LE V0.98 - September 25, 2025
==========================
Every Marker Must Be Honored.
- New Blood Oath Marker Rule: During an Adversary Battle, the Blood Oath Marker targets light
at the halfway point toward the "Be Seeing You" Bonus. When lit, hitting the Marker targets
lights the left eject for Escape. Shoot the left eject to either Escape or Continue. If Continue
is chosen, play continues and arrow shots now score 2X. Collect arrow awards to relight the Marker targets.
Repeat the above sequence to increase arrow shots to 3X, then 4X. Play continues until time expires,
you choose Escape, or you drain.
- Added Adversary Battle Mode sound FX.
- Added a "Be Seeing You" sliding banner display award to all 5 Adversary Battle Modes.
- Changed the volume on the Adversary Battle "Be Seeing You" and "Blood Marker Ready" sound FX.
- Now the "Be Seeing You" end of ball Bonus scores 10M.
- Added new Adversary Battle sound FX.
- Added a Adversary Battle "Blood Marker Ready" display/slidein effect.
- Added a Kirill Adversary Battle award sound FX.
- Reorganized Adversary Battle award sound FX sequences.
- Added Adversary Battle "Be Seeing You" speech.
- Added Adversary Battle "Blood Oath Marker" speech.
- Raised the volume of the Adversary Battle "Be Seeing You" speech.
- Added logic to the Ares Adversary Battle to use the Marker Targets to light/advance the Escape Shot.
- Added shot multipliers to the Ares Adversary Battle.
- Fixed Combos and Adversary score award display that showed score awards on 2 lines.
- Now Adversary Battles displays can show multiplied awards.
- Changed logic that detemines when the Marker Target Lamps and the Marker Mech lamps are
turned on/off/blinking during Adversary Battles.
- Added logic to the Viggo Adversary Battle to light the Marker Targets.
- Added logic to the Zero Adversary Battle to light the Marker Targets.
- Changed the dance floor scoring during Ares Adversary Battle.
- Added a light show for collecting the Adversary Battle Escape Award.
- Now Ares Adversary Battle "Still Not Found" award shots can be multiplied by 2X/3X/4X when
"Continuing" past Escape.
- Pops/Slings no longer contribute to the Ares Adversary "Shot Found" award.
- Changed the score awards for Ares, Kirill, Viggo, and Zero Adversary Battles.
- Now Cassian Adversary Battle "Jackpot Grows" award shots can be multiplied by 2X/3X/4X when
"Continuing" past Escape.
- Now the Jackpot Award during the Kirill Adversary Battle is bumped 1M for completing all
Jackpots while avoiding the Dance Floor.
- Now Zero Adversary Battle "Combo" start/award shots can be multiplied by 2X/3X/4X when
"Continuing" past Escape.
- Now, when starting/making a Zero Adversary Battle shot combo, the next combo shot ids
lit are natural combos from the shot just awarded.
- Now the End of Ball Bonus adds/displays bonus scores for Jobs Started,
Adversary Battles Started, Gold Coins Collected, and "Be Seeing You" Adversary
Battle awards.
- Now the End of Ball Bonus adds 2M for Adversary Battle Mode Starts.
- Now Bonus X is capped at 5X.
- Changed the score thresholds that trigger congratulatory speech callouts for
both Bonus Score and end of game Total Score.
- Added a "Bonus Multiplier Maxed at 5X" display effect/slidein.
- Fixed a bug during the Cassian Adversary Battle where the "Cassian" shot scored both "Cassian"
and missed/blue shots.
- Changed the rules for the "Task a Crew" Job Mode. Shoot the arrow shots to build the
score award and light the Left Orbit Spinner. Shooting the Left Orbit Spinner collects the
score award. Each successful Left Orbit Spinner shot relights the arrow shots. After 4
successful Left Orbit Spinner shots, the Left Eject will light to finish the Job. Shooting
the right ramp lights the Left Orbit Spinner for a 2X Combo.
- Now all "Task a Crew" Job mode arrow shots are available at the start of the Job.
- Added logic to disallow "Task a Crew" Left Orbit Spinner awards if the ball hitting the
spinner came from the Right Orbit or Shooter Lane.
- Changed the arrow colors for the "Task a Crew" Job mode.
- Added logic for the "Task a Crew" Job Mode to display the "SPINNER/CREW" grows
display slide-in.
- Added logic for the "Task a Crew" Job Mode to display the cumulative shot/spinner
award total for a spinner award session.
- Fixed the "Task a Crew" Job Mode award display effect to show the score on a single line.
Previously, large scores that did not fit on one line were split and displayed on two lines
with a smaller font.
- Changed the "Task a Crew" Job Mode start display effect instruction text.
- Changed the "Task a Crew" Job Mode award values, displayed values, and total session values.
- Fixed a problem where the spinner was not showing the correct multiplier value for the
"Task a Crew" Job Mode.
- Changed the spinner score award value during the "Task a Crew" Job Mode.
- Now "Task a Crew" Job Mode Combos only start with a lit Katia Ramp.
- Now the "Task a Crew" Job Mode shows floating Spinner score awards.
- Adjusted the starting position offset (“X” positions) for the "Task a Crew" Job Mode
floating spinner score award.
- The "Task a Crew" Job Mode floating score awards will now only appear when a spinner
shot arrow award is given.
- Changed the rules for the "Security Detail" Job Mode. Shoot the blinking Security Detail
arrow shots for a score award. After 7 shots, the Left Eject will light to finish the Job.
Dance Floor targets, pop bumper, and sling hits build the score award.
- Now the pop bumper (and not the sling/dance floor targets) move the "Security Detail"
Job award shot.
- Added logic to the "Security Detail" Job award Grows display effect so it persists while balls
are active in the Dance Floor.
- Now the "Excommunicado Multiball" Jackpot and Super Jackpot slide-in display effects show
when they have been multiplied by 2X, 3X, or 4X.
- Fixed the "Excommunicado Multiball" Total display effect to show the score on a single line.
Previously, large scores that did not fit on one line were split and displayed on two lines
with a smaller font.
- Fixed a bug where the "Locating Pinballs Please Wait..." display effect would not display the
Outline portion of the text correctly.
- Fixed a bug where the "Car Bash" display effect would not display the Outline portion of the
score award correctly.
- Fixed a bug where the "Choose Your Mode of Play" display effect would not display the
Outline portion of the text correctly.
- Added logic to the BiDirectional Motor to ensure it only operates when it has been completely
initialized.
- Now the "Escort the VIP" award light show can be killed by the Bonus Sequence.
- System Version 4.09
- Various behind the scenes improvements for correctness and performance.