john wick (stern pinball)

Discussions relatives aux changements apportés au code et à l'impact sur le jeu
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john wick (stern pinball)

Message par jb » dim. 26 05, 2024 11:16

PRO V0.81 - May 21, 2024
==========================
Fixed:

- Fixed an issue that prevented achievements from awarding.

- Fixed an issue that prevented the "Be Seeing You" bonus from awarding during
the Zero battle.

- Fixed an issue where the flipper lane change could stop advancing after a
player entered an Adversary Battle.

- Fixed an issue that could cause the Adversary ball save to continue during
mainplay.

- Fixed an issue that could prevent a third ball from being added into play
during Taxicab Chase multiball.

- Fixed an issue that could cause the lit adversary to change after defeating
more enemies.

- Fixed an issue that could prevent players from making dance floor shots
during the Night Watch job mode.

- Fixed an issue that could prevent outlane save audits from being reported.

- Fixed an issue that inadvertantly showed "Challenge Mode" in the game mode
menu.

Tweaked:

- UI:
- Improved UI distinctions between active and inactive players.

- Map Background:
- Added a photo of John Wick to the location map background videos.

- Bonus:
- Improved choreography of bonus display.

- Wick Rank:
- Added support for Wick Rank on games when a player was not logged in.

- Deconsecrated Multiball:
- Improved lighting to indicate locks are available at the Charon ramp.
- Changed some rules and scoring.
- For the first super jackpot, each green shot lights 1 WINSTON letter.
- For the second and further supers, 2 green shots light a WINSTON letter.
- Collecting a super now increases the base jackpot value by 250K (to a
max of 1.5M), and the base super jackpot value by 500K (to a max of 3M).
- Collecting a letter jackpot no longer resets progress on the number of
green shots left to light the next WINSTON letter.

- Helipad Showdown Multiball:
- Added the Red Circle Dance Floor shot as a jackpot.
- Updated the multiball rules:
- 4X jackpots can now be qualified at the car. Takes 9 lit shots (2 for
2X, 3 for 3X, and 4 for 4X). This also gives 4X the progress towards the
super jackpot phase.
- Car inserts now blink, rather than pulse, when a jackpot is ready.
- Car inserts now pulse when a super jackpot is ready.
- Super Jackpot phase: All lit shots shut off. The car drives out on the
Premium/LE. Bash the car for a 1X super, or shoot the left orbit for a 2X
super.

- Taxicab Chase Multiball:
- Added the Red Circle Dance Floor shot as a jackpot.
- Changed the hurry-up starting value to 750K (was 1M).
- Changed every shot to lit, scoring the hurry-up value.
- Lit the car for a jackpot after 1 lit shot, then 2, then 3...etc.
- Changed the first jackpot to 1X, second to 2X, third to 3X, and fourth to 4X.
- Made scoring a jackpot relight all shots.
- Lit the super jackpot after 4 car jackpots.
- When ready, the super jackpot is built by bashing the car, and collected
by shooting the left orbit.
- Collecting a super jackpot resets the multiball sequence.

- Motorcycle Pursuit Multiball:
- Added the Red Circle Dance Floor shot for both left-side and right-side
jackpots.
- Removed the "wrong way" shots mechanic.
- Increased the max jackpot multiplier to 4X.

- Bagarre à L'étoile Multiball:
- Updated the multiball rules:
- Make a ramp to light a 1X jackpot at the car and also light both orbits.
- Each orbit shot scores points and increases the jackpot multiplier by
1X, to a max of 4X.
- Orbits can now be hit repeatedly.
- Scoring a jackpot shuts off the orbits and lights the ramps again.
- Make enough car jackpots to light the car for super jackpots. The car
can be hit for up to 4 super jackpots.
- Fixed an issue that could show the car jackpot ready effect even if no
jackpot was ready.

- Adversary Battles:
- Added the ability for the player to change the lit adversary by hitting
the Blood Oath Marker during single ball play while jobs are not running.
- Disabled Blood Oath Marker Saves during Adversary Battles.
- Changed uncollected Blood Oath Marker Saves to add 5 seconds of ball save
time to the Adversary battle.
- Added flipper blowoff to adversary battle total pages.

- Crate Skill Shot:
- Updated the skill shot rules:
- Plunging with no switches hit is now a "Super" Crate Skill Shot.
- Plunging with one or two switches hit is now a regular Crate Skill Shot,
and will do the display effects/choreo as well as award the Achievement,
just like the no-switch skill shot.
- Completely failing the skill shot (hitting the first switch once and
the second switch twice) still results in no animation or Achievement,
and the lowest possible points award.
- Increased score values, from best to worst, to 1M, 500K, 250K, and 125K
(were 250K, 150K, 50K, and 25K, respectively).

- Car Bash Rules:
- Improved messaging of Car Bash awards.

- Add-a-ball:
- Improved light show choreography around add-a-ball progress.

- Locations:
- Added support to allow location videos to loop during modes.

- Blood Oath Marker:
- Improved lighting for the Blood Oath Marker device.

- Match:
- Improved UI effects when any players matched.

- Sound:
- General improvements to game audio and music.

- Choreography:
- General improvements to video display choreography.

- Adjustments:
- Added BALL SAVE TIME and TROUGH EJECT POWER adjustments.
- Removed TARGET GAME TIME from the default override table.

New:

- Spinner Rules:
- When no multiball or Adversary Battle is running, each spinner spin now
adds 5K to the car bash value.
- Phase 1 car bashes start at 250K and max at 500K.
- Phase 2 car bashes start at 500K and max at 750K.
- The car bash value resets to its base value after a bash and at the start
of each ball.

- High Score to Date:
- Added new high score entries for all multiball and adversary battle champions.

- Added new adjustment ALLOW ADULT LANGUAGE (defaults to YES) which can
disable adult language and obscene gestures in film clips.

Moved to System v3.68:

- Various behind the scenes improvements for correctness and performance.

- Conagent v1.0.15


PRO V0.80 - April 30, 2024
==========================
- Initial release.

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