led zeppelin (stern)
Flipper concerné :
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- Faboule
- Site Admin
- Dept: 20
- Collec Perso: 14 flips
- Rech/Achete: 0 flip
- Messages : 3339
- Enregistré le : 16/11/2007
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : Biguglia
- Contact :


Re: led zeppelin (stern)
Problème de log ça m'étonnerai, et puis si quelqu'un en avait profité pour lancer une attaque, ça aurait pu être beaucoup plus trash. A suivre, n'hésitez pas à m'en parler si ça vient à se reproduire
Longue vie aux flips



- jb
- Dept: 33
- Collec Perso: 0 flip
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- Messages : 20075
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
Re: led zeppelin (stern)
PRO V0.95 - February 16, 2021
==========================
Fixed:
- Lights:
- Fixed an issue which would sometimes prevent the chase light effect from
appearing during Top of the Charts.
- Display:
- Fix an issue which hid the 1st line of instructions during Top of the
Charts Challenge.
- Certain display effects with video backgrounds would not play and instead
show black screens in the background. This has been fixed.
- Sounds:
- Fixed an issue which could cause a song to repeat if it ended during
bonus.
- Rules:
- Fixed an issue which could cause players to have different tour objective
requirements during a multiplayer game.
- Fixed an issue which allowed you to continue playing Top of the Charts
challenge after tilting.
- Fixed an issue that could award the records high score to the incorrect
player.
- Top of the Charts Challenge could get into a state where players could
have their games skipped. This has been fixed.
- Fixed issues with Top of the Charts locking behavior.
- Fixed an issue which sometimes prevented Combo and Icarus X high scores
from recording properly.
Tweaked:
- Devices:
- Improved the logic for the orbit control gate.
- Improved the Electric Magic motor to move to the desired switch sooner
when the motor was killed or the switch was not found.
- Changed the ball search logic so the Electric Magic motor will move on
every pass of ball search.
- Adjustments:
- Added a new adjustment "Top Eject Power - Gate Closed" with a default
value of 85.
- Removed the "Song Select Every Ball" adjustment.
- Lights:
- Improved the expression light shows for several songs.
- Add green Hermit arrow for the Tour Advance shot on the right ramp.
- Added lock lights to Top of the Charts.
- Display:
- Added the remaining number of tilt warnings to instant info.
- Hid the sales per shot text on the UI during Top of the Charts.
- Updated instant info to show all extra balls that can be achieved.
- Replay animation no longer interrupts the Platinum bonus award during
the Top of the Charts intro.
- Added instructions to World Tour Multiball victory phase.
- Added background videos to instant info.
- Top of the Charts Challenge now shows your total score.
- Sounds:
- Removed the "Choose your song" speech call when Song Change is qualified.
- Extended the Tilt sound effect to match the display sequence.
- Rules:
- Modified the USA 1975 Multiball rules to only refresh the shots after all
three ramps were made.
- Added a 2x multiplied super jackpot to Zeppelin Multiball.
- Increased the number of record sales earned every shot in all song modes.
- Changed Trampled Under Foot mode shots to replenish after every shot
during the piano solo section.
- The spinner value no longer resets every ball.
- Top of the Charts tweaks:
- Top of the Charts Multiball (not challenge mode) will now enter a last
chance countdown when there is only 1 ball left in play. If the time runs
out during the last chance portion and a ball is not added, the mode ends.
- Changed award order in Top of the Charts multiball so the eject shot
that lights 2x scoring no longer gives itself a double award.
- Increased the value of the Platnium Bonus in Top of the Charts multiball
start to 10M + (20M + 30M + ...) for each song.
- World Tour Tweaks:
- Victory jackpots will now be equal to your tour jackpot value.
- Victory jackpots will bump tour awards for future tour multiballs.
- Zeppelin Award shot scores a super jackpot and relights shots.
- Tweaked Super Modes:
- Super Spinner changed to 100k/spin for 100 spins.
- Super Slings changed to 100k/sling for 100 sling hits.
- Super Pops changed to 250k/pop for 40 pop hits.
- Completing a super mode increases the value for the next
super mode that starts from the Zeppelin Award.
New:
- Added Led Zeppelin gameplay tutorial videos in attract mode.
- Added an extra ball at 10 Zeppelin Shots (can be adjusted.)
- Added an extra ball at 5 cities in World Tour Multiball (can be adjusted.)
- New mini-wizard mode Mothership Multiball!
- Qualified after 5 songs are completed (on default settings, this is at
5 gold records) and started at the upper eject shot.
- Song mode continues to run during this mode and is used to determine
jackpot shots:
- Any shot that does not have a song award lit is lit for Jackpot
- Any shot that has a song award will get a sales boost that starts at
+10,000 sales, in addition to normal sales for the song award.
- Scoring 5 jackpots will light super jackpots at any shot that is a
current song award.
- Once the first Super Jackpot is awarded, a timer starts. When timer
expires, super jackpots go away and sales boost is increased by +10,000.
- Super Jackpot values are equal to current jackpot value, plus the
current song award value.
- Shoot 5 more regular jackpots while super jackpots are lit to
multiply super jackpots up to 3x!
- New final wizard mode ? Multiball!
- First phase is a 6 ball multiball with jackpots lit at all shots:
- Left ramp scores Zeppelin Jackpots which start at your current Zeppelin
Multiball Jackpot value and each jackpot increases this by 25% of this
value.
- Right ramp scores Tour Jackpots which start at your current Tour
Multiball Jackpot value and each jackpot increases this by 25% of this
value.
- All other shots score your current song award value built up throughout
the game.
- 10% of all scores (including multipliers and including super jackpots!)
in phase 1 get added to Super Jackpot, available at upper flipper side
shot.
- Once you drain down to 1 ball, phase 2 starts:
- 10 super jackpots based on the value built up in phase 1 are lit at the
7 main shots + LED, ZEP, and ROCK target banks.
- Timed phase that ends the mode once time has run out.
- Starts at 30 seconds
- Each super jackpot adds 5 seconds
- Left eject resets timer to 25 seconds, then 20 seconds, then 15
seconds, then 10 seconds from then on.
- Scoring a super jackpot increases the super jackpot multiplier.
- Shooting left eject relights all super jackpots, adds some time, and
resets multiplier to 1.
- Moved to System 2.70:
- Update to nodeboard firmware v0.67.0
==========================
Fixed:
- Lights:
- Fixed an issue which would sometimes prevent the chase light effect from
appearing during Top of the Charts.
- Display:
- Fix an issue which hid the 1st line of instructions during Top of the
Charts Challenge.
- Certain display effects with video backgrounds would not play and instead
show black screens in the background. This has been fixed.
- Sounds:
- Fixed an issue which could cause a song to repeat if it ended during
bonus.
- Rules:
- Fixed an issue which could cause players to have different tour objective
requirements during a multiplayer game.
- Fixed an issue which allowed you to continue playing Top of the Charts
challenge after tilting.
- Fixed an issue that could award the records high score to the incorrect
player.
- Top of the Charts Challenge could get into a state where players could
have their games skipped. This has been fixed.
- Fixed issues with Top of the Charts locking behavior.
- Fixed an issue which sometimes prevented Combo and Icarus X high scores
from recording properly.
Tweaked:
- Devices:
- Improved the logic for the orbit control gate.
- Improved the Electric Magic motor to move to the desired switch sooner
when the motor was killed or the switch was not found.
- Changed the ball search logic so the Electric Magic motor will move on
every pass of ball search.
- Adjustments:
- Added a new adjustment "Top Eject Power - Gate Closed" with a default
value of 85.
- Removed the "Song Select Every Ball" adjustment.
- Lights:
- Improved the expression light shows for several songs.
- Add green Hermit arrow for the Tour Advance shot on the right ramp.
- Added lock lights to Top of the Charts.
- Display:
- Added the remaining number of tilt warnings to instant info.
- Hid the sales per shot text on the UI during Top of the Charts.
- Updated instant info to show all extra balls that can be achieved.
- Replay animation no longer interrupts the Platinum bonus award during
the Top of the Charts intro.
- Added instructions to World Tour Multiball victory phase.
- Added background videos to instant info.
- Top of the Charts Challenge now shows your total score.
- Sounds:
- Removed the "Choose your song" speech call when Song Change is qualified.
- Extended the Tilt sound effect to match the display sequence.
- Rules:
- Modified the USA 1975 Multiball rules to only refresh the shots after all
three ramps were made.
- Added a 2x multiplied super jackpot to Zeppelin Multiball.
- Increased the number of record sales earned every shot in all song modes.
- Changed Trampled Under Foot mode shots to replenish after every shot
during the piano solo section.
- The spinner value no longer resets every ball.
- Top of the Charts tweaks:
- Top of the Charts Multiball (not challenge mode) will now enter a last
chance countdown when there is only 1 ball left in play. If the time runs
out during the last chance portion and a ball is not added, the mode ends.
- Changed award order in Top of the Charts multiball so the eject shot
that lights 2x scoring no longer gives itself a double award.
- Increased the value of the Platnium Bonus in Top of the Charts multiball
start to 10M + (20M + 30M + ...) for each song.
- World Tour Tweaks:
- Victory jackpots will now be equal to your tour jackpot value.
- Victory jackpots will bump tour awards for future tour multiballs.
- Zeppelin Award shot scores a super jackpot and relights shots.
- Tweaked Super Modes:
- Super Spinner changed to 100k/spin for 100 spins.
- Super Slings changed to 100k/sling for 100 sling hits.
- Super Pops changed to 250k/pop for 40 pop hits.
- Completing a super mode increases the value for the next
super mode that starts from the Zeppelin Award.
New:
- Added Led Zeppelin gameplay tutorial videos in attract mode.
- Added an extra ball at 10 Zeppelin Shots (can be adjusted.)
- Added an extra ball at 5 cities in World Tour Multiball (can be adjusted.)
- New mini-wizard mode Mothership Multiball!
- Qualified after 5 songs are completed (on default settings, this is at
5 gold records) and started at the upper eject shot.
- Song mode continues to run during this mode and is used to determine
jackpot shots:
- Any shot that does not have a song award lit is lit for Jackpot
- Any shot that has a song award will get a sales boost that starts at
+10,000 sales, in addition to normal sales for the song award.
- Scoring 5 jackpots will light super jackpots at any shot that is a
current song award.
- Once the first Super Jackpot is awarded, a timer starts. When timer
expires, super jackpots go away and sales boost is increased by +10,000.
- Super Jackpot values are equal to current jackpot value, plus the
current song award value.
- Shoot 5 more regular jackpots while super jackpots are lit to
multiply super jackpots up to 3x!
- New final wizard mode ? Multiball!
- First phase is a 6 ball multiball with jackpots lit at all shots:
- Left ramp scores Zeppelin Jackpots which start at your current Zeppelin
Multiball Jackpot value and each jackpot increases this by 25% of this
value.
- Right ramp scores Tour Jackpots which start at your current Tour
Multiball Jackpot value and each jackpot increases this by 25% of this
value.
- All other shots score your current song award value built up throughout
the game.
- 10% of all scores (including multipliers and including super jackpots!)
in phase 1 get added to Super Jackpot, available at upper flipper side
shot.
- Once you drain down to 1 ball, phase 2 starts:
- 10 super jackpots based on the value built up in phase 1 are lit at the
7 main shots + LED, ZEP, and ROCK target banks.
- Timed phase that ends the mode once time has run out.
- Starts at 30 seconds
- Each super jackpot adds 5 seconds
- Left eject resets timer to 25 seconds, then 20 seconds, then 15
seconds, then 10 seconds from then on.
- Scoring a super jackpot increases the super jackpot multiplier.
- Shooting left eject relights all super jackpots, adds some time, and
resets multiplier to 1.
- Moved to System 2.70:
- Update to nodeboard firmware v0.67.0
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
-
- Dept: 03
- Rech/Achete: 2 flips
- Messages : 2683
- Enregistré le : 06/10/2013
- Niveau : Initié
- Pro / revendeur : non
- Localisation : ABREST (Allier)


Re: led zeppelin (stern)
Je ne sais pas si des personnes sont nombreuses à le posséder en France, à l'exception de "Rudy" qui l'a trouvé "top"
...

Sébastien
- Salem666
- Dept: 40
- Collec Perso: 4 flips
- Rech/Achete: 0 flip
- Messages : 1892
- Enregistré le : 21/09/2016
- Pas vu depuis 3 an(s)
- Niveau : Confirmé
- Pro / revendeur : non

Re: led zeppelin (stern)
Ouai enfin, il trouve absolument tout « top »...Sébastien03 a écrit : ↑mer. 17 02, 2021 15:12Je ne sais pas si des personnes sont nombreuses à le posséder en France, à l'exception de "Rudy" qui l'a trouvé "top"...


-
- Dept: 03
- Rech/Achete: 2 flips
- Messages : 2683
- Enregistré le : 06/10/2013
- Niveau : Initié
- Pro / revendeur : non
- Localisation : ABREST (Allier)


Re: led zeppelin (stern)
Je confirme, il vend, en plus de son site, beaucoup de choses en accessoires à des pros et pas que des toppers, mais surtout et pratiquement que pour Stern.... Son frère est en train de devenir pour la Chine le spécialiste Stern...
Modifié en dernier par Sébastien03 le jeu. 18 02, 2021 12:00, modifié 2 fois.
Sébastien