LE V0.84 - July 9, 2024
==========================
Fixed:
- Fixed an issue that could cause the VIP lane to kill the bumper and
slingshot during Adversary battles.
- Fixed an issue that could cause the game to crash if all 5 Adversary battles
had been completed.
- Fixed an issue that could cause mode timers to count down while the ball was
in the Red Circle lock.
- Fixed an issue that caused the drop target to raise during Excommunicado
Multiball which blocked the Super Jackpot shot.
- Fixed an issue that could cause the game to report a lockup error if the
ball would not clear the opto at the start of Excommunicado Multiball.
- Fixed an issue that could allow players to start Excommunicado Multiball
during the Zero Adversary Battle.
- Fixed an issue that allowed players to collect an Extra Ball on the same
shot that lit the Extra Ball.
- Fixed an issue that could cause players to share progress toward
adversary battles in multiplayer games.
- Fixed an issue that could cause scores to end in a digit other than 0
when players scored their job bonus at the Administration.
- Fixed an issue that could cause the dance floor shot arrow not to pulse
when an enemy was blocking the shot.
- Fixed an issue that prevented the High Table faction from lighting
when the drop target was hit.
- Fixed an issue that could cause the VIP Timer to continue awarding points
after the player was no longer playing Escort the VIP.
Tweaked:
- Bonus:
- Added a speech callout for a good bonus score (over 10M.)
- Skill Shots:
- Updated Skill Shot Scoring:
- Added the Baba Yaga Skill Shot for 1.5M - awarded by plunging the
Weapons Crate without hitting any shooter lane switches.
- Changed the Super Crate Skill Shot to award 750,000.
- Changed the Crate Skill Shot to award 300,000.
- Added another Crate Skill Shot worth 150,000.
- Changed the VIP Skill Shot to 650,000.
- Added scoring increases to all skill shots for each skill shot made
throughout a single game.
- Excommunicado Multiball:
- Added an adjustment DROP TARGET AT EXCOMMUNICADO START which defaults to
YES.
- Added a UI element to show the current jackpot value as it grows.
- Adversary Battles:
- Added a UI element to show the "Escape" value during all Adversary
Battles.
- Taxicab Chase Multiball:
- Added a UI element to show the hurry-up value as it counts down.
- Locations:
- Changed locations to modes that start when the player makes the first
enemy shot.
- Changed the default background video to New York City Daytime from 6am to
6pm and New York City Nightime from 6pm until 6am.
- Red Circle Dance Club:
- Added a lockout period to prevent balls that released from the lock
awarding shots to the dance floor.
- Light Shows:
- Various Improvements to light shows throughout gameplay.
- Improved speaker light backgrounds during John Wick action clips.
- Added unique lightshows to all Adversary battle effects.
- Speech:
- Added additional John Wick film speech throughout gameplay.
- High Score to Date:
- Improved typewriter effect during High Score to Date entry.
- Ball Save:
- Increased the default Ball Save time to 9 seconds.
- Added checks to prevent the initial ball save from timing down when the
ball is in the Red Circle Dance Club or the Crate VUK.
Moved to System v3.71:
- Updated to nodeboard firmware/protocol v1.17.0
- Update Standard Adjustment #45 Knocker Volume to have settings of:
OFF, LOW, NORMAL, VERY LOW with a default setting of NORMAL
- Update Diag->Knocker test to use knocker volume as specified by the Standard Adjustment
- Various behind the scenes improvements for correctness and performance.
LE V0.83 - June 18, 2024
==========================
Fixed:
- Fixed an issue that could show a jackpot worth 00 points during
Deconsecrated Multiball.
- Fixed an issue that could cause the adversary inserts to continue
flashing after the mode had been played.
- Fixed an issue that could prevent the marker mechanism from opening while
the award animation played.
- Fixed an issue that could award mode shots immediately when a mode was
started.
- Fixed an issue that could cause Excommunicado Multiball to end prematurely
if the ball save expired during the build phase.
- Fixed an issue that could prevent the player from starting Excommunicado
Multiball.
- Fixed an issue that could prevent players from re-activating the Blood Oath
Marker Ball Save after tilting.
Tweaked:
- Adjustments:
- Moved TROUGH EJECT POWER to the first game adjustment.
- Light Effects:
- Improved light effects throughout gameplay.
- Multiball:
- Added grace periods to all multiballs.
- Extra Ball:
- Added automatic percentaging adjustment value AUTO for Enemies extra ball.
- Changed number of job starts to light extra ball to 4 (was 3.)
- Blood Oath Marker Ball Save:
- Changed the rules for the Blood Oath Marker:
- Only 1 outlane ball save may be qualified at a time.
- Using an outlane ball save adds a fingerprint to one side of the Blood
Oath Marker, and prevents further saves from being qualified until the
Blood Oath Marker obligation is fulfilled.
- Starting an Adversary Battle after using an outlane ball save adds a
fingerprint to the opposite side of the Blood Oath Marker. This allows for
another outlane save to be qualified.
- Outlane ball save inserts now only light if a Blood Oath Marker save is
available.
- Changed on-screen text when a Blood Oath Marker Save is used to explain
that battling an Adversary requalifies the Blood Oath Marker Save.
- If an Adversary battle is started and the player hasn't used a ball save
beforehand, the Adversary battle will begin with 10 more seconds of ball
save time.
- Increased the number of hits to light the first marker save to 4.
- Jobs:
- Changed scoring of job modes. Enemies defeated this job has the highest
impact on job scoring, followed by enemies defeated this ball, and enemies
defeated this game.
- Changed "Job Boost" message to add time. 30 seconds of time can be added
once per job.
- Deconsecrated Multiball:
- Added a "shot spotted" rule to Deconsecrated Multiball when the player
hits the Continental when no WINSTON letters are ready.
- Excommunicado Multiball:
- Changed the rules for Excommunicado Multiball:
- Reduced lock timer to 15 seconds (was 25).
- Hitting a flashing ramp standup now turns it to solidly lit and adds
5 seconds to the build phase timer.
- Added "Excommunicado in effect: 15 seconds" Operator callout to build
phase start.
- Added a "time added" slide-in graphic for hitting a flashing ramp
target.
- Bagarre à L'étoile Multiball:
- Added "Jackpot Multiplier Maxed" text when the jackpot multiplier reaches
4x.
- Changed the orbits to no longer build the jackpot.
- Adversary Battles:
- Changed escape to light by completing the Marker bank once.
- Changed the target rule to require both individual targets to be hit.
- Viggo Adversary Battle:
- Reduced the number of shots needed to award the Be Seeing You bonus to 12
(was 15.)
- Added the gold arrow shots to the list of shots that count towards the Be
Seeing You bonus.
- Spinner:
- Increased the maximum car bash values.
- UI:
- Added attract messages for all 4 player score boxes.
- WP:
- Tweaked the Rank Up sound effect.
- Improved choreography and timing of Rank overlay updates.
New:
- Added over 100 new movie quotes as game speech callouts.
- Added the John Wick Pinball event-driven effect system:
- Added synchronized shaker motor, expression light, and speaker light
effects for gunshots, combat, impacts, explosions, and other film effects.
- Event-driven shaker motor effects will only play if the shaker motor is
set to MAXIMAL USE.
Moved to System v3.69:
- Updated to nodeboard firmware/protocol v1.16.0
- Various behind the scenes improvements for correctness and performance.
LE V0.82 - May 21, 2024
==========================
- Initial release.
john wick (stern) v 0.93
- jb
- Dept: 33
- Collec Perso: 0 flip
- Rech/Achete: 0 flip
- Messages : 19970
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
john wick (stern) v 0.93
Modifié en dernier par jb le lun. 23 12, 2024 21:57, modifié 3 fois.
rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
- jb
- Dept: 33
- Collec Perso: 0 flip
- Rech/Achete: 0 flip
- Messages : 19970
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
Re: john wick (stern)
LE V0.88 - August 28, 2024
==========================
Fixed:
- Fixed an issue which could cause the Assassination Job to spawn an excessive
number of enemies.
- Fixed an issue that could prevent players from scoring the right orbit
switch for several seconds after balls were plunged.
- Fixed an issue that could cause the add-a-ball light show to run during
multiball grace periods.
- Fixed an issue that could cause the super jackpot lightshow for Helipad
Showdown multiball to continue playing aftre the multiball was no longer
running.
- Fixed an issue that could cause some switches to incorrectly kill the skill
shot timer.
- Fixed an issue that could cause the skill shots to play incorrect speech
callouts.
- Fixed an issue that could cause players to share location progress during
multiplayer games.
- Fixed an issue that could cause location modes not to end properly after the
player had defeated enough enemies.
- Fixed an issue that could cause Bagarre à L'étoile multiball to revive
Motorcycle Pursuit multiball if a ball was added during the grace period.
Tweaked:
- Enemies:
- Changed enemy spawning to happen every 20 seconds on a fixed timer.
- Changed enemies to spawn then immediately move on the enemy spawn timer
instead of using different timers to handle spawning and movement.
- Added enemy spawn timer warning and spawn sound effects.
- Added enemy wave spawn lightshow.
- Updated enemy spawn rules:
- Enemies only spawn at ball start and with the enemy spawn timer.
- +1 Enemy will spawn for each ball played this game (i.e. Ball 2 = 2
enemies spawn.)
- +1 Enemy will spawn for each job and multiball mode played. This will
reset to 0 each time an Adversary Battle has been played.
- +1 Enemy will spawn for each Adversary Battle played.
- +1 Enemy will spawn for every 4 switch hits in the red circle dance club
since the last enemy spawn.
- +1 Enemy will spawn for each VIP entrance switch since the last enemy
spawn.
- Jobs:
- Added music to each Job.
- Taxicab Chase:
- Changed the add-a-ball rule to allow players to qualify add-a-ball during
the hurry-up phase.
- Excommunicado Multiball:
- Changed Excommunicado Multiball to allow players to qualify add-a-ball
during the jackpot build phase.
- Combos:
- Removed combo light arrows from the playfield. Combos will still award
points when made.
- Increased scoring for car retracted and car extended hits.
- Increased scoring for Job mode scores.
- Increased the music volume during gameplay.
New:
- Ally Perks:
- Added Ally Perks for each Ally (Akira, Charon, and Katia) that help the
player defeat enemies during Jobs and Multiballs.
- Allies are lit by making their corresponding ramp shots while no Jobs,
Multiballs, or Adversary Battles are active. Allies require +1 shots to light
after they are activated.
- Each Ally adds +1x scoring multiplier to all player-defeated allies while
the Ally is active.
- Allies become active once any Job or Multiball has started after an Ally
is lit. Allies remain active until all Job and Multiball modes end.
- Added Akira Ally Perk - Defeats all enemies on the shot with the most
enemies lit.
- Added Charon Ally Perk - Destroys all armored enemies on the playfield.
- Added Katia Ally Perk - Defeats 1 unarmored enemy on each shot where there
are any unarmored enemies.
- Added new display effects for ally perk progress, ally lit, and ally perks
activated.
Moved to System v3.76:
- Updated to nodeboard firmware/protocol v1.19.0
- Various behind the scenes improvements for correctness and performance.
LE V0.86 - August 6, 2024
==========================
Note:
- Score balancing has been updated for this release. All HSTD Champion Scores
earned on previous releases will be reset when moving to v0.86.0.
Fixed:
- Fixed an issue that could cause crate difficulty level to be shared between
players in multiplayer games.
- Fixed an issue that prevented the car chase multiball hurryup timer from
pausing for inactivity such as pop bumper hits.
Tweaked:
- Deconsecrated Multiball:
- Changed the Ramp Diverter Flasher to blink when the super jackpot is
ready.
- Tweaked Scoring to incorporate Enemies Defeated.
- Letters Completed Bonus changed to 250k.
- Shot awards changed to 200k + (25k*enemies_this_mode).
- Jackpots are now worth: jackpot_letters_lit * (500k +
75k*enemies_this_mode + 5k*enemies_this_ball).
- Super Jackpots are now worth: 2.5M + 250k*enemies_this_mode +
25k*enemies_this_ball + 2.5k*enemies_this_game.
- Excommunicado Multiball:
- Tweaked Scoring to incorporate Enemies Defeated.
- Super Jackpots are now worth: 1M + 2.5k*enemies_this_game +
25k*enemies_this_ball + 150k*enemies_this_mode.
- Lights:
- Changed the shot arrow color in all multiballs to #E10098.
- Speech:
- Tweaked the timing of game start speech since the location start video no
longer plays immediately at the start of the game.
- Adjustments:
- Increased the minimum BALL LAUNCH POWER to 145.
- Increased the minimum RIGHT VUK POWER to 130.
New:
- Location Modes:
- Locations are started when any enemy is defeated.
- The number of enemies remaining in the current location is tracked on the
UI.
- Locations pause while any multiball is running, and continue when any
enemy is defeated after a multiball is no longer running.
- Completing a location will light an Adversary Battle.
- Daily Random Gameplay Seed:
- Added support to generate a new gameplay seed every day at UTC 0:00:00.
- The gameplay seed will be evaluated at game start, and will be the same
for all players in a multiplayer game.
- The daily gameplay seed will determine the order of locations.
- The daily gameplay seed will determine the order of Car Chase multiballs.
- Achievements:
- Added achievements for completing JOHN WICK'S HOUSE, CATACOMBS, and
ABANDONED BUILDING - PARIS locations.
Moved to System v3.73:
- Updated to nodeboard firmware/protocol v1.18.0
- Updated Service Menu->Util->Install->Home to set: "KNOCKER VOLUME" to VERY LOW
- Various behind the scenes improvements for correctness and performance.
==========================
Fixed:
- Fixed an issue which could cause the Assassination Job to spawn an excessive
number of enemies.
- Fixed an issue that could prevent players from scoring the right orbit
switch for several seconds after balls were plunged.
- Fixed an issue that could cause the add-a-ball light show to run during
multiball grace periods.
- Fixed an issue that could cause the super jackpot lightshow for Helipad
Showdown multiball to continue playing aftre the multiball was no longer
running.
- Fixed an issue that could cause some switches to incorrectly kill the skill
shot timer.
- Fixed an issue that could cause the skill shots to play incorrect speech
callouts.
- Fixed an issue that could cause players to share location progress during
multiplayer games.
- Fixed an issue that could cause location modes not to end properly after the
player had defeated enough enemies.
- Fixed an issue that could cause Bagarre à L'étoile multiball to revive
Motorcycle Pursuit multiball if a ball was added during the grace period.
Tweaked:
- Enemies:
- Changed enemy spawning to happen every 20 seconds on a fixed timer.
- Changed enemies to spawn then immediately move on the enemy spawn timer
instead of using different timers to handle spawning and movement.
- Added enemy spawn timer warning and spawn sound effects.
- Added enemy wave spawn lightshow.
- Updated enemy spawn rules:
- Enemies only spawn at ball start and with the enemy spawn timer.
- +1 Enemy will spawn for each ball played this game (i.e. Ball 2 = 2
enemies spawn.)
- +1 Enemy will spawn for each job and multiball mode played. This will
reset to 0 each time an Adversary Battle has been played.
- +1 Enemy will spawn for each Adversary Battle played.
- +1 Enemy will spawn for every 4 switch hits in the red circle dance club
since the last enemy spawn.
- +1 Enemy will spawn for each VIP entrance switch since the last enemy
spawn.
- Jobs:
- Added music to each Job.
- Taxicab Chase:
- Changed the add-a-ball rule to allow players to qualify add-a-ball during
the hurry-up phase.
- Excommunicado Multiball:
- Changed Excommunicado Multiball to allow players to qualify add-a-ball
during the jackpot build phase.
- Combos:
- Removed combo light arrows from the playfield. Combos will still award
points when made.
- Increased scoring for car retracted and car extended hits.
- Increased scoring for Job mode scores.
- Increased the music volume during gameplay.
New:
- Ally Perks:
- Added Ally Perks for each Ally (Akira, Charon, and Katia) that help the
player defeat enemies during Jobs and Multiballs.
- Allies are lit by making their corresponding ramp shots while no Jobs,
Multiballs, or Adversary Battles are active. Allies require +1 shots to light
after they are activated.
- Each Ally adds +1x scoring multiplier to all player-defeated allies while
the Ally is active.
- Allies become active once any Job or Multiball has started after an Ally
is lit. Allies remain active until all Job and Multiball modes end.
- Added Akira Ally Perk - Defeats all enemies on the shot with the most
enemies lit.
- Added Charon Ally Perk - Destroys all armored enemies on the playfield.
- Added Katia Ally Perk - Defeats 1 unarmored enemy on each shot where there
are any unarmored enemies.
- Added new display effects for ally perk progress, ally lit, and ally perks
activated.
Moved to System v3.76:
- Updated to nodeboard firmware/protocol v1.19.0
- Various behind the scenes improvements for correctness and performance.
LE V0.86 - August 6, 2024
==========================
Note:
- Score balancing has been updated for this release. All HSTD Champion Scores
earned on previous releases will be reset when moving to v0.86.0.
Fixed:
- Fixed an issue that could cause crate difficulty level to be shared between
players in multiplayer games.
- Fixed an issue that prevented the car chase multiball hurryup timer from
pausing for inactivity such as pop bumper hits.
Tweaked:
- Deconsecrated Multiball:
- Changed the Ramp Diverter Flasher to blink when the super jackpot is
ready.
- Tweaked Scoring to incorporate Enemies Defeated.
- Letters Completed Bonus changed to 250k.
- Shot awards changed to 200k + (25k*enemies_this_mode).
- Jackpots are now worth: jackpot_letters_lit * (500k +
75k*enemies_this_mode + 5k*enemies_this_ball).
- Super Jackpots are now worth: 2.5M + 250k*enemies_this_mode +
25k*enemies_this_ball + 2.5k*enemies_this_game.
- Excommunicado Multiball:
- Tweaked Scoring to incorporate Enemies Defeated.
- Super Jackpots are now worth: 1M + 2.5k*enemies_this_game +
25k*enemies_this_ball + 150k*enemies_this_mode.
- Lights:
- Changed the shot arrow color in all multiballs to #E10098.
- Speech:
- Tweaked the timing of game start speech since the location start video no
longer plays immediately at the start of the game.
- Adjustments:
- Increased the minimum BALL LAUNCH POWER to 145.
- Increased the minimum RIGHT VUK POWER to 130.
New:
- Location Modes:
- Locations are started when any enemy is defeated.
- The number of enemies remaining in the current location is tracked on the
UI.
- Locations pause while any multiball is running, and continue when any
enemy is defeated after a multiball is no longer running.
- Completing a location will light an Adversary Battle.
- Daily Random Gameplay Seed:
- Added support to generate a new gameplay seed every day at UTC 0:00:00.
- The gameplay seed will be evaluated at game start, and will be the same
for all players in a multiplayer game.
- The daily gameplay seed will determine the order of locations.
- The daily gameplay seed will determine the order of Car Chase multiballs.
- Achievements:
- Added achievements for completing JOHN WICK'S HOUSE, CATACOMBS, and
ABANDONED BUILDING - PARIS locations.
Moved to System v3.73:
- Updated to nodeboard firmware/protocol v1.18.0
- Updated Service Menu->Util->Install->Home to set: "KNOCKER VOLUME" to VERY LOW
- Various behind the scenes improvements for correctness and performance.
rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
- jb
- Dept: 33
- Collec Perso: 0 flip
- Rech/Achete: 0 flip
- Messages : 19970
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
Re: john wick (stern) v 0.88
nouveau code v 0.90 le 31/10/2024
LE V0.90 - October 31, 2024
==========================
Fixed:
- Fixed an issue that caused the Taxicab Chase hurryup value to decrease too
quickly.
- Fixed an issue that could cause Allies to remain qualified after a player
had tilted.
Tweaked:
- Car Multiball:
- Increased the number of balls in play in subsequent car multiballs, to a
maximum of 6 balls in play. Add-a-ball is still available in all car
multiballs. If the maximum number of balls are already in play, add-a-ball
will award additional ball save time.
- 1st Multiball - 3 balls in play.
- 2nd Multiball - 4 balls in play.
- 3rd Multiball - 5 balls in play.
- 4th Multiball - 6 balls in play.
- 5th Multiball - 4 balls in play.
- 6th Multiball - 5 balls in play.
- etc.
- Updated all car multiballs to use the shared CAR JACKPOT value.
- Car Progression:
- Updated the car bash phases to build CAR JACKPOT.
- Instituted a maximum of 4 car hits needed in each position.
- Car alternates between FRONT and SIDE hits to progress toward multiball.
- FRONT hits award 100,000 + 1,000 per spinner rotation.
- SIDE hits award 200,000 + 1,500 per spinner rotation.
- WINSTON:
- Changed the WINSTON spellout to light all 3 locks when completed.
- Changed the default WINSTON SPELLOUT DIFFICULTY to HARD (W-I- spotted).
- Taxicab Chase Multiball:
- Changed the Taxicab Chase hurryup to start at the current CAR JACKPOT value
and count down to a minimum of 250,000 points.
- Jobs:
- Standardized shot scores across jobs.
- Simplified all job instructions.
- Assassination mode:
- Removed the assassination mode scoring boost for shots made.
- Excommunicado Multiball:
- Increased excommunicado multiball scoring during the build jackpot phase.
- Increased lit shots to 200,000.
- Increased lit targets to 125,000.
- Blood Oath Marker:
- Updated the Blood Oath Marker to remain physically open until completed.
- Adjustments:
- Removed the dead adjustment "ENEMIES DEFEATED FOR ADVERSARY".
- Added "ENEMY SPAWN TIMER TONE" adjustment to control the Enemy Spawn sound
effect with values HIGH (default), LOW, and NONE.
- Light Shows:
- Improved various light shows throughout gameplay.
New:
- Added LIGHTS OUT 2X Scoring:
- LIGHTS OUT is qualified by spelling YAGA at the bottom lanes.
- Completing YAGA once lights LIGHTS OUT, addition completions of YAGA
before or during LIGHTS OUT award Motion Sensors.
- LIGHTS OUT can be started by pressing the lockdown bar button.
- Motion Sensors can be placed when available by pressing the lockdown bar
button while LIGHTS OUT is running.
- LIGHTS OUT starts a 30 second 2X scoring multiplier on all game scoring
and hides all playfield inserts except for BABA YAGA lanes, ball save, shoot
again, and extra ball.
- Motion Sensors illuminate a range of playfield inserts for 10 seconds and
add +20 seconds to the LIGHTS OUT 2X scoring timer.
- Added additional game achievements for LIGHTS OUT and Motion Sensor placement.
- Added CAR JACKPOT carryover score:
- The CAR JACKPOT starts at 1,000,000 points and builds throught the entire game.
The value of the CAR JACKPOT will never reset or decrease during gameplay.
- Each Car hit during mainplay adds 20% of the awarded value to CAR JACKPOT.
- Each Car Multiball award builds the Car Jackpot by:
- 250,000 - CAR SUPER JACKPOT
- 50,000 - CAR JACKPOT
- 5,000 - Other Car Multiball Awards
- CAR MULTIBALL non-jackpot awards are always 20% of the value of CAR JACKPOT.
- CAR JACKPOT can be multiplied up to 4x in every CAR MULTIBALL.
- CAR SUPER JACKPOT is always 5x the value of the CAR JACKPOT.
- Added DJ Mixer:
- DJ Mixer includes all 14 original tracks for the John Wick Pinball soundtrack.
- Composed by Charlie Benante (Anthrax/Pantera) with Andy Lagis.
- Added game tutorial videos to attract mode.
Moved to System v3.81:
- Updated France default pricing to Euro 4 - 1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00
- Increase volume level of Service Menu buttons
- Various behind the scenes improvements for correctness and performance.
- Added Standard Adjustment "SPEAKER LED BRIGHTNESS", 0..100% level
for the expression speaker lighting, available when the accessory is installed.
- Correct issue where the Cabinet Speaker Type (4 vs 8 ohm) could be incorrectly applied to
the Backbox Speaker volume.
LE V0.90 - October 31, 2024
==========================
Fixed:
- Fixed an issue that caused the Taxicab Chase hurryup value to decrease too
quickly.
- Fixed an issue that could cause Allies to remain qualified after a player
had tilted.
Tweaked:
- Car Multiball:
- Increased the number of balls in play in subsequent car multiballs, to a
maximum of 6 balls in play. Add-a-ball is still available in all car
multiballs. If the maximum number of balls are already in play, add-a-ball
will award additional ball save time.
- 1st Multiball - 3 balls in play.
- 2nd Multiball - 4 balls in play.
- 3rd Multiball - 5 balls in play.
- 4th Multiball - 6 balls in play.
- 5th Multiball - 4 balls in play.
- 6th Multiball - 5 balls in play.
- etc.
- Updated all car multiballs to use the shared CAR JACKPOT value.
- Car Progression:
- Updated the car bash phases to build CAR JACKPOT.
- Instituted a maximum of 4 car hits needed in each position.
- Car alternates between FRONT and SIDE hits to progress toward multiball.
- FRONT hits award 100,000 + 1,000 per spinner rotation.
- SIDE hits award 200,000 + 1,500 per spinner rotation.
- WINSTON:
- Changed the WINSTON spellout to light all 3 locks when completed.
- Changed the default WINSTON SPELLOUT DIFFICULTY to HARD (W-I- spotted).
- Taxicab Chase Multiball:
- Changed the Taxicab Chase hurryup to start at the current CAR JACKPOT value
and count down to a minimum of 250,000 points.
- Jobs:
- Standardized shot scores across jobs.
- Simplified all job instructions.
- Assassination mode:
- Removed the assassination mode scoring boost for shots made.
- Excommunicado Multiball:
- Increased excommunicado multiball scoring during the build jackpot phase.
- Increased lit shots to 200,000.
- Increased lit targets to 125,000.
- Blood Oath Marker:
- Updated the Blood Oath Marker to remain physically open until completed.
- Adjustments:
- Removed the dead adjustment "ENEMIES DEFEATED FOR ADVERSARY".
- Added "ENEMY SPAWN TIMER TONE" adjustment to control the Enemy Spawn sound
effect with values HIGH (default), LOW, and NONE.
- Light Shows:
- Improved various light shows throughout gameplay.
New:
- Added LIGHTS OUT 2X Scoring:
- LIGHTS OUT is qualified by spelling YAGA at the bottom lanes.
- Completing YAGA once lights LIGHTS OUT, addition completions of YAGA
before or during LIGHTS OUT award Motion Sensors.
- LIGHTS OUT can be started by pressing the lockdown bar button.
- Motion Sensors can be placed when available by pressing the lockdown bar
button while LIGHTS OUT is running.
- LIGHTS OUT starts a 30 second 2X scoring multiplier on all game scoring
and hides all playfield inserts except for BABA YAGA lanes, ball save, shoot
again, and extra ball.
- Motion Sensors illuminate a range of playfield inserts for 10 seconds and
add +20 seconds to the LIGHTS OUT 2X scoring timer.
- Added additional game achievements for LIGHTS OUT and Motion Sensor placement.
- Added CAR JACKPOT carryover score:
- The CAR JACKPOT starts at 1,000,000 points and builds throught the entire game.
The value of the CAR JACKPOT will never reset or decrease during gameplay.
- Each Car hit during mainplay adds 20% of the awarded value to CAR JACKPOT.
- Each Car Multiball award builds the Car Jackpot by:
- 250,000 - CAR SUPER JACKPOT
- 50,000 - CAR JACKPOT
- 5,000 - Other Car Multiball Awards
- CAR MULTIBALL non-jackpot awards are always 20% of the value of CAR JACKPOT.
- CAR JACKPOT can be multiplied up to 4x in every CAR MULTIBALL.
- CAR SUPER JACKPOT is always 5x the value of the CAR JACKPOT.
- Added DJ Mixer:
- DJ Mixer includes all 14 original tracks for the John Wick Pinball soundtrack.
- Composed by Charlie Benante (Anthrax/Pantera) with Andy Lagis.
- Added game tutorial videos to attract mode.
Moved to System v3.81:
- Updated France default pricing to Euro 4 - 1/EUR 1.00, 2/EUR 2.00, 3/EUR 3.00, 5/EUR 4.00
- Increase volume level of Service Menu buttons
- Various behind the scenes improvements for correctness and performance.
- Added Standard Adjustment "SPEAKER LED BRIGHTNESS", 0..100% level
for the expression speaker lighting, available when the accessory is installed.
- Correct issue where the Cabinet Speaker Type (4 vs 8 ohm) could be incorrectly applied to
the Backbox Speaker volume.
rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
- jb
- Dept: 33
- Collec Perso: 0 flip
- Rech/Achete: 0 flip
- Messages : 19970
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
Re: john wick (stern) v 0.88
LE V0.91 - November 13, 2024
==========================
Moved to System Changes 3.85:
- Updated to nodeboard firmware/protocol v1.19.0
- Conagent v1.0.16
- Added Indonesia Country Code
- Updated Pricing Table:
Euro 10 - 1/EUR 2.00, 2/EUR 3.00, 3/EUR 4.00.
Euro 11 - 1/EUR 2.00, 2/EUR 4.00, 3/EUR 5.00.
Euro 12 - 1/EUR 2.00, 3/EUR 4.00, 7/EUR 6.00.
Indonesia 1 - 1/20000 Rp, 3/50000 Rp, 8/100000 Rp
Indonesia 2 - 1/20000 Rp, 4/50000 Rp, 10/100000 Rp
Indonesia 3 - 2/20000 Rp, 6/50000 Rp, 13/100000 Rp
- Change threshold for "Weak WIFI Signal" Tech Alert from -60db to -70db
- Increase volume level of Service Menu buttons
- Add support for WiFi SSID containing non-printable and unicode characters.
- Added Standard Adjustment "HOME TEAM MENU LOGS IN USER #1", which controls the
whether the first member of the Home Team is automatically logged in at game start. Values are:
"NO" -- No one is automatically logged in at game start, default value
"YES" -- The first member of the Home Team is automatically logged in at game start
- Added Standard Adjustment "ACTION BUTTON BEHAVIOR", which controls the
behavior of the lockdown bar action button. Values are:
"DISABLED" -- action button does nothing in attract mode
"ENTER GAME PLAY MENU" -- action button enters the game play selection screen
"START GAME" -- action button start a game, default value
- Action Button colors:
Green: Start Game
Yellow: Game Play Menu Action (was previously Orange)
- Updated Service Menu->Util->Install->Home to set:
"FREE PLAY" to YES
"HSTD INITIALS" to 10 LETTER NAME
"HSTD RESET COUNT" to OFF
"KNOCKER VOLUME" to LOW
"USE INSIDER HOME TEAM" to FREE PLAY ONLY
- Updated Service Menu->Util->Install->Competition to set:
"COMPETITION MODE" to YES
"PLAYER LANGUAGE SELECT" to NO
"TILT_WARNINGS" to 2
"GAME_RESTART" to NO
"COIN DOOR BALL SAVER" YES
"COIN DOOR DISABLE TILT" to YES
"LOST BALL RECOVERY" to NO
"PLAYER GAME MODE" to NO
"ALLOW LEFT+START TO END GAME" to NEVER
"ACTION BUTTON BEHAVIOR" to DISABLED
"USE INSIDER HOME TEAM" to OFF
"EXTRA BALL LIMIT" to NO EXTRA BALLS
"START BUTTON BEHAVIOR" to SINGLE CREDIT
"TARGET GAME TIME" to NO TARGET TIME
"TIMED PLUNGER" to OFF
"FLIPPER BALL LAUNCH" to OFF
- Recommended steps to configure a game for a tournament are:
Service Menu->Util->Install->Default Setting
Service Menu->Util->Install->Competition
- Changed Play Again screen so that it will restart the previously selected Game Play Mode.
- Various behind the scenes improvements for correctness and performance.
==========================
Moved to System Changes 3.85:
- Updated to nodeboard firmware/protocol v1.19.0
- Conagent v1.0.16
- Added Indonesia Country Code
- Updated Pricing Table:
Euro 10 - 1/EUR 2.00, 2/EUR 3.00, 3/EUR 4.00.
Euro 11 - 1/EUR 2.00, 2/EUR 4.00, 3/EUR 5.00.
Euro 12 - 1/EUR 2.00, 3/EUR 4.00, 7/EUR 6.00.
Indonesia 1 - 1/20000 Rp, 3/50000 Rp, 8/100000 Rp
Indonesia 2 - 1/20000 Rp, 4/50000 Rp, 10/100000 Rp
Indonesia 3 - 2/20000 Rp, 6/50000 Rp, 13/100000 Rp
- Change threshold for "Weak WIFI Signal" Tech Alert from -60db to -70db
- Increase volume level of Service Menu buttons
- Add support for WiFi SSID containing non-printable and unicode characters.
- Added Standard Adjustment "HOME TEAM MENU LOGS IN USER #1", which controls the
whether the first member of the Home Team is automatically logged in at game start. Values are:
"NO" -- No one is automatically logged in at game start, default value
"YES" -- The first member of the Home Team is automatically logged in at game start
- Added Standard Adjustment "ACTION BUTTON BEHAVIOR", which controls the
behavior of the lockdown bar action button. Values are:
"DISABLED" -- action button does nothing in attract mode
"ENTER GAME PLAY MENU" -- action button enters the game play selection screen
"START GAME" -- action button start a game, default value
- Action Button colors:
Green: Start Game
Yellow: Game Play Menu Action (was previously Orange)
- Updated Service Menu->Util->Install->Home to set:
"FREE PLAY" to YES
"HSTD INITIALS" to 10 LETTER NAME
"HSTD RESET COUNT" to OFF
"KNOCKER VOLUME" to LOW
"USE INSIDER HOME TEAM" to FREE PLAY ONLY
- Updated Service Menu->Util->Install->Competition to set:
"COMPETITION MODE" to YES
"PLAYER LANGUAGE SELECT" to NO
"TILT_WARNINGS" to 2
"GAME_RESTART" to NO
"COIN DOOR BALL SAVER" YES
"COIN DOOR DISABLE TILT" to YES
"LOST BALL RECOVERY" to NO
"PLAYER GAME MODE" to NO
"ALLOW LEFT+START TO END GAME" to NEVER
"ACTION BUTTON BEHAVIOR" to DISABLED
"USE INSIDER HOME TEAM" to OFF
"EXTRA BALL LIMIT" to NO EXTRA BALLS
"START BUTTON BEHAVIOR" to SINGLE CREDIT
"TARGET GAME TIME" to NO TARGET TIME
"TIMED PLUNGER" to OFF
"FLIPPER BALL LAUNCH" to OFF
- Recommended steps to configure a game for a tournament are:
Service Menu->Util->Install->Default Setting
Service Menu->Util->Install->Competition
- Changed Play Again screen so that it will restart the previously selected Game Play Mode.
- Various behind the scenes improvements for correctness and performance.
rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.
- jb
- Dept: 33
- Collec Perso: 0 flip
- Rech/Achete: 0 flip
- Messages : 19970
- Enregistré le : 01/10/2002
- Niveau : Confirmé
- Pro / revendeur : non
- Localisation : bordeaux
Re: john wick (stern) v 0.93
LE V0.93 - December 23, 2024
==========================
Fixed:
- Fixed an issue that could infrequently cause balls to lock in the dance
floor during adversary battles.
- Fixed an issue that could cause players to start LIGHTS OUT during bonus
which could carry over to the next player in a multiplayer game.
- Fixed a display issue with TOPS high score entries.
Tweaked:
- Adversary Battles:
- Added a Collect or Continue choice to the Escape Jackpot during Adversary
Battles.
- Changed the qualification of the Escape Jackpot to require players to hit
all 5 bash toys in the game:
- BLOOD OATH MARKER
- DANCE CLUB
- CAR
- THE CONTINENTAL
- WEAPONS CRATE
- Changed the starting value of the Escape Jackpot to 100,000.
- Changed the Adversary Qualified Award to 50,000.
- Changed the Adversary Started Award to 100,000.
- Increased the default Adversary ball save timer to 40 seconds.
- Added an additional 30 seconds of ball save when players had an unused
Blood Oath Marker ball save.
- Ares:
- Increased the score of Ares Battle Hidden Shots:
- Starting Value: 3,000,000.
- Increases By: 1,250,000 per shot made.
- Maximum: 35,000,000.
- Cassian:
- Updated the Cassian Switch Frenzy Scoring:
- All switches now award 2,500 per switch hit.
- Switches build the Cassian Jackpot by 10,000 per switch hit.
- Switches build the Escape Jackpot by 2,500 per switch hit.
- Increased the score of the Cassian Jackpot:
- Starting Value: 2,500,000.
- The value of the Cassian Jackpot increases by 250,000 each time it is
collected.
- The value of the Cassian Jackpot resets each time all shots are relit
when 100 switches are made.
- Kirill:
- Updated Kirill Scoring:
- Each arrow shot (Kirill Award) increases the Dance Club jackpot by
300,000.
- The Dance Club jackpot value never resets.
- Zero:
- Removed the Job Start VUK from the Zero Combo Payoff shot array.
- Removed the Administration Eject from combo-able shots during the mode. The
Administration Eject will award a 2x Payoff while any combo is active.
- Changed the Zero Payoff shot to award the current combo value instead of a
fixed score.
- Changed the Zero Combo to start at 750,000 (+100,000 per combo payoff
collected) and increase by 250,000 for each combo shot made.
- Scoring:
- Changed the value of the Add-A-Ball lit award to 20,000.
- Changed the value of the Add-A-Ball award to 40,000.
- SFX:
- Updated the spinner sound effect.
- LIGHTS OUT:
- Added an expression lighting effect to show how much time is remaining
during LIGHTS OUT.
- Added speech and sound effects to the SOUND/SPEAKER TEST menu.
New:
- Added 80 additional speech callouts from the John Wick films.
Moved to System v3.87:
- Various behind the scenes improvements for correctness and performance.
==========================
Fixed:
- Fixed an issue that could infrequently cause balls to lock in the dance
floor during adversary battles.
- Fixed an issue that could cause players to start LIGHTS OUT during bonus
which could carry over to the next player in a multiplayer game.
- Fixed a display issue with TOPS high score entries.
Tweaked:
- Adversary Battles:
- Added a Collect or Continue choice to the Escape Jackpot during Adversary
Battles.
- Changed the qualification of the Escape Jackpot to require players to hit
all 5 bash toys in the game:
- BLOOD OATH MARKER
- DANCE CLUB
- CAR
- THE CONTINENTAL
- WEAPONS CRATE
- Changed the starting value of the Escape Jackpot to 100,000.
- Changed the Adversary Qualified Award to 50,000.
- Changed the Adversary Started Award to 100,000.
- Increased the default Adversary ball save timer to 40 seconds.
- Added an additional 30 seconds of ball save when players had an unused
Blood Oath Marker ball save.
- Ares:
- Increased the score of Ares Battle Hidden Shots:
- Starting Value: 3,000,000.
- Increases By: 1,250,000 per shot made.
- Maximum: 35,000,000.
- Cassian:
- Updated the Cassian Switch Frenzy Scoring:
- All switches now award 2,500 per switch hit.
- Switches build the Cassian Jackpot by 10,000 per switch hit.
- Switches build the Escape Jackpot by 2,500 per switch hit.
- Increased the score of the Cassian Jackpot:
- Starting Value: 2,500,000.
- The value of the Cassian Jackpot increases by 250,000 each time it is
collected.
- The value of the Cassian Jackpot resets each time all shots are relit
when 100 switches are made.
- Kirill:
- Updated Kirill Scoring:
- Each arrow shot (Kirill Award) increases the Dance Club jackpot by
300,000.
- The Dance Club jackpot value never resets.
- Zero:
- Removed the Job Start VUK from the Zero Combo Payoff shot array.
- Removed the Administration Eject from combo-able shots during the mode. The
Administration Eject will award a 2x Payoff while any combo is active.
- Changed the Zero Payoff shot to award the current combo value instead of a
fixed score.
- Changed the Zero Combo to start at 750,000 (+100,000 per combo payoff
collected) and increase by 250,000 for each combo shot made.
- Scoring:
- Changed the value of the Add-A-Ball lit award to 20,000.
- Changed the value of the Add-A-Ball award to 40,000.
- SFX:
- Updated the spinner sound effect.
- LIGHTS OUT:
- Added an expression lighting effect to show how much time is remaining
during LIGHTS OUT.
- Added speech and sound effects to the SOUND/SPEAKER TEST menu.
New:
- Added 80 additional speech callouts from the John Wick films.
Moved to System v3.87:
- Various behind the scenes improvements for correctness and performance.
rech un moteur pour le flipper frank thomas big hurt (gottlieb).reference>31297
rech pieds pour flipper wpc et system 11
rech dome topper pour un whitewater.