Stern Batman'66: enfin un LCD !
Flipper concerné :Si necessaire, merci de proposer un flipper en relation avec ce sujet. |
- Crrispy
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Re: Stern Batman'66: enfin un LCD !
Ca fait quand-même encore 8300 roros le Dialed in "pro" 
Fear of the dark, fear of the dark, I have a constant feeling someone's always near...
- godfroids
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Re: Stern Batman'66: enfin un LCD !
Bonjour a tous , je suis pationné par le monde du flip mais jamais je donnerai des prix pareil !! Par exemple je trouve déja que l'indiana jones ce vend a des prix fou voir ridicule
. enfin ca n'engage que moi ..

- Crrispy
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Re: Stern Batman'66: enfin un LCD !
Achète un Bescherelle en attendant que les prix des flips baissent, ça, ça ne coûte pas cher 
Fear of the dark, fear of the dark, I have a constant feeling someone's always near...
- Leveeger
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Re: Stern Batman'66: enfin un LCD !
TH t'es dur...Crrispy a écrit :Achète un Bescherelle en attendant que les prix des flips baissent, ça, ça ne coûte pas cher
Mais c'est vrai que le Bescherelle est pas cher...
Accros aux vieilleries 
- Crrispy
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Re: Stern Batman'66: enfin un LCD !
Tu as raison, j'aurais du suggérer plutôt que mettre l'impératif, mea culpaLeveeger a écrit :TH t'es dur...Crrispy a écrit :Achète un Bescherelle en attendant que les prix des flips baissent, ça, ça ne coûte pas cher
Fear of the dark, fear of the dark, I have a constant feeling someone's always near...
- jb
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Re: Stern Batman'66: enfin un LCD !
mise a jour version 0.65 en date du 11 janvier.
- Added/implemented new Joker standup target switch.
- Added Penguin crane lamp to the background lamp effect for the
penguin mode.
- Changed the priority of the background lamp effect for the fire button
so certain effects (HSTD initials, etc.) will be displayed.
- Fixed Catwoman speech; changed the Joker explosion.
- Added video/effects for major villains.
- Fixed issues with the major villain modes (one player's work
affecting another's).
- Increased replay and high score defaults.
- Fixed a bug in the Penguin mode that was causing state to be carried
over from player to player.
- Added sounds and speech.
- Fixed initialization of major villain advance.
- Added settings so it is not so difficult to restart the major villain
modes after failing to answer the Batphone.
- Disabled some background lamp effects for the turntable when the
turntable is in a different position and the shots cannot be reached.
- Disabled the Batmobile spinner switches so they do not register unless
the Batmobile spinner is facing the player.
- Improved ball handling for the turntable lock.
- Smoothed player transition animations.
- Fixed a bug where the player 4 score is highlighted at start of a new
4 player game after completion of a prior 4 player game.
- Tweaked position of 2 player scores to avoid line of background color
showing through at bottom.
- Added frame label to one player layout.
- Fixed an issue where the text bubble for the Batphone hurry-up award
was staying on the screen forever (or at least until the next batphone
hurry-up award).
- Fixed some issues with holding the ball in the kickout for super
jackpot.
- Lowered the scoring for the Batmobile spinner.
- Added villains captured display effects.
- Lane change no longer allowed for skill shot.
- Added turntable lock post test.
- Added settings for number of shots needed to light the super jackpot
for the major villains.
- Added grace period lamps for the Joker mode. Fixed an issue where a
Joker primary shot was not resetting the shot move timer, so, depending
on when the move shot was made, the next move would happen too quickly.
- Put background display effects in for minor villains and multiball.
- Added support for additional score frame backgrounds.
- Added ability to set text color in text bubbles.
- Added custom text bubble colors for each villain mode.
- Added ability to set text color in text bubbles.
- Added villain vision effects for Batphone hurry-up.
- Added lamp effect for the Batcave targets.
- Updated and refined minor villain select.
- Added Batmobile spinner lamp effect.
- Fixed the gadget button lamp background to only blink when a gadget can
be applied.
- Added some speech to skill shot.
- Added light shows for major villains.
- Mystery lit when the bottom lanes are completed.
- Fixed issues with turntable awards during the major villain modes (some
were not scoring).
- The match effect was not quieting the music and sound. This has been
corrected.
- Start button press w/ no credits effects (sounds) now allowed after
power-up.
- Reworked Batphone hurry-up scoring.
- Reworked the infrastructure for the villain vision background display
effects.
- Cleaned up Batphone hurry-up so timers will be held.
- Reorganized the Batphone hurry-up start to take less time so it doesn't
tie up the display for such a long time at end of ball or when mystery
and/or minor villain select is trying to run.
- Removed extra gadget button dispatch that was causing double gadgets
to be applied.
- Fixed extra ball so that it lights correctly.
- Playfield multiplier from atomic pile has been changed to only be
awarded if the atomic pile is lit.
- Adjusted background lamp effect priorities so the background lamp
effect for the combos runs on top of the modes.
- Combo shot was not being awarded from the Penguin VUK. This has been
corrected.
- Updated score frame for playfield multiplier status.
- Added adjustment check for major villain mode super jackpot award using
the gadget button (default=NO).
- Added/implemented new Joker standup target switch.
- Added Penguin crane lamp to the background lamp effect for the
penguin mode.
- Changed the priority of the background lamp effect for the fire button
so certain effects (HSTD initials, etc.) will be displayed.
- Fixed Catwoman speech; changed the Joker explosion.
- Added video/effects for major villains.
- Fixed issues with the major villain modes (one player's work
affecting another's).
- Increased replay and high score defaults.
- Fixed a bug in the Penguin mode that was causing state to be carried
over from player to player.
- Added sounds and speech.
- Fixed initialization of major villain advance.
- Added settings so it is not so difficult to restart the major villain
modes after failing to answer the Batphone.
- Disabled some background lamp effects for the turntable when the
turntable is in a different position and the shots cannot be reached.
- Disabled the Batmobile spinner switches so they do not register unless
the Batmobile spinner is facing the player.
- Improved ball handling for the turntable lock.
- Smoothed player transition animations.
- Fixed a bug where the player 4 score is highlighted at start of a new
4 player game after completion of a prior 4 player game.
- Tweaked position of 2 player scores to avoid line of background color
showing through at bottom.
- Added frame label to one player layout.
- Fixed an issue where the text bubble for the Batphone hurry-up award
was staying on the screen forever (or at least until the next batphone
hurry-up award).
- Fixed some issues with holding the ball in the kickout for super
jackpot.
- Lowered the scoring for the Batmobile spinner.
- Added villains captured display effects.
- Lane change no longer allowed for skill shot.
- Added turntable lock post test.
- Added settings for number of shots needed to light the super jackpot
for the major villains.
- Added grace period lamps for the Joker mode. Fixed an issue where a
Joker primary shot was not resetting the shot move timer, so, depending
on when the move shot was made, the next move would happen too quickly.
- Put background display effects in for minor villains and multiball.
- Added support for additional score frame backgrounds.
- Added ability to set text color in text bubbles.
- Added custom text bubble colors for each villain mode.
- Added ability to set text color in text bubbles.
- Added villain vision effects for Batphone hurry-up.
- Added lamp effect for the Batcave targets.
- Updated and refined minor villain select.
- Added Batmobile spinner lamp effect.
- Fixed the gadget button lamp background to only blink when a gadget can
be applied.
- Added some speech to skill shot.
- Added light shows for major villains.
- Mystery lit when the bottom lanes are completed.
- Fixed issues with turntable awards during the major villain modes (some
were not scoring).
- The match effect was not quieting the music and sound. This has been
corrected.
- Start button press w/ no credits effects (sounds) now allowed after
power-up.
- Reworked Batphone hurry-up scoring.
- Reworked the infrastructure for the villain vision background display
effects.
- Cleaned up Batphone hurry-up so timers will be held.
- Reorganized the Batphone hurry-up start to take less time so it doesn't
tie up the display for such a long time at end of ball or when mystery
and/or minor villain select is trying to run.
- Removed extra gadget button dispatch that was causing double gadgets
to be applied.
- Fixed extra ball so that it lights correctly.
- Playfield multiplier from atomic pile has been changed to only be
awarded if the atomic pile is lit.
- Adjusted background lamp effect priorities so the background lamp
effect for the combos runs on top of the modes.
- Combo shot was not being awarded from the Penguin VUK. This has been
corrected.
- Updated score frame for playfield multiplier status.
- Added adjustment check for major villain mode super jackpot award using
the gadget button (default=NO).
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
- jlm33
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Re: Stern Batman'66: enfin un LCD !
Avant d'engloutir 10000 euros ou plus sur ce flip, je vous suggère de regarder ces photos :
https://pinside.com/pinball/forum/topic ... st-3544738
https://pinside.com/pinball/forum/topic ... st-3544738
Je recherche un Stern WPT, Williams Defender, Williams Cosmic GunFight, Elbos Genesis ou Zaccaria Locomotion.
- Leveeger
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Re: Stern Batman'66: enfin un LCD !
J'adore la citation... "You got what you pay for..."
Il semble que l'aspect "cheap" soit de plus en plus décrié... Problème de délamination (ghosting) sur inserts et sur rampe de lancement... Effet d'impacts à gogo, montrant que le plateau a perdu de sa dureté dans le temps (photos montrées après une centaine de parties).
Je crois que maintenant, le playfield protector devient une obligation avant la mise en service... Mais je suppose que c'est en option...
Il semble que l'aspect "cheap" soit de plus en plus décrié... Problème de délamination (ghosting) sur inserts et sur rampe de lancement... Effet d'impacts à gogo, montrant que le plateau a perdu de sa dureté dans le temps (photos montrées après une centaine de parties).
Je crois que maintenant, le playfield protector devient une obligation avant la mise en service... Mais je suppose que c'est en option...
Accros aux vieilleries 
- 2NIRO
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Re: Stern Batman'66: enfin un LCD !
plutôt que de trouver un paliatif ( dans la pose d'un PF à la mord moil'noeud ) a ce problème, je ne comprend pas pourquoi ils ne règlent pas le problème
prendre du bon bois fortement pressé et arrêter de se fournir chez "brico " pour des raisons de coût 
Rejoignez nous sur notre site:
http://www.2niro-pinball.com/
http://www.2niro-pinball.com/
- RipleYYY
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Re: Stern Batman'66: enfin un LCD !
oui mais non, c'est la RENTABILITE à tous les niveaux ! au moins cher pour tout2NIRO a écrit :plutôt que de trouver un paliatif ( dans la pose d'un PF à la mord moil'noeud ) a ce problème, je ne comprend pas pourquoi ils ne règlent pas le problèmeprendre du bon bois fortement pressé et arrêter de se fournir chez "brico " pour des raisons de coût
pour l'exemple, et sauf erreur ou changement, je pense que en France vous n'avez plus (ou n'aviez plus ?) le petit niveau à bulle dans la shooterlane ?
ou autre exemple tout simple, la bobine du knocker, ça coute rien sur le total, sauf que multiplié par le nombre de flips... pourtant un bô gros "clac" ça déchire quand même, ça fait partie intégrante du flip quoi