Les dernieres commandes effectuées en Janvier 2011 sont en cours d'expédition. Ca fait long...
Dernière mise à jour du code: 1.21. Une vidéo avec ce code, qui vaut le coup car on mesure les progrès effectués:
http://www.youtube.com/embed/rK3y6tDsiX ... ay=1&rel=0
La bonne nouvelle pour ceux qui ont commandé ici mi 2011 ou plus tard, c'est que le jeu devrait etre livré avec des règles vraiment complètes !
== Version 1.21 ==
==============================================================================
=== Game Code
* Fixed house not stopping and dropping wall correctly.
* Rescue MB now delays release of Monkey ball until double doors are clear.
* Ball search delays castle door VUK more now to clear doors.
* ECMB progress in status report fixed.
+ Witch Hurry Up and Fireball Frenzy progress added to status report.
+ Haunted sign LED now on when a Haunted mode is running.
* Changed Witch Hurry Up name and font.
* Added lamp colors to hurry build lane lights.
+ Flasher effect for running hurry-builds.
+ Fireball sounds to Fireball Frenzy start.
* Witch is extra-debounced for Fireball Frenzy.
==============================================================================
== Version 1.20 ==
==============================================================================
=== Game Code
* Some lamp effect masks altered to exclude critical lamps.
+ 2nd wave of Toto Escapes added.
* Status Report looks a little nicer.
* Status Report now shows score display during TNPLH.
* House motor will now turn off if stalled, and tries to compensate with more
12v devices running at the same time.
* Witch Hurryup now far more animated.
* Left flipper button now goes back through attract mode.
* Bonus sped-up and prettied-up.
* ECMB audits fixed.
+ Lamp effects for bonus and Wizard Mystery.
+ Witch attack status lamps.
+ Fireball Frenzy.
+ Adjustments for fine-tuning ramp lockup kickout.
=== Core Code
* Multiplayer game starts now audit properly.
* Replay boost adjustment honored (used to always boost).
* Fixed status report running without flippers held.
==============================================================================
== Version 1.19 ==
==============================================================================
=== Game Code
* Some ECMB animations cleaned up.
* Increased maximum of slingshot coils.
+ Australia game support.
* Crystal ball animations now more synced with gameplay.
* Suppress attract mode replay display if nothing is set.
* Suppress attract mode HSTD display if HSTDs are off.
* Adjustment added for game number.
* Shaker motor timing improved after starting Twister mode.
+ Logos for 75th anniversary.
* Monkey Magnet sensor is no longer alarmed if detected bad.
+ Flipper button attract mode speech.
+ Character rollover lamps added to main lamp background.
* LOCK now blinks on Multiball ready.
* HOADC LEDs much less bright now.
=== Core Code
* Ball search suppressed when ball is in the shooter lane now.
* Default/changed adjustments highlighted in different colors.
+ Adjustments can be disabled now.
+ Presets menu now displays current/default settings and adjustments changed
by the preset.
+ Novelty and Add-a-Ball presets.
* Set clock UI cleaned up.
+ Images/text on button display in diags.
* Fixed currency settings after a factory reset.
* Fixed status report running on its own if it was delayed by a foreground
effect.
+ Audits for earnings and all coin slots.
+ Audits for pricing tiers.
+ Clear Credits reset.
* Cleaned up formatting in Adjustments and Audits.
+ Slings and jets now fire in Test Mode.
+ Adjustment for adjusting LED intensity (only applies to insert LEDs).
+ LED current limiter.
+ Pricing presets for USA, Canada, Australia, UK, and Euro.
* Default high scores lowered.
+ Free Plays audit.
+ Sub-type headings for standard audits.
+ Button repeat acceleration in Diags.
+ Replay database sanity check.
* Autoplunger now waits for valid playfield before firing instead of first
score.
Je recherche un Stern WPT, Williams Defender, Williams Cosmic GunFight, Elbos Genesis ou Zaccaria Locomotion.