STERN : The Mandalorian

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Flipper concerné :

The Mandalorian (PRO)
Stern, 2021
(lié par : Leveeger)
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alucard77
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Re: STERN : The Mandalorian

Message par alucard77 » mar. 18 10, 2022 13:45

Cela se produit en jeu, ou pendant? ou dès que tu actionnes start mais la bille n'est pas lancée?
Il nous faudrait un peu plus de précisions.
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Superpoulain86
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Re: STERN : The Mandalorian

Message par Superpoulain86 » mar. 18 10, 2022 14:29

Alors ca se produit au demarrage du flip et en jeu quand le mini plateau remonte en position haute pour les missions dessus.

Idem en test quand on le fait monter, on dirait que le moteur ne trouve pas de fin de course , ce phénomène dure 5-10sec puis s’arrête et a chaque fois que le mini plateau remonte rebelotte

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jerry57
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Re: STERN : The Mandalorian

Message par jerry57 » mer. 19 10, 2022 16:22

phpBB [video]
my pinball collection: http://www.pinballowners.com/jerry57

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Re: STERN : The Mandalorian

Message par jerry57 » mer. 19 10, 2022 16:27

Le nouvel accessoire The Mandalorian pinball Topper est arrivé, introduisant de nouvelles fonctionnalités de jeu exclusives tout en transportant le joueur dans le cockpit du Razor Crest, à l'aide d'un affichage holographique 3D aux couleurs vives. Les nouvelles fonctionnalités de jeu incluent Mandalorian Madness, un mini-Wizard mode et Beskar Bonanza, un mode progressif qui récompense toutes les améliorations dans la Foundry…
my pinball collection: http://www.pinballowners.com/jerry57

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jerry57
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Re: STERN : The Mandalorian

Message par jerry57 » mer. 19 10, 2022 16:30

Ben il a vraiment l’air top ce Topper ~(:-)
Jusqu’à ce qu’on voit le prix….

Price: $US 1,999

:))
my pinball collection: http://www.pinballowners.com/jerry57

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Re: STERN : The Mandalorian

Message par alucard77 » jeu. 20 10, 2022 08:30

Apparemment entre 2500 et 3000 chez nous, source Paris pinball addict. :9): :9): Et il viendra plus tard des addons payant genre des dlc comme dans les jeux . Stern la honte du prix!
Stern insider Alucard77

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Re: STERN : The Mandalorian

Message par Kokorico » jeu. 27 10, 2022 09:09

Très beau Topper mais le prix est vraiment excessif et abusif!… :#): :|(:
Que notre âme "d'enfant" soit éternelle!... :x26:
Good Games!!!... :))=:

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litchie85
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Re: STERN : The Mandalorian

Message par litchie85 » jeu. 27 10, 2022 10:32

Ici, nous savons que même si Stern vendait ce topper 5000€, il le vendrait quand même 😕...alors pourquoi il s'embêterait ?
In: Indiana Jones Williams, Lord of the Rings Stern, Halloween BSE Spooky, et Playmatic Rio
Out: TWD, WOZ, KISS Stern et IM sont ceux qui me manquent le plus 😭

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Re: STERN : The Mandalorian

Message par RipleYYY » jeu. 03 11, 2022 19:18

PRO V1.40 - OCTOBER 30, 2022
============================
**** FIXED ****
- Fixed the HEAT IS ON Achievement. It was not awarding correctly before.
- Fixed the MISSION MASTER Achievement. It will now be awarded at the start of
the frenzy phase.
- Fixed the AMBUSHED BIG POINTS Achievement. It was not awarding correctly
before.
- Fixed the JACK OF ALL Achievements. They were not awarded correctly before.
It was being awarded too often.
- Fixed the TARGET Lifetime Achievement. It was being awarded too often.
- CHALLENGE MODE is now limited to single player.
- The Child was not awarding SUPER SPINNER correctly.
- Foundry could give awards when it should not have.

pour certains points, je n'étais donc pas fou... ~(:-)

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Re: STERN : The Mandalorian

Message par RipleYYY » jeu. 03 11, 2022 19:36

et aussi pour le AMBUSH... donc maintenant, en le jouant parfaitement à fond, avec multi, ça donnera 720 millions !!!


**** NEW ****
-- New AMBUSH rules --

- Ambush begins with a successful shot during TRY TO ESCAPE.

- TRY TO ESCAPE -
- When you shoot the RIGHT SCOOP (PREM/LE) or the U-TURN (PRO) this quick
timed mini-mode may start.
- Try to Escape will end when the timer runs out or any shot is made.
- Try To Escape shows 6 shots and gives a few seconds to shoot one. Two of
the 6 shots will start AMBUSH and the other 4 will not.
- If you fail to be Ambushed, the next TRY TO ESCAPE attempt will have one
less shot lit until the only shots that are left will start Ambush.

- ONCE AMBUSH IS STARTED -

- The mode has two phases to it: WHITE and BLUE
- It begins with WHITE.

- WHITE PHASE -
- All during this phase the value trys to count down.
- The players have 2 goals during this phase.
1 - Build the value by shooting white shots.
2 - Shoot the flashing red Ambush shot to Lock in the value and move to
the BLUE PHASE.
- Doing this, shooting the red Ambush shot during the WHITE PHASE,
will give an extra award starting with the 2nd time. The 2nd time
you move to the BLUE PHASE you will gain a Flamethrower. The 3rd,
4th, and 5th time will award a playfrield multiplier.
- If the player completes Ambush the playfield multiplier timer will
continue past the end of the Ambush mode.

- BLUE PHASE -
- The player can only do one of two things:
1 - Shoot the flashing AMBUSH to end the mode and collect the
currently locked value.
2 - Shoot ANY blue shot to build the value and take you back to the
WHITE PHASE.

- Increased all the scores by more than 50%. The Max score for the final
shot is now 15 million which can top out at 720 million (without a Signet)
if you have all the multipliers active.

- The mode is timed. If the timer runs out it will end.

- SUMMARY -
- The mode has two phases to it: WHITE and BLUE
- The main Ambush award is always in one of 2 states. Its Counting down,
getting smaller, during the WHITE PHASE or locked in waiting to be
collected in the BLUE PHASE. You can increase the value by shooting a
white or blue shots.

- Shooting the RED AMBUSH shot -
- During the WHITE PHASE it will lock in the value and move you to the
BLUE PHASE.
- During the BLUE PHASE it will collect the main point award and end the
mode.


--- TOPPER ---
- Added Topper support -
- During the game over the topper will display various things including:
- Logos
- The player scores of the last game.
- High Scores and champions.

- During the game the topper has a main background that has 3 parts:
- Left Icons -
- Six icons that represent the 6 main rules of the game.
- They reset at the start of the game. The icons are gray.
- As you complete each of the 6, the appropriate icon will light up.
- When all 6 are complete the game will try to start the Mandalorian
Madness Wizard mode.
- It will start as soon as it can, but not during anything else.

- Center Hologram -
- The center will reflect what is happening in the game
with a hologram.

- Right Beskar Meter -
- The Right side is a Beskar meter that tracks all the
Beskar earned by all the players from game to game
until someone reaches the top.
- The player that reaches the top will light The
Foundry to collect Beskar Bonanza.
- The Foundry will stay lit until someone collects it.
- The Meter will reset once someone collects Beskar
Bonanza.

- During the game the topper will also celebrate some of the milestones
the player completes including various awards like Extra Balls and
Super Jackpots.

- If the game is set to COMPETITIVE PLAY the topper will show all the
current scores and who is winning.
- You can choose COMPETITIVE PLAY from the GAME PLAY MENU. You access
the GAME PLAY MENU by holding in both flippers when you are between
games.

- If the game is connected to STERN INSIDER CONNECTED, when you log in,
the topper will show you your lifetime Encounter accuracy and how
much total Beskar you have ever earned. Bragging rights.
- You can see your data anytime you log in even if you don't play.

- Added Beskar Bonanza -
- When someone reaches the top of the Beskar meter in a connected
topper, The Foundry will light.
- Once lit, the Foundry will stay lit until someone collects it.
- The player that collects it will receive one of every item in the
Foundry.
- Once collected the Beskar Meter will reset.

- Added Mandalorian Madness -
- With a topper installed, the game will track when each player
completes each of the six major features of the game: MISSIONS, RAZOR
CREST MULTIBALL SUPER JACKPOT, ENCOUNTER, all 3 SCOPE awards, HUNTER,
and AMBUSH.
- Once all are complete the game will go into MANDALORIAN MADNESS READY
state. The player will need to shoot the center ramp to start
MANDALORIAN MADNESS.

- MANDALORIAN MADNESS is a timed multiball that starts with 1 ball in
play. At the end of the time the mode will end.
- Most of the areas of the game that got the player to this mini-wizard
mode are now active and will progress you in the mode.
- Both HUNTER shots (left and right Orbit) are lit and when complete
will light Super Jackpot.
- All 3 MISSION shots (left eject, left ramp, and right ramp) are lit
and completing all 3 will light Super Jackpot.
- 2 of the 3 SCOPE shots will be lit and completing them will light
Super Jackpot.
- The Right ramp for AMBUSH will be lit and completing them will
light SUPER JACKPOT.
- SUPER JACKPOT can be lit and stacked up to 5 times. Collecting them
Stacked is worth more than collecting them individually.
- Collecting a Super Jackpot adds a ball into play.
- ENCOUNTERS will be lit when Mission is not lit on the left ramp and
the ball will be diverted into the upper playfield. Completing all
6 targets will add +1X playfield multiplier.

- Added Achievement Tatooine Sunset. You get this achievement if you score
75 million or more during Mandalorian Madness.

- Added adjustment "BALL SAVE TIMER: MADNESS".
- Added to the difficulty Installs as well.


**** TWEAKED ****
- Tweaked the background lamp effects during Ambush so you can more better
see your Flame Thrower shots.
- Slowed down how fast Ambush counts down during the WHITE phase.
- Improved the background lighting for Ambush.
- Removed the ability to do ADD A BALL during the final phase of I LIKE THOSE
ODDS
- Changed how many shots needed during TRY TO ESCAPE to start Ambush during
Competitive Play from 1 to 2.
- Limited Add a Ball from Luke Awards in YOU HAVE WHAT I WANT to one.



**** MOVED TO SYSTEM 3.25 ****
Updated to node board firmware/protocol v1.01.0

Updated "Target Game Time" to guarantee the entire time for a single ball
game.

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