Bien ouej….Kokorico a écrit : ↑jeu. 02 12, 2021 20:25Voici le lien du topic pour demander les règles en français => viewtopic.php?f=1&t=141121
STERN : The Mandalorian
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- KC-Fred
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Re: STERN : The Mandalorian
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Hartge
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Re: STERN : The Mandalorian
C'est bien ce que je disaisKC-Fred a écrit : ↑jeu. 02 12, 2021 19:50Salut, allez persévère t’en est pas loins,![]()
Voilà pour les règles, bonne lecture, par contre en anglais.
https://sternpinball.com/wp-content/upl ... -Sheet.pdf
Bien joué Fred
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Re: STERN : The Mandalorian
En 5 billes, ça en fait 6 ou 7 en cas d'extra ball, c'est pas du jeu

Longue vie aux flips

- KC-Fred
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Re: STERN : The Mandalorian
Pffff, qu’est que tu crois en 3 mon petit
Dernière modification par KC-Fred le sam. 04 12, 2021 05:26, modifié 1 fois.
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Re: STERN : The Mandalorian
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Re: STERN : The Mandalorian
Ola les amis en pro
Les sorties de rampes en métal sont dispo chez Pinball Life, attention pour l’instant seul celle de gauche est dispo, il faut savoir qu’ils reçoivent les commandes de stern tous les vendredi et mettent en stock les lundi soir (heure française, dixit le retour de conversation que j’ai pu avoir avec eux)
N’hésitez pas à les mettrent en favoris et surveiller car il n’y a pas d’alerte par mail en cas de stock.
Voici les liens
https://www.pinballlife.com/mm5/merchan ... 15-2378-02
https://www.pinballlife.com/mandalorian ... -exit.html
Pour moi elles sont commandées reste plus qu’à les récupérer

Les sorties de rampes en métal sont dispo chez Pinball Life, attention pour l’instant seul celle de gauche est dispo, il faut savoir qu’ils reçoivent les commandes de stern tous les vendredi et mettent en stock les lundi soir (heure française, dixit le retour de conversation que j’ai pu avoir avec eux)
N’hésitez pas à les mettrent en favoris et surveiller car il n’y a pas d’alerte par mail en cas de stock.
Voici les liens
https://www.pinballlife.com/mm5/merchan ... 15-2378-02
https://www.pinballlife.com/mandalorian ... -exit.html
Pour moi elles sont commandées reste plus qu’à les récupérer
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Yoco69
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Re: STERN : The Mandalorian
Suite à la mise à jour 98 il y a un accès à de nouvelles musiques via ”DJ mixer”
Quelqu'un pourrait-il me dire s'il est possible d'utiliser ces musiques pour remplacer celles d'origine dans le jeu’?
Quelqu'un pourrait-il me dire s'il est possible d'utiliser ces musiques pour remplacer celles d'origine dans le jeu’?
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Re: STERN : The Mandalorian
PRO V1.00 - December 6, 2021
============================
FIXED:
- The Razor Crest max value was able to be larger than intended. Its now
capped at 20M before being multiplied.
- Fixed a misspelling of an audit
- Fixed The MAX playfield multiplier was not capped at 7X. It was capping
at 6X.
- Ambush was not starting correctly from the ? feature in the FOUNDRY
NEW:
- Added an adjustment to break up the series of multiballs called
MULTIBALL ALWAYS ENABLED. It defaults to YES. If set to NO the player
will be required to complete a HUNTER MISSION or drain the ball before
they can continue to advance toward the next multiball.
- Added MULTIBALL ALWAYS ENABLED to the COMPETITION INSTALL. It will
be set to NO for this INSTALL.
- Changed how Ambush will start -
- Added a tiny one-shot Mini-Wizard mode that starts when nothing else is
happening; you don't have anything else running and you shoot the uturn.
- You have 6 seconds (which can be increased a bit on the two-bank) to
shoot one of 6 shots. Two of the 6 shots will start AMBUSH.
- If you shoot one of the other shots you have ESCAPED, for now. The
shot will be removed from the next time and you will have a 2 in 5
chance to start Ambush.
- If the game is in Competition game play mode the first shot will start
Ambush.
- Removed the adjustment AMBUSH ADV TO START.
TWEAKED:
- Changed "DISABLE TOP POST" adjustment. There are now 3 settings:
-- RAISE FOR RIGHT ORBITS - Default - Raise when needed and all right
orbits.
-- DEFAULT DOWN: RAISE AS NEEDED - Only raise when a rule needs it up.
-- DISABLED: NEVER RAISE - The top post is disabled.
- Added "DISABLE TOP POST" and "MULTIBALL ALWAYS ENABLED" to two INSTALLs:
DIRECTORS CUT and HOME. There are now 7 Adjustments affected:
-- FREE PLAY - Set to YES
-- HSTD INITIALS - Set to 10 LETTER NAME
-- BALL SAVE TIME - Set to 12 seconds
-- AD_BALL_SAVE_LIMIT - Set to 1
-- ALLOW LEFT+START TO END GAME - Set to ALWAYS
-- DISABLE TOP POST - Set to DEFAULT DOWN: RAISE AS NEEDED
-- MULTIBALL ALWAYS ENABLED - Set to NO
- Changed how many shots you get during each session of Razor Crest
Hurry-Up. Its now a function of how many multipliers you have lit. If
you have 0 you will get 2 shots. Each lit multiplier adds 2 shots.
Therefore if you have all 3 multipliers lit you will get 8 shots during
one session of Razor Crest Hurry-Up.
-- Since this greatly increases how many points you can receive the
points needed to be reduced at the base level. The maximum points are
still quite large.
- Changed Foundry to respond to closed action button instead of a quick
tap.
- Changed the Luke award display effects to not be killable from holding in
both flippers, in the wizard mode YOU HAVE WHAT I WANT.
- Completing a Luke level during YOU HAVE WHAT I WANT will add a ball into
play.
- Improved how and when the mini-playfield moves.
- If a ball falls into the mini-playfield when you are between Encounters
and you can start an Encounter the next Encounter will now start.
MOVED TO SYSTEM 2.98 -
Updated to nodeboard firmware v0.80.0
Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD
display.
============================
FIXED:
- The Razor Crest max value was able to be larger than intended. Its now
capped at 20M before being multiplied.
- Fixed a misspelling of an audit
- Fixed The MAX playfield multiplier was not capped at 7X. It was capping
at 6X.
- Ambush was not starting correctly from the ? feature in the FOUNDRY
NEW:
- Added an adjustment to break up the series of multiballs called
MULTIBALL ALWAYS ENABLED. It defaults to YES. If set to NO the player
will be required to complete a HUNTER MISSION or drain the ball before
they can continue to advance toward the next multiball.
- Added MULTIBALL ALWAYS ENABLED to the COMPETITION INSTALL. It will
be set to NO for this INSTALL.
- Changed how Ambush will start -
- Added a tiny one-shot Mini-Wizard mode that starts when nothing else is
happening; you don't have anything else running and you shoot the uturn.
- You have 6 seconds (which can be increased a bit on the two-bank) to
shoot one of 6 shots. Two of the 6 shots will start AMBUSH.
- If you shoot one of the other shots you have ESCAPED, for now. The
shot will be removed from the next time and you will have a 2 in 5
chance to start Ambush.
- If the game is in Competition game play mode the first shot will start
Ambush.
- Removed the adjustment AMBUSH ADV TO START.
TWEAKED:
- Changed "DISABLE TOP POST" adjustment. There are now 3 settings:
-- RAISE FOR RIGHT ORBITS - Default - Raise when needed and all right
orbits.
-- DEFAULT DOWN: RAISE AS NEEDED - Only raise when a rule needs it up.
-- DISABLED: NEVER RAISE - The top post is disabled.
- Added "DISABLE TOP POST" and "MULTIBALL ALWAYS ENABLED" to two INSTALLs:
DIRECTORS CUT and HOME. There are now 7 Adjustments affected:
-- FREE PLAY - Set to YES
-- HSTD INITIALS - Set to 10 LETTER NAME
-- BALL SAVE TIME - Set to 12 seconds
-- AD_BALL_SAVE_LIMIT - Set to 1
-- ALLOW LEFT+START TO END GAME - Set to ALWAYS
-- DISABLE TOP POST - Set to DEFAULT DOWN: RAISE AS NEEDED
-- MULTIBALL ALWAYS ENABLED - Set to NO
- Changed how many shots you get during each session of Razor Crest
Hurry-Up. Its now a function of how many multipliers you have lit. If
you have 0 you will get 2 shots. Each lit multiplier adds 2 shots.
Therefore if you have all 3 multipliers lit you will get 8 shots during
one session of Razor Crest Hurry-Up.
-- Since this greatly increases how many points you can receive the
points needed to be reduced at the base level. The maximum points are
still quite large.
- Changed Foundry to respond to closed action button instead of a quick
tap.
- Changed the Luke award display effects to not be killable from holding in
both flippers, in the wizard mode YOU HAVE WHAT I WANT.
- Completing a Luke level during YOU HAVE WHAT I WANT will add a ball into
play.
- Improved how and when the mini-playfield moves.
- If a ball falls into the mini-playfield when you are between Encounters
and you can start an Encounter the next Encounter will now start.
MOVED TO SYSTEM 2.98 -
Updated to nodeboard firmware v0.80.0
Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD
display.
my pinball collection: http://www.pinballowners.com/jerry57

