Dans la séquence Light Saber j'ai l'impression que la scène est en plein écran et le score en incrsutation par transparence. Un très bon point si ils ont fait la même chose sur toutes les missionscyril83 a écrit :Voici un lien pour voir la future nouvelle mise à jour du code avec les modes vidéo...
J'en dit pas plus![]()
https://www.youtube.com/watch?v=hoLqvzs ... ay=1&rel=0
Club des possesseurs du STAR WARS (stern)
Flipper concerné :
|
- Celofane
- Dept: 69
- Rech/Achete: 0 flip
- Messages : 277
- Enregistré le : 30/01/2017
- Pas vu depuis 2 an(s)
- Niveau : Initié
- Pro / revendeur : non
- Localisation : Lyon
Re: Club des possesseurs du STAR WARS (stern)
Youtube : https://www.youtube.com/user/Celofane69
Twitch : https://www.twitch.tv/celofane69
Twitch : https://www.twitch.tv/celofane69
- fred77
- Dept: 24
- Rech/Achete: 0 flip
- Messages : 1074
- Enregistré le : 14/10/2009
- Niveau : Initié
- Pro / revendeur : non
- Localisation : Coursac 24
Re: Club des possesseurs du STAR WARS (stern)
A la maison il ne tiltait pas facilement, je regarderai la prochaine fois que j'y passe pour le rendre un peu moins sensible et voir si on peut relever les cibles pour pas que la bille s'y coince.thebbx a écrit :Slt Fred, oui effectivement il y a qques trucs à corrigé mais malgré tout j'y ai pris du plaisir![]()
Par contre c'est relou la bille qui vient se bloquer sur les cibles force. ..il faut attendre la recherche de bille a chaque fois car si on tente de secouer pour la débloquer ça tilt direct. .. il est super sensible et tilt souvent, pire que l'avatar![]()
, qui était déjà relou sur ce point
Par contre c'est très agréable d'avoir régler les outline comme ça , cela permet de sauver qques bille sans devoir trop secouerEt heureusement car vu qu'il tilt souvent. ..
A bientôt pour la mise à jour alors
Lorsque ça m'arrivait , un petit coup de fesse coté gauche et elle sortait sans tilter.
Si tu le secoue de gauche à droite, là c'est tilt assuré
A+
Fred
- thebbx
- Dept: 81
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- Pas vu depuis 1 an(s)
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- Localisation : albi
Re: Club des possesseurs du STAR WARS (stern)
Oui la petite fessée j'ai pas essayé car sur les nouveaux Stern j'ai pas trop confiance à la qualité de la caisse. .. sur le gdredd on pouvait y aller mais j'ai eu l'occasion de voir sur un GB pro que c'était plus très solide. ..
Pour le tilt effectivement sur des rattrapages de bille un peu musclé il ne pardonne pas , le premier avertissement compte double donc du coup après la moindre claque c'est sanction et le flip étant très rapide difficile de se metriser
J'y retourne ce soir pour essayer de te battre. ..

Pour le tilt effectivement sur des rattrapages de bille un peu musclé il ne pardonne pas , le premier avertissement compte double donc du coup après la moindre claque c'est sanction et le flip étant très rapide difficile de se metriser
J'y retourne ce soir pour essayer de te battre. ..
- fred77
- Dept: 24
- Rech/Achete: 0 flip
- Messages : 1074
- Enregistré le : 14/10/2009
- Niveau : Initié
- Pro / revendeur : non
- Localisation : Coursac 24
Re: Club des possesseurs du STAR WARS (stern)
Je rajouterai un avertissement également parce que c'est vrai que même avec 2 si tu le secoue trop fort il tilt dés le premier en comptant doublethebbx a écrit : le premier avertissement compte double donc du coup après la moindre claque c'est sanction et le flip étant très rapide difficile de se metriser![]()
J'y retourne ce soir pour essayer de te battre. ..![]()
Quant à battre mon H.S. tu vas avoir du boulot parce que je ne m'en suis même pas rapproché depuis plus d'un mois ...
A+
Fred
-
colonel caveeerne!!!
- Dept: 000
- Collec Perso: 4 flips
- Rech/Achete: 0 flip
- Messages : 2265
- Enregistré le : 01/10/2002
- Pas vu depuis 10 mois
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Toulouse
Re: Club des possesseurs du STAR WARS (stern)
J’ai moi aussi pu tester le LE chez mon pote Pierrick avec notre ami 2Niro de passage dans la ville rose
Mes impressions sont bonnes concernant le gameplays, flip gauche on choisit le personnage et flip droit les missions. Y a du choix comme dirait l’autre!
Bon C’est pas en 5 parties qu’on comprend Le jeu, ni le fil conducteur du gameplay mais on sent qu’il y a un gros potentiel. L’hyperloop est vraiment très sympa comme animation. Le bémol du concept c’est qu’on doit shooter l’etoile via la mini ramp (les 2 taquets se lèvent) mais si la bille vient par l’autre côté de l’inner Loop la bille vient légèrement se bloquer contre ces taquets qui n’ont pas le temps de se rabaisser. C’est un détail.
C’est un jeu très brutal, les retours de billes depuis l’inner Loop, les cibles fixes sous le lcd ou le mystery voire le loop de la gauche vers la droite peuvent s’averer fatal. Il faut toujours être sur ses gardes. Je conseille de fermer les plots des outlanes au maxi.
Inutile de revenir sur le fait que Stern aurait pu traiter l’artwork, les toys, gadgets avec plus...d’audace on dira.
Mais c’est vrai qu’on a envie d’y revenir, histoire de ne pas rester sur des scores ridicules
Encore merci Pierrick
Mes impressions sont bonnes concernant le gameplays, flip gauche on choisit le personnage et flip droit les missions. Y a du choix comme dirait l’autre!
Bon C’est pas en 5 parties qu’on comprend Le jeu, ni le fil conducteur du gameplay mais on sent qu’il y a un gros potentiel. L’hyperloop est vraiment très sympa comme animation. Le bémol du concept c’est qu’on doit shooter l’etoile via la mini ramp (les 2 taquets se lèvent) mais si la bille vient par l’autre côté de l’inner Loop la bille vient légèrement se bloquer contre ces taquets qui n’ont pas le temps de se rabaisser. C’est un détail.
C’est un jeu très brutal, les retours de billes depuis l’inner Loop, les cibles fixes sous le lcd ou le mystery voire le loop de la gauche vers la droite peuvent s’averer fatal. Il faut toujours être sur ses gardes. Je conseille de fermer les plots des outlanes au maxi.
Inutile de revenir sur le fait que Stern aurait pu traiter l’artwork, les toys, gadgets avec plus...d’audace on dira.
Mais c’est vrai qu’on a envie d’y revenir, histoire de ne pas rester sur des scores ridicules
Encore merci Pierrick
Recherche un Medieval Madness (Williams)
- Celofane
- Dept: 69
- Rech/Achete: 0 flip
- Messages : 277
- Enregistré le : 30/01/2017
- Pas vu depuis 2 an(s)
- Niveau : Initié
- Pro / revendeur : non
- Localisation : Lyon
Re: Club des possesseurs du STAR WARS (stern)
Petite vidéo de mes musiques modifiés (je ne les avais pas encore toutes codées quand j'ai fait la vidéo) et qui résume aussi un peu le gameplay (avec 2 bugs sur cette parties que je n'ai plus jamais eu). Je vous garantie que c'est intense à jouer
https://youtu.be/v2XSDvDh4MQ
https://youtu.be/v2XSDvDh4MQ
Youtube : https://www.youtube.com/user/Celofane69
Twitch : https://www.twitch.tv/celofane69
Twitch : https://www.twitch.tv/celofane69
- manu2
- Dept: 000
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- Messages : 5780
- Enregistré le : 01/10/2002
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : - - -
Re: Club des possesseurs du STAR WARS (stern)
Ca fait plaisir de voir du beau jeu !Celofane a écrit :Petite vidéo de mes musiques modifiés (je ne les avais pas encore toutes codées quand j'ai fait la vidéo) et qui résume aussi un peu le gameplay (avec 2 bugs sur cette parties que je n'ai plus jamais eu). Je vous garantie que c'est intense à jouer![]()
https://youtu.be/v2XSDvDh4MQ
Ligue Aquitaine : http://aquiflip.free.fr
- cyril83
- Dept: 83
- Rech/Achete: 0 flip
- Messages : 54
- Enregistré le : 21/08/2011
- Pas vu depuis 10 mois
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : puget sur argens
Re: Club des possesseurs du STAR WARS (stern)
@ celofane merci pour le partage de ta vidéo avec musiques modifiés.
Dommage que tu n'est pas réussi à exploser l'étoile de la mort....
Moi j'ai pas encore réussi .
Dommage que tu n'est pas réussi à exploser l'étoile de la mort....
Moi j'ai pas encore réussi .
-
colonel caveeerne!!!
- Dept: 000
- Collec Perso: 4 flips
- Rech/Achete: 0 flip
- Messages : 2265
- Enregistré le : 01/10/2002
- Pas vu depuis 10 mois
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Toulouse
Re: Club des possesseurs du STAR WARS (stern)
Pierrick, si tu regardes cette vidéo, je pense que ton jeu a trop de pente. Baisses tes vérins à l’arriere. Comme disais JB, il doivent être au niveau d’origine, fais juste de légers réglages pour rattraper le faux niveau du sol. Actuellement , je suis persuadé que tu as trop de pente, c’est flagrant sur la vidéo. Et fermes tes outlanes au Max.Celofane a écrit :Petite vidéo de mes musiques modifiés (je ne les avais pas encore toutes codées quand j'ai fait la vidéo) et qui résume aussi un peu le gameplay (avec 2 bugs sur cette parties que je n'ai plus jamais eu). Je vous garantie que c'est intense à jouer![]()
https://youtu.be/v2XSDvDh4MQ
Recherche un Medieval Madness (Williams)
- lpierrick
- Dept: 31
- Collec Perso: 1 flip
- Rech/Achete: 0 flip
- Messages : 472
- Enregistré le : 23/07/2014
- Pas vu depuis 3 an(s)
- Niveau : Débutant
- Pro / revendeur : non
Re: Club des possesseurs du STAR WARS (stern)
Mise à jour du code !!!!!!
LE/PREMIUM V0.91 - September 29, 2017
=====================================
Fixed:
- When the last mission to complete was started, the video introduction and
instructions were being skipped. This has been corrected.
- Fixed the name of the Adjustment to change the power for the 'RIGHT' Eject
kick-out.
- The spinner holo display effect was broken in V0.89. It now animates
properly.
- If a higher priority holo display effect was being displayed, each spinner
hit would extend its display time. This has been fixed.
- Fixed the fork ramp driver to properly move in both directions as needed.
- Fixed the fork ramp test to use the in-game driver.
- Fixed R2-D2 tag line in instant info.
- Fixed the interaction of the fork ramp and left inner loop awards. You will
no longer be able to complete left inner loop awards by shooting the right
inner loop or dribbling the ball over the ramp.
- Fixed the default number of balls available in Hyperspace Multiball.
- Fixed how and when the balls exit from the Accelerator during Hyperspace
Multiball.
- Fixed how the Accelerator exits the ball when lighting Death Star Missions.
- The right EOS switch will no longer report to be bad when it's not.
- The music for the mission Escape from Cloud City will no longer go silent.
- The orbit test will no longer make a sound as a ball goes around the orbit.
- Fixed how Victory Multiball handles grace period. If you Add-A-Ball in the
grace of two Victory Multiballs running at the same time they will now both
restart correctly.
- All timers will now pause during Boba Fett awards and total screens.
- Fixed when "Jedi Multiball Ready"starts. It now waits for multiball
grace periods in order to prevent resurrecting a multiball.
- The 3-bank skill shot arrows were not visible if you were in the middle
of "Fight the TIE fighters" mission. This has been corrected.
- The Accelerator test now reports the correct number of balls in the system.
- "Escape from Boba Fett" no longer starts with other modes if the final
shot to start Boba Fett is the same shot that starts a mission.
- Fixed the sudden jump in Jackpot value for Hyperspace Multiball. The value
will now grow as designed."
- Changing the "Choose Your Path" option will no longer kill the "Shoot Again"
sound effect.
- The small display no longer shows the incorrect background after MATCH.
- If Escape from Boba Fett and Death Star Missions are both lit and its the
last shot to start Escape from Boba Fett, then the ball will correctly be
retained by the accelerator and then be released when the start display
effect ends. Also the missions prompt will not start.
- Fixed some confusion at the end of Hyperspace multiball and Death Star
missions are lit. If you quickly shoot the left ramp the ball will now be
retained and you will be prompted to choose a mission.
- Attract mode no longer shows the incorrect data for REPLAY LEVEL 4, if
enabled.
- If REPLAY LEVELS adjustment is set for anything but 1 or 4, and you use the
left flipper to navigate backwards during attract, the wrong background clip
is displayed when showing replay level 2 or 3. This has been corrected.
- Instant Info HSTD #2 wasn't displaying the initials.
- Attract mode video clips and speech will no longer step on each other.
- Sometimes the theme music was not in sync with the intro video during
attract mode.
- Holotext effects were sometimes not displaying when collecting BONUS HOLD
and +X BONUS MULTIPLIERS.
- BONUS HOLD was carrying over some bonus scoring it shouldn't have.
New:
- Added instructions on the small lcd during mission start.
- Added "Navigate the Asteroid Field" Video Mode:
- You can play it two ways. You can choose the Hoth I mission. Also
you can light it by completing the FORCE drop targets 3 times.
- During the video mode:
- Use the left and right flipper buttons to move the Falcon
left and right.
- Use the action button to go faster for a short time.
- Avoid hitting Asteroids
- You receive points from passing asteroids and from your
best streak of asteroids without hitting one.
- Your Level and shot multiplier will also affect your scoring.
- There is a video mode champion
- Only Leia and Han can play the HOTH I mission.
- Added "Light Saber Duel":
- It will light when you complete the 5th set of FORCE targets
- Lightsaber Duel Ready will automatically start when you have it lit
and nothing else is running.
- Shoot the left ramp to then start Lightsaber Duel.
- During the mode:
- The object is to delay Vader while your friends escape
- Blue shots (both inner loop shots and right ramp) will help
your friends escape.
- Red Shots (Left ramp and 3-bank) will increase your time.
- The mode ends if the time runs out.
- The four character inserts (Han, Leia, R2-D2, and Luke) will
show your progress.
- The FORCE bank will increase the award values
- Regular FORCE bank rules are suspended during this
- The mode will only end when you complete all the blue shots or the
time runs out.
- The mode will continue at the start of the next ball if it was not
finished by either method.
- Added a CHOOSE YOUR PATH item for all characters allowing you to max
out your timer at the start of a new ball.
- Added a x-wing shooting type sound on the button during TIE fighter assault
- Added BONUS HOLD message during end of ball bonus.
- Added adjustment to disable any adult speech.
- Added Pop bumper lamp effects.
Tweaked:
- Improved some confusion when the multiplier was toggled on or off.
- Lowered the default score needed to beat the bonus champion
- The behavior of the gate is now improved.
- Moved Spinner and timer sounds to different tracks so they would not
interfere with each other.
- Improved the Single post and Fork ramp logic in the inner loop.
- Improved how the fork ramp stops. It will now stop quicker when needed.
- Reduced how long the fork ramp stays in the half up position waiting for
the ball to exit the accelerator.
- Tweaked the attract movie clips
- Cleaned up how the accelerator is handled during Hyperspace Hurry up and
Hyperspace Multiball
- Tweaked the volume of some tunes
- Changed the tune for Endor II - Throne Room Duel
- Changed the order of instant info. Moved more ball relevant data closer to
the top.
- Increased the scoring for Tatooine II - Escape from Mos Eisley.
- Increased the scoring for Tatooine III - The Rancor
- Changed 3-Bank skill shot to only be one shot that moves
- Added the shaker motor to the Match choreography.
- Added sounds to 10 point switches
- Added the Escape light to the lights that are not hidden during Escape from
Boba Fett. You can now see if you have Escape lit during that mode.
- Shortened how long the game holds the ball to show the player their Boba
Fett Total.
- Callouts in Death Star I are less repetitive.
- Attract mode no longer plays video clips while game over music is playing.
- The list of champions in the attract mode are now all on separate pages.
You can now use the flipper buttons to move to the one of interest quickly.
- Reordered CHAMPION adjustments to match attract mode and Instant Info.
- Completing a Jedi Rank will now spot a set of FORCE targets.
- Time of day during attract mode no longer uses an abbreviated name of the
month.
- Changed the color of combo shots from Mauve to Cyan.
- Canceling Bonus with the flippers now kills the sound from scene.
PRO V0.90 - August 24, 2017
===========================
Moved to System Version 1.76
- Updated UK pricing
- Added China dip switch setting
- Added support for China currency and pricing.
- Added support for eWallet psuedo ticket dispenser device. Only selectable
for China dip switch setting. The ticket and redemption systems will
ingnore this device if selected.
LE/PREMIUM V0.89 - August 14, 2017
==================================
Fixed:
- Corrected the 'long-press' time of the action button to add-a-ball. It was
supposed to be 1/3 of a second instead of 1/2. It is now 1/2 second only if
you are in TIE fighter Assault.
- The sequence of Destroy the Death Star scenes were not played in order.
New:
- Added R2-D2 topper support throughout the game
Tweaked:
- Shot Multipliers and ball start work a bit differently. The multipliers are
off at ball start. You can always move them all you want. They cannot be
turned on until the ball is plunged. Valid playfied will always lock them
on. This way they can always be changed at ball start and are always on at
the start of playing each ball.
- Increased how long the button is ignored at the end of TIE fighter assault
with regard to changing your multipliers.
- Only the last tilt warning will blink the word danger. This will help
communicate which how many you have left.
- Improved the holo text messaging system. Messages will now be able interrupt
themselves when appropriate.
- Made Destroy the Death Star slightly easier to complete. It is now a total
of eight shots instead of nine. Also the timer before each phase times out
is slightly longer.
LE/PREMIUM V0.91 - September 29, 2017
=====================================
Fixed:
- When the last mission to complete was started, the video introduction and
instructions were being skipped. This has been corrected.
- Fixed the name of the Adjustment to change the power for the 'RIGHT' Eject
kick-out.
- The spinner holo display effect was broken in V0.89. It now animates
properly.
- If a higher priority holo display effect was being displayed, each spinner
hit would extend its display time. This has been fixed.
- Fixed the fork ramp driver to properly move in both directions as needed.
- Fixed the fork ramp test to use the in-game driver.
- Fixed R2-D2 tag line in instant info.
- Fixed the interaction of the fork ramp and left inner loop awards. You will
no longer be able to complete left inner loop awards by shooting the right
inner loop or dribbling the ball over the ramp.
- Fixed the default number of balls available in Hyperspace Multiball.
- Fixed how and when the balls exit from the Accelerator during Hyperspace
Multiball.
- Fixed how the Accelerator exits the ball when lighting Death Star Missions.
- The right EOS switch will no longer report to be bad when it's not.
- The music for the mission Escape from Cloud City will no longer go silent.
- The orbit test will no longer make a sound as a ball goes around the orbit.
- Fixed how Victory Multiball handles grace period. If you Add-A-Ball in the
grace of two Victory Multiballs running at the same time they will now both
restart correctly.
- All timers will now pause during Boba Fett awards and total screens.
- Fixed when "Jedi Multiball Ready"starts. It now waits for multiball
grace periods in order to prevent resurrecting a multiball.
- The 3-bank skill shot arrows were not visible if you were in the middle
of "Fight the TIE fighters" mission. This has been corrected.
- The Accelerator test now reports the correct number of balls in the system.
- "Escape from Boba Fett" no longer starts with other modes if the final
shot to start Boba Fett is the same shot that starts a mission.
- Fixed the sudden jump in Jackpot value for Hyperspace Multiball. The value
will now grow as designed."
- Changing the "Choose Your Path" option will no longer kill the "Shoot Again"
sound effect.
- The small display no longer shows the incorrect background after MATCH.
- If Escape from Boba Fett and Death Star Missions are both lit and its the
last shot to start Escape from Boba Fett, then the ball will correctly be
retained by the accelerator and then be released when the start display
effect ends. Also the missions prompt will not start.
- Fixed some confusion at the end of Hyperspace multiball and Death Star
missions are lit. If you quickly shoot the left ramp the ball will now be
retained and you will be prompted to choose a mission.
- Attract mode no longer shows the incorrect data for REPLAY LEVEL 4, if
enabled.
- If REPLAY LEVELS adjustment is set for anything but 1 or 4, and you use the
left flipper to navigate backwards during attract, the wrong background clip
is displayed when showing replay level 2 or 3. This has been corrected.
- Instant Info HSTD #2 wasn't displaying the initials.
- Attract mode video clips and speech will no longer step on each other.
- Sometimes the theme music was not in sync with the intro video during
attract mode.
- Holotext effects were sometimes not displaying when collecting BONUS HOLD
and +X BONUS MULTIPLIERS.
- BONUS HOLD was carrying over some bonus scoring it shouldn't have.
New:
- Added instructions on the small lcd during mission start.
- Added "Navigate the Asteroid Field" Video Mode:
- You can play it two ways. You can choose the Hoth I mission. Also
you can light it by completing the FORCE drop targets 3 times.
- During the video mode:
- Use the left and right flipper buttons to move the Falcon
left and right.
- Use the action button to go faster for a short time.
- Avoid hitting Asteroids
- You receive points from passing asteroids and from your
best streak of asteroids without hitting one.
- Your Level and shot multiplier will also affect your scoring.
- There is a video mode champion
- Only Leia and Han can play the HOTH I mission.
- Added "Light Saber Duel":
- It will light when you complete the 5th set of FORCE targets
- Lightsaber Duel Ready will automatically start when you have it lit
and nothing else is running.
- Shoot the left ramp to then start Lightsaber Duel.
- During the mode:
- The object is to delay Vader while your friends escape
- Blue shots (both inner loop shots and right ramp) will help
your friends escape.
- Red Shots (Left ramp and 3-bank) will increase your time.
- The mode ends if the time runs out.
- The four character inserts (Han, Leia, R2-D2, and Luke) will
show your progress.
- The FORCE bank will increase the award values
- Regular FORCE bank rules are suspended during this
- The mode will only end when you complete all the blue shots or the
time runs out.
- The mode will continue at the start of the next ball if it was not
finished by either method.
- Added a CHOOSE YOUR PATH item for all characters allowing you to max
out your timer at the start of a new ball.
- Added a x-wing shooting type sound on the button during TIE fighter assault
- Added BONUS HOLD message during end of ball bonus.
- Added adjustment to disable any adult speech.
- Added Pop bumper lamp effects.
Tweaked:
- Improved some confusion when the multiplier was toggled on or off.
- Lowered the default score needed to beat the bonus champion
- The behavior of the gate is now improved.
- Moved Spinner and timer sounds to different tracks so they would not
interfere with each other.
- Improved the Single post and Fork ramp logic in the inner loop.
- Improved how the fork ramp stops. It will now stop quicker when needed.
- Reduced how long the fork ramp stays in the half up position waiting for
the ball to exit the accelerator.
- Tweaked the attract movie clips
- Cleaned up how the accelerator is handled during Hyperspace Hurry up and
Hyperspace Multiball
- Tweaked the volume of some tunes
- Changed the tune for Endor II - Throne Room Duel
- Changed the order of instant info. Moved more ball relevant data closer to
the top.
- Increased the scoring for Tatooine II - Escape from Mos Eisley.
- Increased the scoring for Tatooine III - The Rancor
- Changed 3-Bank skill shot to only be one shot that moves
- Added the shaker motor to the Match choreography.
- Added sounds to 10 point switches
- Added the Escape light to the lights that are not hidden during Escape from
Boba Fett. You can now see if you have Escape lit during that mode.
- Shortened how long the game holds the ball to show the player their Boba
Fett Total.
- Callouts in Death Star I are less repetitive.
- Attract mode no longer plays video clips while game over music is playing.
- The list of champions in the attract mode are now all on separate pages.
You can now use the flipper buttons to move to the one of interest quickly.
- Reordered CHAMPION adjustments to match attract mode and Instant Info.
- Completing a Jedi Rank will now spot a set of FORCE targets.
- Time of day during attract mode no longer uses an abbreviated name of the
month.
- Changed the color of combo shots from Mauve to Cyan.
- Canceling Bonus with the flippers now kills the sound from scene.
PRO V0.90 - August 24, 2017
===========================
Moved to System Version 1.76
- Updated UK pricing
- Added China dip switch setting
- Added support for China currency and pricing.
- Added support for eWallet psuedo ticket dispenser device. Only selectable
for China dip switch setting. The ticket and redemption systems will
ingnore this device if selected.
LE/PREMIUM V0.89 - August 14, 2017
==================================
Fixed:
- Corrected the 'long-press' time of the action button to add-a-ball. It was
supposed to be 1/3 of a second instead of 1/2. It is now 1/2 second only if
you are in TIE fighter Assault.
- The sequence of Destroy the Death Star scenes were not played in order.
New:
- Added R2-D2 topper support throughout the game
Tweaked:
- Shot Multipliers and ball start work a bit differently. The multipliers are
off at ball start. You can always move them all you want. They cannot be
turned on until the ball is plunged. Valid playfied will always lock them
on. This way they can always be changed at ball start and are always on at
the start of playing each ball.
- Increased how long the button is ignored at the end of TIE fighter assault
with regard to changing your multipliers.
- Only the last tilt warning will blink the word danger. This will help
communicate which how many you have left.
- Improved the holo text messaging system. Messages will now be able interrupt
themselves when appropriate.
- Made Destroy the Death Star slightly easier to complete. It is now a total
of eight shots instead of nine. Also the timer before each phase times out
is slightly longer.
http://www.collectionneursdeflippers.com/lpierrick
Flipper => ELVIRA'S HOUSE OF HORRORS LE , GOLDENEYE
Borne => MULTI-JEUX
MAS => IGT S2000 SUPER SPIN SIZZLING 7
Flipper => ELVIRA'S HOUSE OF HORRORS LE , GOLDENEYE
Borne => MULTI-JEUX
MAS => IGT S2000 SUPER SPIN SIZZLING 7
