Metallica remastered (stern) v 1.02

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Metallica remastered (stern) v 1.02

Message par jb » lun. 23 12, 2024 21:54

V.94 - 12/23/2024

== NEW ==
-New Blackened multiball wizard mode
-Qualified after collecting all four band members at level 1 or higher:
-Robert: +1 level for starting Grave Marker Multiball. +1 level per super jackpot times super jackpot multiplier
-James: +1 level for starting Electric Chair Multiball. +1 level per chair guy fried
-Lars: +1 level for starting Coffin Multiball. +1 level per captive ball jackpot during multiball
-Kirk: +1 level for starting Snake Multiball. +1 level per snake combo jackpot or snake super jackpot
-Lit at the scoop when in single ball play. If Crank it Up is also qualified, Blackened will take priority.
-During Blackened:
-Jackpot value is 800k + 100k x total levels of all band members
-Starts as a 4 ball multiball
-For 1-2 band members at max level, +1 additional ball will be added at the start of the multiball for each one
-For each band member at max level past the 2nd, +1 action button add a ball will be available, indicated by purple
-All playfield values are multiplied by the number of balls in play minus 1
-New adjustment MAX PLAYFIELD MULTIPLIER, default to 10 (6 balls in play with FUEL 2x)
-Red shots lit for jackpots
-Purple shot lit for double jackpot, relights red jackpots, and "blackens" that shot
-Captive ball will move purple shot around the playfield
-Get all shots blackened for Super Jackpot
-New Self-Destruct Button
-The action button can be lit RED for "Self-Destruct button" by completing the five Hardwired inserts when Hardwired
is already qualified.
-The button can be used to automatically hit one of the shots during Hardwired Hurry-Up, with left to right priority
-A maximum of 3 buttons can be stacked at a time
-New adjustment MAX SELF-DESTRUCT BUTTONS, default 3
-New Mystery award animation to more faithfully match the previous Metallica game

== TWEAKS ==
-Allow looping back to the beginning during song select
-Improve behavior of "start coffin hurry up" from mystery award to start coffin hurry up at the proper boosted value
-Prettier boot screen text
-Tweak End of the Line:
-Previously, a ball was always added whenever you lit the super jackpot. Now, a ball will only
be added in accordance to a new adjustment "E.O.T.L. ADD A BALL DIFFICULTY".
-EASY: Previous behavior
-MEDIUM (default): A ball will be added only for the first 3 times you light the super jackpot
-HARD: Never add a ball for lighting the super jackpot.
-Note: a ball is always added when a super jackpot is collected, or a ball is locked in the Snake.
-Increase End of the Line default starting ball saver from 20 seconds to 30 seconds
-Increase super jackpot from 20% of crank it up totals to 25%
-Increase adjustment default "CAPTIVE BALL EXTRA BALL 2" from 30 to 50
-Sound volume tweaks, especially on some of the sounds from the old game that weren't coming through as well
-Set default extra ball limit to 7
-Tweak Battery scoring down a tad
-Tweak Enter Sandman scoring up, and make it so previously lit item shots will now boost uncollected item shots
-Add victory lap info during crank it up mode backgrounds
-Do not have the snake spit the ball back out if max balls are on playfield. Now he will still keep the ball, rather
than spitting it back out to try and "add" a ball.
-Raise value of 72 seasons. Now 25k per switch base value, and +25k boost value when completing the 4 targets during
the count-up stage.
-Raise the default HAMMER POWER adjustment from 150 to 225
-Fade to Black tweaks:
-Change adjustment default for F.T.B. MODE UNITS PER LEVEL from 20 to 25 (switches per award)
-Change adjustment default for F.T.B. MODE LEVELS from 10 to 12 (number of awards needed to complete)
-Made darkening effects slightly more dramatic for Fade to Black
-Slightly increased scores for Fade to Black shots

== FIXES ==
-Fix Grave Marker motor issues where it could continuously move up and down if the switches aren't working as expected
-In the case where it correctly triggers a switch, but then slips off of it, the motor now correctly will not do
another cycle looking for the switch
-In the case where a switch never registers after five seconds of trying to find one, the motor will disable itself
(except in test mode) until grave marker motor test succeeds
-Loosened the definition of "grave marker motor test success" from 2 successful switches in a row to 1 successful
switch so tech alerts go away faster
-Fix Crank it Up item playfield inserts not turning on during Battery
-Fix song select sometimes appearing if you log in to insider after you've already put the ball in play
-Fix an issue where other players in a challenge mode would get items removed from their account, when only player 1
should have items removed
-Fix an issue with music during challenge modes that would sometimes play the incorrect song or start the song over
when it wasn't supposed to
-Fix an issue where the item bonus was getting scored at the beginning of The End of the Line Challenge mode
-Fix an issue with incorrectly numbered LEDs for accessory shooter knob in lamp test
-Do not allow extra balls for challenge modes
-Fix bug with mode selection that could sometimes select the wrong mode
-Fix bug with Spit out the Bone music track that would cause it to end prematurely
-Fix a bleeped out voice callout being used even with adult mode enabled
-Fix some missing characters in some text in various places
-Fix lane rollover and completion light effects that were not happening
-Fix the topper not getting to participate during Electric Chair multiball lightshow
-Fix an issue where the music (and mode timer) could restart during Crank it Up modes if you entered the test menu

V.93 - 11/26/2024

== NEW ==
-New "And Justice for All" topper multiball mode
-Hitting lit shots during normal Lady Justice round adds RED letters to topper
-Letters are awarded based on difficulty adjustment TOPPER MULTIBALL DIFFICULTY:
-EASY (default): Fast blinking shots add 2 letters, normal shots add 1 letter
-MEDIUM: All shots add 1 letter
-HARD: Only fast blinking shots add 1 letter
-Subsequent plays increase difficulty setting
-By default, red topper letters cannot be added during crank it up modes or multiballs, except Coffin multiball
-New adjustment "TOPPER MULTIBALL STACKING BEHAVIOR".
-This adjustment controls when playing multiballs if topper progress can be made
-Adjustment options: NONE, COFFIN ONLY (default), ALL MULTIBALLS
-Get all red letters to instantly start And Justice For All Multiball
-Once "And Justice for All" multiball is started, no multiballs can be brought in
-During multiball, left and right shots alternate for single jackpots / double jackpots
-Jackpots add 1 letter to METALLICA, double jackpots add 2 letters to METALLICA
-Spell METALLICA to increase super jackpot multiplier
-Make enough shots to light super jackpot, lit at one of the ramps. Super jackpot adds a ball into play (max 3)
-Each additional super jackpot takes +1 more shot to light, to a maximum of 6 shots
-Letters carry over between supers but multiplier and super jackpot values reset

-New "And Justice for All" unlockable song
-If you have a topper installed, or if you are logged in to Stern Insider Connected and your account has the
"And Justice For All" achievement unlocked, you can now select "And Justice For All" as a main gameplay song

-Add new adjustment TOPPER LIGHTS BEHAVIOR
-This adjustment controls whether the normal (white) METALLICA letters will be displayed on the topper. Red letters
will always be displayed on the topper.
-Adjustment options: LETTERS ONLY, EXPRESSIONS ONLY (default), and LETTERS AND EXPRESSION

-Add "And Justice for All" high score entry if topper is connected
-New achievements added for 5-way combo and 50 combos in one game
-New expression lightshows for Moth Into Flame, Spit out the Bone, and Frantic (dj mixer version)
-Added adjustment EXPRESSION LIGHTS MODE allowing you to have different modes of expression lights
-Added color adjustments to support USER SET COLOR option
-Added adjustment EXPRESSION LIGHTS FADE MSEC allowing you to customize how quick or slow expression lights change color

== TWEAKS ==
-Sound balancing and tweaking
-Add Hardwired jackpot light effect
-Greatly increase scoring in Battery mode
-Increase scoring in normal Lady Justice round
-Increase base value 72 seasons scoring from 10k/switch to 15k/switch. Scoring can be boosted further by completing
additional 72 seasons target sets while the 72 switch count-up is active.

== FIXES ==
-Fix electric chair multiball speech sometimes not playing or playing the wrong speech call
-Fix an issue with speaker lights going dark when expression light setting was changed to a user selected color
-Fix an issue during Hardwired mode where hitting an unlit shot would sometimes count as the jackpot
-Fix an issue in Battery where sometimes multiple shots could be the flashing shot
-Fix an issue with Resurrect number of hits required jumping from 3 hits to 12 instead of using the adjustment value
-Fix an issue with music not playing from the beginning from song select despite you never choosing that song
-Fix an issue where you couldn't select unlocked songs if you log in after starting the game


V.92 - 11/11/2024
=======================

- Initial release.
- Item multiball scores (cross, electric chair, coffin, snake) now based on total items collected,
not just the single item. Removed score caps for item multiballs.
- Added support for song select every ball, with an adjustment defaulted ON
- During beginning of ball, the song is now selected when you release the flipper instead of on press, so it does not
change your song as you're going for a super skillshot
- Blown piston rules tweak: completing fuel lane with all 3 flashing pistons will award 2x pistons (6 instead of 3),
in addition to 2x piston value
- Fix issue where Fuel Lane would not illuminate during Fuel fast-scoring mode when the jackpot was lit as it should
- Cleaned up scoring for all crank it up modes:
- Completion bonus in For Whom the Bell Tolls now correctly matches the other crank it up modes
- Scoring calculation in For Whom the Bell Tolls now uses total items collected as a contribution,
to match the other crank it up modes
- Make score calculations unified for the crank it up modes, based on items scored,
number of times started, number of shots made, number of mystery awards and removed score caps
- Tweak Battery rules:
- Each time the shots are re-lit from Sparky, one shot will be flashing. This shot will score double and
increase the sparky value by double
- Hitting the flashing shot will turn another uncollected shot flashing
- Generally increase the scoring all-around in Battery
- The End of the Line changes:
- Previously the order of the super jackpots was always the same (for whom the bell tolls,
fade to black, battery, enter sandman). Now the order of the super jackpots are determined
by your lowest to highest scoring mode.
- Previously 100% of the crank it up mode values were the super jackpots. It is now 20%, on an
adjustment "E.O.T.L SUPER JACKPOT MODES PERCENT". The End of the Line Challenge mode will always use 20%.
- Fixed a bug that would prevent you from getting any more super jackpots after a certain point
- Remove "special" adjustment since there's no special anymore
- Change combo lights adjustment default to "flash always"
- Set adjustment "COFFIN LOCKS LIT BEHAVIOR" to "COFFIN, CAPTIVE BALL" for competition install
- Set adjustment "COFFIN LOCKS LIT BEHAVIOR" to "COFFIN, STACK LOCKS LIT" for director's cut
Modifié en dernier par jb le mar. 01 07, 2025 09:39, modifié 1 fois.

rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

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Re: Metallica remastered (stern)

Message par legui » mer. 15 01, 2025 13:28

V.96 - 1/14/2025

==NEW==
-Added CONCERT EXPERIENCE as new gameplay mode. During this mode, there is no UI frame except for the scores on the bottom.
-Added CONCERT EXPERIENCE as an option for feature adjustment "DEFAULT GAME MODE"
-New options for SPINNER SOUNDS, and new adjustment SUPER SPINNER SOUNDS:
-GUNSHOT 1 (default for spinner)
-GUNSHOT 2 (default for super spinner)
-GUNSHOT 3
-GUNSHOT 4
-CLASSIC 1
-CLASSIC 2
-CLASSIC REMASTERED 1
-CLASSIC REMASTERED 2
-CLASSIC HEAVY 1 (used in .94 for spinner )
-CLASSIC HEAVY 2 (used in .94 for super spinner)
-New audio adjustments SPINNER ATTENUATION and SFX ATTENUATION added
-New spinner score running total displayed on screen as you hit spinners
-Add Spinner Champ to high score table, awarded for most points in a single spinner or super spinner session
-New Super Pistons feature that is started after completing the 5 rollover lanes
-During Super Pistons, all pops scoring is doubled and 2x piston hit progress is made
-Once a pop bumper is hit during Super Pistons, Super Pistons will continue on a 20 second timer
-Hitting a pop bumper during Super Pistons will reset the timer
-Added RGB to pop bumper lights to indicate their current level
-Changed the process for earning a self-destruct button. Now it can be earned in the following ways:
-3 Pistons collected, then 13, 23, etc.
-Scoring a Hardwired jackpot
-Hitting all four targets during 72 Seasons
-Added the ability to use self-destruct button outside of the Hardwired mode to spot a Hardwired advance shot
-Added HOLD BONUS X to piston awards at 8, 18, 28, etc.
-Added new adjustment value for adjustment RESURRECT DIFFICULTY:
-Previously there was only EASY and HARD
-Now there is MEDIUM (new default). When set to MEDIUM, the first resurrect of the game will not extinguish both
outlane saves, but any additional resurrects will behave like the HARD setting.
-New captive ball combo behavior:
-Shots to the captive ball during a combo will now award the current combo value, and give extra hits for locks progress
and coffin items based on how long the combo is.
-Shots to the captive ball after a return lane will now also add an extra hit towards coffin lock progress (previously only added coffin items)
-This is controlled by a new default value added to the existing CAPTIVE BALL EXTRA COFFINS adjustment (changed from
the previous default value of +1 W/ RETURN LANE to RETURN LANES + N-WAY COMBO)
-This is also controlled by a new adjustment CAPTIVE BALL EXTRA LOCK PROGRESS that has been added with the same options and default
-There is a time limit on the captive ball combo, controlled by new adjustment “CAPTIVE BALL COMBO BEHAVIOR”:
-NO CAPTIVE BALL COMBOS
-QUICK SHOT (default, lasts about 2 seconds)
-AS LONG AS COMBO LASTS

==TWEAKS==
-Raise default spinner volume
-Metallica ramps now score 2 letters when made in a combo
-Shots to grave marker drop targets made during a combo will now advance resurrect extra hits based on combo length.
-Flashing resurrect outlane lights will now mimic the shooter lane lights blinking
-Show resurrect hits on the UI when resurrect is available to advance
-Add cross hits left for multiball to instant info should you want to see them while resurrect advancing is possible
-Changed RESURRECT NUM HITS INIT adjustment maximum from 12 to 9
-Changed RESURRECT NUM HITS MAX adjustment default from 12 to 15
-Changed competition install number of drop target hits for resurrect from 6 to 4
-Changed competition install number of drop target hits for resurrect increment from +3 to +4 for additional resurrects
-Change default coffins for lock 3 from 10 to 15
-Change adjustment COFFIN LOCKS LIT BEHAVIOR default to COFFIN, NO STACKING
-Blackened Multiball tweaks:
-Red jackpots are now called shot awards, purple shot is now referred to as a jackpot instead of a double jackpot.
-Already blackened shots (solidly lit purple) now score 250k and increase value of flashing purple jackpot by 250k
-Getting 3 jackpots will now also add a ball.
-Maximum of 4 add-a-balls between getting 3 jackpots and super jackpot
-Improve handling of animations that could play as the result of a Mystery award:
-Fix Snake Letter animation playing before the Mystery award, which spoiled it
-Right eject will now wait for any animations triggered by Mystery before kicking out
-Grave Marker Multiball tweaks:
-Allow the super jackpot multiplier in Grave Marker Multiball to be increased past 2x during a single super jackpot phase
-Only count unique (flashing) grave marker shots towards advancing super jackpot multiplier. Solidly lit shots will
continue to score awards and add to the super jackpot.

==FIXES==
-Fix playfield multiplier not always being what it should be. This also fixes the inconsistent 4x super jackpot callout.
-Fix achievement "In the name of wretched pain" for Hardwired Hurry Up, which was not properly awarding.
-Fix The End of the Line total screen not always showing up. Also improved Collecting Balls / Shoot Again sequence.
-Improved mystery award animation text synchronization
-Fix an issue during multiballs where instant info would occasionally show placeholder text
-Fix an issue where the grave marker would not go back down after Grave Marker Multiball ended
-Fix an issue with fixed replay values for level 3 and 4 not being adjustable

V.95 - 1/2/2025

-Improve audio balance and spinner sound effects
-Add new adjustment (near end of gameplay adjustments) "CLASSIC SPINNER SOUNDS"
-Fix an issue during multiplayer challenge modes where the songs and song timer would not reset between players
-Fix an issue where random songs could play while challenge modes are ending
-Fix an issue where songs would sometimes restart between balls instead of continue where that player left off
-Fix an issue with instant info where a page could get stuck and need an additional flipper input to change it
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Re: Metallica remastered (stern)

Message par tataye » mer. 15 01, 2025 15:01

donc au final code différend de la version sam .

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Re: Metallica remastered (stern)

Message par legui » jeu. 16 01, 2025 13:55

Différent au sens amélioré, approfondi mais la base est la même que sur l'original.
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Re: Metallica remastered (stern)

Message par legui » mer. 09 04, 2025 11:43

V 1.0 Remastered EP (Extended Play) Release
== NEW ==
-New song Lux Aeterna unlockable for song select
-Unlock this song by being logged in to Insider Connected and have all 72 Seasons "toy" achievements collected
-New Lux Aeterna Combo Challenge mode during gameplay
-Qualified by collecting 5 pairs of Setlist combos (see Setlist combo pairs section)
-Started at FUEL lane when no multiball or crank it up mode is running
-Single ball mode with unlimited ball saver as long as time is running, can't start anything new once this mode is
started. Can still collect Crank it Up items, as well as start and collect coffin hurry-ups.
-Starts with 60 seconds of mode time/ball saver
-During Combo Challenge mode, orbits will always go all the way around
-Hit an n-way combo to advance to the next level (where n = 2,2,3,3,3,4,4,4,4,5,5,5,5,5, etc. see lcd screen)
-Each level achieved will reset the timer back to 60.
-Non-terminating combos will reset the timer to 10 seconds if you are under 10 seconds
-All combos scoring is multiplied by (5 + current level). So at the beginning, all combos are 5x. Once you reach
level 2, now combos score 6x normal combo values, etc.
-Any side modes started before Lux Aeterna will continue to run
-Lux Aeterna Combo Challenge can also be unlocked as a Challenge Mode from the attract mode game menu. To have this
mode of play unlocked, any player in any player slot must be signed in to Insider Connected to an account that has
all 72 Seasons "toy" achievements collected
-New Frantic Multiball
-Qualified by collecting 10 setlist combo pairs (see Setlist combo pairs section)
-Started at FUEL lane when no other multiball or Crank it Up mode is running
-4 ball multiball
-All shots start lit solid white. Hitting a solidly lit shot will score a small shot value and turn it from
white --> yellow --> blue --> green --> pink --> back to yellow
-After hitting a solidly lit shot, if at least 2 shots are the same color, they will all start flashing for jackpots
-Jackpots are worth 10x the current shot value, and multiplied based on color (yellow = 1x, blue = 2x, green = 3x, pink = 4x).
-Jackpots also grow the base shot value
-All jackpot scores go into the super jackpot value (excluding playfield multipliers, but including color multiplier)
-If you get at least 3 shots the same color, the FUEL lane lights for super jackpot and add-a-ball (up to 3 times)
-Super jackpot multiplier is equal to number of shots that are the same color minus 2
-New "The Unforgiven" wizard mode.
-Qualified by spelling UNFORGIVEN, 1 letter is achieved by completing any of the following:
-Max James level
-Max Kirk level
-Max Lars level
-Max Robert level
-Make it to Victory Laps in For Whom The Bell Tolls
-Make it to Victory Laps in Fade to Black
-Make it to Victory Laps in Enter Sandman
-Make it to Victory Laps in Battery
-Score a super jackpot in Blackened Multiball
-Make 50 combos
-Complete all setlist combo pairs (see Setlist combo pairs section)
-Three part wizard mode. No spoilers :)
-The Unforgiven wizard mode is also a challenge mode available from the attract mode game menu, however the mode will
end after scoring the super jackpot instead of going to victory laps.
-New concept of Setlist combos
-Each combo sequence has a song name and game feature(s) associated with it
LEFT RAMP CAPTIVE BALL: BATTERY (BATTERY CRANK IT UP MODE)
LEFT RAMP RIGHT RAMP: FOR WHOM THE BELL TOLLS (CRANK IT UP, COFFIN MULTIBALL)
LEFT RAMP RIGHT LOOP: 72 SEASONS (72 SEASONS MODE)
RIGHT RAMP LEFT LOOP: HARDWIRED (HARDWIRED HURRY-UP)
RIGHT RAMP CROSS: ENTER SANDMAN (ENTER SANDMAN CRANK IT UP MODE)
RIGHT RAMP LEFT RAMP: FADE TO BLACK (FADE TO BLACK CRANK IT UP MODE)
RIGHT RAMP CAPTIVE BALL: SEEK & DESTROY (SEEK & DESTROY)
RIGHT LOOP CAPTIVE BALL: SAD BUT TRUE (SNAKE MULTIBALL)
RIGHT LOOP RIGHT RAMP: RIDE THE LIGHTNING (ELECTRIC CHAIR MULTIBALL)
RIGHT LOOP RIGHT LOOP: BLACKENED (BLACKENED MULTIBALL)
LEFT LOOP LEFT LOOP: FUEL (FUEL MODE)
LEFT LOOP CROSS: MASTER OF PUPPETS (GRAVE MARKER MULTIBALL)
LEFT LOOP LEFT RAMP: ONE (LADY JUSTICE RAMP MODE)
LEFT LOOP CAPTIVE BALL: CREEPING DEATH (ELECTRIC CHAIR MULTIBALL)
-Sequences can only be scored during single ball play (including Crank it Up modes, excluding Lux Aeterna mode)
-Score a combo sequence and start a game feature that plays that song as its music to lock in that setlist combo pair
-Completing a combo setlist pair will award a self-destruct button
-Add new adjustment "SETLIST COMBO DIFFICULTY". This setting controls what happens at ball end:
-EASY: Combos made and song features started carry from ball to ball.
-MEDIUM (default): Combos made carry from ball to ball. Song features that are not matched with a combo will be lost.
-HARD: Both combos and song features that are not matched in a pair will be lost.
-Instant info will highlight yellow combos made on the current ball and
features started on the current ball, as well as any locked combo setlist pairs from previous balls.
-Collect 5 combo setlist pairs to light Lux Aeterna Combo Challenge
-Collect 10 combo setlist pairs to light Frantic Multiball
-Added all new "remixed" expression light shows
-alternate version for each song, chosen at random by default or by adjustment
-special new versions for Blackened, Coffin Multiball, and Lady Justice modes
-Added more speech throughout the game
-More mystery options:
-award 2,3,4, or all metallica letters based on level
-award 1,2,3,5 hardwired shots based on level
-award 1 self destruct button (if level 3)
-award 2 self destruct buttons (if level 4)
-advance resurrect 3 hits (if level 2)
-advance resurrect 6 hits (if level 3)
-light resurrect (if level 4)
-Implement competition mystery sequence. The game will start at the top and go down a list of mystery awards, grouped
by level, until it finds a logical award at the appropriate mystery level. It then marks that set of mystery awards as
awarded, and will not give those awards until all other awards have been completed. It's possible to skip ahead a few
awards depending on game state, then come back to an earlier award. Basically, remove randomness from mystery for competition.
-The order of the groupings of mystery awards are as follows:
-points (1m,2m,3m,5m)
-light snakes (1,2,3,5)
-spot metallica letters (2,3,4,all)
-advance hardwired (1,2,3,5)
-add self destruct button (level 3+ only)
-advance resurrect save (3,6,all)
-snake letter (level 2+)
-light 2x playfield (level 2+)
-add crosses (1,2,3,5)
-add electric chairs (1,2,3,5)
-add coffins (1,2,3,5)
-add snakes (1,2,3,5)
-light crosses (1,2,3,5)
-bonus x (2x,3x,5x, hold bonus x)
-light electric chairs (1,2,3,5)
-light coffin lock (level 3) or award coffin lock (level 4)
-light coffin hurry-up (level 3) or start coffin hurry-up (level 4)
-add FUEL (1,2,3,all)
-light extra ball (level 3+)
-Self destruct button now also collects all items visible on playfield when you use it. For example, if you have 3
electric chair inserts, 2 snake inserts, and 2 cross inserts you would get 3 electric chairs, 2 snakes, and 2 crosses
added towards Crank it Up. You also get 1 coffin for each shot that has the 3 items locked in from a coffin hurry-up.
-Action button will now flash red and orange if you are at the max number of self-destruct buttons
-Add extra easy, easy, medium, hard, and extra hard installs for all feature adjustments
-Reimplement the device adjustment COFFIN MAG. DETECT/CAP.B. HIT (near the end of the device adjustments)
-Default is OFF, the magnet will only activate when it senses the ball
-When set to a value, the magnet will also turn on for that amount of milliseconds after a captive ball is hit when
lock is ready.
-Add new device adjustment INLINE DROP BANK RESET DRAW TIME, which control how many milliseconds to turn the coil on
-Added band member levels to instant info
-New achievements added to fill out all 1000 XP, 132 achievements
-Metallica Day
-Target Practice
-Lux Aeterna
-Full Speed or nothin'
-Frantic
-The search goes on
-New blood joins this earth
-I dub thee Unforgiven
-Metallica Maniac

== TWEAKS ==
-New selection screen when both Blackened and Crank it Up are lit at the same time, allowing you to choose which to play.
-Tweak Blackened perks, new perk table:
-1 Max Band Member: 1 add-a-ball button
-2 Max Band Members: 1 add-a-ball button, 1 extra ball to start the multiball (5 total)
-3 Max Band Members: 2 add-a-ball buttons, 1 extra ball to start the multiball (5 total)
-4 Max Band Members: 2 add-a-ball buttons, 2 extra balls to start the multiball (6 total)
-Band member levels will no longer reset after Blackened. In order to qualify another blackened, each multiball must be
played again. The band member inserts on the playfield will be dark unless that multiball is played, even if that band
member is level 8, in order to help the player keep track of their progress towards the next Blackened. The topper
will continue to always show the current band member levels.
-Award a self-destruct button for getting a super jackpot in Blackened
-Raise default value of device adjustment MAGNET HOLDING IGNORE COUNT from 5 to 15
-This should help with "false positives" where you might see the hammer animation when the ball isn't near the magnet.
-Raise default value of device adjustment COFFIN MAGNET GRAB TIME MILLIS from 300 milliseconds to 350 milliseconds.
-This should help calm the ball down so it's not moving as much, which can cause it to fall off during lock sequence
-When ball is held on magnet for Cross Super, ball search time is cut in half. Releasing the ball will reset the super
jackpot timer to 10 seconds if there are less than 10 seconds on the timer
-Outer loops will now orbit all the way around during Hardwired
-FUEL shaker motor for switches will now be half-power
-Adjustment "MODE COMPL. BONUS + TO JACKPOT" will now default to YES to allow for more exciting Crank it Ups
-Super spinner is now disabled during Blackened or End of the Line. Hitting the pick targets will continue to boost the
value of spinner and super spinner, but no Super Spinner sessions can be started during Blackened or End of the Line.
-Tweak spinner and super spinner scoring:
-Spinner and super spinner scores will now reset back to base value at start of each ball
-Grave marker drop targets now boost spinner scores by 1000 points (previously 250 points)
-Super spinner now gets boosted by 5k, or 25k if 72 seasons targets are completed in order left-to-right (previously
boosted by 10k or 20k)
-Grave Marker Multiball will now award a Robert level for getting the Cross jackpot (putting ball onto magnet), in
addition to the super jackpot (knocking ball off magnet)
-Tweak combo jackpot rules and scoring
-Tweaked the amount the various combo sequences temporarily add to the combo jackpot. Each sequence grows the jackpot
by a certain amount specific to that sequence (listed below), until collected. Also added some new sequences.
LEFT RAMP CAPTIVE BALL: 300k
LEFT RAMP RIGHT RAMP: 300k
LEFT RAMP RIGHT LOOP: 600k
RIGHT RAMP LEFT LOOP: 500k
RIGHT RAMP CROSS: 250k
RIGHT RAMP LEFT RAMP: 350k
RIGHT RAMP CAPTIVE BALL: 300k
RIGHT LOOP CAPTIVE BALL 500k
RIGHT LOOP RIGHT RAMP: 500k
RIGHT LOOP RIGHT LOOP: 750k
LEFT LOOP LEFT LOOP: 750k
LEFT LOOP CROSS: 400k
LEFT LOOP LEFT RAMP: 750k
LEFT LOOP CAPTIVE BALL: 500k
-Upon collecting the combo jackpot, the value it resets to will now be boosted until end of ball by 250k x number of
combo shots in the combo made prior to hitting the dead-end lane. Previously it was always boosted by a flat 250k.
-Combo jackpot reset value is now also boosted until end of ball for each unique combo sequence made on the current ball, by
the above sequence values.
-For example, if you make the left ramp --> right ramp combo, let the combo time out, and
then make the left ramp, right ramp again, followed by the dead end to collect the combo jackpot, the value will
score: (750k + 300k + 300k = 1350k) and will reset to 750k (base value) + 300k (unique sequence value) + 250k x 2
(shots in the combo leading up to the dead-end) = new value of 1,550,000
-Instant info will have the corresponding combo flashing if that combo has been made on the same ball
-72 season toys will no longer give repeats during the same game to help with collecting the various toy achievements
-Double the scoring in And Justice For All
-Hide system adjustments that don't apply to this game such as SPECIAL PERCENTAGE
-Tweak Blown Pistons rule and scoring:
-Now the pop bumper colors will match the amount of awards pending at the FUEL lane
-FUEL lane now scores 100k + 250k x total awards pending. Each piston has a max number of 7 awards (RED pop bumper)
-If all 3 blown pistons are flashing, the total sum of all awards is doubled
-Double the value of 72 seasons and Hardwired
-Show UI scoreframe during concert mode if instant info is being displayed

== FIXES ==
-Synchronize Mystery award text much better
-Pause Hardwired timer while ball is being locked in coffin and other choreography events
-Fix tilt video replaying if tilting while ball in trough
-Fix issue with Blackened Multiball occasionally giving too many balls to start
-Fix "0K" spinner text on screen
-Fix an issue with the high score table for And Justice For All and Super Spinner occasionally getting calculated incorrectly
-Fix incorrect sound effect in For Whom the Bell Tolls for already completed shots
-Show IC username during match screen
-Fix an issue where song select could come up mid-ball if the adjustment "song select lock on plunge" was set to no
-Clean up game callouts when ADULT CONTENT is set to NO:
-Remove HELL and DAMN
-Remove "SH*T" from Tilt effect
-Remove "SH*TTIN ME" from snake letter
-Remove "lets cook the little b*st*rd" from electric chair start
-Swap FUEL for censored version of FUEL
-Fix concert mode not counting in leaderboards
-Fix an issue where the coffin lock would empty balls when exiting test mode. Now it will only empty balls if you enter
and leave the Coffin test.
-Fix an issue where the electric chair multiball super jackpot display effect wasn't playing the correct callout
-Fix the blurry text in attract mode for TOPS tournaments
-Make hammer strike animation super duper high priority so you don't miss the choreography with the shaker and sounds
http://www.collectionneursdeflippers.com/legui

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jb
Dept: 33
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Messages : 20069
Enregistré le : 01/10/2002
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Re: Metallica remastered (stern)

Message par jb » mar. 01 07, 2025 09:39

V 1.02 More Fixins
== NEW ==
-New Snake eject ball save adjustments
-"Snake Ball Save Timer" adjustment, default to 0 seconds (off).
-"Snake Ball Save During Multiball", default to NO.
-Add tutorial videos to attract mode

== FIXED ==
-Fix lanes complete light effect not working
-Fix an issue where a super jackpot of 0 could be collected during Frantic Multiball

== TWEAKED ==
-Blackened intro speech now has multiple band members convulsing rather than just one
-Some other minor speech tweaking
-Limit number of add-a-balls in Unforgiven victory phase to 3

== SYSTEM V 4.02 ==
-Correct an issue that would sometimes prevent you from starting a TOPS tournament.
-Graphic Service Menu->Utils->Save corrected to save data to USB drive.
-Various behind the scenes improvements for correctness and performance.

V 1.01 Menu 'n' Fixins Release
== NEW ==
-New service menu UI
-Added descriptions for ALL adjustments
-Please explore all the various new categories as some of your favorite adjustments may have moved!
-A lot of things have been moved to Machine Settings (anything physical)
-Allow "The Unforgiven Challenge" as an adjustment value for "Default game mode"
-Also add adjustment to allow The Unforgiven Challenge Mode as selectable
-Add adjustment "Right Eject Kick Time" to allow more control over the right eject kickout
-Add adjustment "Right Eject Secret Ball Saver" to Game Settings. When enabled, the playfield will not be considered
valid after a right eject kick, allowing the ball to be returned if the ball immediately ends up in the trough. Default NO.

== TWEAKS ==
-Snake lock add-a-ball will now be available during multiball grace period.
-Make Unforgiven Multiball less unforgiving:
-During part 3, completing all items on a shot will now add a ball.
-During part 3, increased add-a-ball ball saver time from 5 seconds to 15 seconds
-During part 3, arrows will now flash to indicate shots that have item awards lit to help guide the player more
-Increase the combo requirement for Unforgiven letter from 50 to 100 + 100 for each time Unforgiven is played
-Lowered default adjustment value for Grave Marker Multiball Shots for Super from 5 to 4
-Tweaked Hardwired advancing rule: after you play your first Hardwired, each shot must be primed first. All the Hardwired
inserts will start OFF. Hitting an unlit Hardwired shot will prime the shot and turn it blinking.
-Increased the adjustment default for End of the Line Super Jackpot Percent from 25% --> 50%
-Change default adjustment value for "Captive Ball Combo Behavior" from "Quick shot" to "As long as combo lasts"
-During the first ball search, only fire the loop post diverter at 25% power
-Revert coffin magnet default settings to the settings from 0.96

== FIXED ==
-Fix an issue with Mystery awards not awarding Crank it Up Bonus during Crank it Up when competition mode is on
-Fix display priority of the lanes completed award (it was previously stomping on too many things)
-Properly display the type of game mode in attract mode. If competition mode setting is on, it will display as Competition.
-Fix missing letters in certain Operator Alert messages
-Properly implement valid playfield from the old game. All switches except slings, pops, and drops will instantly validate.
-Adjustment "1 Switch + Trough = End of Ball" can be used to also cause slings, pops, and drops to instantly validate.
-This also fixes a common stuck ball scenario on the loop diverter not getting ball searched if it got there from a plunge.
-Spinners do not validate, and will not score any points unless playfield is valid.
-Any ball served again from not validating (including "Right Eject Secret Ball Save") will now auto-launch.

-Moved to System 3.98
-Correct premature expiration of ToPS tournaments for IC connected games without RTC
-Various behind the scenes improvements for correctness and performance.

rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

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