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V0.94.0 - November 24th, 2020
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- Secret Skill Shot - adding a second Secret Skill Shot
- Drop Targets - added flash effects when targets are hit or bank is completed on flasher above the Drop Targets
- Combos - added a sound effect at the instant a combo is achieved
- Time Gem - when placed on Captain America shot Pop Bumpers now add time (1 sec for < level 1, 2 sec for level 1, 3 sec for level 2)
- Time Gem - fixed an issue when placed on Hulk spinner, shots were adding time per spin
- Time Gem - fixed an issue when placed on the Drop Targets, completions would not add time
- Reality Gem - fixed an issue when placed on Drop Targets completions would sometimes be double counted
- Reality Gem - changed shot multipliers to uncollected: 2x, collected: 3x, level 1: 4x, level 2: 5x
- Mind Gem - fixed an issue with Mind Gem spotted shots not taking Quest Portal Lock multipliers into account
- Mind Gem - changed Mind Gem when placed on Drop Targets, now only gives you 1 use
- Mind Gem - when placed on Drop Targets the Action Button controls the lit square but no longer subtracts from use count
- Soul Gem Jackpot - show shot multiplier on display if there is any
- Soul Gem Jackpot - fixed an issue where the jackpot value was being calculated and not rounding score to the nearest 10 properly
- Black Panther Shot - no longer allows chaining repeat shots together to advance counts (similar to how Black Widow shot works)
- Iron Man Shot - now takes 2 completions instead of 1 to power up to Level 2
- Time Gem Quest - only disables the Drop Target bank during the Drop Target phase of the mode (instead of the entire mode)
- Mind Gem Quest - the Controlled Avenger arrow is now blinking faster and if shot all 3 phases, the final Sanctum shot is spotted for you
- Space Gem Quest - increased scoring a bit for this mode
- Super Disc - remove shaker motor during award... causes endless feedback loop of shaker -> award -> shaker -> award
- Mystery - fix issue with Change Gems mystery award happening when you still have Change Gems on the Right Ramp qualified for your first change gems
- Mystery - fixed an issue where 'Bonus Held' award was never getting awarded
- Spot Iron - added Spot Iron difficulty adjustment and defaults to EASY which will keep Spot Iron lit when the game starts until you light lock the first time
- Iron Man Multiball - increased starting jackpot value to 1M
- Iron Man Multiball - now each disc tick increments jackpot value 5K
- Iron Man Multiball - Strange spellout removed, complete 2 jackpots for each phase to light the Tower Super Jackpot Phase
- Iron Man Multiball - Tower Super Jackpot phase now must be completed before the next phase starts
- Iron Man Multiball - added a sound effect for the disc spin in the Super Jackpot phase
- Iron Man Multiball - display information updated with new instructions and better information
- Iron Man Multiball - display priority increased so background information shows up over stacked Quests
- Iron Man Multiball - increased default Tower Super Jackpot and Disc Super Jackpot timers a few seconds
- Iron Man Multiball - added audible timer countdown for Super Jackpots
- Iron Man Multiball - Tower Super scoring is now 2x-4x Jackpot Value and increases to 3x-5x when Iron Man is powered up to Level 2
- Iron Man Multiball - Disc Super Jackpot scoring is now 50K per disc tick (from 25K), increases to 2x when Iron Man is powered up to Level 2
- Iron Man Multiball - Jackpot Value is reset after each Disc Super Jackpot is collected with a permanent bump of 250K for each Tower or Disc Super Jackpot
- Thor Multiball - now allows you to collect the rest of the lit jackpots if you light Mjolnir, once they are all unlit you must then hit Mjolnir to relight them
- Avenger Level Bonus - fixed a issue where the value would be calculated wrong if many Avengers were powered up to Level 2
- Soul Gem Mode - fixed an issue where flips were being removed before the intro completes
- Black Order Multiball - fixed an issue where Mind Gem was not working
- Black Order Multiball - added sound effects when Drop Targets are completed
- Battle Royale Challenge - fixed an issue where the total speech would not end before game transitioned to Match screen
- Battle Royale Challenge - fixed an issue where award display effect would sometimes play in Attract mode after you forced end game with Start + Left Flipper
- Battle Royale Challenge - fixed an issue where winning would collect balls and kick out and plunge the ball right away instead of waiting for the total screen to complete
- Battle Royale Challenge - fixed an issue where intro video would not play if challenge mode was played before
- Computer Grid - added 'Light Computer Frenzy' which is now just a normal bingo award that is part of the list
- Computer Grid - when you complete Grid Awards and reach then end of the list it will continue to keep adding more Light Computer Frenzy awards until you collect at least one
- Computer Grid - collecting Light Computer Frenzy lights at Right Ramp, but you can keep collecting more Light Computer Frenzy awards and those will make Computer Frenzy start with +1 ball per completion
- Computer Grid - you must still play all 6 super modes to re-enable the normal computer list awards, otherwise you will just get 5 millions
- Computer Grid - if you complete 6 modes before getting Computer Frenzy, you must play Computer Frenzy first before new awards show up again
- Computer Grid - unused 'Light Computer Frenzy' squares get turned into 5 millions when you start Computer Frenzy
- Computer Frenzy Multiball - fixed an issue where Marvel shot could not be awarded
- Computer Frenzy Multiball - don't allow Quests to stack with this mode
- Computer Frenzy Multiball - hold the ball and don't launch any from the trough until the intro screen display effect finishes
- Gem Mania - collecting all 6 topper gems begins this mode when the last Gem is collected
- Trophy Mania - no longer reseting wizard mode order after Trophy Mania
- Trophies - fixed an issue where sometimes Trophies could be downgraded
- Shield Bonus - added high score champion
- Gamma Ray - fixed an issue where when you start Change Gems you have to wait until entire Gamma Ray finishes
- Attract Mode - adding conditional topper mode status page
- Attract Mode - adding conditional Challenge Mode / Normal Mode page
- Strange Disc Diagnostic - fixed an issue with missing strings for non English languages
- Light Shows - adding many more light shows
- Speech - adding many more speech calls
- Topper - adding a few more topper light shows
- Adjustment Changes:
- added 'SPOT IRON DIFFICULTY' defaults to EASY, can be set to HARD to revert to previous behavior
- added 'GEM MANIA BALL SAVE TIMER' defaults to 30 seconds
- added 'GEM MANIA ADD-A-BALL TIME' defaults to 15 seconds
- added standard champion adjustments for Gem Mania
- added standard champion adjustments for Shield Bonus