LE/PREMIUM V0.84 - FEBUARY 6, 2025
==================================
*** FIXED ***
- Getting GOLD with negative luck now does the correct math.
- The score in the Arabel Dungeon for the Ooze total was sometimes wrong.
- (PRO) removed the Dungeon coil from coil test.
- Buying something from FIZMO of the same amount that you have is now
possible.
- Ranged weapons now deal proper damage amount.
- White 2's second stage will now continue correctly after a new ball if there
are multiple players.
- The interlock sw will now correctly mark node boards that are not
plugged in.
- Town mode select was sometimes starting when it should not have been.
- Dragonspear Castle dungeon: troll battle was sometimes not ending properly
- Fizmo will no longer light if the player can not afford the items for sale,
at their current location, or the items cannot be bought right now.
*** NEW ***
- Added Tiny's Dice Game -
- You can light it by starting 3 modes in a game and/or buy from Fizmo.
- Once lit shoot the spinner shot to start this timed mode.
- During the mode -
- (PREM/LE) The Dungeon is moving up and down every X seconds.
- Going into the Dungeon will increase the value of the spinner.
- But be careful because the dice has 20 levels and you might wrap
the value back to the low end.
- Shooting the spinner collects the spinner value for each spin.
- All other shots will add time to the timer which is never very big.
- The shots dry up as you shoot them.
- (PREM/LE) when you complete the last one they all re-light.
- Dragonspear Castle dungeon: new Abishai rules
- Monsters are resistant towards normal attacks
- Monsters are vulnerable to silver weapon attacks
- Use special silver ranged attack by hitting yellow shot
- Dragonspear Castle dungeon: new Lich battle rules
- Lich can turn invisible
- Shoot flashing targets to search surrounding shots for the invisible lich
- Shoot lich to drop his visibility
- Lich may turn invisible again and move to a new shot upon attacking the
party
- Implemented a Bump to the next Mimic Hurry up you can buy from Fizmo.
- Each Bump will raise the starting value of the hurryup.
- Implemented a Bump to the next Tiny's Dice Game you can buy from Fizmo.
- Each Bump will raise the starting Dice value.
- During DRAGON MULTIBALL, if the Dragon is disabled every third shot to
the 3 bank targets will award a dragon hit.
*** TWEAKED ***
- Reduced how much gold you get from hitting the treasure 3-bank.
- Improved the logic of the Dungeon mech.
- kobold town dungeon: xorn's burrowing light effect
- kobold town dungeon: added obelisk damage display and sound effects
- (PRO) Made it harder to win Dragon Battle.
- (PRO) Dragon will not respond to being hit or the 3-bank being hit during
Town Celebration.
- Dragonspear Castle dungeon: added appropriate display effects, sfx, speech
- Dragonspear Castle dungeon: active skeletons no longer move around
- Increased the strength of the up/down ramp when pulling the ramp down and
holding it down.
LE/PREMIUM V0.83 - FEBUARY 3, 2025
==================================
** NEW:
- (PRO) Added Left Eject test to calibrate the power of the left eject
and insure that it will often feed the upper right flipper.
** TWEAKED:
- Tweaked the wording of some instructions.
LE/PREMIUM V0.82 - JANUARY 30, 2025
===================================
- Initial release.
dungeons and dragons: The Tyrant's Eye (stern) v 0.92
- jb
- Dept: 33
- Collec Perso: 0 flip
- Rech/Achete: 0 flip
- Messages : 20060
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
dungeons and dragons: The Tyrant's Eye (stern) v 0.92
Modifié en dernier par jb le jeu. 26 06, 2025 20:15, modifié 1 fois.
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
-
- Dept: 77
- Rech/Achete: 0 flip
- Messages : 477
- Enregistré le : 26/04/2013
- Niveau : Initié
- Pro / revendeur : non

Re: dungeons and dragons: The Tyrant's Eye (stern) v 0.92
PRO V0.92 - JUNE 25, 2025
=========================
*** FIXED ***
- Improved the logic with random seeds resetting on Sunday.
- Fixed Spelling dragon being too hard at low level.
- Fixed issues where some speech was not being called at the right time.
- Gelatinous Cube will now catch a ball from the Short Cut shot as it
should.
- Dungeon Crawl timer will now not tick down if the ball is held.
- (PRO) Removed the Disable Dungeon adjustment.
- (PRO) Removed the Disable Diverter adjustment.
- Fixed cases where you would have to fight the red dragon twice in
Ritual of the Chosen.
*** NEW ***
- Added Travel story speech for the first time you arrive in Gauntlgrym.
- Added Hobgoblins, Shield Guardians, Helmed Horrors, and Minotaurs to
Dungeon Crawl.
- Added Adjustments descriptions.
- Added speech to Purple 2 when stealth about to fail and has failed
- Added Speech to Mystery at the Bottom of the Mine when the obelisk is
damaged
- Added Tournament attract mode pages to show tournament status.
*** TWEAKED ***
- Reduced how hard the targets get to give a Dragon letter.
*** MOVED TO SYSTEM 4.02 ***
Updated to nodeboard firmware/protocol v1.23.0
Graphic Service Menu->Utils->Save corrected to save data to USB drive.
Various behind the scenes improvements for correctness and performance.
Legendary Dungeon Crawl
PRO V0.91 - MAY 27, 2025
========================
*** FIXED ***
- Fixed the location of some of the lights in the LED/Flasher Test
- Fixed the Attract mode lamps now come back after using the
Cutscene Gallery.
- Flipper blow off not cutting off speech in Cutscene Gallery
- Mystery At the Bottom of the Mine now has the correct travel
description.
- Fixed High level Characters not able to start Dragon Multiball.
- Fixed RESET ALL PROGRESS. It will now re-lock all previously unlocked
characters.
- Characters should show up correctly on Insider Connected.
- Fixed issue where DRAGON HEART SHIELD had the wrong text in the UI.
- Fixed a possible crash issue during a BATTLE introduced in 0.90 when
certain monsters were on the display.
- Made Resetting your Progress more robust.
- Fixed issues with Insider Connected Saved characters
- Armor Class was not always being calculated correctly.
- Fixed Instruction Messaging when selecting a character about using
ONE-SHOTS.
*** NEW ***
- Added Legendary Glass Bow of All-Shot -
- This is awarded from the Dungeon Crawl.
- You will get 10 uses of it.
- When using your ranged weapon, if you have this bow, all 8
triangle inserts will flash blue. When you release the action
button you will shoot all 8 shots with what ever ranged weapon you
have.
- Added Legendary Glass Armor of Immortality -
- This is awarded from the Dungeon Crawl.
- You will get 10 uses of it.
- When you have this Armor and take a hit from a monster, you take
zero damage.
- Added Legendary Glass Shield of Endurance -
- This is awarded from the Dungeon Crawl.
- You will get 10 uses of it.
- Each time you raise the Shield, it will stay up for twice as long.
- All Legendary items are for a limited number of uses. When the
uses are up the legendary item goes away.
- Legendary items are no longer attached to the player. At the start
of each new game you will have no Legendary item.
- Legendary items do not displace your magic items. You can continue
to upgrade your magic items. Your magic items and artifacts will
still work even if you have a Legendary item of the same flavor.
- Changed the rules for DUNGEON CRAWL
- Each time you start a new level you will get 20 seconds of ball
save.
- You no longer get Extra Ball from 4 Dungeon Crawls.
- Level one Award Room always gives an extra ball.
- Levels two through five now give a random Legendary Magic Item:
- Legendary Glass Sword of Unmaking
- Legendary Glass Bow of All-Shot
- Legendary Glass Armor of Immortality
- Legendary Glass Shield of Endurance
- Which Legendary Item is on each level will stay constant all week,
and then change on Sunday.
- Dramatically increased the points across the mode.
- The Stairs no longer end the mode unless you are on level 5. They
still give a bonus but then they let you continue on to the next
level.
- If you drain in the middle of a level, the next time you start the
mode it will start you off near where you were when you drained.
- Changed how Random numbers work. Before each of your saved characters had
their own set of saved numbers and they kept them until you reset your
progress. Now all random numbers for all characters of each player
everywhere are the same for all characters.
- Changed what color the map lights are when you have completed a mode. If
you were successful the mode light will be solid in the color of the side
quest. IE Blue, Orange, or White. If you fail the mission it will be red.
- Added instructions for the dungeon shots in Arabel.
- Added Light shows to Tinys Dice Game, Collecting artifacts, and Skill
Shots.
- Added Speech calls -
- White 2 (Break into the Kobold Vault) now has speech for
searching.
- Town Celebration Jackpot speech.
- Extra ball and shoot again speech
- At-a-boy speech to Purple One
- Your characters Wisdom Modifier now adds or subtracts from all your
timers. Your Characters Intelligence Modifier now adds to the damage your
Wizards will do with their Magic Missle or Fireball.
- These are the last two of the basic stats to be implemented.
- All stat modifiers Add or Subtract based on if they are negative.
- STRENGTH - Adds to your Meelee Damage. Also adds to your party's
To-Hit rolls.
- INTELLIGENCE - Adds to the Damage of Magic Missles and Fire Balls.
- DEXTERITY - Adds to Damage to all non-magic ranged weapons. May
adds to Armor Class
- WISDOM - Adds to all Timers in the game
- CONSTITUTION - Adds to your Hit Points each time you receive each
time you go up a level
- CHARISMA - Adds to your Luck.
*** TWEAKED ***
- Improved a couple battle sounds.
- Improved Spinner sound volumes
- Tinys Dice Game add time (Purple) shots give more time.
- Improved Tiny's Dice Game sounds.
- Improved the Skill Shot points and now have a multiplier based on how
many balls have been played (1X on ball 1, 2X on ball 2, 4x on ball 4, etc)
- Improved when monsters attack. They will more often hit a party member.
- Reduced the frequency of searching speech in White 2
*** MOVED TO SYSTEM 3.98***
Various behind the scenes improvements for correctness and performance.
** NOTE **
Please reset your saved progress from the game play menu.
To access the GAME PLAY MENU and RESET ALL PROGRESS:
- 1 - While the game is connected and between games
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at RESET ALL PROGRESS.
- 4 - Select it with the ACTION BUTTON.
- 5 - Use the flipper buttons to navigate to the cutscene you want to view.
- 6 - Hit the Action button to start the cutscene
- 7 - Hold both flipper buttons to end the mode.
Quality of Life PART ONE
PRO V0.90 - MAY 8, 2025
=======================
*** FIXED ***
- Removed Adjustments for features that didn't exist.
- The DRAGON and GELATINOUS CUBE lamps were not turning off during TILT.
- After CELEBRATION MULTIBALL ended, the DRAGON lamps were not resetting
correctly.
- The final shot to win DRAGON MULTIBALL was missing its display effect.
- When COMPETITION MODE is enabled in the SYSTEM ADJUSTMENTS, the
DEFAULT GAME MODE FEATURE ADJUSTMENT will no longer allow the STANDARD
option.
- Sometimes the sound effects for ranged weapons were not playing correctly.
- Sometimes RITUAL OF THE CHOSEN wouldn't release balls between levels
at the correct times.
- RITUAL OF THE CHOSEN would sometimes award a "lock" on the final shot
of the previous DRAGON level.
- Sometimes RITUAL OF THE CHOSEN would play the introduction story
to a level twice.
- When completing RITUAL OF THE CHOSEN the final shot was sometimes
starting a TRAVEL ENCOUNTER when it shouldn't.
- Tavern Brawl had a scoring issue that was scoring too much.
- Tavern Brawl will now continue correctly if the player scores Add-A-Ball
during the grace period.
- During the SAMMASTER stage of DRAGONSPEAR the RIGHT DUNGEON TARGET wasn't
showing the correct lamps when hit more than one time.
- Treasure Chest were not giving magical equipment like it should have.
- Tiny's Dice game will no longer be lit at game start.
- White 1: Escort the Dwarves was playing the start speech during the ending
- (PREM/LE) Fixed an issue where the Dugeon mech could stay up while the
ball was in the shooter lane during The Crypt beneath the Temple of Tymora
(Arabel Dungeon)
*** NEW ***
- Added Game Progress on the Dungeons & Dragons game page of STERN INSIDER
CONNECTED. Your 7 Characters stats are available to view:
- You can see your level, progress to next level, Gold, Armor Class,
Luck, and Hit Points for each of your characters.
- If you press full view you will see your full stats and your
equipment.
- Added over 40 new Achievements:
- Starting and ending Map modes in Arabel, Westgate, Greenest, and
Kobold Town.
- Collecting Magic Items and Artifacts
- How many Goblins can you kill?
- How many Treasure chest can you collect?
- Double Scoring
- Added our new Test Menu and Diagnostic system.
Featuring:
- Quick Adjustments - Adjustments that are
- Device Test are separate from basic Diagnostics.
- Adjustments and Audits are broken down into sub menus
- Diagnostics now has Maps of where things are located.
- Adjustments, Audits, and Hardware may have descriptions to help
explain what they are and do.
- INSTALLS are now called PRESETS
- PRESETS tell you which adjustments they change and what the change
would be.
- Alternate Knocker Sounds!
- Its not your dads test menu
- Added a few adjustments to the difficulty PRESETS.
- Ball Save Time
- Ball Save Limit at Start
- Prison Break Wave Count
- Graveyard Wave Count
- Assassins Wave Count
- Retrieve Armor Wave Count
- Monster Difficulty
- Mode Timer: Spy on Puck
- Mode Timer: Prison Break
- Mode Timer: Slaad Assassin
- Mode Timer: Lifeblood Armor
- Dragon Difficulty
- Mode Timer: Graveyard Dragonspear
- Mode Timer: Graveyard Dragonspear Collect
- Ball Save Timer: Cube
- Ball Save Timer: Tavern Brawl
- Ball Save Timer: Chosen Ritual
- Timer: Chosen Ritual Dragon Attack
- Monster Play and Impossible play will be set these to very hard.
- Added a New Cutscene Gallery to the GAME PLAY MENU.
- This is a viewer for all the Cutscenes in the game.
- Use the flipper buttons to change to the cutscene you want to view.
- Use the Action button to start the currently selected.
- Both flipper buttons will exit out.
- This contains spoilers.
- Added a text line when in town and choosing where to travel to. The 3rd
line will now show you how many modes are available in the towns you could
travel to.
- Added Points in SPY on PUCK for successfully sneaking.
- Added Points in the Kobold Dungeon for successfully sneaking.
- Arabel ending scenes now have Diego speech
- Added Diego speech to White 1 (REMOVE THE DWARVES)
- (PRE/LE) Enhanced the use of the DRAGON HOLD STACK switch to detect and
recover from ball jams.
- (PRE/LE) We now home the DRAGON motors after DRAGON MULITBALL and TOWN
CELEBRATION MULTIBALL.
- Changed the rules of Dragon Multiball:
- The Higher level your character is, the harder it is to start
Dragon Multiball.
- Low level - Any new target will give you a DRAGON letter.
- Medium levels - You need to complete the 3 bank to get a
letter. At first any target will spot a target so its just hit
the 3-bank 3 times for one letter. Later you have to hit the
targets separately.
- At higher levels you need to complete the 3 bank all in one
ball to get a letter.
- Also at higher levels the targets start to time out. So you
have to hit them before they time out.
The higher level you are the higher level the dragon multiball will
be when you start it.
- The Dragon Letters now indicate how much life the dragon has left.
Meaning, if there are 4 letters blinking (DRAG__) then you need to
hit the Dragon 4 more times to win.
- Jackpots are now worth how many more drains before Rath wins times
250K each. Meaning if you have 10 more drains left before you loose
Jackpots are worth 2.5 million. The closer you are to loosing the
less the value of the jackpots.
- 1X Jackpots shots are yellow blinking triangles. Once you shoot
them the lights will change to Orange for 2X and then change to
red for 3X Jackpots.
- Shooting all the yellow arrows will light Super Jackpot.
- Each Jackpot you collect will build the Super Jackpot Value.
- How many Jackpots you collect during Dragon Multiball sets the
value for how much jackpots are worth during Town Celebration. One
Jackpot in Dragon Multiball equals 500K in Town Celebration.
Meaning if you shot 10 jackpots in Dragon Multiball your Town
Celebration jackpots will be worth 5M each.
- Critical hit now awards a Jackpot shot and a hit to the dragon
during Dragon Multiball.
- Critical hit now awards a Jackpot during Town Celebration.
*** TWEAKED ***
- Doubled the values of Tiny's Dice Game
- Adjusted the AUTOPLUNGER timing and compensation to help prevent balls
from stacking up in the shooter lane especially during DRAGON MULTIBALL.
- Improved the choreography on the transition between DRAGON MULTIBALL and
TOWN CELEBRATION MULTIBALL.
- PRISON BREAK now lights at least 1 shot for any hit to the SPINNER during
that phase. Solid hits to the spinner will light 2 or more shots.
- GELATINOUS CUBE MULTIBALL now starts its ball save timer once the actual
multiball has started. Previously it would start for each ball
locked/stuck on the CUBE magnet.
- During multiball the UPPER VUK will not delay as long before firing.
- (PRE/LE) Adjusted DIVERTER logic to open and close better when the dragon
is being refilled.
- Tweaked scoring for SPY ON PUCK (Purple 2)
- Reduced how long the left ramp stays down during Tavern Brawl.
- The choreography of unlocking a character is now shown after the
RITUAL OF THE CHOSEN is completed.
- Removed the PRESET DIRECTOR'S CUT
- Balanced some memory to help with monster animation load times.
- Attacking Trolls or Abashi during The Lich of Dragonspear Castle will now
do more damage per hit.
- Treasure Chest will no longer give you a magical item if the magic item it
wants to give you is already maxed.
- The Magnet will no longer grab the ball when the ball is coming from the
right loop during multiball nor during DARK HOLD BONUS ROUND.
- Improved the choreography of Dragon Multiball
- Improved battle sounds.
*** MOVED TO SYSTEM 3.96 ***
Correct premature expiration of ToPS tournaments for IC connected games
without RTC
Various behind the scenes improvements for correctness and performance.
** NOTE **
To access the GAME PLAY MENU and Get to the Cutscene Gallery:
- 1 - While between games.
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at CUTSCENE GALLERY.
- 4 - Select it with the ACTION BUTTON.
- 5 - Use the flipper buttons to navigate to the cutscene you want to view.
- 6 - Hit the Action button to start the cutscene
- 7 - Hold both flipper buttons to end the mode.
ARTIFACTS AND EQUIPMENT
PRO V0.89 - APRIL 2, 2025
=========================
*** FIXED ***
- The Coin Door GI will now be on at the correct times.
- (PRE/LE) Enhanced the logic for detecting when the DRAGON TROUGH optos are
faulty. It was causing the DRAGON to sometimes be disabled when it wasn't.
- (PRE/LE) Fixed an issue with DRAGON MULTIBALL when a problem was detected
with the DRAGON. Balls were not being handled correctly when the multiball
was over.
- (PRE/LE) Fixed an issue where DRAGON MULITBALL was not starting with the
correct number of balls when compensating for a disabled DRAGON.
- Cleaned up TECH ALERT messaging for issues with the DRAGON.
- Fixed The Glass Sword using up too many uses per swing.
- Fixed some equipment names in the UI.
- The Glass Sword will now kill Trolls and the Abashi as it should.
- Character selection could sometimes be off by one.
- (PRO) Removed the Dragon VUK from coil test.
- The map mode Potion for Nighdaar (Purple 1) fail cut scene now plays the
correct speech.
- The constant random seed was not being used for all cases when COMPETITION
PLAY was enabled.
- The MAGNET was not turning off during BALL SEARCH.
- Sometimes the left ramp could be down when it was not supposed to be.
- A couple of the popup animations were showing the incorrect artwork as
they animated off the screen.
- You will no longer be able to select unlocked characters in Competition
mode.
OVERHAULED GAME PLAY MENU
- If a DEFAULT MODE (including COMPETITION) was set in the adjustment, signing
in to INSIDER CONNECTED before game start could override that with STANDARD
mode.
- The STANDARD ADJUSTMENTS for COMPETITION MODE, PLAYER COMPETITION MODE,
PLAYER CHALLENGE MODE and PLAYER COOPERATION MODE are now available to
adjust the game mode and what options are available in the GAME PLAY MENU.
- The FEATURE ADJUSTMENT for DEFAULT GAME MODE will now be used as the first
displayed option when displaying the GAME PLAY MENU.
- When the STANDARD ADJUSTMENT for COMPETITION MODE is enabled, the GAME PLAY
MENU will replace the "NORMAL PLAY" option with "COMPETITION".
- Competition Mode will now show the bar in the UI and work correctly if you
are logged in.
- If the START BUTTON is used during the PLAY AGAIN? screen the previous GAME
PLAY MODE will be carried forward to the new game. This includes the
COMPETITION and COOPERATIVE modes.
- Added the ability to disable PROLONGED COMPETITION when enabled.
*** NEW ***
- Added DJ Mixer -
- From the game play menu you can now play all the music of the game.
- The Playlists include:
- All Tracks: All the songs.
- Battle Tracks: The songs used in battles.
- Town and Travel Tracks: The songs used in towns and traveling.
- Miscellaneous Tracks: The songs that don't fit into the previous two
playlists, like menu music and town celebration.
- Fizmo's Favorites: A calm/upbeat playlist of town tracks mixed
with tavern and shop tracks.
- Rath's Playlist: A foreboding playlist of all the final battle
tracks plus the dragon tracks.
- Dungeon Master's Choice: An adventurous playlist of battle tracks
mixed with the main theme, character select and a couple of
others.
- Added DISABLE MAGNET adjustment. If the MAGNET is disabled, GEL CUBE
MULTIBALL will be started on the first shot that would have caught the
ball.
- Added fire backgrounds during Dragon Battle Multiball for all the
locations on the map. Where ever you are when the dragon attack will now
catch fire.
- Added Speech to the award of the Legendary Glass Sword of Unmaking
- Improved the rules of White 2; Break Into the Vault.
- There is now a timer. You have a few seconds to find the Lifeblood
Armor before the monster is spawned.
- When the timer runs out a Spectator will attack you.
- Shooting white shots will eventually find the artifact and if
found in time you can avoid being attacked.
- Each white shot completed gets you one shot closer to finding the
artifact and completing the mode.
- Killing the Spectator also completes the mode.
ARTIFACTS
- Artifacts exist on top of any other equipment you have. Adding to it.
- To collect an artifact complete any level 3 map mode.
- Added Rules to the Artifact: Oculus Bow of True Aim:
- While aiming you will have two blue arrows that move back and
forth instead of one.
- If either blue arrow lines up with a monsters red arrow
you will hit them. Allowing you hit a double wide monsters
twice or hit two different monsters.
- The Bow does greater than 2X damage of your regular ranged Weapon.
- TO USE YOUR RANGED WEAPON:
- During any battle in the game the Action Button will flash
blue when you can use your ranged weapon.
- When you have a free couple of seconds, press and hold the
Action Button. You will see a blue arrow move back and
forth. It will move at different speeds depending on class
and if you have the Oculus Bow of True Aim.
- Release the Action Button when the blue arrow lines up
with the red arrow of the monster you want to hit.
- If a monsters' red arrow is blinking fast, its about to
hit you. When in doubt, aim for these.
- After each use the bow will need time to cool off before
it relights. Also you need to make any one shot to before
it will relight.
- Added Rules to the Artifact: Lifeblood Armor
- Adds 2 to your Armor Class
- Each time a monster damages you, they are also damaged by half.
- Added Wizard Ability -
- Selecting Wizard will give more Shield time.
- Added Rules to the Artifact: Mercy The Broadsword
- Doubles the damage you would do normally.
- Heals the players character up to half the damage dealt to the
monster. The max you can heal is half of your current damage.
- Added Rules to the Artifact: Dragon Heart Shield
- You can have up to 5 lit shields at once instead of the normal 2.
- Lighting shield does not get harder while completing the bottom
lanes.
HOW TO USE YOUR SHIELD
- Quickly TAP the Action Button when it is flashing Orange to raise your
shield. This will use one of your lit shields.
- Completing the 4 lower lanes will eventually light SHIELD.
- Normally you will be able to have 2 shields lit at a time max.
- With the Artifact you can have up to 5.
EQUIPMENT
- Added rules to support all the different flavors of magic items
- If an item is OF TYMORA it will add to your luck
- Luck increases how much treasure you receive
- If an item is OF CONSTITUTION, OF STRENGTH, OF DEXTERITY, or OF
CHRISMA. Will change your stats of that name.
- STRENGTH - Adds to your damage dealt
- DEXTERITY - Adds to your Armor Class (AC)
- CONSTITUTION - Adds to your Hit Points (HP)
- CHRISMA - Adds to your Luck
- If an item is OF BLOOD it will add more to the damage it does to
the monster.
- If an item is OF VITALISM it will do more damage to undead
monsters.
- If a Ranged Weapon is OF ACCURACY your blue arrow will move much
slower.
- If an item is OF POWER it will add to your Shield time.
*** TWEAKED ***
- Increased how many points you get for EXTRA BALL when extra ball is turned
off.
- Tweaked when Bonus speech happens.
- Tweaked the timings of how fast the different classes ranged weapons cool
off and how fast the blue arrow moves.
- Changed the order that the Barbarian fills in his base stats making
Constitution 2nd to Strength.
- Improved the color of the pricing during the attract mode.
- Increased the difficulty of most monsters.
- (PRE/LE) When the DUNGEON TEST is exited the DUNGEON coil will be turned
off.
*** MOVED TO SYSTEM 3.93 ***
Updated to nodeboard firmware/protocol v1.22.0
Various behind the scenes improvements for correctness and performance.
** NOTE **
The Legendary Glass Sword of Unmaking will be available as part of a limited
time event the weekend of 4/4. More details will be shared on social media.
- Starting Tavern Brawl will give you this legendary weapon.
- Each time you will get 10 uses up to a max of 20.
- How many uses you have left is displayed on the icon in the UI.
- When your uses are up the sword will be gone.
- You can only gain uses if you are logged in and then only during specific
time periods.
- The Legendary Glass Sword of Unmaking will kill each monster with one
shot.
- This weapon is attached to the player and not a specific character.
Meaning, all your characters' will have this weapon until your uses are
expired.
- This Sword will not work against BOSS monsters.
- You will not have this weapon if you are playing any Competition mode.
- To start TAVERN BRAWL -
- Play Dragon Multiball, Dungeon Crawl, and Gelatinous Cube. Then shoot
the center Tavern shot.
** NOTE **
To access the GAME PLAY MENU for DJ MIXER:
- 1 - On a non-location game and between games.
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at DJ MIXER.
- 4 - Select it with the ACTION BUTTON.
** NOTE **
Please reset your saved progress from the game play menu.
To access the GAME PLAY MENU and RESET ALL PROGRESS:
- 1 - While the game is connected and between games
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at RESET ALL PROGRESS.
- 4 - Select it with the ACTION BUTTON.
- 5 - Scan your QR code to reset your all your progress including your
unlocked characters.
DARKHOLD - BONUS ROUND REDUX
PRO V0.88 - MARCH 21, 2025
==========================
*** FIXED ***
- Fixed a crash involving Multiball and Tilt.
- Fixed a crash involving Critical Hit.
** NOTE **
The Legendary Sword of Unmaking will be available as part of a limited time
event the weekend of 3/21. More details will be shared on social media.
- Starting Tavern Brawl will give you this legendary weapon.
- Each time you will get 10 uses up to a max of 20.
- How many uses you have left is displayed on the icon in the UI.
- When your uses are up the sword will be gone.
- You can only gain uses if you are logged in and then only during specific
time periods.
- The Legendary Glass Sword of Unmaking will kill each monster with one
shot.
- This weapon is attached to the player and not a specific character.
Meaning, all your characters' will have this weapon until your uses are
expired.
- This Sword will not work against BOSS monsters.
- You will not have this weapon if you are playing any Competition mode.
DARKHOLD - BONUS ROUND
PRO V0.87 - MARCH 18, 2025
==========================
*** FIXED ***
- Fixed a crash that could happen with a higher level Wizard.
- Critical hit in Dungeon Crawls during a battle will now do the correct
thing.
- Fixed how Dungeon Crawl exits from a battle.
- The Blue text during character select that would let you toggle between
one-shot and saved characters was not showing up at the correct time.
- Speaker light #14 was not being used correctly
- Fixed UI Equipment showing the correct icons.
*** NEW ***
- Added Day Night Cycles. Traveling may now be at night until the next day
starts.
- Added Dark Hold BONUS ROUND Rules -
- To Light Dark Hold you only need to start any Town Dungeon.
- Goblins are spawned to all shots and respawn fast as needed. Most
shots will have a goblin on them most of the time. There are an
infinite number of goblins.
- Your party is both your extended heath bar and your killing power.
- They always are knocked out before you and therefore extend your
life.
- They also, if alive, take a swing at a monster each time you make
a shot. Your pinball shot always hits but they roll dice and may
miss. You will kill more of them faster if your party is still
up.
- Try to hit shots that are timing out. They are about to hit you.
- Use your Ranged weapon to hit Goblins that are timing out. It will
stop them from timing out and hitting you.
- Critical Hit is the same as you making a random shot.
- Ball Save will run for the whole mode. You can not drain.
- Your Shield will be lit when it starts.
- Using your Shield does not use your up your lit Shields. Meaning your
shield will be lit for the entire mode.
- The mode runs until your party dies.
- The goblins that are spawned at the start are easy and they get
harder the more you kill.
*** TWEAKED ***
- Tweaked a few lamp effects to be less confusing.
- Added speech in Gelatinous Cube Multiball.
- Made various reliability improvements.
- Added delay to 2nd+ Dragon reacting to Targets in a row to allow ball to
roll away.
** NOTE **
The Legendary Sword of Unmaking will be available as part of a limited time
event the weekend of 3/21. More details will be shared on social media.
- Starting Tavern Brawl will give you this legendary weapon.
- Each time you will get 10 uses up to a max of 20.
- How many uses you have left is displayed on the icon in the UI.
- When your uses are up the sword will be gone.
- You can only gain uses if you are logged in and then only during specific
time periods.
- The Legendary Glass Sword of Unmaking will kill each monster with one shot.
- This weapon is attached to the player and not a specific character.
Meaning, all your characters' will have this weapon until your uses are
expired.
- This Sword will not work against BOSS monsters.
- You will not have this weapon if you are playing any Competition mode.
PRO V0.86 - MARCH 6, 2025
=========================
*** FIXED ***
- Greenest Dungeon will now properly relight dragon targets for dungeon relight
- Competition doesn't show SAVED GAMES when it was not really saved progress.
- Fixed typos in the Magic Item award screen
- The SHIELD was not lowering when the game was tilted.
- The Cube magnet is now disabled immediately when the game is tilted.
- The ARMOR and SWORD ARTIFACTs were reversed on the display effect
showing they were awarded.
- Dungeon will no longer make sounds during game over
- Potions no longer appear over INSTANT INFO.
- The wrong sound effects were playing when a RANGED WEAPON miss occurred.
- Fixed Character Select Saved game Equipment icons and text descriptions.
- Improved the logic of COOP and TEAM PLAY
- Disabling Saved Progress from the adjustments now works correctly.
- Correct various spelling mistakes
*** NEW ***
- Added Tavern Brawl -
- To light Tavern Brawl you need to start 3 things: Dragon Battle, Dungeon
Crawl, and Gelatinous Cube Multiball.
- You can start Tavern brawl if you are in another multiball or any
wizard-mode.
- During this chaotic Wizard-Mode:
- Begins as a 2-ball multiball
- Shooting the Tavern will count down to 1X, 2X, and 3X Jackpot for a
limited time on the left ramp.
- Shooting the 3-bank of targets will:
- Spell D R A G O N
- (PREM/LE) Raise the Dungeon for a short time
- Completing D R A G O N will light the shortcut loop.
- Shooting the Shortcut loop will Add a ball to the Multiball. But
you only get one.
- (PREM/LE) Shooting the Dungeon while up will light the Super Jackpot.
- All other shots (Left Eject, Center Ramp, Right Ramp, and Right Orbit)
will give a Jackpot.
- You can buy a bump to the jackpot value from Fizmos.
- Added Legendary Glass Sword of Unmaking -
- When available, starting Tavern Brawl will give you this legendary weapon.
- Each time you will get 10 uses up to a max of 20.
- How many uses you have left is displayed on the icon in the UI.
- When your uses are up the sword will be gone.
- You can only gain uses if you are logged in and then only during specific
time periods.
- The Legendary Glass Sword of Unmaking will kill each monster with one shot.
- This weapon is attached to the player and not a specific character.
Meaning, all your characters' will have this weapon until your uses are
expired.
- This Sword will not work against BOSS monsters.
- You will not have this weapon if you are playing any Competition mode.
- Added Bonus speech based on score
*** TWEAKED ***
- Removed unused audits
- General improvements of saving and loading games
- Increased the price of magic items at FIZMO
- The Bard now favors Charisma then Dexterity as its main stats.
- If in COOP or TEAM PLAY, Healing Potions are now shared by all on that team.
- COOP now allows you to bring your Artifacts.
- Increased the Gelatinous Cube scores.
- Decreased the Mimic Hurry-Up score.
- Made the Troll encounter easier at Dragonspear Castle dungeon. Added an
additional shot to lure the Troll towards the trap. Troll placement is also
retained across balls.
- Tweaked various sound volumes.
- Replaced some undead dragonborn with undead cultists (speech and text)
*** MOVED TO SYSTEM 3.92 ***
Updated to nodeboard firmware/protocol v1.21.0
Stepper node performance and robustness updates
Various behind the scenes improvements for correctness and performance.
** NOTE ** Please reset your saved progress from the game play menu. ** NOTE **
To access the GAME PLAY MENU and RESET ALL PROGRESS:
- 1 - While the game is connected and between games
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at RESET ALL PROGRESS.
- 4 - Select it with the ACTION BUTTON.
- 5 - Scan your QR code to reset your all your progress including your
unlocked characters.
=========================
*** FIXED ***
- Improved the logic with random seeds resetting on Sunday.
- Fixed Spelling dragon being too hard at low level.
- Fixed issues where some speech was not being called at the right time.
- Gelatinous Cube will now catch a ball from the Short Cut shot as it
should.
- Dungeon Crawl timer will now not tick down if the ball is held.
- (PRO) Removed the Disable Dungeon adjustment.
- (PRO) Removed the Disable Diverter adjustment.
- Fixed cases where you would have to fight the red dragon twice in
Ritual of the Chosen.
*** NEW ***
- Added Travel story speech for the first time you arrive in Gauntlgrym.
- Added Hobgoblins, Shield Guardians, Helmed Horrors, and Minotaurs to
Dungeon Crawl.
- Added Adjustments descriptions.
- Added speech to Purple 2 when stealth about to fail and has failed
- Added Speech to Mystery at the Bottom of the Mine when the obelisk is
damaged
- Added Tournament attract mode pages to show tournament status.
*** TWEAKED ***
- Reduced how hard the targets get to give a Dragon letter.
*** MOVED TO SYSTEM 4.02 ***
Updated to nodeboard firmware/protocol v1.23.0
Graphic Service Menu->Utils->Save corrected to save data to USB drive.
Various behind the scenes improvements for correctness and performance.
Legendary Dungeon Crawl
PRO V0.91 - MAY 27, 2025
========================
*** FIXED ***
- Fixed the location of some of the lights in the LED/Flasher Test
- Fixed the Attract mode lamps now come back after using the
Cutscene Gallery.
- Flipper blow off not cutting off speech in Cutscene Gallery
- Mystery At the Bottom of the Mine now has the correct travel
description.
- Fixed High level Characters not able to start Dragon Multiball.
- Fixed RESET ALL PROGRESS. It will now re-lock all previously unlocked
characters.
- Characters should show up correctly on Insider Connected.
- Fixed issue where DRAGON HEART SHIELD had the wrong text in the UI.
- Fixed a possible crash issue during a BATTLE introduced in 0.90 when
certain monsters were on the display.
- Made Resetting your Progress more robust.
- Fixed issues with Insider Connected Saved characters
- Armor Class was not always being calculated correctly.
- Fixed Instruction Messaging when selecting a character about using
ONE-SHOTS.
*** NEW ***
- Added Legendary Glass Bow of All-Shot -
- This is awarded from the Dungeon Crawl.
- You will get 10 uses of it.
- When using your ranged weapon, if you have this bow, all 8
triangle inserts will flash blue. When you release the action
button you will shoot all 8 shots with what ever ranged weapon you
have.
- Added Legendary Glass Armor of Immortality -
- This is awarded from the Dungeon Crawl.
- You will get 10 uses of it.
- When you have this Armor and take a hit from a monster, you take
zero damage.
- Added Legendary Glass Shield of Endurance -
- This is awarded from the Dungeon Crawl.
- You will get 10 uses of it.
- Each time you raise the Shield, it will stay up for twice as long.
- All Legendary items are for a limited number of uses. When the
uses are up the legendary item goes away.
- Legendary items are no longer attached to the player. At the start
of each new game you will have no Legendary item.
- Legendary items do not displace your magic items. You can continue
to upgrade your magic items. Your magic items and artifacts will
still work even if you have a Legendary item of the same flavor.
- Changed the rules for DUNGEON CRAWL
- Each time you start a new level you will get 20 seconds of ball
save.
- You no longer get Extra Ball from 4 Dungeon Crawls.
- Level one Award Room always gives an extra ball.
- Levels two through five now give a random Legendary Magic Item:
- Legendary Glass Sword of Unmaking
- Legendary Glass Bow of All-Shot
- Legendary Glass Armor of Immortality
- Legendary Glass Shield of Endurance
- Which Legendary Item is on each level will stay constant all week,
and then change on Sunday.
- Dramatically increased the points across the mode.
- The Stairs no longer end the mode unless you are on level 5. They
still give a bonus but then they let you continue on to the next
level.
- If you drain in the middle of a level, the next time you start the
mode it will start you off near where you were when you drained.
- Changed how Random numbers work. Before each of your saved characters had
their own set of saved numbers and they kept them until you reset your
progress. Now all random numbers for all characters of each player
everywhere are the same for all characters.
- Changed what color the map lights are when you have completed a mode. If
you were successful the mode light will be solid in the color of the side
quest. IE Blue, Orange, or White. If you fail the mission it will be red.
- Added instructions for the dungeon shots in Arabel.
- Added Light shows to Tinys Dice Game, Collecting artifacts, and Skill
Shots.
- Added Speech calls -
- White 2 (Break into the Kobold Vault) now has speech for
searching.
- Town Celebration Jackpot speech.
- Extra ball and shoot again speech
- At-a-boy speech to Purple One
- Your characters Wisdom Modifier now adds or subtracts from all your
timers. Your Characters Intelligence Modifier now adds to the damage your
Wizards will do with their Magic Missle or Fireball.
- These are the last two of the basic stats to be implemented.
- All stat modifiers Add or Subtract based on if they are negative.
- STRENGTH - Adds to your Meelee Damage. Also adds to your party's
To-Hit rolls.
- INTELLIGENCE - Adds to the Damage of Magic Missles and Fire Balls.
- DEXTERITY - Adds to Damage to all non-magic ranged weapons. May
adds to Armor Class
- WISDOM - Adds to all Timers in the game
- CONSTITUTION - Adds to your Hit Points each time you receive each
time you go up a level
- CHARISMA - Adds to your Luck.
*** TWEAKED ***
- Improved a couple battle sounds.
- Improved Spinner sound volumes
- Tinys Dice Game add time (Purple) shots give more time.
- Improved Tiny's Dice Game sounds.
- Improved the Skill Shot points and now have a multiplier based on how
many balls have been played (1X on ball 1, 2X on ball 2, 4x on ball 4, etc)
- Improved when monsters attack. They will more often hit a party member.
- Reduced the frequency of searching speech in White 2
*** MOVED TO SYSTEM 3.98***
Various behind the scenes improvements for correctness and performance.
** NOTE **
Please reset your saved progress from the game play menu.
To access the GAME PLAY MENU and RESET ALL PROGRESS:
- 1 - While the game is connected and between games
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at RESET ALL PROGRESS.
- 4 - Select it with the ACTION BUTTON.
- 5 - Use the flipper buttons to navigate to the cutscene you want to view.
- 6 - Hit the Action button to start the cutscene
- 7 - Hold both flipper buttons to end the mode.
Quality of Life PART ONE
PRO V0.90 - MAY 8, 2025
=======================
*** FIXED ***
- Removed Adjustments for features that didn't exist.
- The DRAGON and GELATINOUS CUBE lamps were not turning off during TILT.
- After CELEBRATION MULTIBALL ended, the DRAGON lamps were not resetting
correctly.
- The final shot to win DRAGON MULTIBALL was missing its display effect.
- When COMPETITION MODE is enabled in the SYSTEM ADJUSTMENTS, the
DEFAULT GAME MODE FEATURE ADJUSTMENT will no longer allow the STANDARD
option.
- Sometimes the sound effects for ranged weapons were not playing correctly.
- Sometimes RITUAL OF THE CHOSEN wouldn't release balls between levels
at the correct times.
- RITUAL OF THE CHOSEN would sometimes award a "lock" on the final shot
of the previous DRAGON level.
- Sometimes RITUAL OF THE CHOSEN would play the introduction story
to a level twice.
- When completing RITUAL OF THE CHOSEN the final shot was sometimes
starting a TRAVEL ENCOUNTER when it shouldn't.
- Tavern Brawl had a scoring issue that was scoring too much.
- Tavern Brawl will now continue correctly if the player scores Add-A-Ball
during the grace period.
- During the SAMMASTER stage of DRAGONSPEAR the RIGHT DUNGEON TARGET wasn't
showing the correct lamps when hit more than one time.
- Treasure Chest were not giving magical equipment like it should have.
- Tiny's Dice game will no longer be lit at game start.
- White 1: Escort the Dwarves was playing the start speech during the ending
- (PREM/LE) Fixed an issue where the Dugeon mech could stay up while the
ball was in the shooter lane during The Crypt beneath the Temple of Tymora
(Arabel Dungeon)
*** NEW ***
- Added Game Progress on the Dungeons & Dragons game page of STERN INSIDER
CONNECTED. Your 7 Characters stats are available to view:
- You can see your level, progress to next level, Gold, Armor Class,
Luck, and Hit Points for each of your characters.
- If you press full view you will see your full stats and your
equipment.
- Added over 40 new Achievements:
- Starting and ending Map modes in Arabel, Westgate, Greenest, and
Kobold Town.
- Collecting Magic Items and Artifacts
- How many Goblins can you kill?
- How many Treasure chest can you collect?
- Double Scoring
- Added our new Test Menu and Diagnostic system.
Featuring:
- Quick Adjustments - Adjustments that are
- Device Test are separate from basic Diagnostics.
- Adjustments and Audits are broken down into sub menus
- Diagnostics now has Maps of where things are located.
- Adjustments, Audits, and Hardware may have descriptions to help
explain what they are and do.
- INSTALLS are now called PRESETS
- PRESETS tell you which adjustments they change and what the change
would be.
- Alternate Knocker Sounds!
- Its not your dads test menu
- Added a few adjustments to the difficulty PRESETS.
- Ball Save Time
- Ball Save Limit at Start
- Prison Break Wave Count
- Graveyard Wave Count
- Assassins Wave Count
- Retrieve Armor Wave Count
- Monster Difficulty
- Mode Timer: Spy on Puck
- Mode Timer: Prison Break
- Mode Timer: Slaad Assassin
- Mode Timer: Lifeblood Armor
- Dragon Difficulty
- Mode Timer: Graveyard Dragonspear
- Mode Timer: Graveyard Dragonspear Collect
- Ball Save Timer: Cube
- Ball Save Timer: Tavern Brawl
- Ball Save Timer: Chosen Ritual
- Timer: Chosen Ritual Dragon Attack
- Monster Play and Impossible play will be set these to very hard.
- Added a New Cutscene Gallery to the GAME PLAY MENU.
- This is a viewer for all the Cutscenes in the game.
- Use the flipper buttons to change to the cutscene you want to view.
- Use the Action button to start the currently selected.
- Both flipper buttons will exit out.
- This contains spoilers.
- Added a text line when in town and choosing where to travel to. The 3rd
line will now show you how many modes are available in the towns you could
travel to.
- Added Points in SPY on PUCK for successfully sneaking.
- Added Points in the Kobold Dungeon for successfully sneaking.
- Arabel ending scenes now have Diego speech
- Added Diego speech to White 1 (REMOVE THE DWARVES)
- (PRE/LE) Enhanced the use of the DRAGON HOLD STACK switch to detect and
recover from ball jams.
- (PRE/LE) We now home the DRAGON motors after DRAGON MULITBALL and TOWN
CELEBRATION MULTIBALL.
- Changed the rules of Dragon Multiball:
- The Higher level your character is, the harder it is to start
Dragon Multiball.
- Low level - Any new target will give you a DRAGON letter.
- Medium levels - You need to complete the 3 bank to get a
letter. At first any target will spot a target so its just hit
the 3-bank 3 times for one letter. Later you have to hit the
targets separately.
- At higher levels you need to complete the 3 bank all in one
ball to get a letter.
- Also at higher levels the targets start to time out. So you
have to hit them before they time out.
The higher level you are the higher level the dragon multiball will
be when you start it.
- The Dragon Letters now indicate how much life the dragon has left.
Meaning, if there are 4 letters blinking (DRAG__) then you need to
hit the Dragon 4 more times to win.
- Jackpots are now worth how many more drains before Rath wins times
250K each. Meaning if you have 10 more drains left before you loose
Jackpots are worth 2.5 million. The closer you are to loosing the
less the value of the jackpots.
- 1X Jackpots shots are yellow blinking triangles. Once you shoot
them the lights will change to Orange for 2X and then change to
red for 3X Jackpots.
- Shooting all the yellow arrows will light Super Jackpot.
- Each Jackpot you collect will build the Super Jackpot Value.
- How many Jackpots you collect during Dragon Multiball sets the
value for how much jackpots are worth during Town Celebration. One
Jackpot in Dragon Multiball equals 500K in Town Celebration.
Meaning if you shot 10 jackpots in Dragon Multiball your Town
Celebration jackpots will be worth 5M each.
- Critical hit now awards a Jackpot shot and a hit to the dragon
during Dragon Multiball.
- Critical hit now awards a Jackpot during Town Celebration.
*** TWEAKED ***
- Doubled the values of Tiny's Dice Game
- Adjusted the AUTOPLUNGER timing and compensation to help prevent balls
from stacking up in the shooter lane especially during DRAGON MULTIBALL.
- Improved the choreography on the transition between DRAGON MULTIBALL and
TOWN CELEBRATION MULTIBALL.
- PRISON BREAK now lights at least 1 shot for any hit to the SPINNER during
that phase. Solid hits to the spinner will light 2 or more shots.
- GELATINOUS CUBE MULTIBALL now starts its ball save timer once the actual
multiball has started. Previously it would start for each ball
locked/stuck on the CUBE magnet.
- During multiball the UPPER VUK will not delay as long before firing.
- (PRE/LE) Adjusted DIVERTER logic to open and close better when the dragon
is being refilled.
- Tweaked scoring for SPY ON PUCK (Purple 2)
- Reduced how long the left ramp stays down during Tavern Brawl.
- The choreography of unlocking a character is now shown after the
RITUAL OF THE CHOSEN is completed.
- Removed the PRESET DIRECTOR'S CUT
- Balanced some memory to help with monster animation load times.
- Attacking Trolls or Abashi during The Lich of Dragonspear Castle will now
do more damage per hit.
- Treasure Chest will no longer give you a magical item if the magic item it
wants to give you is already maxed.
- The Magnet will no longer grab the ball when the ball is coming from the
right loop during multiball nor during DARK HOLD BONUS ROUND.
- Improved the choreography of Dragon Multiball
- Improved battle sounds.
*** MOVED TO SYSTEM 3.96 ***
Correct premature expiration of ToPS tournaments for IC connected games
without RTC
Various behind the scenes improvements for correctness and performance.
** NOTE **
To access the GAME PLAY MENU and Get to the Cutscene Gallery:
- 1 - While between games.
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at CUTSCENE GALLERY.
- 4 - Select it with the ACTION BUTTON.
- 5 - Use the flipper buttons to navigate to the cutscene you want to view.
- 6 - Hit the Action button to start the cutscene
- 7 - Hold both flipper buttons to end the mode.
ARTIFACTS AND EQUIPMENT
PRO V0.89 - APRIL 2, 2025
=========================
*** FIXED ***
- The Coin Door GI will now be on at the correct times.
- (PRE/LE) Enhanced the logic for detecting when the DRAGON TROUGH optos are
faulty. It was causing the DRAGON to sometimes be disabled when it wasn't.
- (PRE/LE) Fixed an issue with DRAGON MULTIBALL when a problem was detected
with the DRAGON. Balls were not being handled correctly when the multiball
was over.
- (PRE/LE) Fixed an issue where DRAGON MULITBALL was not starting with the
correct number of balls when compensating for a disabled DRAGON.
- Cleaned up TECH ALERT messaging for issues with the DRAGON.
- Fixed The Glass Sword using up too many uses per swing.
- Fixed some equipment names in the UI.
- The Glass Sword will now kill Trolls and the Abashi as it should.
- Character selection could sometimes be off by one.
- (PRO) Removed the Dragon VUK from coil test.
- The map mode Potion for Nighdaar (Purple 1) fail cut scene now plays the
correct speech.
- The constant random seed was not being used for all cases when COMPETITION
PLAY was enabled.
- The MAGNET was not turning off during BALL SEARCH.
- Sometimes the left ramp could be down when it was not supposed to be.
- A couple of the popup animations were showing the incorrect artwork as
they animated off the screen.
- You will no longer be able to select unlocked characters in Competition
mode.
OVERHAULED GAME PLAY MENU
- If a DEFAULT MODE (including COMPETITION) was set in the adjustment, signing
in to INSIDER CONNECTED before game start could override that with STANDARD
mode.
- The STANDARD ADJUSTMENTS for COMPETITION MODE, PLAYER COMPETITION MODE,
PLAYER CHALLENGE MODE and PLAYER COOPERATION MODE are now available to
adjust the game mode and what options are available in the GAME PLAY MENU.
- The FEATURE ADJUSTMENT for DEFAULT GAME MODE will now be used as the first
displayed option when displaying the GAME PLAY MENU.
- When the STANDARD ADJUSTMENT for COMPETITION MODE is enabled, the GAME PLAY
MENU will replace the "NORMAL PLAY" option with "COMPETITION".
- Competition Mode will now show the bar in the UI and work correctly if you
are logged in.
- If the START BUTTON is used during the PLAY AGAIN? screen the previous GAME
PLAY MODE will be carried forward to the new game. This includes the
COMPETITION and COOPERATIVE modes.
- Added the ability to disable PROLONGED COMPETITION when enabled.
*** NEW ***
- Added DJ Mixer -
- From the game play menu you can now play all the music of the game.
- The Playlists include:
- All Tracks: All the songs.
- Battle Tracks: The songs used in battles.
- Town and Travel Tracks: The songs used in towns and traveling.
- Miscellaneous Tracks: The songs that don't fit into the previous two
playlists, like menu music and town celebration.
- Fizmo's Favorites: A calm/upbeat playlist of town tracks mixed
with tavern and shop tracks.
- Rath's Playlist: A foreboding playlist of all the final battle
tracks plus the dragon tracks.
- Dungeon Master's Choice: An adventurous playlist of battle tracks
mixed with the main theme, character select and a couple of
others.
- Added DISABLE MAGNET adjustment. If the MAGNET is disabled, GEL CUBE
MULTIBALL will be started on the first shot that would have caught the
ball.
- Added fire backgrounds during Dragon Battle Multiball for all the
locations on the map. Where ever you are when the dragon attack will now
catch fire.
- Added Speech to the award of the Legendary Glass Sword of Unmaking
- Improved the rules of White 2; Break Into the Vault.
- There is now a timer. You have a few seconds to find the Lifeblood
Armor before the monster is spawned.
- When the timer runs out a Spectator will attack you.
- Shooting white shots will eventually find the artifact and if
found in time you can avoid being attacked.
- Each white shot completed gets you one shot closer to finding the
artifact and completing the mode.
- Killing the Spectator also completes the mode.
ARTIFACTS
- Artifacts exist on top of any other equipment you have. Adding to it.
- To collect an artifact complete any level 3 map mode.
- Added Rules to the Artifact: Oculus Bow of True Aim:
- While aiming you will have two blue arrows that move back and
forth instead of one.
- If either blue arrow lines up with a monsters red arrow
you will hit them. Allowing you hit a double wide monsters
twice or hit two different monsters.
- The Bow does greater than 2X damage of your regular ranged Weapon.
- TO USE YOUR RANGED WEAPON:
- During any battle in the game the Action Button will flash
blue when you can use your ranged weapon.
- When you have a free couple of seconds, press and hold the
Action Button. You will see a blue arrow move back and
forth. It will move at different speeds depending on class
and if you have the Oculus Bow of True Aim.
- Release the Action Button when the blue arrow lines up
with the red arrow of the monster you want to hit.
- If a monsters' red arrow is blinking fast, its about to
hit you. When in doubt, aim for these.
- After each use the bow will need time to cool off before
it relights. Also you need to make any one shot to before
it will relight.
- Added Rules to the Artifact: Lifeblood Armor
- Adds 2 to your Armor Class
- Each time a monster damages you, they are also damaged by half.
- Added Wizard Ability -
- Selecting Wizard will give more Shield time.
- Added Rules to the Artifact: Mercy The Broadsword
- Doubles the damage you would do normally.
- Heals the players character up to half the damage dealt to the
monster. The max you can heal is half of your current damage.
- Added Rules to the Artifact: Dragon Heart Shield
- You can have up to 5 lit shields at once instead of the normal 2.
- Lighting shield does not get harder while completing the bottom
lanes.
HOW TO USE YOUR SHIELD
- Quickly TAP the Action Button when it is flashing Orange to raise your
shield. This will use one of your lit shields.
- Completing the 4 lower lanes will eventually light SHIELD.
- Normally you will be able to have 2 shields lit at a time max.
- With the Artifact you can have up to 5.
EQUIPMENT
- Added rules to support all the different flavors of magic items
- If an item is OF TYMORA it will add to your luck
- Luck increases how much treasure you receive
- If an item is OF CONSTITUTION, OF STRENGTH, OF DEXTERITY, or OF
CHRISMA. Will change your stats of that name.
- STRENGTH - Adds to your damage dealt
- DEXTERITY - Adds to your Armor Class (AC)
- CONSTITUTION - Adds to your Hit Points (HP)
- CHRISMA - Adds to your Luck
- If an item is OF BLOOD it will add more to the damage it does to
the monster.
- If an item is OF VITALISM it will do more damage to undead
monsters.
- If a Ranged Weapon is OF ACCURACY your blue arrow will move much
slower.
- If an item is OF POWER it will add to your Shield time.
*** TWEAKED ***
- Increased how many points you get for EXTRA BALL when extra ball is turned
off.
- Tweaked when Bonus speech happens.
- Tweaked the timings of how fast the different classes ranged weapons cool
off and how fast the blue arrow moves.
- Changed the order that the Barbarian fills in his base stats making
Constitution 2nd to Strength.
- Improved the color of the pricing during the attract mode.
- Increased the difficulty of most monsters.
- (PRE/LE) When the DUNGEON TEST is exited the DUNGEON coil will be turned
off.
*** MOVED TO SYSTEM 3.93 ***
Updated to nodeboard firmware/protocol v1.22.0
Various behind the scenes improvements for correctness and performance.
** NOTE **
The Legendary Glass Sword of Unmaking will be available as part of a limited
time event the weekend of 4/4. More details will be shared on social media.
- Starting Tavern Brawl will give you this legendary weapon.
- Each time you will get 10 uses up to a max of 20.
- How many uses you have left is displayed on the icon in the UI.
- When your uses are up the sword will be gone.
- You can only gain uses if you are logged in and then only during specific
time periods.
- The Legendary Glass Sword of Unmaking will kill each monster with one
shot.
- This weapon is attached to the player and not a specific character.
Meaning, all your characters' will have this weapon until your uses are
expired.
- This Sword will not work against BOSS monsters.
- You will not have this weapon if you are playing any Competition mode.
- To start TAVERN BRAWL -
- Play Dragon Multiball, Dungeon Crawl, and Gelatinous Cube. Then shoot
the center Tavern shot.
** NOTE **
To access the GAME PLAY MENU for DJ MIXER:
- 1 - On a non-location game and between games.
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at DJ MIXER.
- 4 - Select it with the ACTION BUTTON.
** NOTE **
Please reset your saved progress from the game play menu.
To access the GAME PLAY MENU and RESET ALL PROGRESS:
- 1 - While the game is connected and between games
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at RESET ALL PROGRESS.
- 4 - Select it with the ACTION BUTTON.
- 5 - Scan your QR code to reset your all your progress including your
unlocked characters.
DARKHOLD - BONUS ROUND REDUX
PRO V0.88 - MARCH 21, 2025
==========================
*** FIXED ***
- Fixed a crash involving Multiball and Tilt.
- Fixed a crash involving Critical Hit.
** NOTE **
The Legendary Sword of Unmaking will be available as part of a limited time
event the weekend of 3/21. More details will be shared on social media.
- Starting Tavern Brawl will give you this legendary weapon.
- Each time you will get 10 uses up to a max of 20.
- How many uses you have left is displayed on the icon in the UI.
- When your uses are up the sword will be gone.
- You can only gain uses if you are logged in and then only during specific
time periods.
- The Legendary Glass Sword of Unmaking will kill each monster with one
shot.
- This weapon is attached to the player and not a specific character.
Meaning, all your characters' will have this weapon until your uses are
expired.
- This Sword will not work against BOSS monsters.
- You will not have this weapon if you are playing any Competition mode.
DARKHOLD - BONUS ROUND
PRO V0.87 - MARCH 18, 2025
==========================
*** FIXED ***
- Fixed a crash that could happen with a higher level Wizard.
- Critical hit in Dungeon Crawls during a battle will now do the correct
thing.
- Fixed how Dungeon Crawl exits from a battle.
- The Blue text during character select that would let you toggle between
one-shot and saved characters was not showing up at the correct time.
- Speaker light #14 was not being used correctly
- Fixed UI Equipment showing the correct icons.
*** NEW ***
- Added Day Night Cycles. Traveling may now be at night until the next day
starts.
- Added Dark Hold BONUS ROUND Rules -
- To Light Dark Hold you only need to start any Town Dungeon.
- Goblins are spawned to all shots and respawn fast as needed. Most
shots will have a goblin on them most of the time. There are an
infinite number of goblins.
- Your party is both your extended heath bar and your killing power.
- They always are knocked out before you and therefore extend your
life.
- They also, if alive, take a swing at a monster each time you make
a shot. Your pinball shot always hits but they roll dice and may
miss. You will kill more of them faster if your party is still
up.
- Try to hit shots that are timing out. They are about to hit you.
- Use your Ranged weapon to hit Goblins that are timing out. It will
stop them from timing out and hitting you.
- Critical Hit is the same as you making a random shot.
- Ball Save will run for the whole mode. You can not drain.
- Your Shield will be lit when it starts.
- Using your Shield does not use your up your lit Shields. Meaning your
shield will be lit for the entire mode.
- The mode runs until your party dies.
- The goblins that are spawned at the start are easy and they get
harder the more you kill.
*** TWEAKED ***
- Tweaked a few lamp effects to be less confusing.
- Added speech in Gelatinous Cube Multiball.
- Made various reliability improvements.
- Added delay to 2nd+ Dragon reacting to Targets in a row to allow ball to
roll away.
** NOTE **
The Legendary Sword of Unmaking will be available as part of a limited time
event the weekend of 3/21. More details will be shared on social media.
- Starting Tavern Brawl will give you this legendary weapon.
- Each time you will get 10 uses up to a max of 20.
- How many uses you have left is displayed on the icon in the UI.
- When your uses are up the sword will be gone.
- You can only gain uses if you are logged in and then only during specific
time periods.
- The Legendary Glass Sword of Unmaking will kill each monster with one shot.
- This weapon is attached to the player and not a specific character.
Meaning, all your characters' will have this weapon until your uses are
expired.
- This Sword will not work against BOSS monsters.
- You will not have this weapon if you are playing any Competition mode.
PRO V0.86 - MARCH 6, 2025
=========================
*** FIXED ***
- Greenest Dungeon will now properly relight dragon targets for dungeon relight
- Competition doesn't show SAVED GAMES when it was not really saved progress.
- Fixed typos in the Magic Item award screen
- The SHIELD was not lowering when the game was tilted.
- The Cube magnet is now disabled immediately when the game is tilted.
- The ARMOR and SWORD ARTIFACTs were reversed on the display effect
showing they were awarded.
- Dungeon will no longer make sounds during game over
- Potions no longer appear over INSTANT INFO.
- The wrong sound effects were playing when a RANGED WEAPON miss occurred.
- Fixed Character Select Saved game Equipment icons and text descriptions.
- Improved the logic of COOP and TEAM PLAY
- Disabling Saved Progress from the adjustments now works correctly.
- Correct various spelling mistakes
*** NEW ***
- Added Tavern Brawl -
- To light Tavern Brawl you need to start 3 things: Dragon Battle, Dungeon
Crawl, and Gelatinous Cube Multiball.
- You can start Tavern brawl if you are in another multiball or any
wizard-mode.
- During this chaotic Wizard-Mode:
- Begins as a 2-ball multiball
- Shooting the Tavern will count down to 1X, 2X, and 3X Jackpot for a
limited time on the left ramp.
- Shooting the 3-bank of targets will:
- Spell D R A G O N
- (PREM/LE) Raise the Dungeon for a short time
- Completing D R A G O N will light the shortcut loop.
- Shooting the Shortcut loop will Add a ball to the Multiball. But
you only get one.
- (PREM/LE) Shooting the Dungeon while up will light the Super Jackpot.
- All other shots (Left Eject, Center Ramp, Right Ramp, and Right Orbit)
will give a Jackpot.
- You can buy a bump to the jackpot value from Fizmos.
- Added Legendary Glass Sword of Unmaking -
- When available, starting Tavern Brawl will give you this legendary weapon.
- Each time you will get 10 uses up to a max of 20.
- How many uses you have left is displayed on the icon in the UI.
- When your uses are up the sword will be gone.
- You can only gain uses if you are logged in and then only during specific
time periods.
- The Legendary Glass Sword of Unmaking will kill each monster with one shot.
- This weapon is attached to the player and not a specific character.
Meaning, all your characters' will have this weapon until your uses are
expired.
- This Sword will not work against BOSS monsters.
- You will not have this weapon if you are playing any Competition mode.
- Added Bonus speech based on score
*** TWEAKED ***
- Removed unused audits
- General improvements of saving and loading games
- Increased the price of magic items at FIZMO
- The Bard now favors Charisma then Dexterity as its main stats.
- If in COOP or TEAM PLAY, Healing Potions are now shared by all on that team.
- COOP now allows you to bring your Artifacts.
- Increased the Gelatinous Cube scores.
- Decreased the Mimic Hurry-Up score.
- Made the Troll encounter easier at Dragonspear Castle dungeon. Added an
additional shot to lure the Troll towards the trap. Troll placement is also
retained across balls.
- Tweaked various sound volumes.
- Replaced some undead dragonborn with undead cultists (speech and text)
*** MOVED TO SYSTEM 3.92 ***
Updated to nodeboard firmware/protocol v1.21.0
Stepper node performance and robustness updates
Various behind the scenes improvements for correctness and performance.
** NOTE ** Please reset your saved progress from the game play menu. ** NOTE **
To access the GAME PLAY MENU and RESET ALL PROGRESS:
- 1 - While the game is connected and between games
- 2 - Hit the Action Button to enter the GAME PLAY MENU.
- 3 - Press the left flipper until you arrive at RESET ALL PROGRESS.
- 4 - Select it with the ACTION BUTTON.
- 5 - Scan your QR code to reset your all your progress including your
unlocked characters.