flipper metallica,le gameplay de la version 1.6 en detail.
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Re: flipper metallica,le gameplay de la version 1.6 en detai
Merci pour cette belle présentation.
Met et ACDC sont deux super flipp je parle des version PREMIUM ou LE j'ai la chance de posséder les 2.
Et je dois dire que le MET depuis la version 1.6 c'est une tuerie ce jeu espérons qu'il peaufine encore le code dans les prochains mois et sa sera top.
Met et ACDC sont deux super flipp je parle des version PREMIUM ou LE j'ai la chance de posséder les 2.
Et je dois dire que le MET depuis la version 1.6 c'est une tuerie ce jeu espérons qu'il peaufine encore le code dans les prochains mois et sa sera top.
- Crrispy
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Re: flipper metallica,le gameplay de la version 1.6 en detai
V1.63 - September 2, 2014
=========================
- Added LED GI effects for the "Blackened" mode awards.
- The 2x playfield multiplier is now paused during cross, electric
chair, coffin, and snake multiball start.
- Crank it up points selection was not scoring the points. This has
been corrected.
- Lady Justice mode start criteria has been changed. Ramp letters and
mode start are allowed as long as seek & destroy and any crank it up
mode are not running. (Previously, ramp letters were allowed during
multiball, but mode starts were not.)
- Fixed up snake lock so it works better when a ball is being held on
the cross magnet for super jackpot.
- Any shot that completes a row or column in the grid during the "For
Whom The Bell Tolls" mode is awarded at 2x. The last shot is 4x as it
completes both a row and a column.
- Fixed a bug with the guitar pick targets that would cause the score
for completing the targets to be one increment too high.
- Added combo rules for stage #2 of Crank it Up. Making any shot blinks
a random shot for 2x. Making additional lit shots increases the
multiplier on the blinking shot by 1x.
- Tightened up captive ball extra coffins timer from 2.5 seconds to 1.5
seconds. There is still a one second grace period.
- Fixed a bug in cross multiball that would keep the super jackpot
multiplier from advancing.
- Added left ramp cross to the up/down effect lamps; it was missing.
=========================
- Added LED GI effects for the "Blackened" mode awards.
- The 2x playfield multiplier is now paused during cross, electric
chair, coffin, and snake multiball start.
- Crank it up points selection was not scoring the points. This has
been corrected.
- Lady Justice mode start criteria has been changed. Ramp letters and
mode start are allowed as long as seek & destroy and any crank it up
mode are not running. (Previously, ramp letters were allowed during
multiball, but mode starts were not.)
- Fixed up snake lock so it works better when a ball is being held on
the cross magnet for super jackpot.
- Any shot that completes a row or column in the grid during the "For
Whom The Bell Tolls" mode is awarded at 2x. The last shot is 4x as it
completes both a row and a column.
- Fixed a bug with the guitar pick targets that would cause the score
for completing the targets to be one increment too high.
- Added combo rules for stage #2 of Crank it Up. Making any shot blinks
a random shot for 2x. Making additional lit shots increases the
multiplier on the blinking shot by 1x.
- Tightened up captive ball extra coffins timer from 2.5 seconds to 1.5
seconds. There is still a one second grace period.
- Fixed a bug in cross multiball that would keep the super jackpot
multiplier from advancing.
- Added left ramp cross to the up/down effect lamps; it was missing.
Fear of the dark, fear of the dark, I have a constant feeling someone's always near...
- yoyokopter
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Re: flipper metallica,le gameplay de la version 1.6 en detai
Crrispy j'ai un doute que cette Maj soit pour le Pro classique mais pour le Pro LED non ? je me gourge peut être
- RipleYYY
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Re: flipper metallica,le gameplay de la version 1.6 en detai
y'a pour les 2 "pros"
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Re: flipper metallica,le gameplay de la version 1.6 en detai
Beau travail JB, je suis en version 1.7 (pro led) rien de plus par rapport à ta présentation, c'est un juste un excellent stern
- EddySensor
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Re: flipper metallica,le gameplay de la version 1.6 en detai
une question, une fois les 4 crank it up lancés/terminés ou est la loupiote pour lancer la finale end of the line ??
- EddySensor
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- RipleYYY
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Re: flipper metallica,le gameplay de la version 1.6 en detai
je confirme, 5 crank it up