elvira house of horrors (stern) v 1.11

Discussions relatives aux changements apportés au code et à l'impact sur le jeu
Répondre
Avatar du membre
jb
Dept: 33
Collec Perso: 0 flip
Rech/Achete: 0 flip
Messages : 19970
Enregistré le : 01/10/2002
Niveau : Confirmé
Pro / revendeur : non
Localisation : bordeaux

elvira house of horrors (stern) v 1.11

Message par jb » jeu. 24 10, 2024 21:19

V1.09.0 - October 24, 2024
=====================

- Previously Trunk Awards could be collected by completing the Left 3 Bank Trunk Targets.
Now, Trunk awards are collected by shooting the Left Ramp when "Junk in the Trunk" is lit.
- Now Skeleton Keys unlock the House Window for 1 of 4 random Locked Room Haunt
Modes.
- The Turret no longer predicts which Locked Room Haunt Mode is available, i.e. all 4 are
available when a Skeleton Key is collected.
- Added logic that allows "Santa Claus Conquers The Martians" to be the the first
Locked Room House mode to be played when playing this rule during the month
of December.
- Added a "Santa's Helper" adjustment that allows the "Santa Claus Conquers The
Martians" House mode to be the first Locked Room House mode to play during
the month of December. Default = YES. Note: The House Room must first be
unlocked with a Skeleton Key that is earned via the Junk in the Trunk rule.
- Added logic that allows "The Satanic Rites of Dracula" to be the the first
Locked Room House mode to be played when playing this rule during Halloween,
October 31st.
- Added a "Halloween" adjustment that allows the "The Satanic Rites of Dracula"
House mode to be the first Locked Room House mode to play during Halloween,
i.e. October 31st. Default = YES. Note: The House Room must first be
unlocked with a Skeleton Key that is earned via the Junk in the Trunk rule.
- Fixed a problem with the action button distorted sound FX.
- Fixed a bug in "They Came From Space" where the game was not awarding 100M points
upon completing the mode.
- Added "EEGAH" Insider Connected Objectives.
- Added Speaker Lights to the attract mode lightshow.
- Added Speaker lamp effects to the End-of-Ball Bonus sequence.
- Added Speaker background lamp effects to all modes/multiballs.
- Added Speaker award lamp effects to all modes/multiballs.
- Added a main play Speaker background lamp effect.
- Added Speaker lamp effects to Gargoyle Target Hits.
- Added Speaker lamp effects to "Pool Party" threshold/level awards.
- Added Speaker lamp effects for switch hits during the "Pew Pew" mode.
- Added a background Speaker lamp FX to the "Match" Sequence.
- Added Shaker FX to "Dance Fever", "Make Out Mayhem", "Scream Test", and "Run For Your Life".
- Added a Background Speaker Light adjustment which allows the default color of the
Speaker Lights that appear during game play to be changed. This adjustment only
appears if Speaker Lights are attached to the game.
- Added logic to allow the Speaker Lights to be on during Diagnostic tests to assist diagnosis
of the game while in dark environments.
- Fixed a bug in "They Came From Space" where the final Super Jackpot display effect would not be
displayed.
- Added an "Attract Mode Arrow & Speaker Light Color" adjustment.
Default = MULTICOLOR, Blood Red Kiss LE Default = RED.
- Added home team high score - background graphics in attract mode network screens
- Improved implementation of lockdown button colors for attract mode
- Replaces game adjustment for start button behavior with system adjustment, and corresponding
game mode select menu changes.
- Fixed issues in "The Brain That Wouldn't Die" where movie clips weren't advancing properly.

- System Version 3.81
- Updated to nodeboard firmware/protocol v1.19.0
- Conagent v1.0.15
- Updated France default pricing to Euro 4 - 1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00
- Increased volume level of Service Menu buttons.
- Added Standard Adjustment "SPEAKER LED BRIGHTNESS", 0..100% level
for the expression speaker lighting, available when the accessory is installed.
- Correct issue where the Cabinet Speaker Type (4 vs 8 ohm) could be incorrectly applied to
the Backbox Speaker volume.
- Updated Service Menu->Util->Install->Home to set: "KNOCKER VOLUME" to VERY LOW
- Update Standard Adjustment #45 Knocker Volume to have settings of:
OFF, LOW, NORMAL, VERY LOW with a default setting of NORMAL
- Update Diag->Knocker test to use knocker volume as specified by the Standard Adjustment
- Added Indonesia Country Code
- Updated Pricing Table:
Indonesia 1 - 1/20000 Rp, 3/50000 Rp, 8/100000 Rp
Indonesia 2 - 1/20000 Rp, 4/50000 Rp, 10/100000 Rp
Indonesia 3 - 2/20000 Rp, 6/50000 Rp, 13/100000 Rp
- Add support for Wi-Fi SSID containing non-printable and Unicode characters.
- Updated Pricing Table:
Euro 10 - 1/EUR 2.00, 2/EUR 3.00, 3/EUR 4.00.
Euro 11 - 1/EUR 2.00, 2/EUR 4.00, 3/EUR 5.00.
Euro 12 - 1/EUR 2.00, 3/EUR 4.00, 7/EUR 6.00.
- Added Standard Adjustment "HOME TEAM MENU LOGS IN USER #1", which controls
whether the first member of the Home Team is automatically logged in at game start.
Values are:
"NO" -- No one is automatically logged in at game start, default value.
"YES" -- The first member of the Home Team is automatically logged in at game start.
- Added Standard Adjustment "ACTION BUTTON BEHAVIOR", which controls the
behavior of the lockdown bar action button. Values are:
"DISABLED" -- action button does nothing in attract mode.
"ENTER GAME PLAY MENU" -- action button enters the game play selection screen.
"START GAME" -- action button starts a game, default value.
- Updated Service Menu->Util->Install->Home to set:
"FREE PLAY" to YES
"HSTD INITIALS" to 10 LETTER NAME
"HSTD RESET COUNT" to OFF
"KNOCKER VOLUME" to LOW
"USE INSIDER HOME TEAM" to FREE PLAY ONLY
- Updated Service Menu->Util->Install->Competition to set:
"COMPETITION MODE" to YES
"PLAYER LANGUAGE SELECT" to NO
"TILT_WARNINGS" to 2
"GAME_RESTART" to NO
"COIN DOOR BALL SAVER" YES
"COIN DOOR DISABLE TILT" to YES
"LOST BALL RECOVERY" to NO
"PLAYER GAME MODE" to NO
"ALLOW LEFT+START TO END GAME" to NEVER
"ACTION BUTTON BEHAVIOR" to DISABLED
"USE INSIDER HOME TEAM" to OFF
"EXTRA BALL LIMIT" to NO EXTRA BALLS
"START BUTTON BEHAVIOR" to SINGLE CREDIT
"TARGET GAME TIME" to NO TARGET TIME
"TIMED PLUNGER" to OFF
"FLIPPER BALL LAUNCH" to OFF
- Recommended steps to configure a game for a tournament are:
Service Menu->Util->Install->Default Setting
Service Menu->Util->Install->Competition
- Changed Play Again screen so that it will restart the previously selected Game Play Mode.
- Various behind the scenes improvements for correctness and performance.

V1.08.0 - November 14, 2023
=====================

- Game changes
- Added Eegah Haunt.
- How to Start: Eegah can be started as one of the haunts in the locked house window.

- Modified locked house window.
- Skeleton Keys still unlock the house window.
- Earning new keys rotates the turret.
- Each Turret side represents a different haunt.
- Turret Eyeball - Santa Claus conquers the Martians
- Turret Spider - The Giant Gila Monster
- Turret Bat - The Satanic Rites of Dracula
- Turret Elvira Scream - Eegah

- Modified haunt shot arrow lights. This makes special haunt arrow lights more distinctive.
- Modified Pew Pew Pew flasher blink rate.
- Modified the size of some video files.
- Fixed House Ramp Motor Diagnostic Test in service menu.
- Removed Santa's Helper Adjustment.

- System changes
- Updated to nodeboard firmware/protocol v1.14.0

- Updated Pricing Table:
Norway 1 - 1/10 NKr.
Norway 2 - 1/10 NKr, 3/20NKr.
Norway 3 - 1/20 NKr.
Norway 4 - 1/20 NKr, 3/40 NKr.
Norway 5 - 1/5 NKr.
Factory Default for Norway is Norway 1 - 1/10 NKr.

Sweden 1 - 1/10 SKr, 2/15 SKr, 3/20 SKr.
Sweden 2 - 1/5 SKr.
Sweden 3 - 1/10 SKr.
Sweden 4 - 1/20 SKr.
Sweden 5 - 1/10 SKr, 3/20 SKr.
Factory Default for Sweden is Sweden 3 - 1/10 SKr.

Denmark 1 - 1/3 DKr, 2/5 DKr.
Denmark 2 - 1/2 DKr, 2/4 DKr, 3/5 DKr, 4/7 DKr, 5/9 DKr, 7/10 DKr.
Denmark 3 - 1/5 DKr.
Denmark 4 - 1/10 DKr.
Denmark 5 - 1/20 DKr.
Denmark 6 - 1/10 DKr., 3/20 DKr.
Factory Default for Denmark is is Denmark 4 - 1/10 DKr.

- FREE PLAY and GAME PRICING adjustments to the beginning of the Standard Adjustments list.
- Update AD_ALLOW_FORCE_ENDGAME default to ALWAYS (from FREEPLAY ONLY)
- Various behind the scenes improvements for correctness and performance.

V1.07.0 - October 31, 2023
=====================

- Game changes
- Blood Red Kiss Limited Edition
- For Blood Red Kiss Limited Edition machines.
- Unique Blood Red Kiss attract mode and splash screens.
- Exclusive Blood Red Kiss game start speech.

- Added exclusive Elvira 40th Anniversary game start speech.

- Added Pew-Pew-Pew mode.
- How to Start: Collect and use three ray guns from the action button.
This lights up the left ramp/trunk.
Shoot the left ramp/trunk to start.

- How to Play: All switches "pew" for a limited amount of time.
When certain numbers of "pews" are achieved, "pew" scores are increased.

- Added newly recorded Elvira in-game speech.
- Added new Gargoyle UI animations.
- Modified "Junk in the Trunk" item icons in the main UI to increase legibility.
- Modified "Junk in the Trunk" item effects to be higher values.
- Modified "Junk in the Trunk" item collection to give currently highlighted items upon 36-24-36 completion.
- Modified Ray Gun action button usage to be on a 5 second delay. This change is related to Pew-Pew-Pew addition.
- Modified Haunt mode lights so the house and cellar lights up the shot arrow similar to the haunt color.
- Modified Haunt mode lights to be more consistent with the intended haunt colors.
- Modified Extra Ball award to hold the ball in the house.
- Modified Director's Cut light to blink during Director's Cut.
- Fixed some Elvira speech issues where she would speak after cancel-out.
- Fixed Attic Attack Multiball intro speech to match the movie being played.
- Fixed an issue where Director's Cut completion did not award 100 million points upon completion.
- Fixed an issue where They Came From Space completion did not award 100 million points upon completion.
- Fixed an issue where Elvira would speak over Game Over Match Award.
- Fixed an issue where Market Value interrupted the final shots of modes.
- Fixed an issue where Market Value reset its score prematurely when
it was available to collect but before being awarded
- Fixed a soft lock that occurred when the game was tilted during director's cut.

- System changes
- Updated to System V3.50
- Updated to nodeboard firmware/protocol v1.12.0
- Conagent v1.0.14
- Various behind the scenes improvements for correctness and performance.
- If Home Team menu is present, a popup window will make you confirm a game start when no user was selected.
- Added Verified Location with checkmark when appropriate to attract mode Coin and Login screens.

V1.06.0 - April 20, 2023
=====================

- System changes
- Updated to System V3.36
- Updated to nodeboard firmware/protocol v1.5.0
- Conagent 1.0.9
- Update selectable upper bound for Grand Champion, and HSTD 1-4 Awards. GC may be set up
to 5, HSTD #1 to 4, HSTD #2 to 3, HSTD #3 to 2, and HSTD #4 to 1. The default value for these has
not changed, just the ability to select a higher value.
- Adjust timing to address phantom broken trough sw tech alerts.
- Added game version number to lower left of attract mode Insider Connected screens.
- Updated Service Menu landing screen to graphics.
- Added Connectivity Icon (Ethernet or WiFi Signal Bars) to attract mode
Insider Connected screens. The Icon will be displayed in the upper
right corner with the number of credits/free play.
- Blink selected icon in Service Menu Dot Matrix menus
- Updated "Target Game Time" to guarantee the entire time for a single ball game.

V1.05.0 - September 8, 2022
=====================

- System changes
- Updated to System V3.22.0
- Updated to SPIKE OS V2.7.0
- Corrected potential game reset issue.
- When entering a WiFi password, the previous characters will be displayed as an asterisk.
The WiFi password will be displayed as all asterisk when entering the setup screens or
scanning the WiFi setup QR code.
- Added Service Menu Tech Alert when weak signal strength is detected. The signal strength
and SSID will be displayed. An average signal strength < 40 is considered weak. A weak
WiFi signal may contribute to a slower or inconsistent connection which may effect the abilty
to login or download software updates. Signal strength can be improved by the use of an
inexpensive WiFi extender. A wired Ethernet connection can also be used in cases where WiFi
signals are problematic.
- Added Standard Adjustment "ENABLE HOME TEAM IN COINPLAY", default value of NO.
Setting this to YES will allow Insider Home Team to be available for machines not
set to Free Play. Normally "USE INSIDER HOME TEAM" is only available in Free Play
mode. Many home players, who choose to use their game in Coin Play, have requested
the ability to enjoy Home Team! Setting this this adjustment to YES will default the Home
Team Guest Retention to Never. If you wish a different setting you will have update that
adjustment after enabling Home Team in CoinPlay. Home Team is not available for machines
registered to a Pro account operating in a commercial environment.
- Added Standard Adjustment "REMOVE FRACTIONAL CREDITS". Values are:
"NEVER" and "AFTER X MINUTES IDLE", where X is between 30 and 240.
The default value is "NEVER". If the game is idle (no coin or flipper
switch activity in attract mode) for X minutes, any fractional credits will
be removed. Whole credits will NOT be removed.
- Added Standard Audit "FRACTIONAL CREDITS REMOVED", which will track the number of
fractional credits that have been removed when the game was idle.
- Changed the default value for Insider Connected Software Update to "Install updates automatically".

V1.04.0 - Aug. 2, 2022
======================

- Game changes
- Added Home Team
The Home Team features allows Insider Connected players to log in and play without scanning their QR code.
When the game is registered to a home location and set to Free Play, Home Team may be enabled via
Standard Adjust #51 or within Guided Setup.
Up to 8 players can be added to the Home Team from the Stern Insider Connected Setup menu.
The Home Team can be shared across all games registered at the game's location by enabling the
Home Team Standard Adjustment on each game. Players need only be added once to the Home Team.
Players can be later removed from the Home Team, and guests may be temporarily added to the Home Team.
Find out more about Home Team at http://insider.sternpinball.com.
- Fixed rare instance where score could end in 5 instead of 0
- Updated Game Mode menu
- Updated DJ Mixer

- System changes
- Updated to System 3.20
- Updated to nodeboard firmware/protocol v1.0.0
- Correct the replay score boost when Standard Adjustment REPLAY TYPE is set to DYNAMIC.
All REPLAY LEVELS for all players are potentially immediately incremented instead of only replay level 1.
- Correct Standard Adjustment FREE PLAY LIMIT. Previously this adjustment would not be honored
in all circumstances. FREE PLAY LIMIT sets the maximum number of free games which a
player can win during a game. Once the FREE PLAY LIMIT is reached, a player will not receive
a free game from:
a REPLAY level (if REPLAY AWARD is set to CREDIT)
a SPECIAL (if SPECIAL AWARD is set to CREDIT)
Grand Champion/High Score (if HIGH SCORE AWARD is set to CREDIT
a match (if MATCH AWARD is set to CREDIT)
The default setting for FREE PLAY LIMIT is 5 games (per player per game played).
NOTE setting the FREE PLAY LIMIT to a value less than the number of REPLAY LEVELS
will decrease the number of REPLAY levels available.
- Fix redundant sound effect when scanning into Insider Connected in some instances.
- Added Standard Audit "Total Power On Time". This is a lifetime audit of the
hours, minutes, seconds the machine has been powered on. This lifetime audit
will start accumulating with this update.
- Added the ability to unregister a machine via the Stern Insider Connected menu.
A machine must be unregister from an Insider Connected account prior to being
added to a new account. Hilighting and selecting "Yes, unregister this game."
will unregister the game from your account.
- Stern Insider Connect Setup Screens:
IP, network name, and WiFi signal strength displayed in top corners of display.
- Added Net->About->Events page
This page will display:
The current date and time
The date and time the game was recently powered on
The play count since powered on
The coin count since powered on
The paid credit count since powered on
The service credit count since powered on
The coin door open count since powered on
The tilt count since powered on
The date and time the game was previous powered on
The date and time the game was previous powered off
The lifetime power on count
- Update the factory default value of "ALLOW LEFT+START TO END GAME" to "FREE PLAY ONLY".
- Update Install Competition: set "ALLOW LEFT+START TO END GAME" to "NEVER".
- Added new Standard Adjustment "COIN ACCEPTOR" whose value can be "MECHANICAL" or "ELECTRONIC", and
default value is "MECHANICAL". This adjustment is only available when the Country is set to Italy
and Free Play is set to No.
The coin door for Italy with a MECHANICAL acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 0.10
right coin switch: EUR 0.50
4th coin switch: EUR 0.10
5th coin switch: EUR 0
6th coin switch: EUR 0
The coin door for Italy with a Electronic acceptor is configured:
left coin switch: EUR 0.50
center coin switch: EUR 1.00
right coin switch: EUR 2.00
4th coin switch: EUR 0.20
5th coin switch: EUR 0
6th coin switch: EUR 0
- Guided Setup
Added "Coin Acceptor" setting, only available when Country is set to Italy and "Free Play" is No.
Hide "Game Pricing" when "Free Play" is set to Yes.
Add translation strings for some top level selections.
- Fix game reboot issue at power on with coindoor interlock switch in the open position.
- Insider Connected attract mode screen updated to display the location name and green check mark with
Verified Location if the machine is registered to a pro account.

V1.03.0 - Nov. 22, 2021
=======================

System - Updated to V2.97.0
- Updated to Spike 2 OS V2.4.0
- Updated to nodeboard firmware v0.80.0
- Added Connectivity support for Spike 2 games
- Added Standard Adjustments:
- "START BUTTON BEHAVIOR"
- "SINGLE CREDIT" - One start button press will start a one player game.
- "ALL LOGGED IN" - One start button press will start games for enough
players to accommodate all logged-in users (Default).
- "INSIDER LOGIN TIMER" - Login screen timeout (Default 30 seconds)
- "INSIDER PLAY AGAIN TIMER" - Play Again screen timeout (Default 20 seconds)
- "LCD DISPLAY BRIGHTNESS"- set brightness of LCD display.
- Added Standard Audits:
- Added audits for connectivity games and scanner use
- "TOTAL POWER ONS" - display the number of times the machine has been power cycled.
- "CONNECTIVITY USERS SCANNED" - display the number successful user QR code scans
- "CONNECTIVITY USERS JOINED" - display the number of users that joined a connected game.
- "1 INSIDER GAMES" - display the number of games played with 1 logged-in users
- "2 INSIDER GAMES" - display the number of games played with 2 logged-in users
- "3 INSIDER GAMES" - display the number of games played with 3 logged-in users
- "4 INSIDER GAMES" - display the number of games played with 4 logged-in users
- "ACHIEVEMENTS GIVEN" - display the number of achievements awarded
- LOGIN behavior:
- When a user logs in during a game in progress and the player up slot
is occupied, assign the user in the first open slot from lowest
player to the highest player.
- When a user joins a game in progress, award achievements that were
earned up to that point.
- When user authorization failure, remove the user from the session.
- GAME RESTART behavior: Holding the start button on ball 2 or greater
will follow the "START BUTTON BEHAVIOR" adjustment:
If ("GAME RESTART" == "YES") and ("START BUTTON BEHAVIOR" == "ALL LOGGED IN")
holding the start button on ball 2 or greater will restart the game for as many
players as is necessary to accommodate the users that are logged in.
If there are not enough credits to restart the game for the necessary number
of players, the the game will not be restarted.
- Upon entering the Service Menu for the first time after a software update, a
screen will display the game and system version numbers. This screen will
be displayed for a minimum of 1 second, and is dismissed by the enter
button.
- Turn on cabinet lights, if installed, when in the Service Menu.

V1.02.0 - Mar. 8, 2021
======================

- Fixed a problem in Gappa Angry where occasionally, upon locking a ball, a new
ball is not introduced back into play.
- Fixed a problem where the game could crash when using the flippers to quickly
alternate back and forth between attract mode display effects.
- Added logic to reduce load time of videos from the SD card.
- Added logic that allows "Santa Claus Conquers The Martians" to be the first
Locked Room House mode to be played when playing this rule during the month
of December.
- Added a "Santa's Helper" adjustment that allows the "Santa Claus Conquers The
Martians" House mode to be the first Locked Room House mode to play during
the month of December. Default = YES. Note: The House Room must first be
unlocked with a Skeleton Key that is earned via the Junk in the Trunk rule.
- Added an "Additional Turret Motor Usage" adjustment. Options are:
1) None
2) Game Start
3) Garage Ball Lock
4) Game Start + Garage Ball Lock
Default setting = Game Start
- Added logic to rotate the House Turret at Game Start.
- Added logic to rotate the House Turret upon locking a ball in the Garage.
- Fixed a problem where the game might not award the correct number of credits
when a bill mech. is attached to the Center Coin switch.
- Now the game logo appears during the PowerUp/Boot sequence.
- Updated to node board firmware v0.67.0

V1.01.0 - Nov. 4, 2020
======================

- Added a light show (and shaker motor) to the camper landing sequence
when completing THEY CAME FROM SPACE.
- Boosted up the base value of the WILD MARKET VALUE target from 250k
to 350k.
- Changed the color of the text for the HOUSE PARTY TOTAL to match other
effects during HOUSE PARTY.
- Allow TRALIER TRASH start display effect to interrupt HAUNT COMPLETE
display effect.
- Abort the HAUNT completed lamp effect if the ball is not in the HOUSE
LOCK.
- Added a lamp effect for the MOVIE TRAILER.
- Fixed a bug in the display for WILD MARKET VALUE which would show
INVALID from time to time.
- Added a light show for completing DIRECTOR'S CUT.
- Added sounds for completing DIRECTOR'S CUT.
- Changed the sound for completing a level during DIRECTOR'S CUT.
- Completion effects now run when DIRECTOR'S CUT is completed.
- Drop out of stage 4 level award display effect for DIRECTOR'S CUT as soon
as the popup has finished.
- Added adjustments for HOUSE PARTY scoring.
- Filled out adjustments for HOUSE PARTY scoring when installing for
COMPETITION. The settings are: (100,000/12,500/NO LIMIT).
- Added text to the start display effect for HOUSE PARTY that shows
(somewhat) how the shot value is calculated (it is based on the number
of shots made in the HAUNTS leading up to HOUSE PARTY).
- Blink the window of HOUSE when a HAUNT is running.
- Added a lamp effect for THEY CAME FROM SPACE keep shooting.
- Added sounds and speech for THEY CAME FROM SPACE keep shooting.
- Added a video clip to THEY CAME FROM SPACE keep shooting display effect.
- Cleaned up THEY CAME FROM SPACE keep shooting display effect (changed the
text size, played for longer, blink text).
- Fixed blinking text for GAPPA ANGRY MULTIBALL start and PHONE-A-FIEND
MULTIBALL start so the effect ends with the text on the display (instead
of blank).
- Boost up stinger sounds for THE MANSTER so they are louder.
- Darken GI for WILD MARKET VALUE award.
- Added lamp effects, sounds, and speech for WILD MARKET VALUE start and
award.
- Added more speech to THE WEREWOLF OF WASHINGTON.
- Re-processed some Elvira VO and MARGE speech so it is clearer.
- Fixed THE WEREWOLF OF WASHINGTON phase 1 attack sequence clips that were
always repeating the woman at the gas pump instead of cycling through the
entire set (gas pump, running away, door, etc.).
- Changed the scoring for the attack sequence during THE WEREWOLF OF
WASHINGTON so the scores during the sequence ramp up more quickly (i.e.
non-linearly).
- Fixed some issues with the attract mode that would cause the game to
reset sometimes.
- Fixed an issue with the TOPPER and the INTERLOCK switch where the lights
for the TOPPER would remain OFF after closing the coin door.
- Added additional scream sounds to the TOPPER scream.

V1.00.0 - Oct. 15, 2020
=======================

- Fixed an issue with QUESTION MARK on the HAND OF FATE wheel where it
would not score the correct points.
- Replaced temporary art for WILD MARKET VALUE.
- Fixed a bug in SUPER HAND OF FATE where draining down the left outlane
when the outlane was not lit would trigger the MANOS JACKPOT effect and
show a total of 00.
- Added the DJ MIXER so users can play music in the attract mode.
- Added an adjustment for ball save at the start of DIRECTOR'S CUT.
- Exclude certain lamps from the start of DIRECTOR'S CUT (i.e. shoot
again, etc.).
- Finishing THEY CAME FROM SPACE now scores 100M.

- Added sounds to DIRECTOR'S CUT level award; these were missing.
- Added TOPPER scream effects for MULTIBALL starts and GARAGE MULTIBALL
super jackpots.
- Added settings for in-game SCREAM percentage and time to lock out before
allowing more.
- Changed the text color for the HOUSE ADVANCE/LIT from red to purple to
match lighting on house.
- Added a jackpot to SANTA CLAUS CONQUERS THE MARTIANS so it scores
like the other haunts. Cleaned up the background display effect
messages to provide some more information. Blink the HOUSE ENTRANCE
lamp BRIGHT when the HOUSE is lit to finish the HAUNT.
- Added a ball save (5 seconds) to the start of GAPPA ANGRY.
- Cleaned up various things in THE SATANIC RITES OF DRACULA. Added
shot values to the background display effect. Increase shot values
after shots are made. Added jackpot for final shot. Made the HOUSE
ENTRANCE shot brighter when lit to finish the mode.
- Added adjustments for FLIPPER POWER.
- Cleaned up various things in THE GIANT GILA MONSTER. Reworked the
background display effect text. Added a jackpot for the final shot.
Reworked the pop bumper scoring; this now also adds to the jackpot
value for each pop bumper hit. Added pop bumper lights to the second
part so the player knows to shoot the pop bumpers. Changed the text
color to YELLOW to match the lamps in the HAUNT. Changed bright/dark
lamps so the player knows when shooting the HOUSE ENTRANCE ramp will
advance the mode. Reworked the scoring so it is more in-line with
the other haunts.
- THE GIANT GILA MONSTER was not restarting the timer on a pop bumper hit.
This has been corrected.

- Implemented the DAGGER; this adds a bonus to each non-multiball HAUNT.
- Added completion (display, rule cleanup) to THEY CAME FROM SPACE; this
was missing.
- Added DIRECTOR'S CUT awards to the BACK DOOR SKILL SHOT and the BACK DOOR
SNEAK-IN.
- Fixed an issue with THE MANSTER where it was not adding the final shot
value to the total for HIGH SCORE TO DATE.
- Fixed an issue with THE WEREWOLF OF WASHINGTON where it was not adding
the stage 3 last shot value to the jackpot value.
- Cleaned up background text for the last stage of MANOS: THE HANDS OF
FATE; there is only the final shot for the jackpot, so only show that.
- Added display, sounds, and lamp effect for SUPER HAND OF FATE total.
- Added new video clip to start of SUPER HAND OF FATE.
- Fixed up DIRECTOR'S CUT start lamp effect for new intro.
- Added WILD MARKET VALUE rule:
- Start in the CELLAR after performing the following tasks:
a) Start DIRECTOR'S CUT.
b) Banish CLOWN deadhead (SUPER HEAD SHOT).
c) Start PHONE-A-FIEND multiball.
d) Start GAPPA ANGRY.
e) Start GAR-GOILS GONE WILD.
f) Start ATTIC ATTACK multiball.
g) Start THEY CAME FROM SPACE.
- Shoot WILD MARKET VALUE target for hurry-up value and sell the
house.
- The MARKET VALUE of the HOUSE is built up over the course of the
game by hitting the WILD MARKET VALUE standup target. The value of
the target is 100K * the number of tasks completed; this value is
added to the MARKET VALUE of the HOUSE each time the target is hit.
- Added and fixed music for WILD MARKET VALUE.
- Increased WILD MARKET VALUE timer from 20 seconds to 30 seconds so the
hurry-up counts down slower.
- Added display, sounds, and lamp effect for WILD MARKET VALUE target.

- Fix up audio/rebalance volumes for SCREAM TEST and RUN FOR YOUR LIFE.
- Reworked HOUSE PARTY scoring. Instead of 750K + 75K per shot, it is now
100K + 25K per shot made during all haunts leading up to HOUSE PARTY.
- Added new video clips for PHONE-A-FIEND START.
- Starting PHONE-A-FIEND now awards a bonus for all TRUNK ITEMS that have
been collected.
The current formula is:
(
(100K * number of SKELETON KEYS collected)
+
(100K * number of LAB TESTS (FLASKS) collected)
+
(100K * number of DAGGERS collected)
)
*
(1 + number of RAY GUNS collected)
Once the bonus has been collected at the start of PHONE-A-FIEND, the
number of RAY GUNS is set to ZERO.
- Fixed an issue that was causing the first frame of the "YOU'RE UP"
animation in the score display to be rendered incorrectly (the font
shadow was off by some number of pixels).
- Implemented a setting that keeps shots unlit during the open-ended
portions of certain modes (most notably, MANOS). This is set to 2 for
competition mode.
- Excluded some lamps for UN HAPPY HOUR shot large lamp effect (jackpots,
RGB arrows).
- Record high scores for MANSTER after a switch score (it was missing).
- Added a setting to pause timers w/ no switch activity after a time.
This is enabled for competition mode.
- Added a setting for making UN HAPPY HOUR difficult (the last ramp shot
made is OFF for a time period). Default is HARD for competition mode.
- Added more variety to the short versions of HAUNT completed (i.e.,
instead of "GREAT WORK!" all of the time, also play "NICE WORK!", "WELL
PLAYED!", and "WOW, WHAT A BLAST!")
- Added logic for player score spider. If there are at least two players
in the game and a player is behind by more than 250M and the player who
is up has scored more than 250M on the current ball and has been playing
for 10 minutes or more, a spider will crawl down the screen and spin a
web over the lowest scoring player's score.
- Start GAPPA ANGRY on BACK DOOR skill shot or BACK DOOR sneak-in.
- Added additional logic to keep the CELLAR RAMP from moving too soon.
When the CELLAR entrance opto is made, requests to move ramp are delayed
long enough so the ball can get into the CELLAR VUK. This stops the
motor from running up and down when it doesn't need to when the CELLAR
shot is made during DIRECTOR'S CUT and other modes.

- Allow DIRECTOR'S CUT start display effect to be canceled by the flippers.
- Increased the base value of UN HAPPY HOUR from 250k to 400k.
- Increased the base value of DRIVE ME CRAZY from 100k to 250k for each
deadhead banished.
- Reworked DIRECTOR'S CUT READY to incorporate the TRAILER TRASH rule:
- When completing the 4th HAUNT, do not light TRAILER TRASH.
- DIRECTOR'S CUT READY has LEFT RAMP, RIGHT RAMP, HOUSE RAMP lit in
CYAN (the color for DIRECTOR'S CUT).
- RAMPS behave exactly like TRAILER TRASH for awarding 4th HAUNT
points, except there is no hurry-up involved.
- Release balls locked in TRUNK LOCK after tilt during THEY CAME FROM
SPACE.
- Added a light show for completing the pop bumpers during POOL PARTY.
- Implemented the setting TRUNK DIVERTER WITH LOCKS behavior:
- OPEN = release locked balls at the start of multiball.
- CLOSED = keep locked balls, trunk diverter will stay closed as
long as there are balls locked in the trunk.
The only rule affected by this is MAKE-OUT MAYHEM.
- Fixed up video clips for MAKE-OUT MAYHEM. Some of these ran during the
background display effect when they should not (NOTLD, TFOS, TWOW, and
TWWOW).

- The TRUNK LID was not staying closed ALWAYS when there was a ball locked
in the TRUNK. This has been corrected.
- Lighten up shaker motor effect for GAPPA ANGRY sneak-in.
- Use a better sound for the DROP TARGET when hit.
- Fixed a bug in MAKE-OUT MAYHEM where the super jackpots would never light
up.
- Some sound effects for THEY CAME FROM SPACE would not interrupt sounds
always in progress. This has been corrected.
- When down to one ball during THEY CAME FROM SPACE, sneaking a ball into
the TRUNK LOCK will lock the ball and serve a new ball. After all balls
are lost during THEY CAME FROM SPACE, any balls locked in the TRUNK LOCK
will be released and the mode will continue instead of ending as before.
- "Egads, have you had enough" speech from Sir Normus Cranium did not have
reverb. This has been corrected.
- Shortened the effect for GAPPA ANGRY LEVEL 4 (TRUNK) LOCK when the ball
does not end up in the TRUNK so the illumination is not off when the ball
may be live on the playfield.
- Added video clips, sounds, and lights for DRIVE ME CRAZY total.
- Added video clips, sounds, and lights for UN HAPPY HOUR total.
- Added new speech for UN HAPPY HOUR start.
- Added video clips, sounds, and lights for GAR-GOILS GONE WILD total.
- Added video clips, sounds, and lights for HOUSE PARTY total.
- Added adjustment "MOVIE TRAILER LENGTH" (Normal, Short, Off).
- The SUPER JACKPOT value for GAPPA ANGRY MULTIBALL was not being added to
for each shot during the mode. This has been corrected.
- Added sounds and lights for DIRECTOR'S CUT total.
- Added left and right ramp exit for consideration to reset the DROP TARGET.

- Limit the times the DROP TARGET can be raised to prevent balls from
getting stuck behind the target.
- Added video clips, sounds, and speech for GAPPA ANGRY MULTIBALL total.
- Added a MOVIE TRAILER that plays at the end of the game based on what
the player did in the game.
- Added more video clips to GAPPA ANGRY MULTIBALL.
- Added SUPER JACKPOT to GAPPA ANGRY MULTIBALL. Added display effect,
sounds, and speech.
- Added SUPER JACKPOTS to DANCE FEVER, MAKE-OUT MAYHEM, and RUN FOR YOUR
LIFE. Added display effect, sounds, and speech.
- Added additional speech for the start of SCREAM TEST.
- Added jackpot and feature lamps to the start effects for DANCE FEVER,
MAKE-OUT MAYHEM, SCREAM TEST, and RUN FOR YOUR LIFE.
- Lower priority of freak fryer super jackpot display effects after some
amount of time (after big sounds and score has been displayed) so other
effects (jackpot) can come through.
- Added video clips for the start of RUN FOR YOUR LIFE.
- Added video clips for the start of SCREAM TEST.
- Added video clips, sounds, lights for SCREAM TEST total.
- Added video clips and speech to the start of MAKE-OUT MAYHEM.
- Added video clips, sounds, lights for MAKE-OUT MAYHEM total.
- Added sounds and lights for DANCE FEVER total.
- Rework POOL PARTY total, video clips, sounds, lights.
- Added video clips, sounds, and lights for the ADD-A-ZOMBIE MULTIBALL
total. Removed text before speech. Show Elvira on the total page when
the super jackpot has been collected.
- Added video clips, sounds, and lights for the ATTIC ATTACK MULTIBALL
total.
- Added a lamp effect for the WILD WOMEN MULTIBALL total.
- Increased the volume for level 1 of GAPPA ANGRY; this was quieter than
the higher levels.
- Added video clips, sounds, and lights, for the PHONE-A-FIEND total. The
total page shows the maximum number of phones lit up during the multiball.
- Added video clips, sounds, and lights for the TRUNK MULTIBALL total.
- Added video clips for the FREAK FRYER level award.
- Added WILD MARKET VALUE HSTD to the attract mode.
- Fill out remainder of sound test table (includes MUSIC, FX and VO).
- Added video clips for NIGHT OF THE LIVING DEAD, THE BRAIN THAT WOULDN'T
DIE, THE MANSTER, and THE WEREWOLF OF WASHINGTON totals.
- Changed text color to green-ish for THE MANSTER total page.
- Changed text color to silver-ish for THE WEREWOLF OF WASHINGTON total
page.
- Added illumination lights to FREAK FRYER multiball backgrounds and
awards.
- Added the HOUSE PARTY lamp when ready/active.
(This may be the first time ever that I have an insert that doesn't light
up and the rule is implemented. Note to self: you still got it wrong.)
- If a DEADHEAD is lit for completion where the player is allowed to fire
the ball at the 36-24-36 targets to banish the DEADHEAD and complete the
mode AND the CRYPT is lit to lock a ball during level 3 of GAPPA ANGRY,
then banish the DEADHEAD immediately and lock the ball for GAPPA ANGRY.
- Do not allow the FREAK FRYER to advance towards lighting GAPPA ANGRY
during THEY CAME FROM SPACE.

rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

Avatar du membre
jb
Dept: 33
Collec Perso: 0 flip
Rech/Achete: 0 flip
Messages : 19970
Enregistré le : 01/10/2002
Niveau : Confirmé
Pro / revendeur : non
Localisation : bordeaux

Re: elvira house of horrors (stern) v 1.11

Message par jb » lun. 23 12, 2024 21:56

V1.11.0 - December 23, 2024
=====================

- Now the "Wild Market Value" Wizard Mode has 6 stages. It begins with a 1 ball Hurry-Up
award (stage 1) that is collected at the Wild Market Value Stand-Up target. Once collected
the game advances to 1 of 4 stages. Each stage (2, 3, 4, and 5) has a series/collection of
Jackpot awards that need to be collected to light the House Ramp shot for a Double Jackpot.
Collecting the Double Jackpot advances the game to the next stage. During stages
2,3,4, and 5 the player can make the WHITE Arrow shot (4 times) to add-a-ball into play.
Scores are multiplied by the number of balls in play, i.e. 2X, 3X, 4x, and 5X. Additionally,
hitting the "Wild Market Value" Stand-up target will cycle the game to the next stage. All
of the stages (2,3,4,5) must be completed to light the "Wild Market Value" Stand-Up
target (stage 6) for a Final Super Jackpot. The "Wild Market Value" Wizard Mode mode ends
by collecting the Final Super Jackpot. All of the balls are cycled back into the trough during
the "Final" Award presentation. The Mode also ends when all of the balls have drained without
completing all 6 stages. Once the Mode is over Game Play advances to the next player or to
the Match/Game Over sequence.
- Changed score awards for the "Wild Market Value" Wizard Mode. The stage 1 score award is
the HurryUp score collected at the "Wild Market Value" standup target. This Hurry-Up
award is based upon the Wild Market Value that has been built up thru game play prior to
starting the "Wild Market Value" Wizard mode. All stage 2 thru 5 Jackpot and Double Jackpot
score awards are derived from the collected HurryUp award, i.e. Jackpots = 10% of the awarded
HurryUp score while Double Jackpots = 20%. The HurryUp score Award plus all Jackpots and
Double Jackpots build/determine the Final Super Jackpot Award collected during stage 6 at the
"Wild Market Value" stand up target.
- Added background/award Speaker Lamp Effects to the "Wild Market Value" Wizard Mode.
- Added logic to raise the House Ramp during the "Wild Market Value" Wizard Mode
when everything is completed except the House Entrance Ramp Shot.
- Now the Trailer Trash rule is disabled during the "Wild Market Value" Wizard
Mode.
- Now the Hand of Fate rule is disabled during the "Wild Market Value" Wizard Mode.
- Now the Double Trouble rule is disabled during the "Wild Market Value" Wizard Mode.
- Fixed a bug where the shaker motor was not honoring the "Shaker Motor Disabled" adjustment.
- Added "Wild Market Value" Wizard Mode Ball Save adjustments that are used when
starting the mode and adding-a-ball to the mode.
- Added logic to allow the Deadhead rule, if necessary, to have priority of the Crypt
motor during the "Wild Market Value" Wizard Mode.
- Fixed a bug where the total score was not being displayed upon completing the
"Wild Market Value" Wizard Mode.

- System Version 3.86
- Various behind the scenes improvements for correctness and performance.


V1.10.0 - November 13, 2024
=====================

- Now the House Haunt modes have additional arrow/color logic to help
differentiate award shots from shots that will advance the haunt to the next
level.
- Adjusted the House Haunt Mode background and award Speaker Light Colors.
- Added missing Shaker FX to the "Eegah" and "Santa Claus Conquers The
Martians" Haunt modes.
- Changed adjustment text to read "SPEAKER BACKGROUND COLOR".
- Added Speaker Lamp Effects for making a Skill Shot and a Super Skill shot.
- Now the "House Haunt" mode completed lamp effects turn the Speaker Lights OFF.

- System Version 3.85
- Action Button colors:
Green: Start Game
Yellow: Game Play Menu Action (was previously Orange)
- Change threshold for "Weak WIFI Signal" Tech Alert from -60db to -70db
- Conagent v1.0.16
- Various behind the scenes improvements for correctness and performance.

rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

Répondre