jaws (stern pinball) v 0.98

Discussions relatives aux changements apportés au code et à l'impact sur le jeu
Répondre
Avatar du membre
jb
Dept: 33
Collec Perso: 0 flip
Rech/Achete: 0 flip
Messages : 19970
Enregistré le : 01/10/2002
Niveau : Confirmé
Pro / revendeur : non
Localisation : bordeaux

jaws (stern pinball) v 0.98

Message par jb » dim. 26 05, 2024 11:15

V0.90.0 - May 23rd, 2024
========================
- Jaws Multiball Part Three - Added this new mini-wizard mode that starts when you begin your 3rd Jaws Multiball.
- Cage Dive
- Shoot RED arrows to build hurry up before time runs out.
- Collect hurry up at the shark.
- Repeat 3 times for super jackpot.
- Shoot fin to multiply super jackpot.

- Character Combos - Collect all 6:
- Chrissie Watkins - Left Orbit, Right Ramp, Center Ramp
- Pipit - Left Ramp, Upper Playfield Ramp
- Alex Kintner - Right Ramp, Center Ramp, The Pond, QUICKSHOT ENTRY
- Ben Gardner - Center Ramp, Right Ramp, Left Orbit
- Scout Leader - The Pond, Quickshot Entry, Lifering Target
- Sam Quint - The Pond, Quickshot Entry, Boat / Shark

- Secret Skill Shots - Added skill shots:
- Secret Skill Shot #1
- Secret Skill Shot #2
- Super Secret Skill Shot

- Raft Attack - Rule Improvements:
- Additional shots are available to multiply fin award value (2x center ramp, 3x left orbit, and 4x gateshot).
Shots lit for multiplier are dependent on the combos available for the right or left ramp.
- Award display includes the multiplier before revealing the award total for better clarity on the new scoring features.
- Quickshot fin and Raft Attack fin are stackable, so both can be collected at the same time.

- Achievements - 49 new achievements added:
- Secret Skill Shot - Make a Secret Skill Shot
- Super Secret Skill Shot - Make a Super Secret Skill Shot
- Mako Shark - Capture a Mako shark
- Thresher Shark - Capture a Thresher shark
- Hammerhead Shark - Capture a Hammerhead shark
- Tiger Shark - Capture a Tiger shark
- Chum Line - Level 3 - Complete a Level 3 Chum Line
- Chum Line - Fast - Complete a Chum Line in under 30 seconds
- Chum Line - Very Fast - Complete a Chum Line in under 45 seconds
- Super Cast N Catch - Start Super Cast N Catch
- Fourth of July - Start 4th of July
- Fireworks Master - Collect 100 Fireworks throughout 4th of July
- Fourth of July Master - Play a 4th of July that lasts over 2 minutes
- Jaws Multiball Three - Start JAWS Multiball Three
- Complete Jaws Multiball Three - Complete JAWS Multiball Three
- Life Ring - Use Life Ring to save a ball in the left outlane
- Life Ring x3 - Use Life Ring to save 3 balls in one game
- Huge Super Life Ring - Score more than 100M during a Super Life Ring mode
- Quint's Challenge - Level 1 Complete Quint's Challenge Level 1
- Quint's Challenge - Level 2 Complete Quint's Challenge Level 2
- Quint's Challenge - Level 3 Complete Quint's Challenge Level 3
- Quint's Challenge - Level 4 Complete Quint's Challenge Level 4
- Big Rescue Hurry-Up - Collect a Rescue Hurry-Up more than 30M
- Huge Rescue Hurry-Up - Collect a Rescue Hurry-Up more than 50M
- Beachgoers - Bronze - Collect 50 Beachgoers - Lifetime
- Beachgoers - Silver - Collect 250 Beachgoers - Lifetime
- Beachgoers - Gold - Collect 1000 Beachgoers - Lifetime
- Beach Closed - Bronze - Close 10 Beaches - Lifetime
- Beach Closed - Silver - Close 50 Beaches - Lifetime
- Beach Closed - Gold - Close 150 Beaches - Lifetime
- Beach Closed - Just In Time - Close a Beach within 1 minute
- Skill Shot - Bronze - Collect 25 Skill Shots - Lifetime
- Skill Shot - Silver - Collect 100 Skill Shots - Lifetime
- Skill Shot - Gold - Collect 200 Skill Shots - Lifetime
- Deadeye - Bronze - Collect 50 Quickshots - Lifetime
- Deadeye - Silver - Collect 250 Quickshots - Lifetime
- Deadeye - Gold - Collect 500 Quickshots - Lifetime
- Fishfinder - Bronze - Collect 50 Fishfinder awards - Lifetime
- Fishfinder - Silver - Collect 100 Fishfinder awards - Lifetime
- Fishfinder - Gold - Collect 150 Fishfinder awards - Lifetime
- Shark Encounter - Bronze - Complete 25 Shark Encounters - Lifetime
- Shark Encounter - Silver - Complete 100 Shark Encounters - Lifetime
- Shark Encounter - Gold - Complete 200 Shark Encounters - Lifetime
- Quint's Challenge - Bronze - Tie 50 knots - Lifetime
- Quint's Challenge - Silver - Tie 100 knots - Lifetime
- Quint's Challenge - Gold - Tie 150 knots - Lifetime
- Life Ring Master - Bronze - Save 50 balls with Life Ring - Lifetime
- Life Ring Master - Silver - Save 100 balls with Life Ring - Lifetime
- Life Ring Master - Gold - Save 250 balls with Life Ring - Lifetime

- Barrel Locks - Fixed issue where you see the "SHOOT IT" display after the barrel has already been attached.
- Quint's Challenge - Fixed a double "A" typo in the knot descriptions.
- Quint's Challenge - Boosts gear cash out 50M per completed knot.
- Flip-Lock - Micro flips and post passes will not turn off green lockdown button.
- Flip-Lock - Added timedown tick sound and timeout warning.
- Shark Encounters - Boat buoyancy display "2X Damage Applied" when boat is comboed from the Left Inlane.
- Machete - Fixed an issue where the multiplier would cap at 5X. No longer capped.
- Fourth of July - No longer allows multiplying the Super Jackpot by 2X for middle boat hits.
- Life Ring - Fixed an issue where you could make the Light Life Ring target flash again when it's already lit in multiball.
- Skill Shot - Added a generous debounce on the shooter lane switch so it doesn't count towards a plunge unless it's a real plunge.
- HSTD - Added "FIREWORKS CHAMPION"

- Adjustment Changes:
- added "JAWS MULTIBALL 3 BALL SAVE TIMER" defaults to 30 seconds.
- added "JAWS MULTIBALL 3 JACKPOT TIMER" defaults to 15 seconds.
- added "FLIP LOCK AUTO QUICK FLIP" options for NEVER, 2-BALL, and ALWAYS, defaults to 2-BALL.
- change "SHARK COMBOS TIMER" default from 40 to 60 seconds.

- System - Updated to V3.68.0 on OS: V2.7.0

- Conagent v1.0.15

- Various behind the scenes improvements for correctness and performance.
Modifié en dernier par jb le sam. 07 12, 2024 19:37, modifié 2 fois.

rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

Avatar du membre
jb
Dept: 33
Collec Perso: 0 flip
Rech/Achete: 0 flip
Messages : 19970
Enregistré le : 01/10/2002
Niveau : Confirmé
Pro / revendeur : non
Localisation : bordeaux

Re: jaws (stern pinball)

Message par jb » jeu. 11 07, 2024 10:20

V0.92.0 - July 2nd, 2024
========================
- Quint's Shack - A few mystery awards added.
New Awards:
- LIGHT QUINT'S CHALLENGE
- BOOST BONUS +5M
- LIGHT GEAR
- BONUS X
- MAX QUICKSHOT X
- LIGHT WHEEL
- LIGHT LIFERING
Old Awards:
- 5M Points
- LIGHT ACTIVATE FISHFINDER
- LIGHT SHARK ENCOUNTER
- LIGHT BEACHGOER
- LIGHT 2 BEACHGOERS
- LIGHT BOUNTY HUNT

- 4th of July - Fixed issue with Center and Right Ramp were not counting sometimes when it should.
- 4th of July - Fixed an issue where a Boat Jackpot wouldn't open a Beach if the mode is in grace.
- 4th of July Challenge - Fixed an issue where the mode total would not include the entire player's score.
- Beach Closed Hurry Up - Fixed an issue where tilting out of the final Hurry Up would result in no Beachgoer progress being able to be made anymore.
- Bounty Hunt - Fixed an issue with Hammerhead where beaches were not getting the proper status for them.
- Bounty Hunt Build - Standardized bounty value to always be the total value on both the Bounty Hunt Build and Bounty Hunt Selection displays.
- Harpoon Ready - Fixed an issue where the Left Up Post could get stuck up for long periods of time when the Fin Target switch is activated sooner than expected.
- Search Or Rescue Selection - Fixed an issue where ball search would activate occassionaly if there were alot of display effects queued up.
- Search Multiball - Fixed an issue where double draining out of victory combos could result in a 2 ball mainplay.

- Adjustment Changes:
- none

- System - Remains on V3.70.0 on OS: V2.7.0

=========================
V0.91.0 - June 27th, 2024
=========================
- Search Multiball - Added this new mini-wizard mode that can be selected instead of Rescue Multiball
Instructions:
- Phase 1 (2-ball multiball):
- Collect all orange arrows for add-a-ball
- Shoot shark tower targets or chum bucket to raise Fin
- Fin value = 5M base. 2M inc.
- Number of balls in play and orange arrows increases Finishing Bonus
- Collect 5 Fin Jackpots to begin Phase 2
- Phase 2 (60s timer):
- Shoot Shark to collect Shark Jackpot
- Shark Jackpot value = 3M * number of balls in play. 1M inc
- Shoot orange arrows for +1x to Shark Jackpot
- Shoot 5 shark jackpots to collect Finishing Bonus (kills flippers)
- Once Finishing Bonus is collected or all balls are lost or timer expires, Victory Combos Multiball is started

- 4th of July Challenge - Added this challenge mode which is available on the Game Mode menu as an option to play
if you are logged into Insider Connected and have enough Shark Teeth to play.
- Rules are the same as the mini-wizard mode in the Standard game except there is now
an endless ball save for the duration of the mode.

- Fourth of July - Repeating a shot 3 times in a row triggers exploit detection.
- A triggered shot results in its beach timer not being retracted, and awarded fireworks are halved.
- This exploit behavior occurs regardless of the number of open beaches
- Shoot a new shot or boat to restore triggered beach.
- Thank you to zmac and the rest of the pinball community for excellent stress-testing.

- Topper - New topper functionality:
- Time of Day adjustments: Set your topper lighting to one of 4 times of day (MORNING, NOON, DUSK, NIGHT) or allow it to use the current time of day.
Also you can used accelerated 10 minute and 60 minute time of day cycle to move through the cycle faster.
- Attract Color accents: Set your topper during attract to STANDARD, BLUE-GREEN, OR ALL COLORS color tinting to show off the billboard as it runs through it's sweeps.
- Added many mode specific lightshows.
- Added 4th of July “American Flag” lightshow that plays on the billboard for the duration of the 4th of July mode.
- Added alternate mainplay background video on the LCD of Orca at night included when the topper is in Night mode.

- Bounty Hunt - Bounty Multiplier now equals to the number of sharks caught
- Added value boosters:
- Shoot reel to light chum bucket for boost
- Collect a set of shark tower targets to light mini lane for boost
- Boost value = 2.5M (multiplied by number of sharks caught)
- Boost shots lit for 10 seconds

- Bounty Hunt Perks - Mako: Easier Bounty Hunt start (2x reel progress) & Longer fliplock
- Thresher: 2 attempts to complete Quints Challenge & 2x multiball scoring while fliplock is engaged
- Hammerhead: Replaced old machete perk with the ability to change the Fishfinder award with left flipper and Carryover/Restore Beach Closed values.
- Tiger: unlimited fliplock; now requires 5 major shots to re-enable fliplock

- Feeding Frenzy - Scoring update:
- All switches except spinner add 75K.
- Spinner adds 15K per spin.
- Target 1 hit 1X.
- Target 2 hit 2X.
- Target 3 hit 4X.
- After each FF the base grows by 250K.
- Fixed an issue with the High Score champion not being able to be achieved.

- Machete - Lighting difficulty increased:
- Once base machete reaches 4x, Harpoon gate must be hit to re-light Machete at Drop Targets.

- Pipit - Now always lit at the drops during singleball play.
- Base Value = 5M * current multiplier
- Consecutive collects increases +1x. Losing pipit decrements -1x.
- Pipit Award Tiers (in order)
- +1x Machete,
- Light Gear,
- Light Life Ring,
- Light Gear,
- Light Quints Challenge,
- Light Wheel Award,
- +1x Machete
- If the award is already in effect, the award defaults to +1 machete.

- High Score To Date - 4th of July Challenge - added 3 player high score table for largest score.
- Shark Hunter Challenge - added 3 player high score table for largest score.
- End of Ball Bonus Champion - added 1 player high score table for largest score.

- Beach Closed Carryover - Added the capability of carrying over values across Search / Rescue (and restoring that which has been lost)
- Celebration Multiball - Fixed an issue with Quint intro speech getting cut off.
- Boat Motor - Improve ball stuck under the boat detection. Shark will try and immediately cycle if it senses a stuck ball.
- Shark Hunter - Fixed an issue where Machete multiplier could apply to video mode scoring.
- Cast 'N Catch - Fixed an issue where the total was playing the wrong video clip.
- Cast 'N Catch - Fixed an issue where the Search Or Rescue Select not able to come up with Cast N' Catch running in the background.
- Super Spinner - Fixed a small issue with stack shots on the Right Ramp.
- Wheel Awards - Fixed an issue with wheel award spin not ending when draining without hitting a switch.
- DJ Mixer - Now available to play game music through the Game Mode menu when the game is in Free Play.

- Adjustment Changes:
- Added "SEARCH MB BALL SAVE TIMER" to change ball save time for search multiball. Default 30s.
- Added "SEARCH MB FIN TIMER" to change the time that the fin stays up for jackpots. Default 10s.
- Added "SEARCH SINGLEBALL BALL SAVE TIMER" to change ball save time for the search singleball (2nd phase). Default 15s.
- Added "SEARCH SINGLEBALL TIMER" to change the duration of the search single ball phase. Default 60s.
- Added "BOUNTY HUNT RULE BOOST SHOT TIMER" to change the duration of the bounty hunt boosts. Default 15s.
- Added "FLIP LOCK NUM SHOTS TO END COOLDOWN" to change the number of shots that end flip lock cooldown. Default 5.
- Added "DJ MIXER BACKGROUND" - to change the default background for the DJ Mixer. Defaults to JAWS themed background.
- Changed "TOPPER ACTIVE IN ATTRACT MODE" to "TOPPER ATTRACT LIGHT BEHAVIOR". Options STATIC or ACTIVE (default)
- Added "TOPPER ATTRACT COLORS" to control optional billboard colors, options are: STANDARD, BLUE-GREEN (default), ALL COLORS
- Added "TOPPER TIME OF DAY" to control time of day background for topper, options are:
- CURRENT TIME - topper uses the current time and sets the background colors as it was on July 4th, 1974.
- 60 MINUTE DAY - accelerated day where topper moves through one day every 60 minutes.
- 10 MINUTE DAY - accelerated day topper moves through one day every 30 minutes.
- MORNING - overrides the topper background colors to morning.
- NOON - overrides the topper background colors to noon.
- DUSK - overrides the topper background colors to dusk.
- NIGHT - overrides the topper background colors to night.
- Added "HARD MACHETE ON XX" to change at which base multiplier should require a harpoon shot. Default 4x.
- Removed "FEEDING FRENZY TOWER TARGETS SUBSEQUENT START" now subsequent starts will go up by 1 shark tower targets set to a max of 5.

- System - Updated to V3.70.0 on OS: V2.7.0

- Updated to nodeboard firmware/protocol v1.16.0

- Various behind the scenes improvements for correctness and performance.

rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

Avatar du membre
jb
Dept: 33
Collec Perso: 0 flip
Rech/Achete: 0 flip
Messages : 19970
Enregistré le : 01/10/2002
Niveau : Confirmé
Pro / revendeur : non
Localisation : bordeaux

Re: jaws (stern pinball)

Message par jb » jeu. 19 09, 2024 19:35

==============================
V0.96.0 - September 19th, 2024
==============================
- The Shark Is Broken - Added this challenge mode which is available on the Game Mode menu. Only available with the topper connected to the game.
- Mode is single player, one ball.
- Mode starts at 0% power. Raise power to 100% to progress through phase.
- Lit shots add power. Shots unlight after collection.
- Shoot lit shark tower target to relight a shot.
- At 100% power, shark lights for super jackpot. And center ramp lights to advance to next phase.
- Power resets to 0% at start of new phase.
- Rescue Multiball, Celebration Multiball, or Super Cast n Catch Multiball launches after 2nd phase completion.
- Progress through 3 phases (2 on EASY. 4 on HARD) to reach Victory Multiball.
- Slings have an 80% chance to raise Fin target for 5-10 seconds.
- Shoot Fin target for +4x scoring for 10 seconds. (stackable)
- During intro sequence, hold action button to enable One-Handed Mode.
- One-Handed Mode
- Action button must be held while power is less than 100%.
- Recommendation: hold the action button with non-dominant hand. Switch between flipper buttons with dominant hand.
- 5x scoring.
- Bragging rights.
- If both flippers are in use while action button is held down, the game tilts (ends game).
- Victory Multiball
- All shots are lit for jackpots. Unlights after collection.
- Shoot lit shark tower target to relight a jackpot shot.
- 60 seconds of unlimited ball save.
- DISCLAIMER: Many of the mechanisms and display effects during this mode may behave strangely.
- The mini flipper may flip at random.
- The Fin target may reposition itself without warning.
- Most of the standard sound effects have been replaced.
- The GI lights may appear dim.
- The display may rapidly "glitch" between many animations.
- Displayed award may be off by 1 point.
- Multiball may unexpectedly start.
- The flipper buttons may become unresponsive while the game attempts to play itself.

- Jaws: The Revenge
- Added chomps left for the current swimmer displayed on the gear/wizard mode inserts.
- Added bounty hunters left info when you are in the bounty hunter stage.
- Added Topper lights to the rainbow lamp effect that happens for powerups.
- Shark Alley music alternates between two different tracks each time it starts in a game.
- Shark Alley now displaying the points that are awarded for each correct choice.
- Fixed a scoring issue where the Bounty Hunter line from the bonus countup was not being awarded.
- Fixed a visual bug of the Fishing Boats counting for Police Boat amount of points.
- Fixed the issue where the Bounty Hunt value doesn't cap to 10K for Bounty Hunter kills.
- Fixed the issue where the current score on the "GET READY" screen could be wrong.
- Fixed an objective reporting issue related to Shark Alley.

- Rescue Multiball - Shoot chum bucket 6 times for Add-A-Ball. Red lights along chum line show progress.
- Rescue Multiball - Clear 3-Bank / Drop Targets to spot a shot.
- Search Multiball - Fixed an issue where starting this mode would result in the pop bumper being disabled.
- Feeding Frenzy - Target scoring changed to 1x, 2x, 3x progressively from 1x, 2x, 4x.
- Super Spinner - Display priority increased so that it is visible more often.
- High Score To Date - Added The Shark is Broken Champion.
- DJ Mixer - Added Search Multiball track.
- DJ Mixer - Added Jaws the Revenge tracks and playlists.

- Adjustment Changes:

- added "BROKEN SHARK DIFFICULTY" - default: MEDIUM - Change this to modify the number of phases in the Shark is Broken mode.
- added "BS BALL SAVE TIMER" - default: 45 - Change this to modify the Shark is Broken ball save time.
- added "BROKEN SHARK POWER INC" - default: 25 - Change this to modify the Shark is Broken base power increment per shot.
- added "BROKEN SHARK VICTORY BALL SAVE TIMER" - default: 65 - Change this to modify the Shark is Broken Victory ball save time.
- added "THE SHARK IS BROKEN CHAMP SCORE #1" - default high score value
- added "THE SHARK IS BROKEN CHAMP SCORE #2" - default high score value
- added "THE SHARK IS BROKEN CHAMP SCORE #3" - default high score value

- System - Remains on V3.78.0 on OS: V2.7.0

- Correct issue where the Cabinet Speaker Type (4 vs 8 ohm) could be incorrectly applied to the Backbox Speaker volume.
- Various behind the scenes improvements for correctness and performance.

===========================
V0.95.0 - August 29th, 2024
===========================
- Jaws: The Revenge -
- Fixed an issue where pop bumper would disable after the "YOU DIED" popup and would not re-enable after the balls drained. This could affect the standard game.
- Fixed an issue in a multiplayer game where player's game state would change between EATING and BOUNTY HUNT when they were not in those phases when they died.
- Fixed an issue when forcing endgame out of the mode would cause the 2nd ball of a standard game not to serve from the trough.
- Fixed an issue where Shark Alley music would keep on re-starting every second or so.
- Fixed an issue where gameplay music would start too soon on the "Get Ready" screen.
- Adding five more kills each time you level up your shark before the Growth meter is filled.
- Adding hoax swimmers and decoy sharks to the Shark Alley choices.
- Adding Shark Alley "TIME'S UP" text instead of an "X" when you run out of time.
- Adding Shark Alley updated timer that ticks down to 0.0s.
- Adding Shark Alley bonus for 6 or more correct answers:
- 6/10 - 1K Bonus
- 7/10 - 2K Bonus
- 8/10 - 4K Bonus
- 9/10 - 8K Bonus
- 10/10 - 16K Bonus
- Shark Alley starting time is now shorter after the first time you play per game.

- Adjustment Changes:

- added "REEL SPIN TEMP POP BUMPER DISABLE" - Setting this to NO will turn off the 1.5s disable of the pop bumper after a reel spin is detected.
- Defaults to YES to help guide the ball into the mini flipper lane.

- System - Remains on V3.76.0 on OS: V2.7.0

===========================
V0.94.0 - August 22nd, 2024
===========================
- Jaws: The Revenge - Added this challenge mode which is available on the Game Mode menu as an option to play
if you are logged into Insider Connected and have enough Shark Teeth to play.
- Take your revenge on the Bounty Hunters always trying to hunt you in this 8-bit inspired
challenge mode.

- Health Meter
- Each ball drained will lower meter.
- Once meter is empty your shark dies and you lose a life (ball). Play moves onto the next life (ball).
- Shoot the Quickshot gate when the Yellow insert is lit to raise the shark's health meter.
- Shoot the Ship Wheel spinner on the upper playfield to raise the shark's health meter.

- Phase 1 - EAT SWIMMERS
- The 5 main beach shots will have swimmers that can be eaten using the Action Button.
- Shoot a beach shot to move the shark to that beach.
- Swimmers can take a few Action Button presses before they are eaten.
- The more swimmers are eaten, the more increase to the Growth meter.
- Fill the Growth meter to level up your shark after completing Phase 2.
- Eat consecutive swimmers without taking damage to raise the Streak multiplier.
- Shoot the Chum Bucket when lit to spawn a random swimmer.
- Shoot the Upper Playfield ramp when lit Orange to spawn all swimmers.
- Fishing Boats:
- will appear beach shots as Teal arrows.
- takes 1 shot to destroy them.
- throws 2 fisherman into the water when destroyed.
- Police Boats:
- will appear beach shots as Red/Blue arrows.
- will save all swimmers at that beach.
- will keep the beaches closed from any more swimmers.
- will attack shark and lower the health meter ever few seconds when shark is at the same beach.
- takes 2 shots to destroy them.
- once destroyed the beaches are opened and the beach is filled with swimmers.
- Each boat destroyed will raise the shark's health meter.
- Once you eat enough swimmers a Bounty will be placed on you and time will expire on this Phase.

- Phase 2 - BOUNTY HUNTER
- Shoot the Boat/Shark Cage to attack Bounty Hunter and drain his meter.
- Green arrows light for 1X damage and combos can be shot for 2X damage.
- Shoot the Upper Playfield ramp to drain Bounty Hunter's entire health meter.
- Bounty Hunter will attach a barrel ever few seconds he is alive.
- Barrels have the following penalties:
- 1 Barrel - Swimmers take twice as many chomps to eat in the "EAT SWIMMERS" phase.
- 2 Barrels - Shark cannot Heal.
- 3 Barrels - Shark Health meter is drained every few seconds.
- Leveling up your Shark will remove all attached Barrels.
- Defeating a Bounty Hunter will remove a single attached Barrel.
- Drain the Bounty Hunter's meter all the way to light a final shot at the Boat/Shark Cage.
- Higher levels require you to face more than one Bounty Hunter.

- Phase 3 - BONUS
- Collect a bonus point value for each Swimmer and Boat that was destroyed for this level.
- When your Growth meter is full your shark levels up now and resets until you reach Great White.
- Shark Levels:
- Mako - 6 chomps per swimmer
- Thresher - 5 chomps per swimmer
- Hammerhead - 4 chomps per swimmer
- Tiger - 3 chomps per swimmer
- Great White - 2 chomps per swimmer

- Phase 4 - SHARK ALLEY
- Use Left or Right flipper buttons to chomp swimmers.
- Don't chomp fellow sharks.
- Don't wait too long or time will run out.

- Power Up - Shoot lit Drop Targets to light a roving Shark Tower Standup Target to begin a Power up for a limited period.
- Powered Up perks:
- Shark becomes invincible.
- Swimmers can be eaten with one chomp.
- Bounty Hunters take 2X damage from all shots.

- Play through multiple levels of increasing difficulty until all lives are lost.
- Each eaten swimmer contributes to the Shark Bounty Value.
- (Coming Soon) Once the Shark Bounty Value reaches $10,000, Quint and the The Orca will be dispatched to come after you for the Final Boss Battle.

- Quint's Challenge - Only award +1X permanent Bonus X for Levels 2, 3, and 4 for score balancing.
- High Score To Date - Added Jaws: The Revenge Champion.
- Attract Mode - Added Jaws: The Revenge Champion table showing the highest 3 scores to date.

- Adjustment Changes:

- added "JAWS THE REVENGE CHAMP SCORE #1"
- added "JAWS THE REVENGE CHAMP SCORE #2"
- added "JAWS THE REVENGE CHAMP SCORE #3"

- System - Updated on V3.76.0 on OS: V2.7.0

- Various behind the scenes improvements for correctness and performance.

- Updated to nodeboard firmware/protocol v1.19.0

- Updated Service Menu->Util->Install->Home to set: "KNOCKER VOLUME" to VERY LOW

- Update Standard Adjustment #45 Knocker Volume to have settings of:
OFF, LOW, NORMAL, VERY LOW with a default setting of NORMAL

- Update Diag->Knocker test to use knocker volume as specified by the Standard Adjustment

rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

Avatar du membre
jb
Dept: 33
Collec Perso: 0 flip
Rech/Achete: 0 flip
Messages : 19970
Enregistré le : 01/10/2002
Niveau : Confirmé
Pro / revendeur : non
Localisation : bordeaux

Re: jaws (stern pinball)

Message par jb » mer. 23 10, 2024 10:30

============================
V0.97.0 - October 22nd, 2024
============================
- Great White Multiball - Added this new mini-wizard mode.
- 2 ways to unlock:
1) Capture the Mako, Thresher, Hammerhead, and Tiger sharks.
2) Sell Quint your gear.
- Once unlocked, the Great White shark will appear on the Bounty Hunt selection screen.
- Selecting Great White with other sharks left un-captured will result in them being "Lost" and unable to be captured.
- Objectives for Great White:
- 200 spinners
- 12 drop target / 3-bank targets
- 12 boat hits
- 12 chum hits
- Each shark captured before selecting Great White will reduce the objective count by:
- 50 spins for the spinner
- 4 shots for all others
- Capturing all the sharks lights the Fishing Reel shot directly with no objective shots needed.

- Mode rules:
- 6 ball multiball with a 30 second ballsaver.
- All arrows lit Green for a Jackpot to bring up the Shark.
- Bash the shark 3 times to light Bounty Collect at the Harpoon Lane shot.
- Each captured shark during the main game gives a +1X multiplier to the Bounty Value.
- Each ball in play gives an added +5M points to the Bounty Value of the shark.
- Sequence repeats until you drain down to one ball.
- An Add-A-Ball is available (if less than 6 balls in play) by completing the Boat Targets when the Bounty is lit.
- The Great White always escapes in this mode.

- Jaws: The Revenge
- Added final boss Quint and his Orca as the final bounty hunter when you reach $10,000 bounty value.
- Reaching $10,000 bounty value kills the flippers in whatever stage it is achieved adn Quint entrance display is shown.
- Added 8-bit Quint speech in the boss fight.
- Added 100K scoring when Orca is defeated.
- Added Extra Life at 100K total score threshold. Plays as an Extra Ball does, directly after the ball it was awarded in multiplayer.
- Fixed an issue where the Upper Playfield Ramp shot would not do damage if it was not part of the combo.
- Added Upper Playfield Ramp arrow blinking red when full bounty hunter damage is available.
- Added Upper Playfield Ship Wheel blinking yellow when healing is available.
- Added hue cycle light to the "POWERED UP" display text.

- Great White - Added display for "New Bounty Hunt Unlocked" when the Great White bounty hunt becomes available to select.
- Quint Cash Out - Added message to include the message "AWARDS POINTS AND UNLOCKS GREAT WHITE BOUNTY HUNT".
- Bounty Hunt Select - Added arrow shot preview of qualifying shots for the bounty hunt as well as the selected shark's insert flashing.
- Search or Rescue Select - Flashing the playfield insert of the mode you are about to select.
- Search or Rescue Select - Fixed an issue where action button could cause a Life Ring to be used by accident.
- Night Search Multiball - Fixed an issue where hitting the final shot in the grace period would result in the victory combos not starting properly.
- Search Multiball - Fixed an issue where hitting the final shot in the 2nd stage in the timer's grace period would result in the victory combos not starting properly.
- Search Multiball - Fixed an issue where the shark roar sound effect was not being heard when boat optos are hit for jackpots in the 2nd stage. (only happens with disabled shark motor)
- Search Multiball - Fixed an issue where the beachgoer progress would not reset if you tilted in the 2nd stage.
- Life Ring - Fixed an issue where the action button could be used after a ball drained and displays are finsihing up.
- Life Ring - Fixed an issue where the life ring could be wasted when ball saves are running and no valid playfield has been achieved.
- Cast N' Catch - Fixed an issue where you could start Cast N' Catch when the final Beach Closed Hurry Up is running, which caused a hangup after the Search or Rescue selection.
- High Score To Date - Added Search Multiball Champion.
- High Score To Date - Added Great White Multiball Champion.

- Adjustment Changes:

- added "JAWS THE REVENGE POWERUP TIMER" - default: 12 seconds, min:10, max: 25
- added "JAWS THE REVENGE CLOSE ENCOUNTER PCT" - default: 2 pct, min:0, max: 25 (only one allowed per game per player)
- added "JAWS THE REVENGE QUINT DAMGE PER HIT" - default: 3 pct, min:1, max: 5
- added "JAWS THE REVENGE EXTRA BALL POINT THRESHOLD" - default: 100K, min:10K, max: 200K
- added "GREAT WHITE MB BALL SAVE TIMER" - default: 30 seconds, min:25, max: 35
- added "SEARCH MB DEFAULT CHAMP SCORE" - default high score value
- added "GREAT WHITE MB DEFAULT CHAMP SCORE" - default high score value
- removed "FLIP LOCK ACTIVATION" - All flip lock activations will now be short press.
- removed "VIDEO MODE SELECTION SCREEN" - No longer optional, will always be a selection.

- System - Updated to V3.81.0 on OS: V2.7.0

- Updated France default pricing to Euro 4 - 1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00

- Increase volume level of Service Menu buttons

- Added Standard Adjustment "SPEAKER LED BRIGHTNESS", 0..100% level
for the expression speaker lighting, available when the accessory is installed.

- Various behind the scenes improvements for correctness and performance.

==============================
V0.96.0 - September 19th, 2024
==============================
- The Shark Is Broken - Added this challenge mode which is available on the Game Mode menu. Only available with the topper connected to the game.
- Mode is single player, one ball.
- Mode starts at 0% power. Raise power to 100% to progress through phase.
- Lit shots add power. Shots unlight after collection.
- Shoot lit shark tower target to relight a shot.
- At 100% power, shark lights for super jackpot. And center ramp lights to advance to next phase.
- Power resets to 0% at start of new phase.
- Rescue Multiball, Celebration Multiball, or Super Cast n Catch Multiball launches after 2nd phase completion.
- Progress through 3 phases (2 on EASY. 4 on HARD) to reach Victory Multiball.
- Slings have an 80% chance to raise Fin target for 5-10 seconds.
- Shoot Fin target for +4x scoring for 10 seconds. (stackable)
- During intro sequence, hold action button to enable One-Handed Mode.
- One-Handed Mode
- Action button must be held while power is less than 100%.
- Recommendation: hold the action button with non-dominant hand. Switch between flipper buttons with dominant hand.
- 5x scoring.
- Bragging rights.
- If both flippers are in use while action button is held down, the game tilts (ends game).
- Victory Multiball
- All shots are lit for jackpots. Unlights after collection.
- Shoot lit shark tower target to relight a jackpot shot.
- 60 seconds of unlimited ball save.
- DISCLAIMER: Many of the mechanisms and display effects during this mode may behave strangely.
- The mini flipper may flip at random.
- The Fin target may reposition itself without warning.
- Most of the standard sound effects have been replaced.
- The GI lights may appear dim.
- The display may rapidly "glitch" between many animations.
- Displayed award may be off by 1 point.
- Multiball may unexpectedly start.
- The flipper buttons may become unresponsive while the game attempts to play itself.

- Jaws: The Revenge
- Added chomps left for the current swimmer displayed on the gear/wizard mode inserts.
- Added bounty hunters left info when you are in the bounty hunter stage.
- Added Topper lights to the rainbow lamp effect that happens for powerups.
- Shark Alley music alternates between two different tracks each time it starts in a game.
- Shark Alley now displaying the points that are awarded for each correct choice.
- Fixed a scoring issue where the Bounty Hunter line from the bonus countup was not being awarded.
- Fixed a visual bug of the Fishing Boats counting for Police Boat amount of points.
- Fixed the issue where the Bounty Hunt value doesn't cap to 10K for Bounty Hunter kills.
- Fixed the issue where the current score on the "GET READY" screen could be wrong.
- Fixed an objective reporting issue related to Shark Alley.

- Rescue Multiball - Shoot chum bucket 6 times for Add-A-Ball. Red lights along chum line show progress.
- Rescue Multiball - Clear 3-Bank / Drop Targets to spot a shot.
- Search Multiball - Fixed an issue where starting this mode would result in the pop bumper being disabled.
- Feeding Frenzy - Target scoring changed to 1x, 2x, 3x progressively from 1x, 2x, 4x.
- Super Spinner - Display priority increased so that it is visible more often.
- High Score To Date - Added The Shark is Broken Champion.
- DJ Mixer - Added Search Multiball track.
- DJ Mixer - Added Jaws the Revenge tracks and playlists.

- Adjustment Changes:

- added "BROKEN SHARK DIFFICULTY" - default: MEDIUM - Change this to modify the number of phases in the Shark is Broken mode.
- added "BS BALL SAVE TIMER" - default: 45 - Change this to modify the Shark is Broken ball save time.
- added "BROKEN SHARK POWER INC" - default: 25 - Change this to modify the Shark is Broken base power increment per shot.
- added "BROKEN SHARK VICTORY BALL SAVE TIMER" - default: 65 - Change this to modify the Shark is Broken Victory ball save time.
- added "THE SHARK IS BROKEN CHAMP SCORE #1" - default high score value
- added "THE SHARK IS BROKEN CHAMP SCORE #2" - default high score value
- added "THE SHARK IS BROKEN CHAMP SCORE #3" - default high score value

- System - Updated to V3.78.0 on OS: V2.7.0

- Correct issue where the Cabinet Speaker Type (4 vs 8 ohm) could be incorrectly applied to the Backbox Speaker volume.
- Various behind the scenes improvements for correctness and performance.

===========================
V0.95.0 - August 29th, 2024
===========================
- Jaws: The Revenge -
- Fixed an issue where pop bumper would disable after the "YOU DIED" popup and would not re-enable after the balls drained. This could affect the standard game.
- Fixed an issue in a multiplayer game where player's game state would change between EATING and BOUNTY HUNT when they were not in those phases when they died.
- Fixed an issue when forcing endgame out of the mode would cause the 2nd ball of a standard game not to serve from the trough.
- Fixed an issue where Shark Alley music would keep on re-starting every second or so.
- Fixed an issue where gameplay music would start too soon on the "Get Ready" screen.
- Adding five more kills each time you level up your shark before the Growth meter is filled.
- Adding hoax swimmers and decoy sharks to the Shark Alley choices.
- Adding Shark Alley "TIME'S UP" text instead of an "X" when you run out of time.
- Adding Shark Alley updated timer that ticks down to 0.0s.
- Adding Shark Alley bonus for 6 or more correct answers:
- 6/10 - 1K Bonus
- 7/10 - 2K Bonus
- 8/10 - 4K Bonus
- 9/10 - 8K Bonus
- 10/10 - 16K Bonus
- Shark Alley starting time is now shorter after the first time you play per game.

- Adjustment Changes:

- added "REEL SPIN TEMP POP BUMPER DISABLE" - Setting this to NO will turn off the 1.5s disable of the pop bumper after a reel spin is detected.
- Defaults to YES to help guide the ball into the mini flipper lane.

- System - Remains at V3.76.0 on OS: V2.7.0

rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

Avatar du membre
jb
Dept: 33
Collec Perso: 0 flip
Rech/Achete: 0 flip
Messages : 19970
Enregistré le : 01/10/2002
Niveau : Confirmé
Pro / revendeur : non
Localisation : bordeaux

Re: jaws (stern pinball) v 0.97

Message par jb » sam. 07 12, 2024 19:37

V0.98.0 - November 26th, 2024
=============================
- Beachgoers - Fixed an issue where the Beachgoer progress would be reset by a Tilt.
- Search Multiball - Fixed an issue where the Search insert would be completed by a Tilt.
- Life Ring - Don't allow the Life Ring to be activated when selection screens are still running.
- Bounty Hunt Select - Lightshow improvements when selecting your bounty hunt.
- Search Or Rescue Select - Fixed an issue where timing out the selection would result in a Ball Search happening during the Search Multiball intro.
- Super Cast N' Catch - Fixed a display issue where the score value appears to be zero, but the correct value actually awards properly.
- Skill Shot - Shoot Again display effect is now interrupted by any Skill Shot.
- Extra Ball - Wait for Extra Ball display before moving on to End Of Ball Bonus when the ball drains.
- Attract Mode - Action button logic has been changed to be standardized across all Spike2 games.
- High Score To Date - Fixed the Jaws: The Revenge High Score adjustments that was limiting the values to the wrong min / max range.

- Adjustment Changes:
- changed "JAWS THE REVENGE CHAMP SCORE #1" default: 40K, min: 10K, max: 200K
- changed "JAWS THE REVENGE CHAMP SCORE #2" default: 30K, min: 10K, max: 200K
- changed "JAWS THE REVENGE CHAMP SCORE #3" default: 20K, min: 10K, max: 200K

- System - Updated to V3.85.0 on OS: V2.7.0

- Action Button colors:
Green: Start Game
Yellow: Game Play Menu Action (was previously Orange)

- Change threshold for "Weak WIFI Signal" Tech Alert from -60db to -70db

- Conagent v1.0.16

- Various behind the scenes improvements for correctness and performance.

rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.

Répondre