V.94 - 12/23/2024
== NEW ==
-New Blackened multiball wizard mode
-Qualified after collecting all four band members at level 1 or higher:
-Robert: +1 level for starting Grave Marker Multiball. +1 level per super jackpot times super jackpot multiplier
-James: +1 level for starting Electric Chair Multiball. +1 level per chair guy fried
-Lars: +1 level for starting Coffin Multiball. +1 level per captive ball jackpot during multiball
-Kirk: +1 level for starting Snake Multiball. +1 level per snake combo jackpot or snake super jackpot
-Lit at the scoop when in single ball play. If Crank it Up is also qualified, Blackened will take priority.
-During Blackened:
-Jackpot value is 800k + 100k x total levels of all band members
-Starts as a 4 ball multiball
-For 1-2 band members at max level, +1 additional ball will be added at the start of the multiball for each one
-For each band member at max level past the 2nd, +1 action button add a ball will be available, indicated by purple
-All playfield values are multiplied by the number of balls in play minus 1
-New adjustment MAX PLAYFIELD MULTIPLIER, default to 10 (6 balls in play with FUEL 2x)
-Red shots lit for jackpots
-Purple shot lit for double jackpot, relights red jackpots, and "blackens" that shot
-Captive ball will move purple shot around the playfield
-Get all shots blackened for Super Jackpot
-New Self-Destruct Button
-The action button can be lit RED for "Self-Destruct button" by completing the five Hardwired inserts when Hardwired
is already qualified.
-The button can be used to automatically hit one of the shots during Hardwired Hurry-Up, with left to right priority
-A maximum of 3 buttons can be stacked at a time
-New adjustment MAX SELF-DESTRUCT BUTTONS, default 3
-New Mystery award animation to more faithfully match the previous Metallica game
== TWEAKS ==
-Allow looping back to the beginning during song select
-Improve behavior of "start coffin hurry up" from mystery award to start coffin hurry up at the proper boosted value
-Prettier boot screen text
-Tweak End of the Line:
-Previously, a ball was always added whenever you lit the super jackpot. Now, a ball will only
be added in accordance to a new adjustment "E.O.T.L. ADD A BALL DIFFICULTY".
-EASY: Previous behavior
-MEDIUM (default): A ball will be added only for the first 3 times you light the super jackpot
-HARD: Never add a ball for lighting the super jackpot.
-Note: a ball is always added when a super jackpot is collected, or a ball is locked in the Snake.
-Increase End of the Line default starting ball saver from 20 seconds to 30 seconds
-Increase super jackpot from 20% of crank it up totals to 25%
-Increase adjustment default "CAPTIVE BALL EXTRA BALL 2" from 30 to 50
-Sound volume tweaks, especially on some of the sounds from the old game that weren't coming through as well
-Set default extra ball limit to 7
-Tweak Battery scoring down a tad
-Tweak Enter Sandman scoring up, and make it so previously lit item shots will now boost uncollected item shots
-Add victory lap info during crank it up mode backgrounds
-Do not have the snake spit the ball back out if max balls are on playfield. Now he will still keep the ball, rather
than spitting it back out to try and "add" a ball.
-Raise value of 72 seasons. Now 25k per switch base value, and +25k boost value when completing the 4 targets during
the count-up stage.
-Raise the default HAMMER POWER adjustment from 150 to 225
-Fade to Black tweaks:
-Change adjustment default for F.T.B. MODE UNITS PER LEVEL from 20 to 25 (switches per award)
-Change adjustment default for F.T.B. MODE LEVELS from 10 to 12 (number of awards needed to complete)
-Made darkening effects slightly more dramatic for Fade to Black
-Slightly increased scores for Fade to Black shots
== FIXES ==
-Fix Grave Marker motor issues where it could continuously move up and down if the switches aren't working as expected
-In the case where it correctly triggers a switch, but then slips off of it, the motor now correctly will not do
another cycle looking for the switch
-In the case where a switch never registers after five seconds of trying to find one, the motor will disable itself
(except in test mode) until grave marker motor test succeeds
-Loosened the definition of "grave marker motor test success" from 2 successful switches in a row to 1 successful
switch so tech alerts go away faster
-Fix Crank it Up item playfield inserts not turning on during Battery
-Fix song select sometimes appearing if you log in to insider after you've already put the ball in play
-Fix an issue where other players in a challenge mode would get items removed from their account, when only player 1
should have items removed
-Fix an issue with music during challenge modes that would sometimes play the incorrect song or start the song over
when it wasn't supposed to
-Fix an issue where the item bonus was getting scored at the beginning of The End of the Line Challenge mode
-Fix an issue with incorrectly numbered LEDs for accessory shooter knob in lamp test
-Do not allow extra balls for challenge modes
-Fix bug with mode selection that could sometimes select the wrong mode
-Fix bug with Spit out the Bone music track that would cause it to end prematurely
-Fix a bleeped out voice callout being used even with adult mode enabled
-Fix some missing characters in some text in various places
-Fix lane rollover and completion light effects that were not happening
-Fix the topper not getting to participate during Electric Chair multiball lightshow
-Fix an issue where the music (and mode timer) could restart during Crank it Up modes if you entered the test menu
V.93 - 11/26/2024
== NEW ==
-New "And Justice for All" topper multiball mode
-Hitting lit shots during normal Lady Justice round adds RED letters to topper
-Letters are awarded based on difficulty adjustment TOPPER MULTIBALL DIFFICULTY:
-EASY (default): Fast blinking shots add 2 letters, normal shots add 1 letter
-MEDIUM: All shots add 1 letter
-HARD: Only fast blinking shots add 1 letter
-Subsequent plays increase difficulty setting
-By default, red topper letters cannot be added during crank it up modes or multiballs, except Coffin multiball
-New adjustment "TOPPER MULTIBALL STACKING BEHAVIOR".
-This adjustment controls when playing multiballs if topper progress can be made
-Adjustment options: NONE, COFFIN ONLY (default), ALL MULTIBALLS
-Get all red letters to instantly start And Justice For All Multiball
-Once "And Justice for All" multiball is started, no multiballs can be brought in
-During multiball, left and right shots alternate for single jackpots / double jackpots
-Jackpots add 1 letter to METALLICA, double jackpots add 2 letters to METALLICA
-Spell METALLICA to increase super jackpot multiplier
-Make enough shots to light super jackpot, lit at one of the ramps. Super jackpot adds a ball into play (max 3)
-Each additional super jackpot takes +1 more shot to light, to a maximum of 6 shots
-Letters carry over between supers but multiplier and super jackpot values reset
-New "And Justice for All" unlockable song
-If you have a topper installed, or if you are logged in to Stern Insider Connected and your account has the
"And Justice For All" achievement unlocked, you can now select "And Justice For All" as a main gameplay song
-Add new adjustment TOPPER LIGHTS BEHAVIOR
-This adjustment controls whether the normal (white) METALLICA letters will be displayed on the topper. Red letters
will always be displayed on the topper.
-Adjustment options: LETTERS ONLY, EXPRESSIONS ONLY (default), and LETTERS AND EXPRESSION
-Add "And Justice for All" high score entry if topper is connected
-New achievements added for 5-way combo and 50 combos in one game
-New expression lightshows for Moth Into Flame, Spit out the Bone, and Frantic (dj mixer version)
-Added adjustment EXPRESSION LIGHTS MODE allowing you to have different modes of expression lights
-Added color adjustments to support USER SET COLOR option
-Added adjustment EXPRESSION LIGHTS FADE MSEC allowing you to customize how quick or slow expression lights change color
== TWEAKS ==
-Sound balancing and tweaking
-Add Hardwired jackpot light effect
-Greatly increase scoring in Battery mode
-Increase scoring in normal Lady Justice round
-Increase base value 72 seasons scoring from 10k/switch to 15k/switch. Scoring can be boosted further by completing
additional 72 seasons target sets while the 72 switch count-up is active.
== FIXES ==
-Fix electric chair multiball speech sometimes not playing or playing the wrong speech call
-Fix an issue with speaker lights going dark when expression light setting was changed to a user selected color
-Fix an issue during Hardwired mode where hitting an unlit shot would sometimes count as the jackpot
-Fix an issue in Battery where sometimes multiple shots could be the flashing shot
-Fix an issue with Resurrect number of hits required jumping from 3 hits to 12 instead of using the adjustment value
-Fix an issue with music not playing from the beginning from song select despite you never choosing that song
-Fix an issue where you couldn't select unlocked songs if you log in after starting the game
V.92 - 11/11/2024
=======================
- Initial release.
- Item multiball scores (cross, electric chair, coffin, snake) now based on total items collected,
not just the single item. Removed score caps for item multiballs.
- Added support for song select every ball, with an adjustment defaulted ON
- During beginning of ball, the song is now selected when you release the flipper instead of on press, so it does not
change your song as you're going for a super skillshot
- Blown piston rules tweak: completing fuel lane with all 3 flashing pistons will award 2x pistons (6 instead of 3),
in addition to 2x piston value
- Fix issue where Fuel Lane would not illuminate during Fuel fast-scoring mode when the jackpot was lit as it should
- Cleaned up scoring for all crank it up modes:
- Completion bonus in For Whom the Bell Tolls now correctly matches the other crank it up modes
- Scoring calculation in For Whom the Bell Tolls now uses total items collected as a contribution,
to match the other crank it up modes
- Make score calculations unified for the crank it up modes, based on items scored,
number of times started, number of shots made, number of mystery awards and removed score caps
- Tweak Battery rules:
- Each time the shots are re-lit from Sparky, one shot will be flashing. This shot will score double and
increase the sparky value by double
- Hitting the flashing shot will turn another uncollected shot flashing
- Generally increase the scoring all-around in Battery
- The End of the Line changes:
- Previously the order of the super jackpots was always the same (for whom the bell tolls,
fade to black, battery, enter sandman). Now the order of the super jackpots are determined
by your lowest to highest scoring mode.
- Previously 100% of the crank it up mode values were the super jackpots. It is now 20%, on an
adjustment "E.O.T.L SUPER JACKPOT MODES PERCENT". The End of the Line Challenge mode will always use 20%.
- Fixed a bug that would prevent you from getting any more super jackpots after a certain point
- Remove "special" adjustment since there's no special anymore
- Change combo lights adjustment default to "flash always"
- Set adjustment "COFFIN LOCKS LIT BEHAVIOR" to "COFFIN, CAPTIVE BALL" for competition install
- Set adjustment "COFFIN LOCKS LIT BEHAVIOR" to "COFFIN, STACK LOCKS LIT" for director's cut
Metallica remastered (stern)
- jb
- Dept: 33
- Collec Perso: 0 flip
- Rech/Achete: 0 flip
- Messages : 19982
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
Metallica remastered (stern)
rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
- legui
- Dept: 06
- Rech/Achete: 0 flip
- Messages : 46
- Enregistré le : 15/05/2014
- Niveau : Confirmé
- Pro / revendeur : non
Re: Metallica remastered (stern)
V.96 - 1/14/2025
==NEW==
-Added CONCERT EXPERIENCE as new gameplay mode. During this mode, there is no UI frame except for the scores on the bottom.
-Added CONCERT EXPERIENCE as an option for feature adjustment "DEFAULT GAME MODE"
-New options for SPINNER SOUNDS, and new adjustment SUPER SPINNER SOUNDS:
-GUNSHOT 1 (default for spinner)
-GUNSHOT 2 (default for super spinner)
-GUNSHOT 3
-GUNSHOT 4
-CLASSIC 1
-CLASSIC 2
-CLASSIC REMASTERED 1
-CLASSIC REMASTERED 2
-CLASSIC HEAVY 1 (used in .94 for spinner )
-CLASSIC HEAVY 2 (used in .94 for super spinner)
-New audio adjustments SPINNER ATTENUATION and SFX ATTENUATION added
-New spinner score running total displayed on screen as you hit spinners
-Add Spinner Champ to high score table, awarded for most points in a single spinner or super spinner session
-New Super Pistons feature that is started after completing the 5 rollover lanes
-During Super Pistons, all pops scoring is doubled and 2x piston hit progress is made
-Once a pop bumper is hit during Super Pistons, Super Pistons will continue on a 20 second timer
-Hitting a pop bumper during Super Pistons will reset the timer
-Added RGB to pop bumper lights to indicate their current level
-Changed the process for earning a self-destruct button. Now it can be earned in the following ways:
-3 Pistons collected, then 13, 23, etc.
-Scoring a Hardwired jackpot
-Hitting all four targets during 72 Seasons
-Added the ability to use self-destruct button outside of the Hardwired mode to spot a Hardwired advance shot
-Added HOLD BONUS X to piston awards at 8, 18, 28, etc.
-Added new adjustment value for adjustment RESURRECT DIFFICULTY:
-Previously there was only EASY and HARD
-Now there is MEDIUM (new default). When set to MEDIUM, the first resurrect of the game will not extinguish both
outlane saves, but any additional resurrects will behave like the HARD setting.
-New captive ball combo behavior:
-Shots to the captive ball during a combo will now award the current combo value, and give extra hits for locks progress
and coffin items based on how long the combo is.
-Shots to the captive ball after a return lane will now also add an extra hit towards coffin lock progress (previously only added coffin items)
-This is controlled by a new default value added to the existing CAPTIVE BALL EXTRA COFFINS adjustment (changed from
the previous default value of +1 W/ RETURN LANE to RETURN LANES + N-WAY COMBO)
-This is also controlled by a new adjustment CAPTIVE BALL EXTRA LOCK PROGRESS that has been added with the same options and default
-There is a time limit on the captive ball combo, controlled by new adjustment “CAPTIVE BALL COMBO BEHAVIORâ€:
-NO CAPTIVE BALL COMBOS
-QUICK SHOT (default, lasts about 2 seconds)
-AS LONG AS COMBO LASTS
==TWEAKS==
-Raise default spinner volume
-Metallica ramps now score 2 letters when made in a combo
-Shots to grave marker drop targets made during a combo will now advance resurrect extra hits based on combo length.
-Flashing resurrect outlane lights will now mimic the shooter lane lights blinking
-Show resurrect hits on the UI when resurrect is available to advance
-Add cross hits left for multiball to instant info should you want to see them while resurrect advancing is possible
-Changed RESURRECT NUM HITS INIT adjustment maximum from 12 to 9
-Changed RESURRECT NUM HITS MAX adjustment default from 12 to 15
-Changed competition install number of drop target hits for resurrect from 6 to 4
-Changed competition install number of drop target hits for resurrect increment from +3 to +4 for additional resurrects
-Change default coffins for lock 3 from 10 to 15
-Change adjustment COFFIN LOCKS LIT BEHAVIOR default to COFFIN, NO STACKING
-Blackened Multiball tweaks:
-Red jackpots are now called shot awards, purple shot is now referred to as a jackpot instead of a double jackpot.
-Already blackened shots (solidly lit purple) now score 250k and increase value of flashing purple jackpot by 250k
-Getting 3 jackpots will now also add a ball.
-Maximum of 4 add-a-balls between getting 3 jackpots and super jackpot
-Improve handling of animations that could play as the result of a Mystery award:
-Fix Snake Letter animation playing before the Mystery award, which spoiled it
-Right eject will now wait for any animations triggered by Mystery before kicking out
-Grave Marker Multiball tweaks:
-Allow the super jackpot multiplier in Grave Marker Multiball to be increased past 2x during a single super jackpot phase
-Only count unique (flashing) grave marker shots towards advancing super jackpot multiplier. Solidly lit shots will
continue to score awards and add to the super jackpot.
==FIXES==
-Fix playfield multiplier not always being what it should be. This also fixes the inconsistent 4x super jackpot callout.
-Fix achievement "In the name of wretched pain" for Hardwired Hurry Up, which was not properly awarding.
-Fix The End of the Line total screen not always showing up. Also improved Collecting Balls / Shoot Again sequence.
-Improved mystery award animation text synchronization
-Fix an issue during multiballs where instant info would occasionally show placeholder text
-Fix an issue where the grave marker would not go back down after Grave Marker Multiball ended
-Fix an issue with fixed replay values for level 3 and 4 not being adjustable
V.95 - 1/2/2025
-Improve audio balance and spinner sound effects
-Add new adjustment (near end of gameplay adjustments) "CLASSIC SPINNER SOUNDS"
-Fix an issue during multiplayer challenge modes where the songs and song timer would not reset between players
-Fix an issue where random songs could play while challenge modes are ending
-Fix an issue where songs would sometimes restart between balls instead of continue where that player left off
-Fix an issue with instant info where a page could get stuck and need an additional flipper input to change it
==NEW==
-Added CONCERT EXPERIENCE as new gameplay mode. During this mode, there is no UI frame except for the scores on the bottom.
-Added CONCERT EXPERIENCE as an option for feature adjustment "DEFAULT GAME MODE"
-New options for SPINNER SOUNDS, and new adjustment SUPER SPINNER SOUNDS:
-GUNSHOT 1 (default for spinner)
-GUNSHOT 2 (default for super spinner)
-GUNSHOT 3
-GUNSHOT 4
-CLASSIC 1
-CLASSIC 2
-CLASSIC REMASTERED 1
-CLASSIC REMASTERED 2
-CLASSIC HEAVY 1 (used in .94 for spinner )
-CLASSIC HEAVY 2 (used in .94 for super spinner)
-New audio adjustments SPINNER ATTENUATION and SFX ATTENUATION added
-New spinner score running total displayed on screen as you hit spinners
-Add Spinner Champ to high score table, awarded for most points in a single spinner or super spinner session
-New Super Pistons feature that is started after completing the 5 rollover lanes
-During Super Pistons, all pops scoring is doubled and 2x piston hit progress is made
-Once a pop bumper is hit during Super Pistons, Super Pistons will continue on a 20 second timer
-Hitting a pop bumper during Super Pistons will reset the timer
-Added RGB to pop bumper lights to indicate their current level
-Changed the process for earning a self-destruct button. Now it can be earned in the following ways:
-3 Pistons collected, then 13, 23, etc.
-Scoring a Hardwired jackpot
-Hitting all four targets during 72 Seasons
-Added the ability to use self-destruct button outside of the Hardwired mode to spot a Hardwired advance shot
-Added HOLD BONUS X to piston awards at 8, 18, 28, etc.
-Added new adjustment value for adjustment RESURRECT DIFFICULTY:
-Previously there was only EASY and HARD
-Now there is MEDIUM (new default). When set to MEDIUM, the first resurrect of the game will not extinguish both
outlane saves, but any additional resurrects will behave like the HARD setting.
-New captive ball combo behavior:
-Shots to the captive ball during a combo will now award the current combo value, and give extra hits for locks progress
and coffin items based on how long the combo is.
-Shots to the captive ball after a return lane will now also add an extra hit towards coffin lock progress (previously only added coffin items)
-This is controlled by a new default value added to the existing CAPTIVE BALL EXTRA COFFINS adjustment (changed from
the previous default value of +1 W/ RETURN LANE to RETURN LANES + N-WAY COMBO)
-This is also controlled by a new adjustment CAPTIVE BALL EXTRA LOCK PROGRESS that has been added with the same options and default
-There is a time limit on the captive ball combo, controlled by new adjustment “CAPTIVE BALL COMBO BEHAVIORâ€:
-NO CAPTIVE BALL COMBOS
-QUICK SHOT (default, lasts about 2 seconds)
-AS LONG AS COMBO LASTS
==TWEAKS==
-Raise default spinner volume
-Metallica ramps now score 2 letters when made in a combo
-Shots to grave marker drop targets made during a combo will now advance resurrect extra hits based on combo length.
-Flashing resurrect outlane lights will now mimic the shooter lane lights blinking
-Show resurrect hits on the UI when resurrect is available to advance
-Add cross hits left for multiball to instant info should you want to see them while resurrect advancing is possible
-Changed RESURRECT NUM HITS INIT adjustment maximum from 12 to 9
-Changed RESURRECT NUM HITS MAX adjustment default from 12 to 15
-Changed competition install number of drop target hits for resurrect from 6 to 4
-Changed competition install number of drop target hits for resurrect increment from +3 to +4 for additional resurrects
-Change default coffins for lock 3 from 10 to 15
-Change adjustment COFFIN LOCKS LIT BEHAVIOR default to COFFIN, NO STACKING
-Blackened Multiball tweaks:
-Red jackpots are now called shot awards, purple shot is now referred to as a jackpot instead of a double jackpot.
-Already blackened shots (solidly lit purple) now score 250k and increase value of flashing purple jackpot by 250k
-Getting 3 jackpots will now also add a ball.
-Maximum of 4 add-a-balls between getting 3 jackpots and super jackpot
-Improve handling of animations that could play as the result of a Mystery award:
-Fix Snake Letter animation playing before the Mystery award, which spoiled it
-Right eject will now wait for any animations triggered by Mystery before kicking out
-Grave Marker Multiball tweaks:
-Allow the super jackpot multiplier in Grave Marker Multiball to be increased past 2x during a single super jackpot phase
-Only count unique (flashing) grave marker shots towards advancing super jackpot multiplier. Solidly lit shots will
continue to score awards and add to the super jackpot.
==FIXES==
-Fix playfield multiplier not always being what it should be. This also fixes the inconsistent 4x super jackpot callout.
-Fix achievement "In the name of wretched pain" for Hardwired Hurry Up, which was not properly awarding.
-Fix The End of the Line total screen not always showing up. Also improved Collecting Balls / Shoot Again sequence.
-Improved mystery award animation text synchronization
-Fix an issue during multiballs where instant info would occasionally show placeholder text
-Fix an issue where the grave marker would not go back down after Grave Marker Multiball ended
-Fix an issue with fixed replay values for level 3 and 4 not being adjustable
V.95 - 1/2/2025
-Improve audio balance and spinner sound effects
-Add new adjustment (near end of gameplay adjustments) "CLASSIC SPINNER SOUNDS"
-Fix an issue during multiplayer challenge modes where the songs and song timer would not reset between players
-Fix an issue where random songs could play while challenge modes are ending
-Fix an issue where songs would sometimes restart between balls instead of continue where that player left off
-Fix an issue with instant info where a page could get stuck and need an additional flipper input to change it
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