the uncanny x-men (stern)

Discussions relatives aux changements apportés au code et à l'impact sur le jeu
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jb
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the uncanny x-men (stern)

Message par jb » mar. 08 10, 2024 10:28

V0.84 - October 7, 2024
================================

Official LE Release

-Added new mainplay and shooter groove songs.
-Added pop bumper award videos and sfx.
-Added combo award videos and sfx.
-Added Beast Lab award videos and sfx.
-Added sound fxs and speech game wide.
-Added trough power adjustment with updated default.
-Added additional power adjustments for devices: Head, Hand, Finger, Diverter, Cerebro, Post.
-Updated Score UI to improve visibility for Mission progress, Beast Lab, Danger Room, and Mission advance.
-Updated Mission Select display and sound.
-Updated Beast Lab award text.
-Updated To Me, My X-Men Multiball award messages.
-Updated main play video.
-Updated Danger Room videos.
-Updated Sentinel hand and finger videos.
-Updated playfield light effects and light shows game wide.
-Modified Danger Room rules to enhance all scores missions and multiballs. Its effects persist throughout the game.
-Modified later stage missions to be available earlier on.
-Modified shot arrow indication for missions and multiballs.
-Modified duration of bonus screen to be shorter.
-Modified Bitter Rivalry shots to have more variation.
-Modified Sentinel Facility Raid rule to be more straightforward.
-Modified High Score entry screen to game font.
-Modified scoring for balancing.
-Modified game wide sound balancing.
-Modified default auto-launch power to 255.
-Modified the debounce for switches on the Sentinel Head in LE/Premium version.
-Adjusted Sentinel Jaw power.
-Fixed Bishop action button behavior where it was giving awards beyond its scope.
-Fixed Bishop action button for it to award its current selection automatically if the ball ends.
-Fixed some action button light issues.
-Fixed an issue with Time Loop Skillshot where the grace period would not continue the skillshot.
-Fixed an issue with Cerebro where the Cerebro post would not hold when coming in and out of certain special events.
-Fixed some Sentinel Head device behavior in The Future.
-Fixed an issue with Save the City start where the post would not hold correctly.
-Fixed an issue during multiballs where the X-Mansion ball save would be awarded incorrectly during multiball ball save.
-Fixed an issue where the ramp diverter would activate incorrectly in The Future.


V0.83 - September 24, 2024
================================

-Added Beast lab level up and award SFX.
-Added some lock out code for the Sentinel head while playfield is not validated.
-Added some timing functions to adjust for some Sentinel head where the jaw operation is triggering the kicking target.
-Added a new light effect for Bishop Action Button to quickly blink the spotted shots.
-Added Bishop Action Button LTS strings for Bishop lane shots to LTS tables.
-Modified Bishop Action Button lighting with additions/improvements.
-Modified Bishop Action Button are now included Combo and Sentinel inserts in the roving shot light effect.
-Fixed a bug where Bishop Action Button couldn't spot the left center ramp.
-Fixed an issue where Sentinel jaw activated unnecessarily on ball start.
-Fixed an issue where kicking target could still kick if jaw is up.
-Fixed an issue where Sentinel Hand could trigger in attract mode.
-Disabled Sentinel Head Test move failed logic.


V0.82 - September 23, 2024
================================

-Added ability to store Sentinel Head position bias and Sentinel Finger wait
times in adjustments.
-Improved music, sound, and speech mixing.
-Fixed a stutter when modes ended while draining.
-Fixed some test menu text that was slightly too large for the screen.
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rech decors rochers bumpers et dome topper pour un whitewater.

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