Stern Godzilla
Flipper concerné :
|
-
- Dept: 35
- Rech/Achete: 0 flip
- Messages : 64
- Enregistré le : 09/11/2009
- Pas vu depuis 3 an(s)
- Niveau : Initié
- Pro / revendeur : non
- Localisation : rennes bzh
Re: Club des possesseurs de godzilla (Stern)
J'ai testé vite fait le Stern connect
Plutôt facile,après avoir enregistré le flipper et créé un compte Stern (je l'avais déjà fait)
Y a plus qu'à scaner son QR code sur le lecteur du flip et c'est partir!
L'interaction entre le flip et son compte est sympa au niveau des objectifs à débloquer à voir par la suite l'intérêt réel du Stern connect.
Après plusieurs parties ça confirme mes premiers ressenti en fluidité et rythme,c'est vraiment bon et bien dosé
Plutôt intelligent aussi le bouton action de la lockbar,il faut le maintenir appuyé assez longtemps pour les xray
Concernant le code pas trop d'avis pour le moment,je suis en pleine découverte,j'ai pas vraiment remarqué de bugs
Plutôt facile,après avoir enregistré le flipper et créé un compte Stern (je l'avais déjà fait)
Y a plus qu'à scaner son QR code sur le lecteur du flip et c'est partir!
L'interaction entre le flip et son compte est sympa au niveau des objectifs à débloquer à voir par la suite l'intérêt réel du Stern connect.
Après plusieurs parties ça confirme mes premiers ressenti en fluidité et rythme,c'est vraiment bon et bien dosé
Plutôt intelligent aussi le bouton action de la lockbar,il faut le maintenir appuyé assez longtemps pour les xray
Concernant le code pas trop d'avis pour le moment,je suis en pleine découverte,j'ai pas vraiment remarqué de bugs
http://www.collectionneursdeflippers.com/jull
-
- Dept: 30
- Rech/Achete: 0 flip
- Messages : 6
- Enregistré le : 18/11/2021
- Pas vu depuis 3 an(s)
- Niveau : Débutant
- Pro / revendeur : non
Re: Stern Godzilla
Voici les règles : http://tiltforums.com/t/stern-godzilla-rulesheet/7210Ch'ti Franck a écrit : ↑mar. 16 11, 2021 14:36Pour information, je n' ai pas encore fini tous les monstres donc je ne sais pas s' ils aménent a un mini wizard mode.
Il est pas non plus hyper facile comme jeu, cela reste du Ketih Elwin, il me tarde de jour un limited ou un premium car ca doit envoyer du trés lourd (il y avait un LE en Allemagne ce week end mais je n' y étais pour une fois pas).
J' essaie de développer les explicaton des règles rapidement (mais ca reste du Keith Elwin donc profond !)
J y rejoue samedi toute l' aprés midi.
- jb
- Dept: 33
- Collec Perso: 0 flip
- Rech/Achete: 0 flip
- Messages : 20078
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
Re: Stern Godzilla
V0.81.0 - November 17th, 2021
=============================
- Stability - fixed an issue where the game would occasionally crash when hitting a Skill Shot or returning to the Mainplay background
- Saucer Attack - added an Extra Ball by destroying 3 Flying Saucers
- Saucer Attack Multiball - added this new mode which lights at the pop bumper by destroying 5 Flying Saucers
- Bridge Attack - adding new display effect of Godzilla attacking the Bridge
- Bridge Attack Multiball - adding new display effects for Intro, Jackpots, and Super Jackpot
- Jet Fighter Attack - keep GI on during intro light show to improve visibility
- Jet Fighter Attack - fixed an issue where Jet Fighter Hurry Ups were resetting to 2X the reset value during Rodan playfield multiplier causing the awards to be multiplied twice
- Advance Train - can now be lit by shooting the Scoop
- Destruction Jackpot - no longer resetting the Jackpot Value on a ball drain by default (can be changed still in adjustments)
- Destruction Jackpot - no longer lit by completing multiballs
- Destruction Jackpot - no longer a 1X increment on Destruction Jackpot collect
- Destruction Jackpot - 5% of the awards in following modes adds to Jackpot Value: Kaiju Battles, Tesla Strike, Tank Attack Multiball, Bridge Attack Multiball, Monster Rampage, and Jet Fighter Attack
- Destruction Jackpot - 3% of the awards in following modes adds to Jackpot Value: Godzilla Multiball and Mechagodzilla Multiball
- Destruction Jackpot - completing City Objectives (Tanks, Raid, Bridge, Power) will light Destruction Jackpot at Building and boost Jackpot Value by 1M permanently
- Destruction Jackpot - Jackpot Value base is now 5M
- Destruction Jackpot - advancing to a new City collects and resets Destruction Jackpot to it's base value and increments the Destruction Jackpot Multiplier by 1X
- Destruction Jackpot - fixed an issue where Destruction Jackpot Value increment was including the playfield multiplier into calculation causing awards to be multiplied twice
- Godzilla Magnet - now using high and low magnet grab parameters based on the importance of catching the shot
- Magna Grab - fixed an issue where aborting from pressing both flippers would not multiply the loops by 2X
- Godzilla Multiball - improved the background videos that are shown during this mode to give more variety
- Mechagodzilla Multiball - fixed an issue where Final Chance timedown + Anguirus Add-A-Ball use was not restarting the mode properly
- Tank Attack Multiball - adding "Tank Attack Multiball Is Lit" display effect when the Scoop becomes lit
- Godzilla vs. Titanosaurus - fixed an issue where the Maser Cannon shot was not lighting up properly
- Monster Rampage - increased increment after each Jackpot from 1M to 1.25M
- Allies - added a new video when Anguirus is awarded at the Scoop that is different from the one that is displayed when Add-A-Ball is used
- Shoot Again - changed video to be Jet Jaguar / Godzilla themed
- Extra Ball - fixed an issue where sound would sometimes cut out on Extra Ball display effect sounds
- Extra Ball - fixed an issue where the display effects sounds would not get stopped at the same time as the video
- City Backgrounds - updated city graphics and added icons and text for the status of each City Objective (Tanks, Raid, Bridge, Power)
- City Backgrounds - added panning and zooming for New York, London, and Paris
- City Backgrounds - fixed an issue where the background would have a graphical glitch with at dark black area in the center of the city
- City Inserts - changed how the New York, London, Paris, Tokyo inserts are lit
- City Inserts - City insert is pulsing when Tier1 Battle won (Godzilla controls City)
- City Inserts - City insert is blinking when it's the current City
- City Inserts - City insert is lit when the Tier1 Battle was lost (Monster controls City)
- City Inserts - City insert is off when the City is not started yet
- Kaiju Battles - added "Battle Is Lit" display effect when Scoop becomes lit
- Battle Select - Tier1 Battles are now locked into the City you chose them in
- Battle Select - Tier1 Battles can now be progressed to "light ally" to unlock the Tier2 modes
- Battle Select - Selecting a Tier2 Battle before completing a Tier1 will surrender the city to the monster who controls it
- Battle Select - Tier1 Battles that are controlled by Godzilla are marked with a Godzilla Footprint Icon and are no longer selectable
- Battle Select - Tier1 Battles that are controlled by a Monster show the text of what city that Monster controls and are no longer selectable
- Battle Select - when only one selection is available the screen will "Auto Select" the choice for you
- Battle Select - fixing an issue where you could lock in a Battle before the choices appear
- Battle Select - fixing an issue where Godzilla vs. Ebirah would still report 3/4 after having completed the mode
- City Select - improved background graphics and changed text layout and animations
- City Select - now awards a City Bonus when entering a new City
- City Select - add flipper timer increment so it doesn't timeout unless you are not selecting
- City Combos - added unique City Combos to each of the four cities
- End of Ball Bonus - improved light show
- High Score To Date - added Loop Champion to attract mode loop
- Callouts - adding many more callouts to the game
- Light Shows - adding many more light shows to the game
- Shaker Motor - adding more shaker motor effects synced with many of the display effects
- Score Frame - fixing an issue with "FREE PLAY" text in other languages not scaling properly
- Attract Mode - adding Tutorial videos to the attract mode loop
- Adjustment Changes:
- changed "UPPER LEFT FLIPPER POWER" default from 160 to 168, max is now 185
- changed "LOOP CHAMPION" default from 5 to 3, min is now 2
- changed "DESTRUCTION JACKPOT BASE SCORE" default from 3.5M to 5M
- changed "DEST. JACKPOT RESET ON DRAIN" default from YES to NO
- removed "DEST. JACKPOT BUILD PERCENT" see above notes for modes / percentages that contribute to Destruction Jackpot
- System - Updated to V2.97.0 on OS: V2.4.0
- Updated to nodeboard firmware/protocol v0.80.0
- Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display.
=============================
- Stability - fixed an issue where the game would occasionally crash when hitting a Skill Shot or returning to the Mainplay background
- Saucer Attack - added an Extra Ball by destroying 3 Flying Saucers
- Saucer Attack Multiball - added this new mode which lights at the pop bumper by destroying 5 Flying Saucers
- Bridge Attack - adding new display effect of Godzilla attacking the Bridge
- Bridge Attack Multiball - adding new display effects for Intro, Jackpots, and Super Jackpot
- Jet Fighter Attack - keep GI on during intro light show to improve visibility
- Jet Fighter Attack - fixed an issue where Jet Fighter Hurry Ups were resetting to 2X the reset value during Rodan playfield multiplier causing the awards to be multiplied twice
- Advance Train - can now be lit by shooting the Scoop
- Destruction Jackpot - no longer resetting the Jackpot Value on a ball drain by default (can be changed still in adjustments)
- Destruction Jackpot - no longer lit by completing multiballs
- Destruction Jackpot - no longer a 1X increment on Destruction Jackpot collect
- Destruction Jackpot - 5% of the awards in following modes adds to Jackpot Value: Kaiju Battles, Tesla Strike, Tank Attack Multiball, Bridge Attack Multiball, Monster Rampage, and Jet Fighter Attack
- Destruction Jackpot - 3% of the awards in following modes adds to Jackpot Value: Godzilla Multiball and Mechagodzilla Multiball
- Destruction Jackpot - completing City Objectives (Tanks, Raid, Bridge, Power) will light Destruction Jackpot at Building and boost Jackpot Value by 1M permanently
- Destruction Jackpot - Jackpot Value base is now 5M
- Destruction Jackpot - advancing to a new City collects and resets Destruction Jackpot to it's base value and increments the Destruction Jackpot Multiplier by 1X
- Destruction Jackpot - fixed an issue where Destruction Jackpot Value increment was including the playfield multiplier into calculation causing awards to be multiplied twice
- Godzilla Magnet - now using high and low magnet grab parameters based on the importance of catching the shot
- Magna Grab - fixed an issue where aborting from pressing both flippers would not multiply the loops by 2X
- Godzilla Multiball - improved the background videos that are shown during this mode to give more variety
- Mechagodzilla Multiball - fixed an issue where Final Chance timedown + Anguirus Add-A-Ball use was not restarting the mode properly
- Tank Attack Multiball - adding "Tank Attack Multiball Is Lit" display effect when the Scoop becomes lit
- Godzilla vs. Titanosaurus - fixed an issue where the Maser Cannon shot was not lighting up properly
- Monster Rampage - increased increment after each Jackpot from 1M to 1.25M
- Allies - added a new video when Anguirus is awarded at the Scoop that is different from the one that is displayed when Add-A-Ball is used
- Shoot Again - changed video to be Jet Jaguar / Godzilla themed
- Extra Ball - fixed an issue where sound would sometimes cut out on Extra Ball display effect sounds
- Extra Ball - fixed an issue where the display effects sounds would not get stopped at the same time as the video
- City Backgrounds - updated city graphics and added icons and text for the status of each City Objective (Tanks, Raid, Bridge, Power)
- City Backgrounds - added panning and zooming for New York, London, and Paris
- City Backgrounds - fixed an issue where the background would have a graphical glitch with at dark black area in the center of the city
- City Inserts - changed how the New York, London, Paris, Tokyo inserts are lit
- City Inserts - City insert is pulsing when Tier1 Battle won (Godzilla controls City)
- City Inserts - City insert is blinking when it's the current City
- City Inserts - City insert is lit when the Tier1 Battle was lost (Monster controls City)
- City Inserts - City insert is off when the City is not started yet
- Kaiju Battles - added "Battle Is Lit" display effect when Scoop becomes lit
- Battle Select - Tier1 Battles are now locked into the City you chose them in
- Battle Select - Tier1 Battles can now be progressed to "light ally" to unlock the Tier2 modes
- Battle Select - Selecting a Tier2 Battle before completing a Tier1 will surrender the city to the monster who controls it
- Battle Select - Tier1 Battles that are controlled by Godzilla are marked with a Godzilla Footprint Icon and are no longer selectable
- Battle Select - Tier1 Battles that are controlled by a Monster show the text of what city that Monster controls and are no longer selectable
- Battle Select - when only one selection is available the screen will "Auto Select" the choice for you
- Battle Select - fixing an issue where you could lock in a Battle before the choices appear
- Battle Select - fixing an issue where Godzilla vs. Ebirah would still report 3/4 after having completed the mode
- City Select - improved background graphics and changed text layout and animations
- City Select - now awards a City Bonus when entering a new City
- City Select - add flipper timer increment so it doesn't timeout unless you are not selecting
- City Combos - added unique City Combos to each of the four cities
- End of Ball Bonus - improved light show
- High Score To Date - added Loop Champion to attract mode loop
- Callouts - adding many more callouts to the game
- Light Shows - adding many more light shows to the game
- Shaker Motor - adding more shaker motor effects synced with many of the display effects
- Score Frame - fixing an issue with "FREE PLAY" text in other languages not scaling properly
- Attract Mode - adding Tutorial videos to the attract mode loop
- Adjustment Changes:
- changed "UPPER LEFT FLIPPER POWER" default from 160 to 168, max is now 185
- changed "LOOP CHAMPION" default from 5 to 3, min is now 2
- changed "DESTRUCTION JACKPOT BASE SCORE" default from 3.5M to 5M
- changed "DEST. JACKPOT RESET ON DRAIN" default from YES to NO
- removed "DEST. JACKPOT BUILD PERCENT" see above notes for modes / percentages that contribute to Destruction Jackpot
- System - Updated to V2.97.0 on OS: V2.4.0
- Updated to nodeboard firmware/protocol v0.80.0
- Added Standard Adjustment "LCD DISPLAY BRIGHTNESS" to allow dimming of LCD display.
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
-
- Dept: 35
- Rech/Achete: 0 flip
- Messages : 64
- Enregistré le : 09/11/2009
- Pas vu depuis 3 an(s)
- Niveau : Initié
- Pro / revendeur : non
- Localisation : rennes bzh
Re: Club des possesseurs de godzilla (Stern)
Mise à jour via wifi hier soir,ça marche bien c'est plutôt rapide...
Modifié en dernier par jull le ven. 19 11, 2021 11:03, modifié 1 fois.
http://www.collectionneursdeflippers.com/jull
- LorenZ
- Dept: 38
- Collec Perso: 28 flips
- Rech/Achete: 9 flips
- Messages : 4588
- Enregistré le : 05/09/2008
- Pas vu depuis 2 mois
- Niveau : Initié
- Pro / revendeur : non
- Localisation : Grenoble city plage
- Contact :

Re: Club des possesseurs de godzilla (Stern)
Pitain t es un club à toi tout seul 
Bon jeu ^^

Bon jeu ^^
https://www.collectionneursdeflippers.com/lorenz38
https://www.facebook.com/Flippodrome
https://www.facebook.com/Flippodrome
-
- Dept: 35
- Rech/Achete: 0 flip
- Messages : 64
- Enregistré le : 09/11/2009
- Pas vu depuis 3 an(s)
- Niveau : Initié
- Pro / revendeur : non
- Localisation : rennes bzh
Re: Club des possesseurs de godzilla (Stern)
Ouais comme ça personnes ne me contredit
Les distributeurs français ont reçu les leurs hier ou aujourd'hui...j'espère que dans les jours à venir on sera plus nombreux à partager

Les distributeurs français ont reçu les leurs hier ou aujourd'hui...j'espère que dans les jours à venir on sera plus nombreux à partager
http://www.collectionneursdeflippers.com/jull
- RipleYYY
- Dept: BE
- Rech/Achete: 0 flip
- Messages : 5106
- Enregistré le : 25/01/2011
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Liège
- Contact :
Re: Club des possesseurs de godzilla (Stern)
en théorie, j'y joue demain... 

- RipleYYY
- Dept: BE
- Rech/Achete: 0 flip
- Messages : 5106
- Enregistré le : 25/01/2011
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Liège
- Contact :
Re: Club des possesseurs de godzilla (Stern)
bon, je me vois mal faire un topo complet vu que j'y ai pas joué 10 parties sur la journée (qui était chargée avec 3 tournois, et aussi le fait que tout le monde voulait y jouer, c'était 1 des 2 flip mis en "récréatif")
et donc, tout le positif qui transpirait des vidéos est toujours là, en fait il m'a semblé plus difficile à jouer/maitriser que ce que je voyais des mecs (qui y jouaint bien) sur vidéos, mais pour le reste je n'ai aucun doute que ça sera un des meilleurs STERN
par contre, et j'en viens à ce que je voulais vraiment dire, c'est que la surprise elle vient de l'autre flip qui était en récréatif, j'ai nommé l'ALIEN
j'y avais déjà joué à l'époque HIGHWAY, et là hier il m'a semble "plus beau", il est brillant, sombre et coloré en même temps, dégage une idée de robustesse, et surtout (mais vraiment hein) envoie du lourd question thème (forcément je suis fan) !!! niveau jeu, pareil que Godzilla, compliqué de donner un avis avec si peu de parties, et puis aussi le fait que j'aime pas les widebody (ça reste lent les trajectoires latérales)... mais vraiment au niveau ambiance, ça fait le taf à 110% ! ça sera mon coup de coeur de la journée
