led zeppelin (stern)
Flipper concerné :
|
- LorenZ
- Dept: 38
- Collec Perso: 28 flips
- Rech/Achete: 9 flips
- Messages : 4588
- Enregistré le : 05/09/2008
- Pas vu depuis 1 mois
- Niveau : Initié
- Pro / revendeur : non
- Localisation : Grenoble city plage
- Contact :

Re: led zeppelin (stern)
Dans le monde d avant on disait:
"j ai pas essayé le dernier Stern"
Depuis qu il n y a plus de salon, perso je n ai pas essayé les 5 derniers Stern.
Je me fous de l avis des autres, je ne regarde pas des vidéos pendant des heures:
Faut que je tâte la bête pour me faire une idée, et les occasions manquent !
"j ai pas essayé le dernier Stern"
Depuis qu il n y a plus de salon, perso je n ai pas essayé les 5 derniers Stern.
Je me fous de l avis des autres, je ne regarde pas des vidéos pendant des heures:
Faut que je tâte la bête pour me faire une idée, et les occasions manquent !
https://www.collectionneursdeflippers.com/lorenz38
https://www.facebook.com/Flippodrome
https://www.facebook.com/Flippodrome
-
- Dept: 69
- Rech/Achete: 2 flips
- Messages : 523
- Enregistré le : 31/12/2018
- Pas vu depuis 2 an(s)
- Niveau : Débutant
- Pro / revendeur : non
Re: led zeppelin (stern)
vas tâter, je pense qu'elle est meilleure que la Gun's. on verra quand j'aurai essayé.
patience.............

Insider connected : BouBoufe


Insider connected : BouBoufe
- jb
- Dept: 33
- Collec Perso: 0 flip
- Rech/Achete: 0 flip
- Messages : 20075
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
Re: led zeppelin (stern)
deja la version 1.00 pour le led zeppelin.
ça me rappelle un peu le munsters.
PRO V1.0 - April 06, 2021
==========================
Fixed:
- Rules:
- Fixed an issue which prevented the player from getting an additional
platinum bonus after ? Multiball had been played.
- Fixed an issue which allowed players to advance their tour modes during
wizard modes.
- Fixed an issue which could cause inconsistent song mode shot values
between games.
- Fixed an issue which could cause unexpected behavior if a player tilted
during the ? Multiball intro.
- Fixed an issue which could cause inconsistent tour rule difficulty in
multiplayer games.
- Display:
- Fixed an issue which could prevent the Song Select screen from appearing
after the Shoot Again display effect until a flipper was pressed.
- Game:
- Fixed an issue that could sometimes cause long boot times when powering
on the game.
Tweaked:
- Adjustments:
- Added additional entries to the SPOTLIGHT MOVEMENT IN ATTRACT adjustment.
- MINIMAL USE - Spotlights move infrequently during attract mode. Great
for home use.
- MODERATE USE - Default Adjustment
- MAXIMAL USE - Spotlights frequently move during attract mode. Great for
location use.
- NONE - Spotlights remain in a fixed position throughout attract mode.
- TOUR DIFFICULTY now has 5 options.
- EXTRA EASY (default) - Starts with the tours lit at the left eject.
- EASY - No Change
- MEDIUM - No Change
- HARD - No Change
- EXTRA HARD - Requires 3 ramp shots to light tour, increases by 2 for
each tour completed.
- Competition install sets default to EASY.
- Competition install sets ZEPPELIN LOCK DIFFICULTY to MEDIUM.
- Rules:
- Song Select now remembers where the player was in a song if they change
to another song and back to the song they were already playing.
- Decreased Song Select timeout (when shooting the top eject) to 20 seconds.
Added a 10 second countdown callout.
- Extra ball consolation points are now multiplied by Icarus X
- Tweaked Combo Scoring:
- The base combo value now grows by completing target banks:
- Left two-bank increases base combo value by +5k
- LED and ZEP banks increase base combo value by +10k each
- ROCK bank increases base combo value by +20k
- Base combo value no longer resets between balls
- Tweaked shots in The Song Remains the Same mode.
- The mode starts with the Left Orbit and Left Ramp lit, then adds in
the center ramp, left eject, right ramp, right orbit, and Zeppelin Award
shot to subsequent musical sections.
- Tweaked shots in Kashmir mode.
- The mode starts with the Left Orbit and Right Orbit lit.
- Tweaked Whole Lotta Love mode.
- The drum solo section now has 2 shots that rove around, and the side
shot is always lit. Completing both roving shots replenishes the same
2 shots.
- Tweaked Top of the Charts Challenge rules:
- Draining the last ball in play removes less of the player's progress
toward song sales.
- Tweaked World Tour Multiball:
- Doubled the scoring of miles.
- Unlight the most recently hit ramp during World Tour Multiball so the
player must hit different ramps to gain miles.
- Progress now carries between World Tour
- Lights:
- Added light show for super slings - Red GI string flashes when super
slings are hit.
- Added background red arrows to indicate Super Ramps are running.
- Improved Expression Light shows in various songs.
- Change the Band Member Symbol lights award to only blink when the
Icarus X value has been increased.
- Display:
- Show the Extra Ball score during the Extra Ball display effect if the
award is set to points.
- Changed the Top of the Charts Challenge completed display to only show
the challenge time if the player beats the mode.
- Diagnostics:
- Added additional entries to sound test menu.
New:
- USB updates from v0.98 to v1.0 can now be done via NTFS-formatted USB sticks
in addition to FAT32-formatted USB sticks.
- Sounds:
- Added support for keyed sound effects.
- Keyed sound effects perfectly match the current chords of the songs to
provide enhanced choreography to improve the gameplay experience.
- Added additional game speech.
- Adjustments:
- Added ARE PLANTINUM SONGS SELECTABLE adjustment, default to YES.
- Competition install sets adjustment to NO.
- When set to NO, players will not be able to change their song in Song
Select to a song in which they have already earned a platinum record.
- Audits:
- Added audits to track the number of times a song mode is started,
completed, and gone platinum.
- Display:
- Added a "Miles Added" display effect during World Tour Multiball.
- Added a new choreography for the ? Multiball intro.
- Rules:
- Added BAND BOOST feature:
- The player starts the game with 1 (adjustable) Band Boost.
- Completing a song adds 1 (adjustable) Band Boost.
- Going platinum in a song will add an additional 1 (adjustable) Band
Boost.
- Changing a song with the top eject to a DIFFERENT song will add 2
(adjustable) Band Boosts.
- Player can store a maximum of 5 (adjustable) band boosts.
- Using a band boost during single ball play will instantly award 5x the
current combo value, end the combo, and terminate the combo at the target
bank with the lowest current band multiplier, boosting its multiplier
value.
- Using a band boost while in a multiball will instead award progress
toward your Icarus Add-a-ball.
- Saving up three band boosts will enable Super Band Boost and will award
10x the current combo value and terminate the combo, adding the multiplier
to 2 of the target banks (the two lowest) instead of just one!
- Using a Super Band Boost during any multiball will instead instantly
add-a-ball! This is in addition to any add-a-balls you can earn in that
multiball!
- Band Boost status is shown in instant info and on action button light.
- Action button solid green = you have at least one band boost, but it
currently cannot be used.
- Action button flashing green = you have at least one band boost and can
use it now.
- Action button solid red = you have a super band boost.
- Action button flashing red = you have a super band boost and can use it
now.
- Diamond record is awarded for reaching ? Multiball.
- Song Awards now get multiplied by the number of Diamond Records earned.
- Added Diamond record to bonus and instant info. Each diamond record
applies an additional multiplier to your bonus after it has been tallied.
- Moved to System 2.72
- Updated to nodeboard firmware v0.68.0
ça me rappelle un peu le munsters.

PRO V1.0 - April 06, 2021
==========================
Fixed:
- Rules:
- Fixed an issue which prevented the player from getting an additional
platinum bonus after ? Multiball had been played.
- Fixed an issue which allowed players to advance their tour modes during
wizard modes.
- Fixed an issue which could cause inconsistent song mode shot values
between games.
- Fixed an issue which could cause unexpected behavior if a player tilted
during the ? Multiball intro.
- Fixed an issue which could cause inconsistent tour rule difficulty in
multiplayer games.
- Display:
- Fixed an issue which could prevent the Song Select screen from appearing
after the Shoot Again display effect until a flipper was pressed.
- Game:
- Fixed an issue that could sometimes cause long boot times when powering
on the game.
Tweaked:
- Adjustments:
- Added additional entries to the SPOTLIGHT MOVEMENT IN ATTRACT adjustment.
- MINIMAL USE - Spotlights move infrequently during attract mode. Great
for home use.
- MODERATE USE - Default Adjustment
- MAXIMAL USE - Spotlights frequently move during attract mode. Great for
location use.
- NONE - Spotlights remain in a fixed position throughout attract mode.
- TOUR DIFFICULTY now has 5 options.
- EXTRA EASY (default) - Starts with the tours lit at the left eject.
- EASY - No Change
- MEDIUM - No Change
- HARD - No Change
- EXTRA HARD - Requires 3 ramp shots to light tour, increases by 2 for
each tour completed.
- Competition install sets default to EASY.
- Competition install sets ZEPPELIN LOCK DIFFICULTY to MEDIUM.
- Rules:
- Song Select now remembers where the player was in a song if they change
to another song and back to the song they were already playing.
- Decreased Song Select timeout (when shooting the top eject) to 20 seconds.
Added a 10 second countdown callout.
- Extra ball consolation points are now multiplied by Icarus X
- Tweaked Combo Scoring:
- The base combo value now grows by completing target banks:
- Left two-bank increases base combo value by +5k
- LED and ZEP banks increase base combo value by +10k each
- ROCK bank increases base combo value by +20k
- Base combo value no longer resets between balls
- Tweaked shots in The Song Remains the Same mode.
- The mode starts with the Left Orbit and Left Ramp lit, then adds in
the center ramp, left eject, right ramp, right orbit, and Zeppelin Award
shot to subsequent musical sections.
- Tweaked shots in Kashmir mode.
- The mode starts with the Left Orbit and Right Orbit lit.
- Tweaked Whole Lotta Love mode.
- The drum solo section now has 2 shots that rove around, and the side
shot is always lit. Completing both roving shots replenishes the same
2 shots.
- Tweaked Top of the Charts Challenge rules:
- Draining the last ball in play removes less of the player's progress
toward song sales.
- Tweaked World Tour Multiball:
- Doubled the scoring of miles.
- Unlight the most recently hit ramp during World Tour Multiball so the
player must hit different ramps to gain miles.
- Progress now carries between World Tour
- Lights:
- Added light show for super slings - Red GI string flashes when super
slings are hit.
- Added background red arrows to indicate Super Ramps are running.
- Improved Expression Light shows in various songs.
- Change the Band Member Symbol lights award to only blink when the
Icarus X value has been increased.
- Display:
- Show the Extra Ball score during the Extra Ball display effect if the
award is set to points.
- Changed the Top of the Charts Challenge completed display to only show
the challenge time if the player beats the mode.
- Diagnostics:
- Added additional entries to sound test menu.
New:
- USB updates from v0.98 to v1.0 can now be done via NTFS-formatted USB sticks
in addition to FAT32-formatted USB sticks.
- Sounds:
- Added support for keyed sound effects.
- Keyed sound effects perfectly match the current chords of the songs to
provide enhanced choreography to improve the gameplay experience.
- Added additional game speech.
- Adjustments:
- Added ARE PLANTINUM SONGS SELECTABLE adjustment, default to YES.
- Competition install sets adjustment to NO.
- When set to NO, players will not be able to change their song in Song
Select to a song in which they have already earned a platinum record.
- Audits:
- Added audits to track the number of times a song mode is started,
completed, and gone platinum.
- Display:
- Added a "Miles Added" display effect during World Tour Multiball.
- Added a new choreography for the ? Multiball intro.
- Rules:
- Added BAND BOOST feature:
- The player starts the game with 1 (adjustable) Band Boost.
- Completing a song adds 1 (adjustable) Band Boost.
- Going platinum in a song will add an additional 1 (adjustable) Band
Boost.
- Changing a song with the top eject to a DIFFERENT song will add 2
(adjustable) Band Boosts.
- Player can store a maximum of 5 (adjustable) band boosts.
- Using a band boost during single ball play will instantly award 5x the
current combo value, end the combo, and terminate the combo at the target
bank with the lowest current band multiplier, boosting its multiplier
value.
- Using a band boost while in a multiball will instead award progress
toward your Icarus Add-a-ball.
- Saving up three band boosts will enable Super Band Boost and will award
10x the current combo value and terminate the combo, adding the multiplier
to 2 of the target banks (the two lowest) instead of just one!
- Using a Super Band Boost during any multiball will instead instantly
add-a-ball! This is in addition to any add-a-balls you can earn in that
multiball!
- Band Boost status is shown in instant info and on action button light.
- Action button solid green = you have at least one band boost, but it
currently cannot be used.
- Action button flashing green = you have at least one band boost and can
use it now.
- Action button solid red = you have a super band boost.
- Action button flashing red = you have a super band boost and can use it
now.
- Diamond record is awarded for reaching ? Multiball.
- Song Awards now get multiplied by the number of Diamond Records earned.
- Added Diamond record to bonus and instant info. Each diamond record
applies an additional multiplier to your bonus after it has been tallied.
- Moved to System 2.72
- Updated to nodeboard firmware v0.68.0
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
- RipleYYY
- Dept: BE
- Rech/Achete: 0 flip
- Messages : 5106
- Enregistré le : 25/01/2011
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Liège
- Contact :
Re: led zeppelin (stern)
oui, je vais d'ailleurs cet aprem remettre mes mains dessus juste une dernière fois avant qu'il reparte au soir (fin de location)... pense pas qu'on aura le temps de voir/comprendre/apprécier les changements


- RipleYYY
- Dept: BE
- Rech/Achete: 0 flip
- Messages : 5106
- Enregistré le : 25/01/2011
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Liège
- Contact :
Re: led zeppelin (stern)
ha ben sauf que non, Stef (le belge) est très largement en avance et bientôt sur place, donc y'aura pas de 3ième test pour moi sur ce flip
pas grave hein

que ça n'empêche pas ceux qui l'ont de poster, on veut des retours !!!

- tilt81500
- Dept: 81
- Rech/Achete: 0 flip
- Messages : 934
- Enregistré le : 22/01/2014
- Pas vu depuis 2 mois
- Niveau : Débutant
- Pro / revendeur : non
Re: led zeppelin (stern)
Je savais que tu avais un côté Punk

Salon 2025 : Lavaur, show de 500 drones pour les 10 ans du salon, 19/20 avril 2025
Vu l'état du pays et des finances, et la demande de 50 000 euros pour le show) = refusé gentiment
Laurent
F.I.T.
Vu l'état du pays et des finances, et la demande de 50 000 euros pour le show) = refusé gentiment
Laurent
F.I.T.
- Ch'ti Franck
- Dept: 59
- Collec Perso: 0 flip
- Rech/Achete: 0 flip
- Messages : 3386
- Enregistré le : 01/10/2002
- Pas vu depuis 1 an(s)
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Lille
Re: led zeppelin (stern)
Ca y est j' ai enfin pu battre mon score qui était a 0 .
Ce flipper est un bon flipper pour un bar a jouer entre potes.
Ca bastonne pas mal au final car les tirs sont loins donc précision obligatoire.
Il n y a rien sur le plateau en terme de toys (sur le pro).
La musique est omniprésente (j adore Keshmir).
Steve Ritchie fait un retour au source tant la partie haute me fait penser a black knght avec un stop and go vers les bumpers... design hyper vintage et épuré (trop épuré pour meriter un tel prix pour la maison sauf si le budget n est pas primordial).
On peut jouer tour en combo et c est assez rapide donc flow assez sympa et y a plein de multibille et les cyansons ne nécessitent que 5 tirs au lieu de 8 sur acdc (pas d innovation sur cette partie du gameplay)
Je pense que le munsters esr pire que ce jeu et turtles au final un.poil mieux mais trop simpliste.
Steve Ritchie nous a fait un peu plus plaisir avec black knight quand même.
Si vous aimez jurassic park et maiden il ne faut pas acheter le Led Zep car vous voulez du code et savez atteindte les modes finaux.
Par contre si vous aimez un flip familal pour s amuser sans se prendre la tête le Led Zep fera le taf.
Enfin... désolé de ne pas martyriser ce flip comme beaucoup l ont fait en suivant la mode... même s il n est pas un hit il a des arguments.
Ce flipper est un bon flipper pour un bar a jouer entre potes.
Ca bastonne pas mal au final car les tirs sont loins donc précision obligatoire.
Il n y a rien sur le plateau en terme de toys (sur le pro).
La musique est omniprésente (j adore Keshmir).
Steve Ritchie fait un retour au source tant la partie haute me fait penser a black knght avec un stop and go vers les bumpers... design hyper vintage et épuré (trop épuré pour meriter un tel prix pour la maison sauf si le budget n est pas primordial).
On peut jouer tour en combo et c est assez rapide donc flow assez sympa et y a plein de multibille et les cyansons ne nécessitent que 5 tirs au lieu de 8 sur acdc (pas d innovation sur cette partie du gameplay)
Je pense que le munsters esr pire que ce jeu et turtles au final un.poil mieux mais trop simpliste.
Steve Ritchie nous a fait un peu plus plaisir avec black knight quand même.
Si vous aimez jurassic park et maiden il ne faut pas acheter le Led Zep car vous voulez du code et savez atteindte les modes finaux.
Par contre si vous aimez un flip familal pour s amuser sans se prendre la tête le Led Zep fera le taf.
Enfin... désolé de ne pas martyriser ce flip comme beaucoup l ont fait en suivant la mode... même s il n est pas un hit il a des arguments.
-
- Dept: 33
- Rech/Achete: 0 flip
- Messages : 364
- Enregistré le : 01/02/2021
- Pas vu depuis 3 mois
- Niveau : Débutant
- Pro / revendeur : non
Re: led zeppelin (stern)
Tchatcha a écrit : ↑dim. 11 04, 2021 13:08Ch'ti Franck a écrit : ↑dim. 11 04, 2021 11:39Ca y est j' ai enfin pu battre mon score qui était a 0 .
Ce flipper est un bon flipper pour un bar a jouer entre potes.
Ca bastonne pas mal au final car les tirs sont loins donc précision obligatoire.
Il n y a rien sur le plateau en terme de toys (sur le pro).
La musique est omniprésente (j adore Keshmir).
Steve Ritchie fait un retour au source tant la partie haute me fait penser a black knght avec un stop and go vers les bumpers... design hyper vintage et épuré (trop épuré pour meriter un tel prix pour la maison sauf si le budget n est pas primordial).
On peut jouer tour en combo et c est assez rapide donc flow assez sympa et y a plein de multibille et les cyansons ne nécessitent que 5 tirs au lieu de 8 sur acdc (pas d innovation sur cette partie du gameplay)
Je pense que le munsters esr pire que ce jeu et turtles au final un.poil mieux mais trop simpliste.
Steve Ritchie nous a fait un peu plus plaisir avec black knight quand même.
Si vous aimez jurassic park et maiden il ne faut pas acheter le Led Zep car vous voulez du code et savez atteindte les modes finaux.
Par contre si vous aimez un flip familal pour s amuser sans se prendre la tête le Led Zep fera le taf.
Enfin... désolé de ne pas martyriser ce flip comme beaucoup l ont fait en suivant la mode... même s il n est pas un hit il a des arguments.
Compte rendu bien sympa pour un flip encore une fois trop décrié.
Le Munsters, je l’aime bien. Il a aussi pas mal d’arguments.
On dirait que c’est devenu une habitude de le bâcler.
Ou une mode, c’est vrai. C’est dommage.
Les goûts et les couleurs
- RipleYYY
- Dept: BE
- Rech/Achete: 0 flip
- Messages : 5106
- Enregistré le : 25/01/2011
- Niveau : Débutant
- Pro / revendeur : non
- Localisation : Liège
- Contact :
Re: led zeppelin (stern)
on est d'accord
