Prochain Stern : Star Trek (Into Darkness)

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jb
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Re: Prochain Stern : Star Trek (Into Darkness)

Message par jb » sam. 21 03, 2015 12:14

apres les mises a jour 1.60 sorties le 17 mars 2015 voici la mise a jour 1.61 sorti ce 21 mars 2015

1. Fix - Warp ramp exit was playing sounds in test, game over, et cetera.
2. Fix - Game Audit #39, KLINGON M.B. DOUBLE SUPER JACKPOTS, was too long to fit on the screen.
3. Fix - When level III missions timed out and then restarted their resume data was not getting cleared. You could create a situation where the mission would start on the next ball with 0 shots left.
4. Added - Background apron lamps during double scoring.

V1.60 – 03 / 17 / 2015
======================
1. Tweaked - Added background drone music to redeeming medals.
2. Fix - Mission Start was lit during final shot of the 6th mode. It should not be since you are about to be in Kobayashi Maru Ready state.
3. Added - Give a gold medal for Double Super Jackpot.
4. Fix - Extra Ball was not being awarded during victory laps.
5. Fix - Some lamps were missing from some sweeping lamp effects.


Star Trek PRO
V1.54 – 03 / 14 / 2015
======================
1. Tweaked - Put Klingon Battle II back to the left ramp for its center.
2. Tweaked - Bumped the values of medals as they are being awarded and during bonus.
3. Tweaked - Increased the values of Klingon Multiball Jackpots and Super Jackpots
4. Tweaked - Added Total medal count to the total page when redeeming medals
5. Fix - When medals were showing their values at the start of Wizard modes, if you had less than a set, they were showing the value of one medal and not all combined.
6. Tweaked - Added Double scoring to Warp 9.9
7. Added - Adjustment: GOLD MEDAL ENDS LEVEL I MISSIONS. YES == Level 1 missions timers will move to 1 when the player achieves a gold medal.
8. Tweaked - Changed the text for the Klingon Battle Adjustment to be correct.
9. Tweaked - Vengeance III now has two parts. You first shoot the vengeance X times. Then, in Vengeance Sudden Death, the drop target will come up. If you hit down then shoot in you will receive 10% of your score.
10. Tweaked - Vengeance III now only ends if you complete it or drain during Vengeance sudden death.
11. Tweaked - Vengeance III will show what percent you will receive on the fly in the background; 10, 20 or 40%.
12. Added - Animations to redeeming medals as the medals “lock” into place
13. Added - Instant info page for spinner value.
14. Tweaked - Made the Flipper speech timer get longer between speech calls
15. Added - HSTD entry for Medals
16. Added - Attract mode shows the Medals Champion
17. Tweaked - Changed the wording of the bonus pages.
18. Breakage - The lamp effect for mission awards was not being called.
19. Tweaked - Massaged the timing and length of the end of ball bonus. Improved the font used for Bonus multipliers during end of ball bonus.


Star Trek PRO
V1.53 – 03 / 11 / 2015
======================
1. Fix - Mission KB II final shot was not blinking correctly.
2. Tweaked - Made Klingon Battle II harder to get medals
3. Tweaked - PRO - made lamp effect for mission award be similar to the Premium version.
4. Fix - Prime directive III was not lighting mission start when it timed out.
5. Tweaked - Reduced and adjusted the value of redeeming medals
6. Tweaked - Made Vengeance III end at ball end.


Star Trek PRO
V1.52 – 03 / 06 / 2015
======================
1. Tweaked - away team speech is now played immediately upon lighting/earning the away team award.
2. Fix - Nero II bug where shots were not re-lighting properly.
3. Fix - A problem where the Vengeance kickback was firing at the wrong time, i.e. Vengeance destroyed, start of Vengeance Scoring / Battle, etc...
4. Tweaked - Changed denounce logic on the warp ramp exit opto to avoid system noise that caused a switch closure.
5. Added - fixed/added speech to Vengeance Scoring.
6. Tweaked - Modified Vengeance hurry-up to have a Khan speech follow-up
7. Tweaked - Modified Vengeance hurry up speech to be used as speech + follow-up.
8. Fix - fixed a bug where balls were not being detected/released properly during the first stage of Vengeance Multiball.
9. Tweaked - changed denounce logic for the Vengeance opto's.
10. Tweaked - Vengeance kickback is now more responsive after the initial kick, i.e. sometimes an immediate shot back into the Vengeance center lock would not register as a hit.
11. Fix - fixed several light shows that didn't use allocated memory properly.
12. Fix - First pass at fixing issue with laser staying on after Klingon multiball is over.
13. Fix - Ball would not kick from the plunger after the game auto picked a mission after the player shot away team. Made ball auto plunge at the end of auto pick mission from shooter lane.
14. Fix - Super pops art maxed at 200K. If you maxed the scoring you could get up to 250K per hit. Added more art to allow it to go to 250K.
15. Added - Award Medals concept. Medals are awarded during missions. Medals are redeemed at the start of wizard modes.
a. You can receive 3 levels of medals per mission; Bronze, Silver, Gold.
b. Added - Instant info page for medals
c. First 6 missions award medals
d. Kobayashi Maru awards score for accumulated medals at the start.
e. Kobayashi Maru gives a new presentation at the start for the medals collected.
f. Second 6 missions award medals
g. Enterprise Amok awards score for accumulated medals at the start
h. Enterprise Amok gives a new presentation at the start for the medals collected
i. Third 6 missions award medals
j. Five Year Mission awards score for accumulated medals at the start
k. Five Year Mission gives a new presentation at the start for the medals collected
l. Added - Choreography for awarding a medal
m. Added - Choreography for redeeming medals.
16. Tweaked - Made some instant info pages last 10 seconds
17. Added - end of ball bonus pages / scores for medals and missions completed.
18. Added - game over flipper speech
19. Tweaked - increased end of ball bonus points for base bonus.
20. Tweaked - Moved when Away Team lights from 3 to 1 shot
21. Tweaked - Increased points for completing pop bumpers levels.
22. Tweaked - Increased points for Kobayashi Maru. Including a bonus for completing all 12 shots.
23. Added - Choreography for starting away team.
24. Tweaked - Adjusted the Y positions of some total screens to be more balanced
25. Fix - If you drained in the middle of a mission but the mission was continuing till the next ball it would show you your total and give a speech call. It will now only show you your total at the end of the mission and give that speech call.
26. Fix - The end of some missions would sometimes try and play an invalid sound causing a non-fatal error. There was no outward facing issue. The game will no longer try and play an invalid sound at the end of some missions.
27. Fix - “1 SHOTS LEFT” was displayed in many places. Now they all use the non-plural form correctly.
28. Tweaked - Made Vengeance ready / multiball background lamps move a bit faster, not include the extra ball light, and never be dark for too long.
29. Tweaked - Made Vengeance victory laps be less priority to the awards and super jackpots.
30. Tweaked - Increased the points for away team awards.
31. Tweaked - The drop target goes down for Space jump away team.
32. Tweaked - Shooting final shot in Space Jump after away team bumps you one level in medals and guarantees you get at least a bronze.
33. Added - Grace to top lane change
34. Tweaked - Increased the scores for victory laps in Vengeance Multiball
35. Added - Mode timers don’t time down after 6 seconds of no switch activity.
36. Removed - Unused Feature Adjustment #11 Klingon Multiball Lock Timer
37. Tweaked - Changed the name of switch #48 to BLACK HOLE TARGET
38. Fix - Feature Adjustment #14 would stop mission selecting. Now it only affects whether or not the ball will be launched from the Punch It button.
39. Added - The left and right orbit shots are now lit in Away Team Prime Directive.
40. Added - The left orbit shot was added to Save the Enterprise Away Team.
41. Added - Adjustment to change the number of shots to light Away Team.
42. Added - Adjustment to turn off the inactive timer.
43. Added - Instant Info page for current Warp and where the extra ball is awarded.
44. Added - Instant Info page for shots till next Vengeance mode.
45. Added - Instant Info page for super spinner, ramps, and pops
46. Tweaked - Made Away Team arrow not flash when it’s lit for Away Team.
47. Tweaked - Spelling TREK now adds more value to the spinner plus adds points that reset at the start of each ball
48. Added - Grace to bottom lane change
49. Added - Away team sound and lamp effects
50. Tweaked - Made some lamp effects not use the top or bottom lanes.
51. Added - Instant Info to tell you how many more shots you need for the next medal.
52. Tweaked - Increased Away team spinner scores for Destroy the Drill to be more in line with new spinner values.
53. Tweaked - Vengeance holds on to the ball when shot for extra balls.
54. Fix - Some timer adjustments did not have the correct default values. Mission timer adjustments were massaged to be more consistent.
55. Tweaked - Double scoring background has a higher priority now.
56. Tweaked - Increased the default time double scoring runs for.
57. Tweaked - Made warp ramp score the same as the other two ramps during Super Ramps.
58. Tweaked - Tier III missions all keep your progress if you drain or timeout. You will pick up where you left off with each of them.
59. Fix - Klingon Battle III timer would reset to a large value instead of timing out. It will now time out.
60. Fix - Nero III display issues. The timer was being covered by the ship at the end.
61. Tweaked - Changed the number of shots it takes to start levels of Vengeance. From { 5, 5, 5, … } to { 5, 6, 7, 7, 7, … }
62. Tweaked - Changed Vengeance III in a few ways:
a. Finishing it awards 10% of your score.
b. When one shot from finishing the drop target will come up. Hitting the drop target will make it stay down for a few seconds allowing access to the vengeance to finish and collect the 10% score.
c. When two shots away, the drop target will come up. Hitting the drop target will make it stay down for a short amount of time.
d. Massaged the background display effect.
e. Massaged the foreground display effects.
f. Massaged the background lamp effect.
63. Tweaked - Changed display effects to more accurately describe which Vengeance is ready.
64. Tweaked - Massaged the look of the start of 5 year mission display effect.
65. Added - Animations to 5 Year Mission Award.
66. Fix - Made 5 year mission award speech happen at the correct time.
67. Added - Animations to Enterprise Amok Award.
68. Tweaked - Made the extra ball lamp effect bigger and last the length of the display effect.
69. Tweaked - Made Apron lights mirror what mission the player is selecting or playing.
70. Added - Adjustment to stop speech that is not G-Rated.

rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

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las63
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Re: Prochain Stern : Star Trek (Into Darkness)

Message par las63 » sam. 21 03, 2015 17:41

Et d'autres vont suivre ;)
I was watching the Championship playoffs and the announcers were discussing how many games got new code for PAPA 18. Of the many they mentioned, ACDC,TWD, ST,Met
A la maison: MM/RFM
http://www.collectionneursdeflippers.com/las63

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par Whatchapopo » sam. 21 03, 2015 19:06

Ça c'est de la mise à jour!
Le acdc je me demande ce qu'ils vont trouver a faire?!
12 nouveaux titres au choix en appuyant sur le bouton de lock bar :-j: .. moi ça me plairait
PDG et balayeur à FlipperLED :D:

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par thebbx » lun. 14 12, 2015 07:34

bonjour a tous , je viens de faire l'acquisition de la version pro ce week et je suis très satisfait :x24: , un flip génial assez facile mais très plaisant :#): , bon j'ai du faire un bon nettoyage du plateau avant de me lancer :9): mais vraiment un très bon flip , encore une panne a résoudre un des switch d’accès aux bumper est mort ou défectueux enfin j'espère que ce n'est rien de plus... , je vais ensuite pouvoir le moder , si vs avez d'ailleurs qques conseils je suis preneur :bd:
:twisted: !!! Choose and perish !!! :twisted: :pop:

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par PHS » lun. 14 12, 2015 07:42

Bon choix le star trek , c'est un super flipper
moi j'ai rajouté le vaisseau klingon avec led fait maison,le même que propose Mezel mod à 100 dollard

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par thebbx » lun. 14 12, 2015 08:25

Merci oui je ne regrette pas du tout un très bon gameplay, et tu l'a trouver ou ton vaisseau ?
:twisted: !!! Choose and perish !!! :twisted: :pop:

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par laboutiqueducine » lun. 14 12, 2015 09:08

Je viens de vendre mon sttng pour une version pro.
Je pense prendre une bonne claque !

Je vais perdre quelques missions, le kickback, les canons etc... je sais.

Mais l'ambiance, le son, l'éclairage, la rapidité, whaou !

Il n'y a pas de video mode sur ce stern ?

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par PHS » lun. 14 12, 2015 10:12

thebbx a écrit :Merci oui je ne regrette pas du tout un très bon gameplay, et tu l'a trouver ou ton vaisseau ?

C'est le vaisseau klingon de chez hotwhell,trouver sur la bay pour une trentaine d'euros

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par thebbx » lun. 14 12, 2015 10:13

Non pas de vidéo mode mais c'est un flipper très jouissifs, les effets de lumière sont très réussi, il succède à mon luci et il tien bien la route pour un pro ...,je me demande si on peut ajouté le laser du premium
?
:twisted: !!! Choose and perish !!! :twisted: :pop:

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Re: Prochain Stern : Star Trek (Into Darkness)

Message par PHS » lun. 14 12, 2015 10:14

laboutiqueducine a écrit :Je viens de vendre mon sttng pour une version pro.
Je pense prendre une bonne claque !

Je vais perdre quelques missions, le kickback, les canons etc... je sais.

Mais l'ambiance, le son, l'éclairage, la rapidité, whaou !

Il n'y a pas de video mode sur ce stern ?
non,pas de mode video sur star trek

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