Message
par jlm33 » sam. 03 08, 2013 07:37
Petite mise à jour sur le site Stern (1.2):
V1.2 - July 31, 2013
====================
- Fixed a programming issue with bonus that was causing the last frame of
the animating icons to not be displayed.
- Added an adjustment to change the grave marker type. The settings are
"NORMAL" and "R.I.P. TOMBSTONE". The user override for the "Middle
East" dip switch settings now specifies a "GRAVE MARKER TYPE" of "R.I.P.
TOMBSTONE". Bonus, instant info, and grave marker hit / multiball
display effects have been changed to support the new setting.
- Changed up the snake multiball rule. Each snake icon shot on the
playfield starts a snake combo which can be collected at the snake.
The first shot lights the snake for 2x the value, the second shot lights
the snake for 3x the value, etc. Once the combo value is collected at
the snake, the combo is stopped and the next snake shot will start the
combo multiplier at 3x. The multiplier is capped at 5x.
- Changed the scoring for the snake during snake multiball. Fixed up
snake sounds. Some of these were specifying bad priorities.
- Increased the scores for the "Seek & Destroy" mode.
- Coffin hurry-up start display effect is now removed if queued to run
but the hurry-up has already been collected.
- Added an adjustment to disable locking balls in the snake during
multiball. Ball(s) were getting stuck on the PRO, which has no snake
jaw to close after the ball is locked. People who aren't bothered by
this problem are free to change the adjustment and the old behavior
will be restored.
- Changed snake multiball start display effect so it would not take so
long.
- Changed fuel scoring. Points scored during the mode no longer add to
the jackpot; the jackpot starts at 1M and increases each time it is
collected. The switch score starts at 15K and increases 1K each time
the fuel targets are hit.
- Added instant info for the metallica ramps.
- Added a peak meter for the song select.
- Added and reworked some instant info items: cross, electric chair,
coffin, snake.
- Consolidated the "cross/sparky/coffin/snake" instant info screen into
one page.
- Fuel background no longer shows queued up floating points when the
effect first runs.
- Fuel mode timer now limited by the value of the adjustment "FUEL MODE
TIMER". (Adding time previously increased the fuel mode timer above
this value, up to a maximum of 60 seconds.) Added HSTD for FUEL mode.
The score for hitting the FUEL standup targets was not being added to
the total for the mode and was also not being added for high score.
This has been corrected.
- Cleaned up fuel mode background lamp effects. Lowered the amount of
time that is added to the fuel mode timer when the timer is reset.
Lowered fuel mode scoring.
- Fixed a problem with mystery. When the level tables were added, the
mystery level could go out of range (by lighting mystery 5 times before
collecting it). This would result in mystery not being able to be
awarded. This has been corrected.
- Added art for hitting the fuel targets during fuel mode. Added sounds.
- Fixed up fuel jackpot art. It was missing the last 4 frames due to
a bad specification for the files in the build.
- Reworked the fuel mode start display effect. Added sounds and speech.
- Added a sound for a fuel letter (gas tank filling sound).
- Added new fuel speech.
- Cleaned up the fuel letter display effect. This effect was never
displaying the last letter when FUEL was spelled. (Instead, it showed
generic text.) This has been corrected.
- Snake lock display effect turned into choreography with a lower priority.
- Changed electric chair magnet grab time from 1/2 sec. to 1 sec.
WHEW! That was close.
Je recherche un Stern WPT, Williams Defender, Williams Cosmic GunFight, Elbos Genesis ou Zaccaria Locomotion.