Le Tron va bientôt arriver !!!
Flipper concerné :Si necessaire, merci de proposer un flipper en relation avec ce sujet. |
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- BAN PERMANENT
- Dept: 000
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- Contact :
Re: Le Tron va bientôt arriver !!!
Pour le spécial je croyais que c'était les exploitants qui l'enlevaient.
- wade shadow
- Dept: 62
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Re: Le Tron va bientôt arriver !!!
teins en parlant de TRON et de ses dérivé
http://www.youtube.com/watch?v=zljRr4nF ... r_embedded
ça aurait pu être incorporé dans le flipper , d’ailleurs un fan a refait la table du TRON stern avec pas mal d'amélioration sur Furtur Pinball (a la DOT c'est des video du film qu'il a repris)
http://www.youtube.com/watch?v=SI1mY3A3Hkg
http://www.youtube.com/watch?v=zljRr4nF ... r_embedded
ça aurait pu être incorporé dans le flipper , d’ailleurs un fan a refait la table du TRON stern avec pas mal d'amélioration sur Furtur Pinball (a la DOT c'est des video du film qu'il a repris)
http://www.youtube.com/watch?v=SI1mY3A3Hkg
It's not over until it's over !
- Nobrain
- Dept: 59
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Re: Le Tron va bientôt arriver !!!
je signe de suite làwade shadow a écrit :ça aurait pu être incorporé dans le flipper , d’ailleurs un fan a refait la table du TRON stern avec pas mal d'amélioration sur Furtur Pinball (a la DOT c'est des video du film qu'il a repris)
http://www.youtube.com/watch?v=SI1mY3A3Hkg

En ce moment : MB ; DeadPool
Eu : LOTR*2;STTNG;IJ_W;GNR ; Spiderman ; T2 ; AP ; TRON ; Cactus Canyon (continued) ; TF ; T3 ; Dr Who ; Tales From The Crypt ; Flintstones ; Congo ; NGG ; WCS*2 ; POTC ; CBW ; Metallica ; Star Trek Stern ; Champion Pub, NBA FB
Restauré : IJ_W ; GNR ; CC ; TSPP
Eu : LOTR*2;STTNG;IJ_W;GNR ; Spiderman ; T2 ; AP ; TRON ; Cactus Canyon (continued) ; TF ; T3 ; Dr Who ; Tales From The Crypt ; Flintstones ; Congo ; NGG ; WCS*2 ; POTC ; CBW ; Metallica ; Star Trek Stern ; Champion Pub, NBA FB
Restauré : IJ_W ; GNR ; CC ; TSPP
- FlipAllier03
- Dept: 03
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- Enregistré le : 09/07/2008
- Pas vu depuis 1 an(s)
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- Localisation : Commentry (Allier, 03)
Re: Le Tron va bientôt arriver !!!
Bon petit deterrage de post, pour savoir ce que vous en pensez réellement maintenant qu'il y'a eu le temps de bien le jouer !
Je trouve ce flip vraiment fun, super rapide, et agréable au toucher ... pas hyper difficile mais pour bien y jouer, il faut le connaitre !!!
Par contre je ne sais pas si vous avez le même soucis que moi, mais une des missions qui m'embete le plus, c'est la mission "GEM" ... a chaque fois que je fais la mer de simulation, il me manque quasiment toujours cette mission !!!
Faut dire qu'entre cette boucle droite et la rampe, on a beaucoup plus tendance a choper la rampe que la boucle
Mais bon ce Stern reste quand même vachement sympa
Je trouve ce flip vraiment fun, super rapide, et agréable au toucher ... pas hyper difficile mais pour bien y jouer, il faut le connaitre !!!
Par contre je ne sais pas si vous avez le même soucis que moi, mais une des missions qui m'embete le plus, c'est la mission "GEM" ... a chaque fois que je fais la mer de simulation, il me manque quasiment toujours cette mission !!!
Faut dire qu'entre cette boucle droite et la rampe, on a beaucoup plus tendance a choper la rampe que la boucle

Mais bon ce Stern reste quand même vachement sympa

: Changement de Pseudo : FlipAllier03, anciennement Kevmbami
: Rentrée d'un Stern neuf dans les prochains mois.
: Le retour des tournois pour 2023 avec très certainement le tournoi de Roumanie
: Rentrée d'un Stern neuf dans les prochains mois.
: Le retour des tournois pour 2023 avec très certainement le tournoi de Roumanie

- manu2
- Dept: 000
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- Niveau : Débutant
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- Localisation : - - -
Re: Le Tron va bientôt arriver !!!
Rien que cet objectif, à la limite de l'infaisable, rend ce flip à mes yeux, injouable. Dommage, car il avait un bon potentiel, avec un gameplay attractif.Kevmbami a écrit :
Par contre je ne sais pas si vous avez le même soucis que moi, mais une des missions qui m'embete le plus, c'est la mission "GEM" ... a chaque fois que je fais la mer de simulation, il me manque quasiment toujours cette mission !!!
Faut dire qu'entre cette boucle droite et la rampe, on a beaucoup plus tendance a choper la rampe que la boucle![]()
Comment font les auters pour obtenir "Gem" ? Ou, ils ne font pas, tout simplement ?

Ligue Aquitaine : http://aquiflip.free.fr
- rossz
- Dept: 59
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Re: Le Tron va bientôt arriver !!!
une fois le rideau de cible devant le disque baissé, le couloir ""GEM" devient moins infaisable. J'ai pas dit "facile" attention 

Je recherche: Embryon
- FlipAllier03
- Dept: 03
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- Localisation : Commentry (Allier, 03)
Re: Le Tron va bientôt arriver !!!
Oui il est vrai qu'il est plus simple de faire le GEM quand la banque de cible est baissé ... mais ca reste po simple
Par contre j'ai relu plus haut, nous le Spécial a Thonon ... il se déclenche de temps en temps ... sur 19 parties joués, 2 ou 3 fois je crois ... ca change des flips 2010 et début 2011 ... ou on peut jamais attraper un Extra Ball ou un Special

Par contre j'ai relu plus haut, nous le Spécial a Thonon ... il se déclenche de temps en temps ... sur 19 parties joués, 2 ou 3 fois je crois ... ca change des flips 2010 et début 2011 ... ou on peut jamais attraper un Extra Ball ou un Special

: Changement de Pseudo : FlipAllier03, anciennement Kevmbami
: Rentrée d'un Stern neuf dans les prochains mois.
: Le retour des tournois pour 2023 avec très certainement le tournoi de Roumanie
: Rentrée d'un Stern neuf dans les prochains mois.
: Le retour des tournois pour 2023 avec très certainement le tournoi de Roumanie

-
- Dept: 62
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- Enregistré le : 19/08/2008
- Niveau : Initié
- Localisation : ANGRES
Re: Le Tron va bientôt arriver !!!
Sur le bbh, tu peux avoir un extra ball en faisant trois mission "round".Kevmbami a écrit :Oui il est vrai qu'il est plus simple de faire le GEM quand la banque de cible est baissé ... mais ca reste po simple![]()
Par contre j'ai relu plus haut, nous le Spécial a Thonon ... il se déclenche de temps en temps ... sur 19 parties joués, 2 ou 3 fois je crois ... ca change des flips 2010 et début 2011 ... ou on peut jamais attraper un Extra Ball ou un Special
Tu peux également en avoir une avec "papy"
- jb
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Re: Le Tron va bientôt arriver !!!
stern prevoit'il encore un re-run du tron legecy car stern a posté ça sur facebook avec cette mention>>coming soon!


rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
- jlm33
- Modérateur
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Re: Le Tron va bientôt arriver !!!
En tout cas, un code tout nouveau tout beau est sorti le 11 Février:
V1.74 - February 11, 2013
=========================
- First pass of the redemption system.
see http://www.sternpinball.com/downloads/S ... Manual.pdf
for details.
- Raised the score for an inner loop shot during quorra multiball.
- Disc multiball super jackpot initialized to 100,000.
- Added lamp effects for disc multiball and disc multiball restart award.
- Starting light cycle multiball, quorra multiball, sea of simulation,
or portal multiball will kill the disc multiball restart timer.
Restarting light cycle multiball or quorra multiball will kill the disc
multiball restart timer.
- Light cycle multiball and quorra multiball are not allowed to be
advanced when disc multiball restart is active. Light cycle multiball,
quorra multiball, sea of simulation, and portal multiball are not
allowed to be started when disc multiball restart is active.
- Added art for disc multiball total.
- Changed the indexing of the combo sounds. An n-way combo was making
the n+1-way combo sound. This has been corrected.
- Combo (End of Line) jackpot score was not being displayed properly
for players 2, 3, and 4 on the combo award display effect. This has
been corrected.
- Added adjustments for disc multiball disc shots and disc multiball
recognizer hits.
- Reordered some adjustments.
- "TRON DOUBLE SCORING" lamp renamed to "DOUBLE SCORING", as THAT is
the text on the playfield.
- Reworked disc multiball:
1) Blue disc shots stay lit always instead of going out. More
difficult to shoot shots (side ramp, Gem, for example) are worth
more.
2) Only the spinning disc counts as "discs" to progress to the next
stage (Recognizer 3-bank UP). Blue discs do NOT.
3) Shots to the blue discs increase a jackpot that builds on the
spinning disc. (So you can loop the left ramp to build it up if
you want). Shooting the spinning disc collects the jackpot and
resets it.
4) Disc multiball can be restarted if the super jackpot has not been
collected (via adjustment, default: ON, 10 seconds).
- Quorra multiball start now always shows the long animation.
- Light cycle multiball start now always shows the long animation.
- Recognizer and disc advance via Flynn's Arcade now NOT allowed if
Light Cycle, Quorra, Sea of Simulation, or Portal are lit.
- Sea of simulation total display effect stays up on the screen longer.
- Fixed an issue with the Flynn's Arcade VUK and the sequencing of
awards. If all modes for SoS/Portal have been started/completed
except for one, say, Gem, and the Flynn's Arcade award is to start
the one (Gem), then Sea of Simulation would be lit as a result and
that would cause CLU hurry-up to NOT start if it was lit at the
beginning. This has been corrected.
- Fixed an issue with the Flynn's Arcade VUK and the sequencing of
awards. If all modes for SoS/Portal have been started/completed
except for one, say, Gem, and the Flynn's Arcade award is to start
the one (Gem), then Sea of Simulation would be lit as a result and
that would cause Light Cycle multiball and Quorra multiball to NOT
start if they were lit at the beginning. This has been corrected.
- Fixed an issue where the match music may not run.
- Sea of simulation item award was not pausing the double scoring
timer. This has been corrected. Fixed "THREE MAN LIGHT JET COMBO"
cutting off the display.
- CLU hurry-up music now waits for the start display effect to run
before starting.
- Added new awards to Flynn's Arcade. They are: ADVANCE CLU, ADVANCE
ZUSE, ADVANCE DISC, ADVANCE LIGHT CYCLE, ADVANCE SEA OF SIMULATION,
and MORE TIME. Advance Sea of Simulation is only available when Sea
of Simulation is running and will spot the next shot during SoS (at
1/10 the points). This should be helpful if the player enters SoS
and has not completed Gem or Light Cycle.
- Stacked priorities of modes (Gem/CLU/Zuse) such that the last one
started is the display/music that is heard.
- Fixed CLU, Gem, and Zuse timer bars on the score screen. They now all
initialize to full size when the respective mode is started and will
rescale properly when time is added over the high water mark. Bars have
been reordered to match the lights on the playfield - bottom bar is for
Gem, middle bar is for CLU, and top bar is for Zuse.
- Added a timer bar for Zuse.
- Light Cycle multiball is now NOT allowed to be advanced while Disc
multiball is active. This makes much more sense since Light Cycle
multiball cannot be started when Disc multiball is running.
- CLU, Quorra, and Light Cycle lamps on the VUK were not honoring the
start logic for Sea of Simulation and Portal. This has been corrected.
- Added sounds for the CLU lanes during the CLU stage of Sea of Simulation.
- Fixed obsolete Quorra multiball background instructions regarding the
non-existent double jackpot.
- Added lane change to Sea of Simulation CLU stage.
- Light cycle multiball award display effects were not showing the correct
points scored when double scoring was active. This has been corrected.
- Implemented delayed score awards for Sea of Simulation.
- Reduced the number of times the Zuse fast scoring mode could start a
lamp effect.
- Fixed a bug that was keeping the hard meter from firing for certain
ticket dispenser types.
- Added icons to the Flynn's Arcade award animation.
- Implemented music and sound volume.
- Fixed an issue where the music was not being killed after the master
volume was changed via -/+ during game over.
- Added Gem shots to instant info.
- Added CLU lanes to instant info.
- Added ZUSE targets to instant info.
- Added end-of-line jackpot art.
- Light-cycle shots to advance for light cycle multiball lit are now
allowed when CLU is running.
- Shuffled priorities of light cycle, quorra, gem, and combo. The order
is: combo, gem, light cycle, quorra.
- Added a lamp effect for the start of quorra multiball.
- Added instant info for recognizer/disc shots to start disc multiball.
- Added instant info for quorra multiball.
- Fixed the wire color for the shaker motor.
V1.74 - February 11, 2013
=========================
- First pass of the redemption system.
see http://www.sternpinball.com/downloads/S ... Manual.pdf
for details.
- Raised the score for an inner loop shot during quorra multiball.
- Disc multiball super jackpot initialized to 100,000.
- Added lamp effects for disc multiball and disc multiball restart award.
- Starting light cycle multiball, quorra multiball, sea of simulation,
or portal multiball will kill the disc multiball restart timer.
Restarting light cycle multiball or quorra multiball will kill the disc
multiball restart timer.
- Light cycle multiball and quorra multiball are not allowed to be
advanced when disc multiball restart is active. Light cycle multiball,
quorra multiball, sea of simulation, and portal multiball are not
allowed to be started when disc multiball restart is active.
- Added art for disc multiball total.
- Changed the indexing of the combo sounds. An n-way combo was making
the n+1-way combo sound. This has been corrected.
- Combo (End of Line) jackpot score was not being displayed properly
for players 2, 3, and 4 on the combo award display effect. This has
been corrected.
- Added adjustments for disc multiball disc shots and disc multiball
recognizer hits.
- Reordered some adjustments.
- "TRON DOUBLE SCORING" lamp renamed to "DOUBLE SCORING", as THAT is
the text on the playfield.
- Reworked disc multiball:
1) Blue disc shots stay lit always instead of going out. More
difficult to shoot shots (side ramp, Gem, for example) are worth
more.
2) Only the spinning disc counts as "discs" to progress to the next
stage (Recognizer 3-bank UP). Blue discs do NOT.
3) Shots to the blue discs increase a jackpot that builds on the
spinning disc. (So you can loop the left ramp to build it up if
you want). Shooting the spinning disc collects the jackpot and
resets it.
4) Disc multiball can be restarted if the super jackpot has not been
collected (via adjustment, default: ON, 10 seconds).
- Quorra multiball start now always shows the long animation.
- Light cycle multiball start now always shows the long animation.
- Recognizer and disc advance via Flynn's Arcade now NOT allowed if
Light Cycle, Quorra, Sea of Simulation, or Portal are lit.
- Sea of simulation total display effect stays up on the screen longer.
- Fixed an issue with the Flynn's Arcade VUK and the sequencing of
awards. If all modes for SoS/Portal have been started/completed
except for one, say, Gem, and the Flynn's Arcade award is to start
the one (Gem), then Sea of Simulation would be lit as a result and
that would cause CLU hurry-up to NOT start if it was lit at the
beginning. This has been corrected.
- Fixed an issue with the Flynn's Arcade VUK and the sequencing of
awards. If all modes for SoS/Portal have been started/completed
except for one, say, Gem, and the Flynn's Arcade award is to start
the one (Gem), then Sea of Simulation would be lit as a result and
that would cause Light Cycle multiball and Quorra multiball to NOT
start if they were lit at the beginning. This has been corrected.
- Fixed an issue where the match music may not run.
- Sea of simulation item award was not pausing the double scoring
timer. This has been corrected. Fixed "THREE MAN LIGHT JET COMBO"
cutting off the display.
- CLU hurry-up music now waits for the start display effect to run
before starting.
- Added new awards to Flynn's Arcade. They are: ADVANCE CLU, ADVANCE
ZUSE, ADVANCE DISC, ADVANCE LIGHT CYCLE, ADVANCE SEA OF SIMULATION,
and MORE TIME. Advance Sea of Simulation is only available when Sea
of Simulation is running and will spot the next shot during SoS (at
1/10 the points). This should be helpful if the player enters SoS
and has not completed Gem or Light Cycle.
- Stacked priorities of modes (Gem/CLU/Zuse) such that the last one
started is the display/music that is heard.
- Fixed CLU, Gem, and Zuse timer bars on the score screen. They now all
initialize to full size when the respective mode is started and will
rescale properly when time is added over the high water mark. Bars have
been reordered to match the lights on the playfield - bottom bar is for
Gem, middle bar is for CLU, and top bar is for Zuse.
- Added a timer bar for Zuse.
- Light Cycle multiball is now NOT allowed to be advanced while Disc
multiball is active. This makes much more sense since Light Cycle
multiball cannot be started when Disc multiball is running.
- CLU, Quorra, and Light Cycle lamps on the VUK were not honoring the
start logic for Sea of Simulation and Portal. This has been corrected.
- Added sounds for the CLU lanes during the CLU stage of Sea of Simulation.
- Fixed obsolete Quorra multiball background instructions regarding the
non-existent double jackpot.
- Added lane change to Sea of Simulation CLU stage.
- Light cycle multiball award display effects were not showing the correct
points scored when double scoring was active. This has been corrected.
- Implemented delayed score awards for Sea of Simulation.
- Reduced the number of times the Zuse fast scoring mode could start a
lamp effect.
- Fixed a bug that was keeping the hard meter from firing for certain
ticket dispenser types.
- Added icons to the Flynn's Arcade award animation.
- Implemented music and sound volume.
- Fixed an issue where the music was not being killed after the master
volume was changed via -/+ during game over.
- Added Gem shots to instant info.
- Added CLU lanes to instant info.
- Added ZUSE targets to instant info.
- Added end-of-line jackpot art.
- Light-cycle shots to advance for light cycle multiball lit are now
allowed when CLU is running.
- Shuffled priorities of light cycle, quorra, gem, and combo. The order
is: combo, gem, light cycle, quorra.
- Added a lamp effect for the start of quorra multiball.
- Added instant info for recognizer/disc shots to start disc multiball.
- Added instant info for quorra multiball.
- Fixed the wire color for the shaker motor.
Je recherche un Stern WPT, Williams Defender, Williams Cosmic GunFight, Elbos Genesis ou Zaccaria Locomotion.