes (Blackened, Coffin Hurry-Up, Fuel, Lady Justice, Seek &
Destroy) were not being paused when the Crank It Up mode select was
active. This has been corrected.
- Changed combo scoring so 3+-way combos increase in value much more
quickly.
- Fuel lane now awards 1 blown piston for each lit light, instead of
1 blown piston for all three lit lights.
- Added speech to the "Enter Sandman" and the "For Whom The Bell Tolls"
modes.
- Synced knocker to run with replay/special effects.
- Added speech for chair guy fry ready (electric chair multiball).
- Added a speech call for snake lock lit.
- Fixed player up effects so they wait for speech.
- For whom the bell tolls mode was not displaying the score correctly.
This has been corrected.
- Added mystery awards for the "Crank It Up" modes:
Battery -
Awards 1 sparky hit.
Lights all shots at level 2 (blinking).
Increases the sparky value.
Increases the shot values.
Enter Sandman -
Awards the first blinking shot from left to right.
Lights 1 additional item.
Increases the shot values.
Fade To Black -
Awards the blinking shot.
Requires 2 fewer switch hits to achieve the next fade level,
to a minimum of 5 switch hits per level.
Increases the shot values.
For Whom The Bell Tolls -
Awards the first blinking shot from left to right.
Lights all shots to complete an entire column (1 time).
Increases the shot values.
There is no advantage to increasing the mystery level before collecting
the award; the award will not improve.
- Cross/electric chair/coffin/snake super skill shots now award +1
of the item towards bonus/crank it up/end of the line bonus for each
regular skill shot made.
- Fixed a problem with the bonus where stopping the bonus presentation using the
flipper buttons would leave one of the item flasher effects (cross,
electric chair, coffin, snake) running.
- Some switches would be flagged with an error in the tech alert when
they should not have been. The list of offending switches are:
TOURNAMENT START BUTTON
START BUTTON
TROUGH JAM
LEFT COIN
CENTER COIN
RIGHT COIN
FOURTH COIN
FIFTH COIN
TILT PENDULUM
SLAM TILT (OPTIONAL)
TICKET NOTCH
BACK
MINUS
PLUS
SELECT
DIP #1 - #8
- Added bonus for all items collected at the start of "The End Of The
Line". Added speech and sound effects.
- Added a lamp effect for coffin hurry-up start.
- Added alternate speech for fuel mode start.
- Removed "casket" text from coffin multiball start effect.
- Fixed an issue where the music was not quiet immediately after the player
selected a mode for "Crank It Up".
- Added super jackpot stage to snake multiball. After collecting 3
(adjustable) snake combo jackpots, all shots are lit for super jackpot
until the end of the multiball. Playfield shots disappear when
collected, and reappear when all have been collected or the snake
eject is scored.
- Added speech for HSTD enter initials timeout.
- Fixed a bug that was causing the device driver for the magnets to ignore
the "disabled" adjustment.
- Fixed the player up display effect so it does not end with blank text.
- Fixed stray (bad) pixels in the BATTERY mode intro art.
- Combos were not clearing a counter properly, which caused incorrect
combo values to carry over to other players. This has been corrected