<h2>Liste des Transistors / Bobines pour Haunted House et Black Hole</h2>
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Le manuel technique du Hanted House et du Black Hole n'indique pas quel transistor contrôle quel élément.<br>
Voici donc leur liste.<br>
<h3>Liste des Transistors du Haunted House :</h3>
<table width=550 border=1 >
<tr>
<th>Trans</font></th>
<th>Type</font></th>
<th nowrap>Description</font></th>
</tr>
<tr>
<td>Q1<br>Q2<br>Q3<br>Q4<br>Q5<br>Q6<br>Q7<br>Q8<P>
Q9<br>Q10<BR>Q11<BR>Q12<BR>Q13<BR>Q14<BR>Q15<BR>Q16<P>
Q17<BR>Q18<BR>Q19<br>Q20<BR>Q21<BR>Q22<BR>Q23<BR>Q24<P>
Q25<BR>Q26<BR>Q27<BR>Q28<BR>Q29<BR>Q30<BR>Q31<br>Q32<P>
Q33<BR>Q34<BR>Q35<BR>Q36<BR>Q37<BR>Q38<BR>Q39<BR>Q40<P>
Q41<BR>Q42<BR>Q43<BR>Q44<BR>Q45<BR>Q46<BR>Q47<BR>Q48<P>
Q49<br>Q50<br>Q51<br>Q52<br>Q53<br>Q54<br>Q55<br>Q56<P>
Q57/Q58<br>Q59<br>Q60<br>Q61/Q62<br>Q63/Q64
</td>
<td>
MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<P>
MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<P>
MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<P>
MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<P>
MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<P>
MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<P>
MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>2N6043<br>MPS-U45<br>MPS-U45<br>MPS-U45<P>
MPS-U45/2N3055<br>2N6043<BR>2N6043<BR>MPS-U45/2N3055<br>MPS-U45/2N3055
</td>
<td nowrap>
Game over relay "'Q"', bottom main PF<br>
Tilt relay "'T"', bottom main PF<br>
Coin lockout coil, coin door<br>
L3/L2 shoot again lamp, main PF and lightbox<br>
L4<br>
L5<br>
L6<br>
L7<p>
L8 extra ball lamp, main PF<br>
L9 sound 16, to sound board<br>
L11 high game to date lamp, lightbox<br>
L10 game over lamp, lightbox<br>
L12 K relay coil (activates upkicker), lower PF<br>
L13 drop target 5 bank reset, thru Q3 2N5879, lower PF<br>
L14<br>
L15 right side kicker, thru Q1 2N5879, main PF<p>
L16 trap door coil, thru Q2 2N5879, main PF<br>
L17 general illuminatin light relay "'U"', main PF<br>
L18 double bonus upper PF lamp, main PF<br>
L19 double bonus main PF lamp, main PF<br>
L20 double bonus lower PF lamp, main PF<br>
L21 double scoring lamp, upper PF<br>
L22<br>
L23 double scoring lamp, lower PF<p>
L24 #1 sequence lamp, lower PF<br>
L25 #2 sequence and left target lamp, lower PF<br>
L26 #3 sequence and right target lamp, lower PF<br>
L27 top left hole lamp, main PF<br>
L28 top center hole lamp, main PF<br>
L29 top right hole lamp, main PF<br>
L30 #1 kicking target lamp, main PF<br>
L31 #2 kicking target lamp, main PF<p>
L32 #3 target lamp, main PF<br>
L33 #4 target lamp, main PF<br>
L34 #5 top kicking target lamp, main PF<br>
L35 1x lamp, main PF<br>
L36 2x lamp, main PF<br>
L37 3x lamp, main PF<br>
L38 4x lamp, main PF<br>
L39 5x lamp, main PF<p>
L40 #2 target lamp, upper PF<br>
L41 #3 target lamp, upper PF<br>
L42 #4 target lamp, upper PF<br>
L43<br>
L44 special lamp, upper PF<br>
L45 special lamp, lower PF<br>
L46 left outside rollover lamp, main PF<br>
L47 roundabout lamp, main PF<p>
L48 #1 spot target lamp, upper PF<br>
L49 #2 spot target lamp, upper PF<br>
L50 #3 spot target lamp, upper PF<br>
L51 rolldown target lamp, main PF<br>
Solenoid 8, knocker<br>
Solenoid 3, left coin counter (optional)<br>
Solenoid 4, right coin counter (optional)<br>
Solenoid 7, center coin counter (optional)<p>
Solenoid 2, up kicker lower to main PF, lower PF<br>
Solenoid 9, outhole kicker, main PF<br>
Solenoid 1, top hole kicker, main PF<br>
Solenoid 5, drop target 4 bank reset, upper PF<br>
Solenoid 6, hole kicker, lower PF
</td></tr>
</table>
<h3>Liste des transistors du Black Hole</h3>
<table width=550 border=1>
<tr>
<th>Trans</th>
<th>Type</th>
<th nowrap>Description</th>
</tr>
<tr>
<td>Q1<br>Q2<br>Q3<br>Q4<br>Q5<br>Q6<br>Q7<br>Q8<P>
Q9<br>Q10<BR>Q11<BR>Q12<BR>Q13<BR>Q14<BR>Q15<BR>Q16<P>
Q17<BR>Q18<BR>Q19<br>Q20<BR>Q21<BR>Q22<BR>Q23<BR>Q24<P>
Q25<BR>Q26<BR>Q27<BR>Q28<BR>Q29<BR>Q30<BR>Q31<br>Q32<P>
Q33<BR>Q34<BR>Q35<BR>Q36<BR>Q37<BR>Q38<BR>Q39<BR>Q40<P>
Q41<BR>Q42<BR>Q43<BR>Q44<BR>Q45<BR>Q46<BR>Q47<BR>Q48<P>
Q49<br>Q50<br>Q51<br>Q52<br>Q53<br>Q54<br>Q55<br>Q56<P>
Q57/Q58<br>Q59<br>Q60<br>Q61/Q62<br>Q63/Q64
</td>
<td>
MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<P>
MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<P>
MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<P>
MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<P>
MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<P>
MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-A13<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<P>
MPS-U45<br>MPS-U45<br>MPS-U45<br>MPS-U45<br>2N6043<br>MPS-U45<br>MPS-U45<br>MPS-U45<P>
MPS-U45/2N3055<br>2N6043<BR>2N6043<BR>MPS-U45/2N3055<br>MPS-U45/2N3055
</td>
<td nowrap>
Game over relay "'Q"', bottom upper PF<br>
Tilt relay "'T"', bottom uppper PF<br>
Coin lockout coil, coin door<br>
L3/L2 shoot again lamp, main PF and lightbox<br>
L4 drop target 3 bank special, lower PF<br>
L5 2x lamp left, lower PF<br>
L6 3x lamp right, lower PF<br>
L7 left spinning target, upper PF<p>
L8 ball return gate to ball upkicker, thru Q3 2N5879, lower PF<br>
L9 sound 16, to sound board<br>
L11 high game to date lamp, lightbox<br>
L10 game over lamp, lightbox<br>
L12 hole kicker, thru Q4 2N5879, lower PF<br>
L13 hole kicker, thru Q1 2N5879, upper PF<br>
L14 ball lift kicker to upper PF, thru Q5 2N5879, lower PF<br>
L15 ball release to shooter lane, thru Q2 2N5879, upper PF<p>
L16 general illumination light relay "'U"', upper PF<br>
L17 general illumination light relay "'L"', lower PF PF<br>
L18 wireform ball gate relay, upper PF<br>
L19 arrow hole lamps, upper PF<br>
L20 arrow loop lamps, lower PF<br>
L21 "'B"' drop target lamp, upper PF<br>
L22 "'L"' drop target lamp, upper PF<br>
L23 "'A"' drop target lamp, upper PF<p>
L24 "'C"' drop target lamp, upper PF<br>
L25 "'K"' drop target lamp, upper PF<br>
L26 "'H"' drop target lamp, upper PF<br>
L27 "'O"' drop target lamp, upper PF<br>
L28 "'L"' drop target lamp, upper PF<br>
L29 "'E"' drop target lamp, upper PF<br>
L30 2x lamp, upper PF<br>
L31 3x lamp, upper PF<p>
L32 4x lamp, upper PF<br>
L33 5x lamp, upper PF<br>
L34 top lane #1 10,000 lamp, upper PF<br>
L35 top lane #2 extra ball lamp, upper PF<br>
L36 top lane #3 special lamp, upper PF<br>
L37 captive top hole #1 lamp, upper PF<br>
L38 top hole #2 extra ball, upper PF<br>
L39 right return rollover lamp, upper PF<p>
L40 right side rollover lamp, upper PF<br>
L41 top rollover #1 lamp, upper PF<br>
L42 top rollover #2 lamp, upper PF<br>
L43 top rollover #3 lamp, upper PF<br>
L44 drop target #1 lamp, lower PF<br>
L45 drop target #2 lamp, lower PF<br>
L46 drop target #3 lamp, lower PF<br>
L47 drop target #4 lamp, lower PF<p>
L48 spot target #1 lamp, upper PF<br>
L49 spot target #2 lamp, upper PF<br>
L50 spot target #3 lamp, upper PF<br>
L51 spot target #4 lamp, upper PF<br>
Solenoid 8, knocker<br>
Solenoid 3, left coin counter (optional)<br>
Solenoid 4, right coin counter (optional)<br>
Solenoid 7, center coin counter (optional)<p>
Solenoid 2, drop target 5 bank reset "'black"', upper PF<br>
Solenoid 9, outhole kicker, upper PF<br>
Solenoid 1, drop target 4 bank reset "'HOLE"', upper PF<br>
Solenoid 5, drop target 4 bank reset "'yellow"', lower PF<br>
Solenoid 8, drop target 3 bank reset "'white"', lower PF
</td></tr>
</table>
<br>
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